Fantasy-Map-Generator/modules/heightmap-generator.js
2019-09-14 16:21:41 +03:00

535 lines
18 KiB
JavaScript

(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.HeightmapGenerator = factory());
}(this, (function () { 'use strict';
let cells, p;
const generate = function() {
console.time('generateHeightmap');
cells = grid.cells, p = grid.points;
cells.h = new Uint8Array(grid.points.length);
const input = document.getElementById("templateInput");
if (!locked("template")) {
const templates = {
"Volcano": 5,
"High Island": 22,
"Low Island": 10,
"Continents": 20,
"Archipelago": 30,
"Mediterranean":3,
"Peninsula": 3,
"Pangea": 2,
"Isthmus": 2,
"Atoll": 1,
"Shattered": 2};
input.value = rw(templates);
}
switch (input.value) {
case "Volcano": templateVolcano(); break;
case "High Island": templateHighIsland(); break;
case "Low Island": templateLowIsland(); break;
case "Continents": templateContinents(); break;
case "Archipelago": templateArchipelago(); break;
case "Atoll": templateAtoll(); break;
case "Mediterranean": templateMediterranean(); break;
case "Peninsula": templatePeninsula(); break;
case "Pangea": templatePangea(); break;
case "Isthmus": templateIsthmus(); break;
case "Shattered": templateShattered(); break;
}
console.timeEnd('generateHeightmap');
}
// parse template step
function addStep(a1, a2, a3, a4, a5) {
if (a1 === "Hill") addHill(a2, a3, a4, a5); else
if (a1 === "Pit") addPit(a2, a3, a4, a5); else
if (a1 === "Range") addRange(a2, a3, a4, a5); else
if (a1 === "Trough") addTrough(a2, a3, a4, a5); else
if (a1 === "Strait") addStrait(a2, a3); else
if (a1 === "Add") modify(a3, a2, 1); else
if (a1 === "Multiply") modify(a3, 0, a2); else
if (a1 === "Smooth") smooth(a2);
}
// Heighmap Template: Volcano
function templateVolcano() {
addStep("Hill", "1", "90-100", "44-56", "40-60");
addStep("Multiply", .8, "50-100");
addStep("Range", "1.5", "30-55", "45-55", "40-60");
addStep("Smooth", 2);
addStep("Hill", "1.5", "25-35", "25-30", "20-75");
addStep("Hill", "1", "25-35", "75-80", "25-75");
addStep("Hill", "0.5", "20-25", "10-15", "20-25");
}
// Heighmap Template: High Island
function templateHighIsland() {
addStep("Hill", "1", "90-100", "65-75", "47-53");
addStep("Add", 5, "all");
addStep("Hill", "6", "20-23", "25-55", "45-55");
addStep("Range", "1", "40-50", "45-55", "45-55");
addStep("Smooth", 2);
addStep("Trough", "2-3", "20-30", "20-30", "20-30");
addStep("Trough", "2-3", "20-30", "60-80", "70-80");
addStep("Hill", "1", "10-15", "60-60", "50-50");
addStep("Hill", "1.5", "13-16", "15-20", "20-75");
addStep("Multiply", .8, "20-100");
addStep("Range", "1.5", "30-40", "15-85", "30-40");
addStep("Range", "1.5", "30-40", "15-85", "60-70");
addStep("Pit", "2-3", "10-15", "15-85", "20-80");
}
// Heighmap Template: Low Island
function templateLowIsland() {
addStep("Hill", "1", "90-99", "60-80", "45-55");
addStep("Hill", "4-5", "25-35", "20-65", "40-60");
addStep("Range", "1", "40-50", "45-55", "45-55");
addStep("Smooth", 3);
addStep("Trough", "1.5", "20-30", "15-85", "20-30");
addStep("Trough", "1.5", "20-30", "15-85", "70-80");
addStep("Hill", "1.5", "10-15", "5-15", "20-80");
addStep("Hill", "1", "10-15", "85-95", "70-80");
addStep("Pit", "3-5", "10-15", "15-85", "20-80");
addStep("Multiply", .4, "20-100");
}
// Heighmap Template: Continents
function templateContinents() {
addStep("Hill", "1", "80-85", "75-80", "40-60");
addStep("Hill", "1", "80-85", "20-25", "40-60");
addStep("Multiply", .22, "20-100");
addStep("Hill", "5-6", "15-20", "25-75", "20-82");
addStep("Range", ".8", "30-60", "5-15", "20-45");
addStep("Range", ".8", "30-60", "5-15", "55-80");
addStep("Range", "0-3", "30-60", "80-90", "20-80");
addStep("Trough", "3-4", "15-20", "15-85", "20-80");
addStep("Strait", "2", "vertical");
addStep("Smooth", 2);
addStep("Trough", "1-2", "5-10", "45-55", "45-55");
addStep("Pit", "3-4", "10-15", "15-85", "20-80");
addStep("Hill", "1", "5-10", "40-60", "40-60");
}
// Heighmap Template: Archipelago
function templateArchipelago() {
addStep("Add", 11, "all");
addStep("Range", "2-3", "40-60", "20-80", "20-80");
addStep("Hill", "5", "15-20", "10-90", "30-70");
addStep("Hill", "2", "10-15", "10-30", "20-80");
addStep("Hill", "2", "10-15", "60-90", "20-80");
addStep("Smooth", 3);
addStep("Trough", "10", "20-30", "5-95", "5-95");
addStep("Strait", "2", "vertical");
addStep("Strait", "2", "horizontal");
}
// Heighmap Template: Atoll
function templateAtoll() {
addStep("Hill", "1", "75-80", "50-60", "45-55");
addStep("Hill", "1.5", "30-50", "25-75", "30-70");
addStep("Hill", ".5", "30-50", "25-35", "30-70");
addStep("Smooth", 1);
addStep("Multiply", .2, "25-100");
addStep("Hill", ".5", "10-20", "50-55", "48-52");
}
// Heighmap Template: Mediterranean
function templateMediterranean() {
addStep("Range", "3-4", "30-50", "0-100", "0-10");
addStep("Range", "3-4", "30-50", "0-100", "90-100");
addStep("Hill", "5-6", "30-70", "0-100", "0-5");
addStep("Hill", "5-6", "30-70", "0-100", "95-100");
addStep("Smooth", 1);
addStep("Hill", "2-3", "30-70", "0-5", "20-80");
addStep("Hill", "2-3", "30-70", "95-100", "20-80");
addStep("Multiply", .8, "land");
addStep("Trough", "3-5", "40-50", "0-100", "0-10");
addStep("Trough", "3-5", "40-50", "0-100", "90-100");
}
// Heighmap Template: Peninsula
function templatePeninsula() {
addStep("Range", "2-3", "20-35", "40-50", "0-15");
addStep("Add", 5, "all");
addStep("Hill", "1", "90-100", "10-90", "0-5");
addStep("Add", 13, "all");
addStep("Hill", "3-4", "3-5", "5-95", "80-100");
addStep("Hill", "1-2", "3-5", "5-95", "40-60");
addStep("Trough", "5-6", "10-25", "5-95", "5-95");
addStep("Smooth", 3);
}
// Heighmap Template: Pangea
function templatePangea() {
addStep("Hill", "1-2", "25-40", "15-50", "0-10");
addStep("Hill", "1-2", "5-40", "50-85", "0-10");
addStep("Hill", "1-2", "25-40", "50-85", "90-100");
addStep("Hill", "1-2", "5-40", "15-50", "90-100");
addStep("Hill", "8-12", "20-40", "20-80", "48-52");
addStep("Smooth", 2);
addStep("Multiply", .7, "land");
addStep("Trough", "3-4", "25-35", "5-95", "10-20");
addStep("Trough", "3-4", "25-35", "5-95", "80-90");
addStep("Range", "5-6", "30-40", "10-90", "35-65");
}
// Heighmap Template: Isthmus
function templateIsthmus() {
addStep("Hill", "5-10", "15-30", "0-30", "0-20");
addStep("Hill", "5-10", "15-30", "10-50", "20-40");
addStep("Hill", "5-10", "15-30", "30-70", "40-60");
addStep("Hill", "5-10", "15-30", "50-90", "60-80");
addStep("Hill", "5-10", "15-30", "70-100", "80-100");
addStep("Smooth", 2);
addStep("Trough", "4-8", "15-30", "0-30", "0-20");
addStep("Trough", "4-8", "15-30", "10-50", "20-40");
addStep("Trough", "4-8", "15-30", "30-70", "40-60");
addStep("Trough", "4-8", "15-30", "50-90", "60-80");
addStep("Trough", "4-8", "15-30", "70-100", "80-100");
}
// Heighmap Template: Shattered
function templateShattered() {
addStep("Hill", "8", "35-40", "15-85", "30-70");
addStep("Trough", "10-20", "40-50", "5-95", "5-95");
addStep("Range", "5-7", "30-40", "10-90", "20-80");
addStep("Pit", "12-20", "30-40", "15-85", "20-80");
}
function getBlobPower() {
switch (+densityInput.value) {
case 1: return .98;
case 2: return .985;
case 3: return .987;
case 4: return .9892;
case 5: return .9911;
case 6: return .9921;
case 7: return .9934;
case 8: return .9942;
case 9: return .9946;
case 10: return .995;
}
}
function getLinePower() {
switch (+densityInput.value) {
case 1: return .81;
case 2: return .82;
case 3: return .83;
case 4: return .84;
case 5: return .855;
case 6: return .87;
case 7: return .885;
case 8: return .91;
case 9: return .92;
case 10: return .93;
}
}
const addHill = function(count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getBlobPower();
while (count >= 1 || Math.random() < count) {addOneHill(); count--;}
function addOneHill() {
const change = new Uint8Array( cells.h.length);
let limit = 0, start;
let h = lim(getNumberInRange(height));
do {
const x = getPointInRange(rangeX, graphWidth);
const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y);
limit++;
} while (cells.h[start] + h > 90 && limit < 50)
change[start] = h;
const queue = [start];
while (queue.length) {
const q = queue.shift();
for (const c of cells.c[q]) {
if (change[c]) continue;
change[c] = change[q] ** power * (Math.random() * .2 + .9);
if (change[c] > 1) queue.push(c);
}
}
cells.h = cells.h.map((h, i) => lim(h + change[i]));
}
}
const addPit = function(count, height, rangeX, rangeY) {
count = getNumberInRange(count);
while (count >= 1 || Math.random() < count) {addOnePit(); count--;}
function addOnePit() {
const used = new Uint8Array(cells.h.length);
let limit = 0, start;
let h = lim(getNumberInRange(height));
do {
const x = getPointInRange(rangeX, graphWidth);
const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y);
limit++;
} while (cells.h[start] < 20 && limit < 50)
const queue = [start];
while (queue.length) {
const q = queue.shift();
h = h ** getBlobPower() * (Math.random() * .2 + .9);
if (h < 1) return;
cells.c[q].forEach(function(c, i) {
if (used[c]) return;
cells.h[c] = lim(cells.h[c] - h * (Math.random() * .2 + .9));
used[c] = 1;
queue.push(c);
});
}
}
}
const addRange = function(count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getLinePower();
while (count >= 1 || Math.random() < count) {addOneRange(); count--;}
function addOneRange() {
const used = new Uint8Array(cells.h.length);
let h = lim(getNumberInRange(height));
// find start and end points
const startX = getPointInRange(rangeX, graphWidth);
const startY = getPointInRange(rangeY, graphHeight);
let dist = 0, limit = 0, endX, endY;
do {
endX = Math.random() * graphWidth * .8 + graphWidth * .1;
endY = Math.random() * graphHeight * .7 + graphHeight * .15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50)
let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY));
// get main ridge
function getRange(cur, end) {
const range = [cur];
used[cur] = 1;
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function(e) {
if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > .85) diff = diff / 2;
if (diff < min) {min = diff; cur = e;}
});
if (min === Infinity) return range;
range.push(cur);
used[cur] = 1;
}
return range;
}
// add height to ridge and cells around
let queue = range.slice(), i = 0;
while (queue.length) {
const frontier = queue.slice();
queue = [], i++;
frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] + h * (Math.random() * .3 + .85));
});
h = h ** power - 1;
if (h < 2) break;
frontier.forEach(f => {
cells.c[f].forEach(i => {
if (!used[i]) {queue.push(i); used[i] = 1;}
});
});
}
// generate prominences
range.forEach((cur, d) => {
if (d%6 !== 0) return;
for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
cur = min;
}
});
}
}
const addTrough = function(count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getLinePower();
while (count >= 1 || Math.random() < count) {addOneTrough(); count--;}
function addOneTrough() {
const used = new Uint8Array(cells.h.length);
let h = lim(getNumberInRange(height));
// find start and end points
let limit = 0, startX, startY, start, dist = 0, endX, endY;
do {
startX = getPointInRange(rangeX, graphWidth);
startY = getPointInRange(rangeY, graphHeight);
start = findGridCell(startX, startY);
limit++;
} while (cells.h[start] < 20 && limit < 50)
limit = 0;
do {
endX = Math.random() * graphWidth * .8 + graphWidth * .1;
endY = Math.random() * graphHeight * .7 + graphHeight * .15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50)
let range = getRange(start, findGridCell(endX, endY));
// get main ridge
function getRange(cur, end) {
const range = [cur];
used[cur] = 1;
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function(e) {
if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > .8) diff = diff / 2;
if (diff < min) {min = diff; cur = e;}
});
if (min === Infinity) return range;
range.push(cur);
used[cur] = 1;
}
return range;
}
// add height to ridge and cells around
let queue = range.slice(), i = 0;
while (queue.length) {
const frontier = queue.slice();
queue = [], i++;
frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] - h * (Math.random() * .3 + .85));
});
h = h ** power - 1;
if (h < 2) break;
frontier.forEach(f => {
cells.c[f].forEach(i => {
if (!used[i]) {queue.push(i); used[i] = 1;}
});
});
}
// generate prominences
range.forEach((cur, d) => {
if (d%6 !== 0) return;
for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
cur = min;
}
});
}
}
const addStrait = function(width, direction = "vertical") {
width = Math.min(getNumberInRange(width), grid.cellsX/3);
if (width < 1 && Math.random() < width) return;
const used = new Uint8Array(cells.h.length);
const vert = direction === "vertical";
const startX = vert ? Math.floor(Math.random() * graphWidth * .4 + graphWidth * .3) : 5;
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * .4 + graphHeight * .3);
const endX = vert ? Math.floor((graphWidth - startX) - (graphWidth * .1) + (Math.random() * graphWidth * .2)) : graphWidth - 5;
const endY = vert ? graphHeight - 5 : Math.floor((graphHeight - startY) - (graphHeight * .1) + (Math.random() * graphHeight * .2));
const start = findGridCell(startX, startY), end = findGridCell(endX, endY);
let range = getRange(start, end);
const query = [];
function getRange(cur, end) {
const range = [];
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function(e) {
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {min = diff; cur = e;}
});
range.push(cur);
}
return range;
}
const step = .1 / width;
while (width > 0) {
const exp = .9 - step * width;
range.forEach(function(r) {
cells.c[r].forEach(function(e) {
if (used[e]) return;
used[e] = 1;
query.push(e);
cells.h[e] **= exp;
if (cells.h[e] > 100) cells.h[e] = 5;
});
range = query.slice();
});
width--;
}
}
const modify = function(range, add, mult, power) {
const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
grid.cells.h = grid.cells.h.map(h => h >= min && h <= max ? mod(h) : h);
function mod(v) {
if (add) v = min === 20 ? Math.max(v + add, 20) : v + add;
if (mult !== 1) v = min === 20 ? (v-20) * mult + 20 : v * mult;
if (power) v = min === 20 ? (v-20) ** power + 20 : v ** power;
return lim(v);
}
}
const smooth = function(fr = 2) {
cells.h = cells.h.map((h, i) => {
const a = [h];
cells.c[i].forEach(c => a.push(cells.h[c]));
return lim((h * (fr-1) + d3.mean(a)) / fr);
});
}
function getPointInRange(range, length) {
if (typeof range !== "string") {console.error("Range should be a string"); return;}
const min = range.split("-")[0]/100 || 0;
const max = range.split("-")[1]/100 || 100;
return rand(min * length, max * length);
}
return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify};
})));