mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
257 lines
10 KiB
JavaScript
257 lines
10 KiB
JavaScript
"use strict";
|
|
|
|
window.Provinces = (function () {
|
|
const forms = {
|
|
Monarchy: {County: 22, Earldom: 6, Shire: 2, Landgrave: 2, Margrave: 2, Barony: 2, Captaincy: 1, Seneschalty: 1},
|
|
Republic: {Province: 6, Department: 2, Governorate: 2, District: 1, Canton: 1, Prefecture: 1},
|
|
Theocracy: {Parish: 3, Deanery: 1},
|
|
Union: {Province: 1, State: 1, Canton: 1, Republic: 1, County: 1, Council: 1},
|
|
Anarchy: {Council: 1, Commune: 1, Community: 1, Tribe: 1},
|
|
Wild: {Territory: 10, Land: 5, Region: 2, Tribe: 1, Clan: 1, Dependency: 1, Area: 1}
|
|
};
|
|
|
|
const generate = (regenerate = false, regenerateLockedStates = false) => {
|
|
TIME && console.time("generateProvinces");
|
|
const localSeed = regenerate ? generateSeed() : seed;
|
|
Math.random = aleaPRNG(localSeed);
|
|
|
|
const {cells, states, burgs} = pack;
|
|
const provinces = [0]; // 0 index is reserved for "no province"
|
|
const provinceIds = new Uint16Array(cells.i.length);
|
|
|
|
const isProvinceLocked = province => province.lock || (!regenerateLockedStates && states[province.state]?.lock);
|
|
const isProvinceCellLocked = cell => provinceIds[cell] && isProvinceLocked(provinces[provinceIds[cell]]);
|
|
|
|
if (regenerate) {
|
|
pack.provinces.forEach(province => {
|
|
if (!province.i || province.removed || !isProvinceLocked(province)) return;
|
|
|
|
const newId = provinces.length;
|
|
for (const i of cells.i) {
|
|
if (cells.province[i] === province.i) provinceIds[i] = newId;
|
|
}
|
|
|
|
province.i = newId;
|
|
provinces.push(province);
|
|
});
|
|
}
|
|
|
|
const provincesRatio = +byId("provincesRatio").value;
|
|
const max = provincesRatio == 100 ? 1000 : gauss(20, 5, 5, 100) * provincesRatio ** 0.5; // max growth
|
|
|
|
// generate provinces for selected burgs
|
|
states.forEach(s => {
|
|
s.provinces = [];
|
|
if (!s.i || s.removed) return;
|
|
if (provinces.length) s.provinces = provinces.filter(p => p.state === s.i).map(p => p.i); // locked provinces ids
|
|
if (s.lock && !regenerateLockedStates) return; // don't regenerate provinces of a locked state
|
|
|
|
const stateBurgs = burgs
|
|
.filter(b => b.state === s.i && !b.removed && !provinceIds[b.cell])
|
|
.sort((a, b) => b.population * gauss(1, 0.2, 0.5, 1.5, 3) - a.population)
|
|
.sort((a, b) => b.capital - a.capital);
|
|
if (stateBurgs.length < 2) return; // at least 2 provinces are required
|
|
|
|
const provincesNumber = Math.max(Math.ceil((stateBurgs.length * provincesRatio) / 100), 2);
|
|
const form = Object.assign({}, forms[s.form]);
|
|
|
|
for (let i = 0; i < provincesNumber; i++) {
|
|
const provinceId = provinces.length;
|
|
const center = stateBurgs[i].cell;
|
|
const burg = stateBurgs[i];
|
|
const c = stateBurgs[i].culture;
|
|
const nameByBurg = P(0.5);
|
|
const name = nameByBurg ? stateBurgs[i].name : Names.getState(Names.getCultureShort(c), c);
|
|
const formName = rw(form);
|
|
form[formName] += 10;
|
|
const fullName = name + " " + formName;
|
|
const color = getMixedColor(s.color);
|
|
const kinship = nameByBurg ? 0.8 : 0.4;
|
|
const type = Burgs.getType(center, burg.port);
|
|
const coa = COA.generate(stateBurgs[i].coa, kinship, null, type);
|
|
coa.shield = COA.getShield(c, s.i);
|
|
|
|
s.provinces.push(provinceId);
|
|
provinces.push({i: provinceId, state: s.i, center, burg: burg.i, name, formName, fullName, color, coa});
|
|
}
|
|
});
|
|
|
|
// expand generated provinces
|
|
const queue = new FlatQueue();
|
|
const cost = [];
|
|
|
|
provinces.forEach(p => {
|
|
if (!p.i || p.removed || isProvinceLocked(p)) return;
|
|
provinceIds[p.center] = p.i;
|
|
queue.push({e: p.center, province: p.i, state: p.state, p: 0}, 0);
|
|
cost[p.center] = 1;
|
|
});
|
|
|
|
while (queue.length) {
|
|
const {e, p, province, state} = queue.pop();
|
|
|
|
cells.c[e].forEach(e => {
|
|
if (isProvinceCellLocked(e)) return; // do not overwrite cell of locked provinces
|
|
|
|
const land = cells.h[e] >= 20;
|
|
if (!land && !cells.t[e]) return; // cannot pass deep ocean
|
|
if (land && cells.state[e] !== state) return;
|
|
const evevation = cells.h[e] >= 70 ? 100 : cells.h[e] >= 50 ? 30 : cells.h[e] >= 20 ? 10 : 100;
|
|
const totalCost = p + evevation;
|
|
|
|
if (totalCost > max) return;
|
|
if (!cost[e] || totalCost < cost[e]) {
|
|
if (land) provinceIds[e] = province; // assign province to a cell
|
|
cost[e] = totalCost;
|
|
queue.push({e, province, state, p: totalCost}, totalCost);
|
|
}
|
|
});
|
|
}
|
|
|
|
// justify provinces shapes a bit
|
|
for (const i of cells.i) {
|
|
if (cells.burg[i]) continue; // do not overwrite burgs
|
|
if (isProvinceCellLocked(i)) continue; // do not overwrite cell of locked provinces
|
|
|
|
const neibs = cells.c[i]
|
|
.filter(c => cells.state[c] === cells.state[i] && !isProvinceCellLocked(c))
|
|
.map(c => provinceIds[c]);
|
|
const adversaries = neibs.filter(c => c !== provinceIds[i]);
|
|
if (adversaries.length < 2) continue;
|
|
|
|
const buddies = neibs.filter(c => c === provinceIds[i]).length;
|
|
if (buddies.length > 2) continue;
|
|
|
|
const competitors = adversaries.map(p => adversaries.reduce((s, v) => (v === p ? s + 1 : s), 0));
|
|
const max = d3.max(competitors);
|
|
if (buddies >= max) continue;
|
|
|
|
provinceIds[i] = adversaries[competitors.indexOf(max)];
|
|
}
|
|
|
|
// add "wild" provinces if some cells don't have a province assigned
|
|
const noProvince = Array.from(cells.i).filter(i => cells.state[i] && !provinceIds[i]); // cells without province assigned
|
|
states.forEach(s => {
|
|
if (!s.i || s.removed) return;
|
|
if (s.lock && !regenerateLockedStates) return;
|
|
if (!s.provinces.length) return;
|
|
|
|
const coreProvinceNames = s.provinces.map(p => provinces[p]?.name);
|
|
const colonyNamePool = [s.name, ...coreProvinceNames].filter(name => name && !/new/i.test(name));
|
|
const getColonyName = () => {
|
|
if (colonyNamePool.length < 1) return null;
|
|
|
|
const index = rand(colonyNamePool.length - 1);
|
|
const spliced = colonyNamePool.splice(index, 1);
|
|
return spliced[0] ? `New ${spliced[0]}` : null;
|
|
};
|
|
|
|
let stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !provinceIds[i]);
|
|
while (stateNoProvince.length) {
|
|
// add new province
|
|
const provinceId = provinces.length;
|
|
const burgCell = stateNoProvince.find(i => cells.burg[i]);
|
|
const center = burgCell ? burgCell : stateNoProvince[0];
|
|
const burg = burgCell ? cells.burg[burgCell] : 0;
|
|
provinceIds[center] = provinceId;
|
|
|
|
// expand province
|
|
const cost = [];
|
|
cost[center] = 1;
|
|
queue.push({e: center, p: 0}, 0);
|
|
while (queue.length) {
|
|
const {e, p} = queue.pop();
|
|
|
|
cells.c[e].forEach(nextCellId => {
|
|
if (provinceIds[nextCellId]) return;
|
|
const land = cells.h[nextCellId] >= 20;
|
|
if (cells.state[nextCellId] && cells.state[nextCellId] !== s.i) return;
|
|
const ter = land ? (cells.state[nextCellId] === s.i ? 3 : 20) : cells.t[nextCellId] ? 10 : 30;
|
|
const totalCost = p + ter;
|
|
|
|
if (totalCost > max) return;
|
|
if (!cost[nextCellId] || totalCost < cost[nextCellId]) {
|
|
if (land && cells.state[nextCellId] === s.i) provinceIds[nextCellId] = provinceId; // assign province to a cell
|
|
cost[nextCellId] = totalCost;
|
|
queue.push({e: nextCellId, p: totalCost}, totalCost);
|
|
}
|
|
});
|
|
}
|
|
|
|
// generate "wild" province name
|
|
const c = cells.culture[center];
|
|
const f = pack.features[cells.f[center]];
|
|
const color = getMixedColor(s.color);
|
|
|
|
const provCells = stateNoProvince.filter(i => provinceIds[i] === provinceId);
|
|
const singleIsle = provCells.length === f.cells && !provCells.find(i => cells.f[i] !== f.i);
|
|
const isleGroup = !singleIsle && !provCells.find(i => pack.features[cells.f[i]].group !== "isle");
|
|
const colony = !singleIsle && !isleGroup && P(0.5) && !isPassable(s.center, center);
|
|
|
|
const name = (() => {
|
|
const colonyName = colony && P(0.8) && getColonyName();
|
|
if (colonyName) return colonyName;
|
|
if (burgCell && P(0.5)) return burgs[burg].name;
|
|
return Names.getState(Names.getCultureShort(c), c);
|
|
})();
|
|
|
|
const formName = (() => {
|
|
if (singleIsle) return "Island";
|
|
if (isleGroup) return "Islands";
|
|
if (colony) return "Colony";
|
|
return rw(forms["Wild"]);
|
|
})();
|
|
|
|
const fullName = name + " " + formName;
|
|
|
|
const dominion = colony ? P(0.95) : singleIsle || isleGroup ? P(0.7) : P(0.3);
|
|
const kinship = dominion ? 0 : 0.4;
|
|
const type = Burgs.getType(center, burgs[burg]?.port);
|
|
const coa = COA.generate(s.coa, kinship, dominion, type);
|
|
coa.shield = COA.getShield(c, s.i);
|
|
|
|
provinces.push({i: provinceId, state: s.i, center, burg, name, formName, fullName, color, coa});
|
|
s.provinces.push(provinceId);
|
|
|
|
// check if there is a land way within the same state between two cells
|
|
function isPassable(from, to) {
|
|
if (cells.f[from] !== cells.f[to]) return false; // on different islands
|
|
const passableQueue = [from],
|
|
used = new Uint8Array(cells.i.length),
|
|
state = cells.state[from];
|
|
while (passableQueue.length) {
|
|
const current = passableQueue.pop();
|
|
if (current === to) return true; // way is found
|
|
cells.c[current].forEach(c => {
|
|
if (used[c] || cells.h[c] < 20 || cells.state[c] !== state) return;
|
|
passableQueue.push(c);
|
|
used[c] = 1;
|
|
});
|
|
}
|
|
return false; // way is not found
|
|
}
|
|
|
|
// re-check
|
|
stateNoProvince = noProvince.filter(i => cells.state[i] === s.i && !provinceIds[i]);
|
|
}
|
|
});
|
|
|
|
cells.province = provinceIds;
|
|
pack.provinces = provinces;
|
|
|
|
TIME && console.timeEnd("generateProvinces");
|
|
};
|
|
|
|
// calculate pole of inaccessibility for each province
|
|
const getPoles = () => {
|
|
const getType = cellId => pack.cells.province[cellId];
|
|
const poles = getPolesOfInaccessibility(pack, getType);
|
|
|
|
pack.provinces.forEach(province => {
|
|
if (!province.i || province.removed) return;
|
|
province.pole = poles[province.i] || [0, 0];
|
|
});
|
|
};
|
|
|
|
return {generate, getPoles};
|
|
})();
|