Regiment CSV Export Enhancements: - Add X_World (m) and Y_World (m) columns using meters per pixel conversion - Include both current and base position world coordinates - Rename existing coordinate columns to X_Pixel/Y_Pixel for clarity - Add getMetersPerPixel() helper function supporting km, m, and miles units GeoJSON Regiment Export: - Create new saveGeoJsonRegiments() function in export.js - Export regiments as Point features with Fantasy Map Cartesian coordinates - Include all military unit data, state information, and position metadata - Add regiments button to GeoJSON export UI section This enables direct import of regiment data into QGIS using the custom Fantasy Map Cartesian CRS with proper world coordinate positioning. |
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| .docker | ||
| .github | ||
| .vscode | ||
| charges | ||
| components | ||
| config | ||
| heightmaps | ||
| images | ||
| libs | ||
| modules | ||
| styles | ||
| utils | ||
| .gitignore | ||
| CODE_OF_CONDUCT.md | ||
| Dockerfile | ||
| dropbox.html | ||
| icons.css | ||
| index.css | ||
| index.html | ||
| ISSUE_TEMPLATE.md | ||
| LICENSE | ||
| main.js | ||
| manifest.webmanifest | ||
| medievil+population_research.md | ||
| package-lock.json | ||
| package.json | ||
| population_alteration.md | ||
| QGIS Style Conversion from Fantasy Map.md | ||
| README.md | ||
| run_php_server.bat | ||
| run_python_server.bat | ||
| run_python_server.sh | ||
| sw.js | ||
| Unified Medieval Population and Route Plan.md | ||
| versioning.js | ||
Fantasy Map Generator
Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.
Link: azgaar.github.io/Fantasy-Map-Generator.
Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.
Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.
Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.
Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.
You can support the project on Patreon.
Inspiration:
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Martin O'Leary's Generating fantasy maps
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Amit Patel's Polygonal Map Generation for Games
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Scott Turner's Here Dragons Abound