mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 17:51:24 +01:00
660 lines
21 KiB
JavaScript
660 lines
21 KiB
JavaScript
'use strict';
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window.Religions = (function () {
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// name generation approach and relative chance to be selected
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const approach = {
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Number: 1,
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Being: 3,
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Adjective: 5,
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'Color + Animal': 5,
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'Adjective + Animal': 5,
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'Adjective + Being': 5,
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'Adjective + Genitive': 1,
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'Color + Being': 3,
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'Color + Genitive': 3,
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'Being + of + Genitive': 2,
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'Being + of the + Genitive': 1,
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'Animal + of + Genitive': 1,
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'Adjective + Being + of + Genitive': 2,
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'Adjective + Animal + of + Genitive': 2
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};
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// turn weighted array into simple array
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const approaches = [];
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for (const a in approach) {
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for (let j = 0; j < approach[a]; j++) {
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approaches.push(a);
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}
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}
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const base = {
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number: ['One', 'Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Eleven', 'Twelve'],
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being: [
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'God',
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'Goddess',
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'Lord',
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'Lady',
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'Deity',
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'Creator',
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'Maker',
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'Overlord',
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'Ruler',
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'Chief',
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'Master',
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'Spirit',
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'Ancestor',
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'Father',
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'Forebear',
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'Forefather',
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'Mother',
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'Brother',
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'Sister',
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'Elder',
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'Numen',
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'Ancient',
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'Virgin',
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'Giver',
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'Council',
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'Guardian',
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'Reaper'
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],
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animal: [
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'Dragon',
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'Wyvern',
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'Phoenix',
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'Unicorn',
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'Sphinx',
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'Centaur',
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'Pegasus',
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'Kraken',
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'Basilisk',
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'Chimera',
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'Cyclope',
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'Antelope',
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'Ape',
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'Badger',
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'Bear',
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'Beaver',
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'Bison',
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'Boar',
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'Buffalo',
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'Cat',
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'Cobra',
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'Crane',
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'Crocodile',
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'Crow',
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'Deer',
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'Dog',
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'Eagle',
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'Elk',
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'Fox',
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'Goat',
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'Goose',
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'Hare',
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'Hawk',
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'Heron',
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'Horse',
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'Hyena',
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'Ibis',
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'Jackal',
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'Jaguar',
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'Lark',
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'Leopard',
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'Lion',
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'Mantis',
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'Marten',
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'Moose',
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'Mule',
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'Narwhal',
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'Owl',
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'Panther',
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'Rat',
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'Raven',
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'Rook',
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'Scorpion',
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'Shark',
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'Sheep',
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'Snake',
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'Spider',
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'Swan',
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'Tiger',
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'Turtle',
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'Viper',
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'Vulture',
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'Walrus',
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'Wolf',
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'Wolverine',
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'Worm',
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'Camel',
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'Falcon',
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'Hound',
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'Ox',
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'Serpent'
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],
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adjective: [
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'New',
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'Good',
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'High',
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'Old',
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'Great',
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'Big',
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'Young',
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'Major',
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'Strong',
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'Happy',
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'Last',
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'Main',
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'Huge',
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'Far',
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'Beautiful',
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'Wild',
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'Fair',
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'Prime',
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'Crazy',
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'Ancient',
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'Proud',
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'Secret',
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'Lucky',
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'Sad',
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'Silent',
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'Latter',
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'Severe',
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'Fat',
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'Holy',
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'Pure',
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'Aggressive',
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'Honest',
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'Giant',
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'Mad',
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'Pregnant',
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'Distant',
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'Lost',
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'Broken',
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'Blind',
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'Friendly',
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'Unknown',
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'Sleeping',
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'Slumbering',
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'Loud',
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'Hungry',
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'Wise',
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'Worried',
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'Sacred',
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'Magical',
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'Superior',
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'Patient',
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'Dead',
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'Deadly',
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'Peaceful',
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'Grateful',
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'Frozen',
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'Evil',
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'Scary',
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'Burning',
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'Divine',
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'Bloody',
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'Dying',
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'Waking',
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'Brutal',
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'Unhappy',
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'Calm',
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'Cruel',
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'Favorable',
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'Blond',
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'Explicit',
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'Disturbing',
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'Devastating',
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'Brave',
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'Sunny',
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'Troubled',
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'Flying',
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'Sustainable',
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'Marine',
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'Fatal',
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'Inherent',
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'Selected',
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'Naval',
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'Cheerful',
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'Almighty',
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'Benevolent',
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'Eternal',
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'Immutable',
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'Infallible'
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],
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genitive: [
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'Day',
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'Life',
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'Death',
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'Night',
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'Home',
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'Fog',
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'Snow',
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'Winter',
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'Summer',
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'Cold',
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'Springs',
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'Gates',
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'Nature',
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'Thunder',
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'Lightning',
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'War',
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'Ice',
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'Frost',
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'Fire',
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'Doom',
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'Fate',
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'Pain',
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'Heaven',
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'Justice',
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'Light',
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'Love',
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'Time',
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'Victory'
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],
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theGenitive: [
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'World',
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'Word',
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'South',
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'West',
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'North',
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'East',
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'Sun',
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'Moon',
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'Peak',
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'Fall',
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'Dawn',
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'Eclipse',
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'Abyss',
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'Blood',
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'Tree',
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'Earth',
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'Harvest',
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'Rainbow',
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'Sea',
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'Sky',
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'Stars',
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'Storm',
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'Underworld',
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'Wild'
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],
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color: ['Dark', 'Light', 'Bright', 'Golden', 'White', 'Black', 'Red', 'Pink', 'Purple', 'Blue', 'Green', 'Yellow', 'Amber', 'Orange', 'Brown', 'Grey']
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};
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const forms = {
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Folk: {Shamanism: 2, Animism: 2, 'Ancestor worship': 1, Polytheism: 2},
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Organized: {Polytheism: 5, Dualism: 1, Monotheism: 4, 'Non-theism': 1},
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Cult: {Cult: 1, 'Dark Cult': 1},
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Heresy: {Heresy: 1}
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};
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const methods = {'Random + type': 3, 'Random + ism': 1, 'Supreme + ism': 5, 'Faith of + Supreme': 5, 'Place + ism': 1, 'Culture + ism': 2, 'Place + ian + type': 6, 'Culture + type': 4};
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const types = {
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Shamanism: {Beliefs: 3, Shamanism: 2, Spirits: 1},
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Animism: {Spirits: 1, Beliefs: 1},
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'Ancestor worship': {Beliefs: 1, Forefathers: 2, Ancestors: 2},
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Polytheism: {Deities: 3, Faith: 1, Gods: 1, Pantheon: 1},
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Dualism: {Religion: 3, Faith: 1, Cult: 1},
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Monotheism: {Religion: 1, Church: 1},
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'Non-theism': {Beliefs: 3, Spirits: 1},
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Cult: {Cult: 4, Sect: 4, Worship: 1, Orden: 1, Coterie: 1, Arcanum: 1},
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'Dark Cult': {Cult: 2, Sect: 2, Occultism: 1, Idols: 1, Coven: 1, Circle: 1, Blasphemy: 1},
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Heresy: {Heresy: 3, Sect: 2, Schism: 1, Dissenters: 1, Circle: 1, Brotherhood: 1, Society: 1, Iconoclasm: 1, Dissent: 1, Apostates: 1}
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};
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const generate = function () {
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TIME && console.time('generateReligions');
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const cells = pack.cells,
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states = pack.states,
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cultures = pack.cultures;
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const religions = (pack.religions = []);
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cells.religion = new Uint16Array(cells.culture); // cell religion; initially based on culture
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// add folk religions
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pack.cultures.forEach((c) => {
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if (!c.i) {
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religions.push({i: 0, name: 'No religion'});
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return;
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}
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if (c.removed) {
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religions.push({i: c.i, name: 'Extinct religion for ' + c.name, color: getMixedColor(c.color, 0.1, 0), removed: true});
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return;
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}
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const form = rw(forms.Folk);
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const name = c.name + ' ' + rw(types[form]);
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const deity = form === 'Animism' ? null : getDeityName(c.i);
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const color = getMixedColor(c.color, 0.1, 0); // `url(#hatch${rand(8,13)})`;
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religions.push({i: c.i, name, color, culture: c.i, type: 'Folk', form, deity, center: c.center, origin: 0});
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});
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if (religionsInput.value == 0 || pack.cultures.length < 2) {
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religions.filter((r) => r.i).forEach((r) => (r.code = abbreviate(r.name)));
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return;
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}
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const burgs = pack.burgs.filter((b) => b.i && !b.removed);
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const sorted =
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burgs.length > +religionsInput.value ? burgs.sort((a, b) => b.population - a.population).map((b) => b.cell) : cells.i.filter((i) => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
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const religionsTree = d3.quadtree();
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const spacing = (graphWidth + graphHeight) / 6 / religionsInput.value; // base min distance between towns
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const cultsCount = Math.floor((rand(10, 40) / 100) * religionsInput.value);
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const count = +religionsInput.value - cultsCount + religions.length;
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// generate organized religions
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for (let i = 0; religions.length < count && i < 1000; i++) {
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let center = sorted[biased(0, sorted.length - 1, 5)]; // religion center
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const form = rw(forms.Organized);
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const state = cells.state[center];
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const culture = cells.culture[center];
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const deity = form === 'Non-theism' ? null : getDeityName(culture);
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let [name, expansion] = getReligionName(form, deity, center);
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if (expansion === 'state' && !state) expansion = 'global';
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if (expansion === 'culture' && !culture) expansion = 'global';
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if (expansion === 'state' && Math.random() > 0.5) center = states[state].center;
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if (expansion === 'culture' && Math.random() > 0.5) center = cultures[culture].center;
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if (!cells.burg[center] && cells.c[center].some((c) => cells.burg[c])) center = cells.c[center].find((c) => cells.burg[c]);
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const x = cells.p[center][0],
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y = cells.p[center][1];
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const s = spacing * gauss(1, 0.3, 0.2, 2, 2); // randomize to make the placement not uniform
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if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
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// add "Old" to name of the folk religion on this culture
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const folk = religions.find((r) => r.culture === culture && r.type === 'Folk');
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if (folk && expansion === 'culture' && folk.name.slice(0, 3) !== 'Old') folk.name = 'Old ' + folk.name;
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const origin = folk ? folk.i : 0;
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const expansionism = rand(3, 8);
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const color = getMixedColor(religions[origin].color, 0.3, 0); // `url(#hatch${rand(0,5)})`;
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religions.push({i: religions.length, name, color, culture, type: 'Organized', form, deity, expansion, expansionism, center, origin});
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religionsTree.add([x, y]);
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}
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// generate cults
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for (let i = 0; religions.length < count + cultsCount && i < 1000; i++) {
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const form = rw(forms.Cult);
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let center = sorted[biased(0, sorted.length - 1, 1)]; // religion center
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if (!cells.burg[center] && cells.c[center].some((c) => cells.burg[c])) center = cells.c[center].find((c) => cells.burg[c]);
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const x = cells.p[center][0],
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y = cells.p[center][1];
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const s = spacing * gauss(2, 0.3, 1, 3, 2); // randomize to make the placement not uniform
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if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
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const culture = cells.culture[center];
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const folk = religions.find((r) => r.culture === culture && r.type === 'Folk');
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const origin = folk ? folk.i : 0;
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const deity = getDeityName(culture);
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const name = getCultName(form, center);
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const expansionism = gauss(1.1, 0.5, 0, 5);
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const color = getMixedColor(cultures[culture].color, 0.5, 0); // "url(#hatch7)";
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religions.push({i: religions.length, name, color, culture, type: 'Cult', form, deity, expansion: 'global', expansionism, center, origin});
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religionsTree.add([x, y]);
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//debug.append("circle").attr("cx", x).attr("cy", y).attr("r", 2).attr("fill", "red");
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}
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expandReligions();
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// generate heresies
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religions
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.filter((r) => r.type === 'Organized')
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.forEach((r) => {
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if (r.expansionism < 3) return;
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const count = gauss(0, 1, 0, 3);
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for (let i = 0; i < count; i++) {
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let center = ra(cells.i.filter((i) => cells.religion[i] === r.i && cells.c[i].some((c) => cells.religion[c] !== r.i)));
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if (!center) continue;
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if (!cells.burg[center] && cells.c[center].some((c) => cells.burg[c])) center = cells.c[center].find((c) => cells.burg[c]);
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const x = cells.p[center][0],
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y = cells.p[center][1];
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if (religionsTree.find(x, y, spacing / 10) !== undefined) continue; // to close to other
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const culture = cells.culture[center];
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const name = getCultName('Heresy', center);
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const expansionism = gauss(1.2, 0.5, 0, 5);
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const color = getMixedColor(r.color, 0.4, 0.2); // "url(#hatch6)";
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religions.push({i: religions.length, name, color, culture, type: 'Heresy', form: r.form, deity: r.deity, expansion: 'global', expansionism, center, origin: r.i});
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religionsTree.add([x, y]);
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//debug.append("circle").attr("cx", x).attr("cy", y).attr("r", 2).attr("fill", "green");
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}
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});
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expandHeresies();
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checkCenters();
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TIME && console.timeEnd('generateReligions');
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};
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const add = function (center) {
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const cells = pack.cells,
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religions = pack.religions;
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const r = cells.religion[center];
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const i = religions.length;
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const culture = cells.culture[center];
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const color = getMixedColor(religions[r].color, 0.3, 0);
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const type = religions[r].type === 'Organized' ? rw({Organized: 4, Cult: 1, Heresy: 2}) : rw({Organized: 5, Cult: 2});
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const form = rw(forms[type]);
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const deity = type === 'Heresy' ? religions[r].deity : form === 'Non-theism' ? null : getDeityName(culture);
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let name, expansion;
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if (type === 'Organized') [name, expansion] = getReligionName(form, deity, center);
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else {
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name = getCultName(form, center);
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expansion = 'global';
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}
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const formName = type === 'Heresy' ? religions[r].form : form;
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const code = abbreviate(
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name,
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religions.map((r) => r.code)
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);
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religions.push({i, name, color, culture, type, form: formName, deity, expansion, expansionism: 0, center, cells: 0, area: 0, rural: 0, urban: 0, origin: r, code});
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cells.religion[center] = i;
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};
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// growth algorithm to assign cells to religions
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const expandReligions = function () {
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const cells = pack.cells,
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religions = pack.religions;
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const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
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const cost = [];
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religions
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.filter((r) => r.type === 'Organized' || r.type === 'Cult')
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.forEach((r) => {
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cells.religion[r.center] = r.i;
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queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center], c: r.culture});
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cost[r.center] = 1;
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});
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const neutral = (cells.i.length / 5000) * 200 * gauss(1, 0.3, 0.2, 2, 2) * neutralInput.value; // limit cost for organized religions growth
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const popCost = d3.max(cells.pop) / 3; // enougth population to spered religion without penalty
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while (queue.length) {
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const next = queue.dequeue(),
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n = next.e,
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p = next.p,
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r = next.r,
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c = next.c,
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s = next.s;
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const expansion = religions[r].expansion;
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cells.c[n].forEach(function (e) {
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if (expansion === 'culture' && c !== cells.culture[e]) return;
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if (expansion === 'state' && s !== cells.state[e]) return;
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const cultureCost = c !== cells.culture[e] ? 10 : 0;
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const stateCost = s !== cells.state[e] ? 10 : 0;
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const biomeCost = biomesData.cost[cells.biome[e]];
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const populationCost = Math.max(rn(popCost - cells.pop[e]), 0);
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const heightCost = Math.max(cells.h[e], 20) - 20;
|
|
const waterCost = cells.h[e] < 20 ? 500 : 0;
|
|
const totalCost = p + (cultureCost + stateCost + biomeCost + populationCost + heightCost + waterCost) / religions[r].expansionism;
|
|
if (totalCost > neutral) return;
|
|
|
|
if (!cost[e] || totalCost < cost[e]) {
|
|
if (cells.h[e] >= 20 && cells.culture[e]) cells.religion[e] = r; // assign religion to cell
|
|
cost[e] = totalCost;
|
|
queue.queue({e, p: totalCost, r, c, s});
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
// growth algorithm to assign cells to heresies
|
|
const expandHeresies = function () {
|
|
const cells = pack.cells,
|
|
religions = pack.religions;
|
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
|
const cost = [];
|
|
|
|
religions
|
|
.filter((r) => r.type === 'Heresy')
|
|
.forEach((r) => {
|
|
const b = cells.religion[r.center]; // "base" religion id
|
|
cells.religion[r.center] = r.i; // heresy id
|
|
queue.queue({e: r.center, p: 0, r: r.i, b});
|
|
cost[r.center] = 1;
|
|
});
|
|
|
|
const neutral = (cells.i.length / 5000) * 500 * neutralInput.value; // limit cost for heresies growth
|
|
|
|
while (queue.length) {
|
|
const next = queue.dequeue(),
|
|
n = next.e,
|
|
p = next.p,
|
|
r = next.r,
|
|
b = next.b;
|
|
|
|
cells.c[n].forEach(function (e) {
|
|
const religionCost = cells.religion[e] === b ? 0 : 2000;
|
|
const biomeCost = biomesData.cost[cells.biome[e]];
|
|
const heightCost = Math.max(cells.h[e], 20) - 20;
|
|
const waterCost = cells.h[e] < 20 ? 500 : 0;
|
|
const totalCost = p + (religionCost + biomeCost + heightCost + waterCost) / Math.max(religions[r].expansionism, 0.1);
|
|
|
|
if (totalCost > neutral) return;
|
|
|
|
if (!cost[e] || totalCost < cost[e]) {
|
|
if (cells.h[e] >= 20 && cells.culture[e]) cells.religion[e] = r; // assign religion to cell
|
|
cost[e] = totalCost;
|
|
queue.queue({e, p: totalCost, r});
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
function checkCenters() {
|
|
const cells = pack.cells,
|
|
religions = pack.religions;
|
|
|
|
const codes = religions.map((r) => r.code);
|
|
religions
|
|
.filter((r) => r.i)
|
|
.forEach((r) => {
|
|
r.code = abbreviate(r.name, codes);
|
|
|
|
// move religion center if it's not within religion area after expansion
|
|
if (cells.religion[r.center] === r.i) return; // in area
|
|
const religCells = cells.i.filter((i) => cells.religion[i] === r.i);
|
|
if (!religCells.length) return; // extinct religion
|
|
r.center = religCells.sort((a, b) => b.pop - a.pop)[0];
|
|
});
|
|
}
|
|
|
|
function updateCultures() {
|
|
TIME && console.time('updateCulturesForReligions');
|
|
pack.religions = pack.religions.map((religion, index) => {
|
|
if (index === 0) {
|
|
return religion;
|
|
}
|
|
return {...religion, culture: pack.cells.culture[religion.center]};
|
|
});
|
|
TIME && console.timeEnd('updateCulturesForReligions');
|
|
}
|
|
|
|
// get supreme deity name
|
|
const getDeityName = function (culture) {
|
|
if (culture === undefined) {
|
|
ERROR && console.error('Please define a culture');
|
|
return;
|
|
}
|
|
const meaning = generateMeaning();
|
|
const cultureName = Names.getCulture(culture, null, null, '', 0.8);
|
|
return cultureName + ', The ' + meaning;
|
|
};
|
|
|
|
function generateMeaning() {
|
|
const a = ra(approaches); // select generation approach
|
|
if (a === 'Number') return ra(base.number);
|
|
if (a === 'Being') return ra(base.being);
|
|
if (a === 'Adjective') return ra(base.adjective);
|
|
if (a === 'Color + Animal') return ra(base.color) + ' ' + ra(base.animal);
|
|
if (a === 'Adjective + Animal') return ra(base.adjective) + ' ' + ra(base.animal);
|
|
if (a === 'Adjective + Being') return ra(base.adjective) + ' ' + ra(base.being);
|
|
if (a === 'Adjective + Genitive') return ra(base.adjective) + ' ' + ra(base.genitive);
|
|
if (a === 'Color + Being') return ra(base.color) + ' ' + ra(base.being);
|
|
if (a === 'Color + Genitive') return ra(base.color) + ' ' + ra(base.genitive);
|
|
if (a === 'Being + of + Genitive') return ra(base.being) + ' of ' + ra(base.genitive);
|
|
if (a === 'Being + of the + Genitive') return ra(base.being) + ' of the ' + ra(base.theGenitive);
|
|
if (a === 'Animal + of + Genitive') return ra(base.animal) + ' of ' + ra(base.genitive);
|
|
if (a === 'Adjective + Being + of + Genitive') return ra(base.adjective) + ' ' + ra(base.being) + ' of ' + ra(base.genitive);
|
|
if (a === 'Adjective + Animal + of + Genitive') return ra(base.adjective) + ' ' + ra(base.animal) + ' of ' + ra(base.genitive);
|
|
}
|
|
|
|
function getReligionName(form, deity, center) {
|
|
const cells = pack.cells;
|
|
const random = function () {
|
|
return Names.getCulture(cells.culture[center], null, null, '', 0);
|
|
};
|
|
const type = function () {
|
|
return rw(types[form]);
|
|
};
|
|
const supreme = function () {
|
|
return deity.split(/[ ,]+/)[0];
|
|
};
|
|
const place = function (adj) {
|
|
const base = cells.burg[center] ? pack.burgs[cells.burg[center]].name : pack.states[cells.state[center]].name;
|
|
let name = trimVowels(base.split(/[ ,]+/)[0]);
|
|
return adj ? getAdjective(name) : name;
|
|
};
|
|
const culture = function () {
|
|
return pack.cultures[cells.culture[center]].name;
|
|
};
|
|
|
|
const m = rw(methods);
|
|
if (m === 'Random + type') return [random() + ' ' + type(), 'global'];
|
|
if (m === 'Random + ism') return [trimVowels(random()) + 'ism', 'global'];
|
|
if (m === 'Supreme + ism' && deity) return [trimVowels(supreme()) + 'ism', 'global'];
|
|
if (m === 'Faith of + Supreme' && deity) return [ra(['Faith', 'Way', 'Path', 'Word', 'Witnesses']) + ' of ' + supreme(), 'global'];
|
|
if (m === 'Place + ism') return [place() + 'ism', 'state'];
|
|
if (m === 'Culture + ism') return [trimVowels(culture()) + 'ism', 'culture'];
|
|
if (m === 'Place + ian + type') return [place('adj') + ' ' + type(), 'state'];
|
|
if (m === 'Culture + type') return [culture() + ' ' + type(), 'culture'];
|
|
return [trimVowels(random()) + 'ism', 'global']; // else
|
|
}
|
|
|
|
function getCultName(form, center) {
|
|
const cells = pack.cells;
|
|
const type = function () {
|
|
return rw(types[form]);
|
|
};
|
|
const random = function () {
|
|
return trimVowels(Names.getCulture(cells.culture[center], null, null, '', 0).split(/[ ,]+/)[0]);
|
|
};
|
|
const burg = function () {
|
|
return trimVowels(pack.burgs[cells.burg[center]].name.split(/[ ,]+/)[0]);
|
|
};
|
|
if (cells.burg[center]) return burg() + 'ian ' + type();
|
|
if (Math.random() > 0.5) return random() + 'ian ' + type();
|
|
return type() + ' of the ' + generateMeaning();
|
|
}
|
|
|
|
return {generate, add, getDeityName, expandReligions, updateCultures};
|
|
})();
|