mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
66 lines
2.3 KiB
JavaScript
66 lines
2.3 KiB
JavaScript
"use strict";
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function drawFeatures() {
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TIME && console.time("drawFeatures");
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const html = {
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paths: [],
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landMask: [],
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waterMask: ['<rect x="0" y="0" width="100%" height="100%" fill="white" />'],
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coastline: {},
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lakes: {}
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};
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for (const feature of pack.features) {
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if (!feature || feature.type === "ocean") continue;
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html.paths.push(`<path d="${getFeaturePath(feature)}" id="feature_${feature.i}" data-f="${feature.i}"></path>`);
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if (feature.type === "lake") {
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html.landMask.push(`<use href="#feature_${feature.i}" data-f="${feature.i}" fill="black"></use>`);
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const lakeGroup = feature.group || "freshwater";
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if (!html.lakes[lakeGroup]) html.lakes[lakeGroup] = [];
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html.lakes[lakeGroup].push(`<use href="#feature_${feature.i}" data-f="${feature.i}"></use>`);
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} else {
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html.landMask.push(`<use href="#feature_${feature.i}" data-f="${feature.i}" fill="white"></use>`);
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html.waterMask.push(`<use href="#feature_${feature.i}" data-f="${feature.i}" fill="black"></use>`);
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const coastlineGroup = feature.group === "lake_island" ? "lake_island" : "sea_island";
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if (!html.coastline[coastlineGroup]) html.coastline[coastlineGroup] = [];
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html.coastline[coastlineGroup].push(`<use href="#feature_${feature.i}" data-f="${feature.i}"></use>`);
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}
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}
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defs.select("#featurePaths").html(html.paths.join(""));
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defs.select("#land").html(html.landMask.join(""));
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defs.select("#water").html(html.waterMask.join(""));
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coastline.selectAll("g").each(function () {
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const paths = html.coastline[this.id] || [];
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d3.select(this).html(paths.join(""));
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});
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lakes.selectAll("g").each(function () {
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const paths = html.lakes[this.id] || [];
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d3.select(this).html(paths.join(""));
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});
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TIME && console.timeEnd("drawFeatures");
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}
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function getFeaturePath(feature) {
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const points = feature.vertices.map(vertex => pack.vertices.p[vertex]);
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if (points.some(point => point === undefined)) {
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ERROR && console.error("Undefined point in getFeaturePath");
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return "";
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}
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const simplifiedPoints = simplify(points, 0.3);
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const clippedPoints = clipPoly(simplifiedPoints, 1);
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const lineGen = d3.line().curve(d3.curveBasisClosed);
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const path = round(lineGen(clippedPoints)) + "Z";
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return path;
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}
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