Web application generating interactive and highly customizable maps
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Fix zones not recovering after heightmap edit in Risk mode (#1327)
* Initial plan

* Fix zones restoration in risk heightmap edit mode

Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>

* Remove comments from zones restoration code

Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>

* Optimize zones restoration with O(n) map lookup instead of O(n²)

Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>

* Use local Map for zone backup instead of mutating zone objects

Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>

* Update version to 1.112.2 and heightmap-editor.js cache hash

Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
2026-02-18 23:33:18 +01:00
.docker Containerized version (#639) 2021-07-13 18:42:28 +03:00
.github chore: add biome for linting/formatting + CI action for linting in SRC folder (#1284) 2026-01-26 22:30:28 +01:00
public Fix zones not recovering after heightmap edit in Risk mode (#1327) 2026-02-18 23:33:18 +01:00
src Fix zones not recovering after heightmap edit in Risk mode (#1327) 2026-02-18 23:33:18 +01:00
tests refactor: fonts (#1323) 2026-02-17 14:07:43 +01:00
.gitignore Test/add e2e and unit testing (#1282) 2026-01-23 16:50:21 +01:00
biome.json refactor: migrate names-generator (#1285) 2026-01-27 19:29:37 +01:00
CODE_OF_CONDUCT.md docs: code of conduct 2022-06-01 15:08:20 -07:00
Dockerfile [Migration] NPM (#1266) 2026-01-22 12:20:12 +01:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2018-06-11 21:36:07 +03:00
LICENSE Update LICENSE to include permission for derivative works 2024-06-29 12:03:52 +02:00
netlify.toml [Migration] NPM (#1266) 2026-01-22 12:20:12 +01:00
package-lock.json refactor: migrate names-generator (#1285) 2026-01-27 19:29:37 +01:00
package.json refactor: migrate names-generator (#1285) 2026-01-27 19:29:37 +01:00
playwright.config.ts Test/add e2e and unit testing (#1282) 2026-01-23 16:50:21 +01:00
README.md chore: update readme 2024-03-14 11:30:21 +01:00
tsconfig.json Test/add e2e and unit testing (#1282) 2026-01-23 16:50:21 +01:00
vite.config.ts [Migration] NPM (#1266) 2026-01-22 12:20:12 +01:00
vitest.browser.config.ts Test/add e2e and unit testing (#1282) 2026-01-23 16:50:21 +01:00

Fantasy Map Generator

Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.

Link: azgaar.github.io/Fantasy-Map-Generator.

Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.

preview

preview

preview

Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.

Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.

Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.

You can support the project on Patreon.

Inspiration: