When a user selects or creates a note for a burg/marker, the system now automatically links them together by adding/updating the note's frontmatter. **How it works:** 1. **When saving a note**: - Adds `fmg-id: burg123` to frontmatter - Updates `x:` and `y:` coordinates - Preserves existing frontmatter fields 2. **When creating a new note**: - Template includes fmg-id from the start - Uses the proper elementId (e.g., "burg123") 3. **Next time you edit**: - System finds note instantly by fmg-id - No need to search by coordinates again - Permanent two-way link established **Changes:** - obsidian-notes-editor.js: - Pass elementId and coordinates to showMarkdownEditor() - updateFrontmatterWithFmgData() injects fmg-id on save - Automatically updates coordinates to keep in sync - obsidian-bridge.js: - generateNoteTemplate() accepts elementId parameter - Uses elementId for fmg-id instead of element.id Users no longer need to manually match notes - once linked, the association is permanent in the note's frontmatter. |
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| .docker | ||
| .github | ||
| .vscode | ||
| charges | ||
| components | ||
| config | ||
| heightmaps | ||
| images | ||
| libs | ||
| modules | ||
| styles | ||
| utils | ||
| .gitignore | ||
| CLAUDE.md | ||
| CODE_OF_CONDUCT.md | ||
| Dockerfile | ||
| dropbox.html | ||
| icons.css | ||
| index.css | ||
| index.html | ||
| ISSUE_TEMPLATE.md | ||
| LICENSE | ||
| main.js | ||
| manifest.webmanifest | ||
| OBSIDIAN_INTEGRATION.md | ||
| README.md | ||
| run_php_server.bat | ||
| run_python_server.bat | ||
| run_python_server.sh | ||
| sw.js | ||
| versioning.js | ||
Fantasy Map Generator
Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.
Link: azgaar.github.io/Fantasy-Map-Generator.
Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.
Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.
Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.
Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.
You can support the project on Patreon.
Inspiration:
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Martin O'Leary's Generating fantasy maps
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Amit Patel's Polygonal Map Generation for Games
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Scott Turner's Here Dragons Abound