Fantasy-Map-Generator/modules/ui/submap.js

222 lines
8 KiB
JavaScript

"use strict";
// UI elements for submap generation
window.UISubmap = (function () {
document.getElementById("submapPointsInput").addEventListener("input", function () {
const output = document.getElementById("submapPointsOutputFormatted");
const cells = cellsDensityMap[+this.value] || 1000;
this.dataset.cells = cells;
output.value = getCellsDensityValue(cells);
output.style.color = getCellsDensityColor(cells);
});
function openSubmapMenu() {
$("#submapOptionsDialog").dialog({
title: "Create a submap",
width: "30em",
resizable: false,
position: {my: "center", at: "center", of: "svg"},
buttons: {
Submap: function () {
$(this).dialog("close");
generateSubmap();
},
Cancel: function () {
$(this).dialog("close");
}
}
});
}
function openResampleMenu() {
resetZoom(0);
document.getElementById("submapAngleInput").value = 0;
document.getElementById("submapAngleOutput").value = "0°";
document.getElementById("submapShiftX").value = 0;
document.getElementById("submapShiftY").value = 0;
document.getElementById("submapMirrorH").checked = false;
document.getElementById("submapMirrorV").checked = false;
$("#resampleDialog").dialog({
title: "Resample map",
width: "30em",
resizable: false,
position: {my: "center", at: "center", of: "svg"},
buttons: {
Resample: function () {
$(this).dialog("close");
resampleCurrentMap();
},
Cancel: function () {
$(this).dialog("close");
}
}
});
}
// Resample the whole map to different cell resolution or shape
const resampleCurrentMap = debounce(function () {
WARN && console.warn("Resampling current map");
const cellNumId = +document.getElementById("submapPointsInput").value;
if (!cellsDensityMap[cellNumId]) return console.error("Unknown cell number!");
const angle = (+document.getElementById("submapAngleInput").value / 180) * Math.PI;
const shiftX = +document.getElementById("submapShiftX").value;
const shiftY = +document.getElementById("submapShiftY").value;
const mirrorH = document.getElementById("submapMirrorH").checked;
const mirrorV = document.getElementById("submapMirrorV").checked;
const [cx, cy] = [graphWidth / 2, graphHeight / 2];
const rot = alfa => (x, y) => [(x - cx) * Math.cos(alfa) - (y - cy) * Math.sin(alfa) + cx, (y - cy) * Math.cos(alfa) + (x - cx) * Math.sin(alfa) + cy];
const shift = (dx, dy) => (x, y) => [x + dx, y + dy];
const flipH = (x, y) => [-x + 2 * cx, y];
const flipV = (x, y) => [x, -y + 2 * cy];
const app = (f, g) => (x, y) => f(...g(x, y));
const id = (x, y) => [x, y];
let projection = id;
let inverse = id;
if (angle) [projection, inverse] = [rot(angle), rot(-angle)];
if (shiftX || shiftY) {
projection = app(shift(shiftX, shiftY), projection);
inverse = app(inverse, shift(-shiftX, -shiftY));
}
if (mirrorH) [projection, inverse] = [app(flipH, projection), app(inverse, flipH)];
if (mirrorV) [projection, inverse] = [app(flipV, projection), app(inverse, flipV)];
changeCellsDensity(cellNumId);
startResample({
lockMarkers: false,
lockBurgs: false,
depressRivers: false,
addLakesInDepressions: false,
promoteTowns: false,
smoothHeightMap: false,
rescaleStyles: false,
projection,
inverse
});
}, 1000);
// Create submap from the current map. Submap limits defined by the current window size (canvas viewport)
const generateSubmap = debounce(function () {
WARN && console.warn("Resampling current map");
closeDialogs("#worldConfigurator, #options3d");
const checked = id => Boolean(document.getElementById(id).checked);
// Create projection func from current zoom extents
const [[x0, y0], [x1, y1]] = getViewBoxExtent();
const origScale = scale;
const options = {
lockMarkers: checked("submapLockMarkers"),
lockBurgs: checked("submapLockBurgs"),
depressRivers: checked("submapDepressRivers"),
addLakesInDepressions: checked("submapAddLakeInDepression"),
promoteTowns: checked("submapPromoteTowns"),
rescaleStyles: checked("submapRescaleStyles"),
smoothHeightMap: scale > 2,
inverse: (x, y) => [x / origScale + x0, y / origScale + y0],
projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale]
};
// converting map position on the planet
const mapSizeOutput = document.getElementById("mapSizeOutput");
const latitudeOutput = document.getElementById("latitudeOutput");
const latN = 90 - ((180 - (mapSizeInput.value / 100) * 180) * latitudeOutput.value) / 100;
const newLatN = latN - ((y0 / graphHeight) * mapSizeOutput.value * 180) / 100;
mapSizeOutput.value /= scale;
latitudeOutput.value = ((90 - newLatN) / (180 - (mapSizeOutput.value / 100) * 180)) * 100;
document.getElementById("mapSizeInput").value = mapSizeOutput.value;
document.getElementById("latitudeInput").value = latitudeOutput.value;
// fix scale
distanceScaleInput.value = distanceScaleOutput.value = rn((distanceScale = distanceScaleOutput.value / scale), 2);
populationRateInput.value = populationRateOutput.value = rn((populationRate = populationRateOutput.value / scale), 2);
customization = 0;
startResample(options);
}, 1000);
async function startResample(options) {
// Do model changes with Submap.resample then do view changes if needed
resetZoom(0);
let oldstate = {
grid: deepCopy(grid),
pack: deepCopy(pack),
notes: deepCopy(notes),
seed,
graphWidth,
graphHeight
};
undraw();
try {
const oldScale = scale;
await Submap.resample(oldstate, options);
if (options.promoteTowns) {
const groupName = "largetowns";
moveAllBurgsToGroup("towns", groupName);
changeRadius(rn(oldScale * 0.8, 2), groupName);
changeFontSize(svg.select(`#labels #${groupName}`), rn(oldScale * 2, 2));
invokeActiveZooming();
}
if (options.rescaleStyles) changeStyles(oldScale);
} catch (error) {
showSubmapErrorHandler(error);
}
oldstate = null; // destroy old state to free memory
restoreLayers();
if (ThreeD.options.isOn) ThreeD.redraw();
if ($("#worldConfigurator").is(":visible")) editWorld();
}
function changeStyles(scale) {
// resize burgIcons
const burgIcons = [...document.getElementById("burgIcons").querySelectorAll("g")];
for (const bi of burgIcons) {
const newRadius = rn(minmax(bi.getAttribute("size") * scale, 0.2, 10), 2);
changeRadius(newRadius, bi.id);
const swAttr = bi.attributes["stroke-width"];
swAttr.value = +swAttr.value * scale;
}
// burglabels
const burgLabels = [...document.getElementById("burgLabels").querySelectorAll("g")];
for (const bl of burgLabels) {
const size = +bl.dataset["size"];
bl.dataset["size"] = Math.max(rn((size + size / scale) / 2, 2), 1) * scale;
}
// emblems
const emblemMod = minmax((scale - 1) * 0.3 + 1, 0.5, 5);
emblemsStateSizeInput.value = minmax(+emblemsStateSizeInput.value * emblemMod, 0.5, 5);
emblemsProvinceSizeInput.value = minmax(+emblemsProvinceSizeInput.value * emblemMod, 0.5, 5);
emblemsBurgSizeInput.value = minmax(+emblemsBurgSizeInput.value * emblemMod, 0.5, 5);
drawEmblems();
}
function showSubmapErrorHandler(error) {
ERROR && console.error(error);
clearMainTip();
alertMessage.innerHTML = /* html */ `Map resampling failed: <br />You may retry after clearing stored data or contact us at discord.
<p id="errorBox">${parseError(error)}</p>`;
$("#alert").dialog({
resizable: false,
title: "Resampling error",
width: "32em",
buttons: {
Ok: function () {
$(this).dialog("close");
}
},
position: {my: "center", at: "center", of: "svg"}
});
}
return {openSubmapMenu, openResampleMenu};
})();