Fantasy-Map-Generator/scripts/perf-measure-v2.mjs
Azgaar 1c1d97b8e2 feat: Update sprint status and complete Epic 2 tasks
- Mark Epic 2 as done and update related stories to reflect completion.
- Add Epic 2 retrospective document detailing team performance, metrics, and insights.
- Enhance draw-relief-icons.ts to include parentEl parameter in drawRelief function.
- Introduce performance measurement scripts for WebGL and SVG rendering comparisons.
- Add benchmarks for geometry building in draw-relief-icons.
2026-03-12 15:43:19 +01:00

150 lines
5.3 KiB
JavaScript

// Story 3.1 - Performance Measurement v2
// Calls WebGL2LayerFramework.init() explicitly before measuring.
import {chromium} from "playwright";
async function measure() {
const browser = await chromium.launch({headless: true});
const page = await browser.newPage();
await page.goto("http://localhost:5173/Fantasy-Map-Generator/?seed=test-seed&width=1280&height=720");
await page.waitForFunction(() => window.mapId !== undefined, {timeout: 90000});
await page.waitForTimeout(2000);
console.log("Map ready.");
// NFR-P5: Call init() cold and time it
const nfrP5 = await page.evaluate(() => {
const t0 = performance.now();
const ok = window.WebGL2LayerFramework.init();
const ms = performance.now() - t0;
return {initMs: ms.toFixed(2), initSucceeded: ok, hasFallback: window.WebGL2LayerFramework.hasFallback};
});
console.log("NFR-P5 init():", JSON.stringify(nfrP5));
await page.waitForTimeout(500);
// Generate icons
await page.evaluate(() => {
if (window.generateReliefIcons) window.generateReliefIcons();
});
const reliefCount = await page.evaluate(() => window.pack?.relief?.length ?? 0);
const terrainEl = await page.evaluate(() => !!document.getElementById("terrain"));
console.log("icons=" + reliefCount + " terrain=" + terrainEl + " initOk=" + nfrP5.initSucceeded);
if (terrainEl && reliefCount > 0 && nfrP5.initSucceeded) {
// NFR-P1: drawRelief 1k icons
const p1 = await page.evaluate(
() =>
new Promise(res => {
const full = window.pack.relief;
window.pack.relief = full.slice(0, 1000);
const el = document.getElementById("terrain");
const t0 = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
res({icons: 1000, ms: (performance.now() - t0).toFixed(2)});
window.pack.relief = full;
});
})
);
console.log("NFR-P1:", JSON.stringify(p1));
// NFR-P2: drawRelief up to 10k icons
const p2 = await page.evaluate(
() =>
new Promise(res => {
const full = window.pack.relief;
const c = Math.min(10000, full.length);
window.pack.relief = full.slice(0, c);
const el = document.getElementById("terrain");
const t0 = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
res({icons: c, ms: (performance.now() - t0).toFixed(2)});
window.pack.relief = full;
});
})
);
console.log("NFR-P2:", JSON.stringify(p2));
}
// NFR-P3: setVisible toggle (O(1) group.visible flip)
const p3 = await page.evaluate(() => {
const t = [];
for (let i = 0; i < 20; i++) {
const t0 = performance.now();
window.WebGL2LayerFramework.setVisible("terrain", i % 2 === 0);
t.push(performance.now() - t0);
}
t.sort((a, b) => a - b);
return {p50: t[10].toFixed(4), max: t[t.length - 1].toFixed(4), samples: t.length};
});
console.log("NFR-P3 setVisible:", JSON.stringify(p3));
// NFR-P4: requestRender scheduling latency (zoom path proxy)
const p4 = await page.evaluate(() => {
const t = [];
for (let i = 0; i < 10; i++) {
const t0 = performance.now();
window.WebGL2LayerFramework.requestRender();
t.push(performance.now() - t0);
}
const avg = t.reduce((a, b) => a + b, 0) / t.length;
return {avgMs: avg.toFixed(4), maxMs: Math.max(...t).toFixed(4)};
});
console.log("NFR-P4 zoom proxy:", JSON.stringify(p4));
// NFR-P6: structural check — setVisible must NOT call clearLayer/dispose
const p6 = await page.evaluate(() => {
const src = window.WebGL2LayerFramework.setVisible.toString();
const ok = !src.includes("clearLayer") && !src.includes("dispose");
return {
verdict: ok ? "PASS" : "FAIL",
callsClearLayer: src.includes("clearLayer"),
callsDispose: src.includes("dispose")
};
});
console.log("NFR-P6 GPU state:", JSON.stringify(p6));
// AC7: SVG vs WebGL comparison (5k icons)
if (terrainEl && reliefCount >= 100 && nfrP5.initSucceeded) {
const ac7 = await page.evaluate(
() =>
new Promise(res => {
const full = window.pack.relief;
const c = Math.min(5000, full.length);
window.pack.relief = full.slice(0, c);
const el = document.getElementById("terrain");
const tSvg = performance.now();
window.drawRelief("svg", el);
const svgMs = performance.now() - tSvg;
el.innerHTML = "";
if (window.undrawRelief) window.undrawRelief();
const tW = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
const wMs = performance.now() - tW;
window.pack.relief = full;
const pct = svgMs > 0 ? (((svgMs - wMs) / svgMs) * 100).toFixed(1) : "N/A";
res({
icons: c,
svgMs: svgMs.toFixed(2),
webglMs: wMs.toFixed(2),
reductionPct: pct,
pass: Number(pct) > 80
});
});
})
);
console.log("AC7 SVG vs WebGL:", JSON.stringify(ac7));
}
await browser.close();
console.log("Done.");
}
measure().catch(e => {
console.error("Error:", e.message);
process.exit(1);
});