mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-18 10:01:23 +01:00
452 lines
13 KiB
JavaScript
452 lines
13 KiB
JavaScript
import * as d3 from "d3";
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import FlatQueue from "flatqueue";
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import {TIME} from "config/logging";
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import {findCell, getPackPolygon} from "utils/graphUtils";
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import {getAdjective} from "utils/languageUtils";
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import {rn} from "utils/numberUtils";
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import {P, ra, rand, rw} from "utils/probabilityUtils";
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import {byId} from "utils/shorthands";
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// generate zones
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export function addZones(number = 1) {
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TIME && console.time("addZones");
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const {cells, states, burgs} = pack;
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const used = new Uint8Array(cells.i.length); // to store used cells
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const zonesData = [];
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const randomize = modifier => rn(Math.random() * modifier * number);
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for (let i = 0; i < randomize(1.8); i++) addInvasion(); // invasion of enemy lands
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for (let i = 0; i < randomize(1.6); i++) addRebels(); // rebels along a state border
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for (let i = 0; i < randomize(1.6); i++) addProselytism(); // proselitism of organized religion
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for (let i = 0; i < randomize(1.6); i++) addCrusade(); // crusade on heresy lands
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for (let i = 0; i < randomize(1.8); i++) addDisease(); // disease starting in a random city
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for (let i = 0; i < randomize(1.4); i++) addDisaster(); // disaster starting in a random city
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for (let i = 0; i < randomize(1.4); i++) addEruption(); // volcanic eruption aroung volcano
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for (let i = 0; i < randomize(1.0); i++) addAvalanche(); // avalanche impacting highland road
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for (let i = 0; i < randomize(1.4); i++) addFault(); // fault line in elevated areas
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for (let i = 0; i < randomize(1.4); i++) addFlood(); // flood on river banks
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for (let i = 0; i < randomize(1.2); i++) addTsunami(); // tsunami starting near coast
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drawZones();
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function addInvasion() {
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const atWar = states.filter(s => s.diplomacy && s.diplomacy.some(d => d === "Enemy"));
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if (!atWar.length) return;
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const invader = ra(atWar);
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const target = invader.diplomacy.findIndex(d => d === "Enemy");
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const cell = ra(
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cells.i.filter(i => cells.state[i] === target && cells.c[i].some(c => cells.state[c] === invader.i))
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);
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if (!cell) return;
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const cellsArray = [],
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queue = [cell],
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power = rand(5, 30);
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while (queue.length) {
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const q = P(0.4) ? queue.shift() : queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.state[e] !== target) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const invasion = rw({
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Invasion: 4,
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Occupation: 3,
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Raid: 2,
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Conquest: 2,
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Subjugation: 1,
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Foray: 1,
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Skirmishes: 1,
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Incursion: 2,
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Pillaging: 1,
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Intervention: 1
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});
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const name = getAdjective(invader.name) + " " + invasion;
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zonesData.push({name, type: "Invasion", cells: cellsArray, fill: "url(#hatch1)"});
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}
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function addRebels() {
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const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(n => n)));
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if (!state) return;
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const neib = ra(state.neighbors.filter(n => n && !states[n].removed));
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if (!neib) return;
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const cell = cells.i.find(
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i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib)
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);
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const cellsArray = [];
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const queue = [];
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if (cell) queue.push(cell);
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const power = rand(10, 30);
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while (queue.length) {
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const q = queue.shift();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.state[e] !== state.i) return;
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used[e] = 1;
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if (e % 4 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return;
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queue.push(e);
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});
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}
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const rebels = rw({
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Rebels: 5,
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Insurgents: 2,
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Mutineers: 1,
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Rioters: 1,
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Separatists: 1,
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Secessionists: 1,
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Insurrection: 2,
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Rebellion: 1,
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Conspiracy: 2
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});
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const name = getAdjective(states[neib].name) + " " + rebels;
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zonesData.push({name, type: "Rebels", cells: cellsArray, fill: "url(#hatch3)"});
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}
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function addProselytism() {
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const organized = ra(pack.religions.filter(r => r.type === "Organized"));
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if (!organized) return;
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const cell = ra(
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cells.i.filter(
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i =>
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cells.religion[i] &&
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cells.religion[i] !== organized.i &&
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cells.c[i].some(c => cells.religion[c] === organized.i)
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)
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);
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if (!cell) return;
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const target = cells.religion[cell];
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const cellsArray = [],
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queue = [cell],
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power = rand(10, 30);
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while (queue.length) {
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const q = queue.shift();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.religion[e] !== target) return;
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if (cells.h[e] < 20) return;
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used[e] = 1;
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//if (e%2 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return;
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queue.push(e);
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});
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}
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const name = getAdjective(organized.name.split(" ")[0]) + " Proselytism";
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zonesData.push({name, type: "Proselytism", cells: cellsArray, fill: "url(#hatch6)"});
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}
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function addCrusade() {
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const heresy = ra(pack.religions.filter(r => r.type === "Heresy"));
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if (!heresy) return;
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const cellsArray = cells.i.filter(i => !used[i] && cells.religion[i] === heresy.i);
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if (!cellsArray.length) return;
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cellsArray.forEach(i => (used[i] = 1));
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const name = getAdjective(heresy.name.split(" ")[0]) + " Crusade";
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zonesData.push({name, type: "Crusade", cells: cellsArray, fill: "url(#hatch6)"});
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}
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function addDisease() {
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const burg = ra(burgs.filter(b => !used[b.cell] && b.i && !b.removed)); // random burg
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if (!burg) return;
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const cellsArray = [];
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const costs = [];
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const power = rand(20, 37);
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const queue = new FlatQueue();
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queue.push(burg.cell, 0);
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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if (cells.burg[next] || cells.pop[next]) cellsArray.push(next);
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used[next] = 1;
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cells.c[next].forEach(neibCellId => {
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const roadValue = cells.road[next];
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const cost = roadValue ? Math.max(10 - roadValue, 1) : 100;
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const totalPriority = priority + cost;
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if (totalPriority > power) return;
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if (!costs[neibCellId] || totalPriority < costs[neibCellId]) {
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costs[neibCellId] = totalPriority;
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queue.push(neibCellId, totalPriority);
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}
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});
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}
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const adjective = () =>
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ra(["Great", "Silent", "Severe", "Blind", "Unknown", "Loud", "Deadly", "Burning", "Bloody", "Brutal", "Fatal"]);
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const animal = () =>
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ra([
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"Ape",
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"Bear",
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"Boar",
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"Cat",
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"Cow",
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"Dog",
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"Pig",
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"Fox",
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"Bird",
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"Horse",
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"Rat",
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"Raven",
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"Sheep",
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"Spider",
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"Wolf"
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]);
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const color = () =>
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ra([
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"Golden",
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"White",
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"Black",
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"Red",
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"Pink",
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"Purple",
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"Blue",
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"Green",
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"Yellow",
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"Amber",
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"Orange",
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"Brown",
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"Grey"
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]);
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const type = rw({
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Fever: 5,
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Pestilence: 2,
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Flu: 2,
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Pox: 2,
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Smallpox: 2,
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Plague: 4,
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Cholera: 2,
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Dropsy: 1,
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Leprosy: 2
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});
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const name = rw({[color()]: 4, [animal()]: 2, [adjective()]: 1}) + " " + type;
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zonesData.push({name, type: "Disease", cells: cellsArray, fill: "url(#hatch12)"});
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}
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function addDisaster() {
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const burg = ra(burgs.filter(b => !used[b.cell] && b.i && !b.removed)); // random burg
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if (!burg) return;
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const cellsArray = [];
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const costs = [];
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const power = rand(5, 25);
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const queue = new FlatQueue();
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queue.push(burg.cell, 0);
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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if (cells.burg[next] || cells.pop[next]) cellsArray.push(next);
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used[next] = 1;
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cells.c[next].forEach(neibCellId => {
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const cost = rand(1, 10);
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const totalPriority = priority + cost;
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if (totalPriority > power) return;
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if (!costs[neibCellId] || totalPriority < costs[neibCellId]) {
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costs[neibCellId] = totalPriority;
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queue.push(neibCellId, totalPriority);
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}
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});
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}
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const type = rw({Famine: 5, Dearth: 1, Drought: 3, Earthquake: 3, Tornadoes: 1, Wildfires: 1});
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const name = getAdjective(burg.name) + " " + type;
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zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch5)"});
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}
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function addEruption() {
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const volcano = byId("markers").querySelector("use[data-id='#marker_volcano']");
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if (!volcano) return;
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const x = +volcano.dataset.x,
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y = +volcano.dataset.y,
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cell = findCell(x, y);
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const id = volcano.id;
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const note = notes.filter(n => n.id === id);
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if (note[0]) note[0].legend = note[0].legend.replace("Active volcano", "Erupting volcano");
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const name = note[0] ? note[0].name.replace(" Volcano", "") + " Eruption" : "Volcano Eruption";
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const cellsArray = [];
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const queue = [cell];
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const power = rand(10, 30);
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while (queue.length) {
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const q = P(0.5) ? queue.shift() : queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e] || cells.h[e] < 20) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch7)"});
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}
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function addAvalanche() {
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const roads = cells.i.filter(i => !used[i] && cells.road[i] && cells.h[i] >= 70);
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if (!roads.length) return;
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const cell = +ra(roads);
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const cellsArray = [];
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const queue = [cell];
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const power = rand(3, 15);
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while (queue.length) {
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const q = P(0.3) ? queue.shift() : queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e] || cells.h[e] < 65) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
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const name = proper + " Avalanche";
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zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch5)"});
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}
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function addFault() {
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const elevated = cells.i.filter(i => !used[i] && cells.h[i] > 50 && cells.h[i] < 70);
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if (!elevated.length) return;
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const cell = ra(elevated);
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const cellsArray = [];
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const queue = [cell];
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const power = rand(3, 15);
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while (queue.length) {
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const q = queue.pop();
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if (cells.h[q] >= 20) cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e] || cells.r[e]) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
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const name = proper + " Fault";
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zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch2)"});
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}
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function addFlood() {
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const fl = cells.fl.filter(fl => fl),
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meanFlux = d3.mean(fl),
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maxFlux = d3.max(fl),
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flux = (maxFlux - meanFlux) / 2 + meanFlux;
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const rivers = cells.i.filter(
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i => !used[i] && cells.h[i] < 50 && cells.r[i] && cells.fl[i] > flux && cells.burg[i]
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);
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if (!rivers.length) return;
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const cell = +ra(rivers),
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river = cells.r[cell];
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const cellsArray = [];
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const queue = [cell];
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const power = rand(5, 30);
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while (queue.length) {
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const q = queue.pop();
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cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e] || cells.h[e] < 20 || cells.r[e] !== river || cells.h[e] > 50 || cells.fl[e] < meanFlux) return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const name = getAdjective(burgs[cells.burg[cell]].name) + " Flood";
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zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch13)"});
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}
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function addTsunami() {
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const coastal = cells.i.filter(i => !used[i] && cells.t[i] === -1 && pack.features[cells.f[i]].type !== "lake");
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if (!coastal.length) return;
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const cell = +ra(coastal);
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const cellsArray = [];
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const queue = [cell];
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const power = rand(10, 30);
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while (queue.length) {
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const q = queue.shift();
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if (cells.t[q] === 1) cellsArray.push(q);
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if (cellsArray.length > power) break;
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cells.c[q].forEach(e => {
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if (used[e]) return;
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if (cells.t[e] > 2) return;
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if (pack.features[cells.f[e]].type === "lake") return;
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used[e] = 1;
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queue.push(e);
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});
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}
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const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
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const name = proper + " Tsunami";
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zonesData.push({name, type: "Disaster", cells: cellsArray, fill: "url(#hatch13)"});
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}
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function drawZones() {
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zones
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.selectAll("g")
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.data(zonesData)
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.enter()
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.append("g")
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.attr("id", (d, i) => "zone" + i)
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.attr("data-description", d => d.name)
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.attr("data-type", d => d.type)
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.attr("data-cells", d => d.cells.join(","))
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.attr("fill", d => d.fill)
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.selectAll("polygon")
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.data(d => d.cells)
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.enter()
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.append("polygon")
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.attr("points", d => getPackPolygon(d))
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.attr("id", function (d) {
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return this.parentNode.id + "_" + d;
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});
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}
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TIME && console.timeEnd("addZones");
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}
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