mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 03:51:23 +01:00
85 lines
No EOL
3 KiB
JavaScript
85 lines
No EOL
3 KiB
JavaScript
(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.Voronoi = factory());
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}(this, (function () { 'use strict';
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var Voronoi = function Voronoi(delaunay, points, pointsN) {
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const cells = {v: [], c: [], b: []}; // voronoi cells: v = cell vertices, c = adjacent cells, b = near-border cell
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const vertices = {p: [], v: [], c: []}; // cells vertices: p = vertex coordinates, v = neighboring vertices, c = adjacent cells
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var triangles = delaunay.triangles.length;
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for (let e=0; e < triangles; e++) {
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const p = delaunay.triangles[nextHalfedge(e)];
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if (p < pointsN && !cells.c[p]) {
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const edges = edgesAroundPoint(e);
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cells.v[p] = edges.map(e => triangleOfEdge(e)); // cell: adjacent vertex
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cells.c[p] = edges.map(e => delaunay.triangles[e]).filter(c => c < pointsN); // cell: adjacent valid cells
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cells.b[p] = edges.length > cells.c[p].length ? 1 : 0; // cell: is border
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}
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const t = triangleOfEdge(e);
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if (!vertices.p[t]) {
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vertices.p[t] = triangleCenter(t); // vertex: coordinates
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vertices.v[t] = trianglesAdjacentToTriangle(t); // vertex: adjacent vertices
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vertices.c[t] = pointsOfTriangle(t); // vertex: adjacent cells
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}
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}
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function pointsOfTriangle(t) {
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return edgesOfTriangle(t).map(e => delaunay.triangles[e]);
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}
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function trianglesAdjacentToTriangle(t) {
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let triangles = [];
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for (let e of edgesOfTriangle(t)) {
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let opposite = delaunay.halfedges[e];
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triangles.push(triangleOfEdge(opposite));
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}
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return triangles;
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}
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function edgesAroundPoint(start) {
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let result = [], incoming = start;
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do {
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result.push(incoming);
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const outgoing = nextHalfedge(incoming);
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incoming = delaunay.halfedges[outgoing];
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} while (incoming !== -1 && incoming !== start && result.length < 20);
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return result;
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}
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function triangleCenter(t) {
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let vertices = pointsOfTriangle(t).map(p => points[p]);
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return circumcenter(vertices[0], vertices[1], vertices[2]);
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}
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return {cells, vertices}
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}
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function edgesOfTriangle(t) {return [3*t, 3*t+1, 3*t+2];}
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function triangleOfEdge(e) {return Math.floor(e/3);}
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function nextHalfedge(e) {return (e % 3 === 2) ? e-2 : e+1;}
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function prevHalfedge(e) {return (e % 3 === 0) ? e+2 : e-1;}
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function circumcenter(a, b, c) {
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let a0 = a[0], b0 = b[0], c0 = c[0],
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a1 = a[1], b1 = b[1], c1 = c[1];
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let ad = a0*a0 + a1*a1,
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bd = b0*b0 + b1*b1,
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cd = c0*c0 + c1*c1;
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let D = 2 * (a0 * (b1 - c1) + b0 * (c1 - a1) + c0 * (a1 - b1));
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return [
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Math.floor(1/D * (ad * (b1 - c1) + bd * (c1 - a1) + cd * (a1 - b1))),
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Math.floor(1/D * (ad * (c0 - b0) + bd * (a0 - c0) + cd * (b0 - a0)))
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];
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}
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return Voronoi;
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}))); |