Fantasy-Map-Generator/modules/voronoi.js
2020-10-10 08:33:24 -05:00

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JavaScript

(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Voronoi = factory());
}(this, (function () { 'use strict';
var Voronoi = function Voronoi(delaunay, points, pointsN) {
const cells = {v: [], c: [], b: []}; // voronoi cells: v = cell vertices, c = adjacent cells, b = near-border cell
const vertices = {p: [], v: [], c: []}; // cells vertices: p = vertex coordinates, v = neighboring vertices, c = adjacent cells
var triangles = delaunay.triangles.length;
for (let e=0; e < triangles; e++) {
const p = delaunay.triangles[nextHalfedge(e)];
if (p < pointsN && !cells.c[p]) {
const edges = edgesAroundPoint(e);
cells.v[p] = edges.map(e => triangleOfEdge(e)); // cell: adjacent vertex
cells.c[p] = edges.map(e => delaunay.triangles[e]).filter(c => c < pointsN); // cell: adjacent valid cells
cells.b[p] = edges.length > cells.c[p].length ? 1 : 0; // cell: is border
}
const t = triangleOfEdge(e);
if (!vertices.p[t]) {
vertices.p[t] = triangleCenter(t); // vertex: coordinates
vertices.v[t] = trianglesAdjacentToTriangle(t); // vertex: adjacent vertices
vertices.c[t] = pointsOfTriangle(t); // vertex: adjacent cells
}
}
function pointsOfTriangle(t) {
return edgesOfTriangle(t).map(e => delaunay.triangles[e]);
}
function trianglesAdjacentToTriangle(t) {
let triangles = [];
for (let e of edgesOfTriangle(t)) {
let opposite = delaunay.halfedges[e];
triangles.push(triangleOfEdge(opposite));
}
return triangles;
}
function edgesAroundPoint(start) {
let result = [], incoming = start;
do {
result.push(incoming);
const outgoing = nextHalfedge(incoming);
incoming = delaunay.halfedges[outgoing];
} while (incoming !== -1 && incoming !== start && result.length < 20);
return result;
}
function triangleCenter(t) {
let vertices = pointsOfTriangle(t).map(p => points[p]);
return circumcenter(vertices[0], vertices[1], vertices[2]);
}
return {cells, vertices}
}
function edgesOfTriangle(t) {return [3*t, 3*t+1, 3*t+2];}
function triangleOfEdge(e) {return Math.floor(e/3);}
function nextHalfedge(e) {return (e % 3 === 2) ? e-2 : e+1;}
function prevHalfedge(e) {return (e % 3 === 0) ? e+2 : e-1;}
function circumcenter(a, b, c) {
let a0 = a[0], b0 = b[0], c0 = c[0],
a1 = a[1], b1 = b[1], c1 = c[1];
let ad = a0*a0 + a1*a1,
bd = b0*b0 + b1*b1,
cd = c0*c0 + c1*c1;
let D = 2 * (a0 * (b1 - c1) + b0 * (c1 - a1) + c0 * (a1 - b1));
return [
Math.floor(1/D * (ad * (b1 - c1) + bd * (c1 - a1) + cd * (a1 - b1))),
Math.floor(1/D * (ad * (c0 - b0) + bd * (a0 - c0) + cd * (b0 - a0)))
];
}
return Voronoi;
})));