Fantasy-Map-Generator/src/modules/dynamic/export-json.js

227 lines
6.4 KiB
JavaScript

import {tip} from "scripts/tooltips";
export function exportToJson(type) {
if (customization)
return tip("Data cannot be exported when edit mode is active, please exit the mode and retry", false, "error");
closeDialogs("#alert");
const typeMap = {
Full: getFullDataJson,
Minimal: getMinimalDataJson,
PackCells: getPackCellsDataJson,
GridCells: getGridCellsDataJson
};
const mapData = typeMap[type]();
const blob = new Blob([mapData], {type: "application/json"});
const URL = window.URL.createObjectURL(blob);
const link = document.createElement("a");
link.download = getFileName(type) + ".json";
link.href = URL;
link.click();
tip(`${link.download} is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.URL.revokeObjectURL(URL);
}
function getFullDataJson() {
TIME && console.time("getFullDataJson");
const info = getMapInfo();
const settings = getSettings();
const cells = getPackCellsData();
const vertices = getPackVerticesData();
const exportData = {info, settings, coords: mapCoordinates, cells, vertices, biomes: biomesData, notes, nameBases};
TIME && console.timeEnd("getFullDataJson");
return JSON.stringify(exportData);
}
function getMinimalDataJson() {
TIME && console.time("getMinimalDataJson");
const info = getMapInfo();
const settings = getSettings();
const packData = {
features: pack.features,
cultures: pack.cultures,
burgs: pack.burgs,
states: pack.states,
provinces: pack.provinces,
religions: pack.religions,
rivers: pack.rivers,
markers: pack.markers
};
const exportData = {info, settings, coords: mapCoordinates, pack: packData, biomes: biomesData, notes, nameBases};
TIME && console.timeEnd("getMinimalDataJson");
return JSON.stringify(exportData);
}
function getPackCellsDataJson() {
TIME && console.time("getCellsDataJson");
const info = getMapInfo();
const cells = getPackCellsData();
const exportData = {info, cells};
TIME && console.timeEnd("getCellsDataJson");
return JSON.stringify(exportData);
}
function getGridCellsDataJson() {
TIME && console.time("getGridCellsDataJson");
const info = getMapInfo();
const gridCells = getGridCellsData();
const exportData = {info, gridCells};
TIME && console.log("getGridCellsDataJson");
return JSON.stringify(exportData);
}
function getMapInfo() {
const info = {
version,
description: "Azgaar's Fantasy Map Generator output: azgaar.github.io/Fantasy-map-generator",
exportedAt: new Date().toISOString(),
mapName: mapName.value,
seed,
mapId
};
return info;
}
function getSettings() {
const settings = {
distanceUnit: distanceUnitInput.value,
distanceScale: distanceScaleInput.value,
areaUnit: areaUnit.value,
heightUnit: heightUnit.value,
heightExponent: heightExponentInput.value,
temperatureScale: temperatureScale.value,
barSize: barSizeInput.value,
barLabel: barLabel.value,
barBackOpacity: barBackOpacity.value,
barBackColor: barBackColor.value,
barPosX: barPosX.value,
barPosY: barPosY.value,
populationRate: populationRate,
urbanization: urbanization,
mapSize: mapSizeOutput.value,
latitudeO: latitudeOutput.value,
temperatureEquator: temperatureEquatorOutput.value,
temperaturePole: temperaturePoleOutput.value,
prec: precOutput.value,
options: options,
mapName: mapName.value,
hideLabels: hideLabels.checked,
stylePreset: stylePreset.value,
rescaleLabels: rescaleLabels.checked,
urbanDensity: urbanDensity
};
return settings;
}
function getPackCellsData() {
const cellConverted = {
i: Array.from(pack.cells.i),
v: pack.cells.v,
c: pack.cells.c,
p: pack.cells.p,
g: Array.from(pack.cells.g),
h: Array.from(pack.cells.h),
area: Array.from(pack.cells.area),
f: Array.from(pack.cells.f),
t: Array.from(pack.cells.t),
haven: Array.from(pack.cells.haven),
harbor: Array.from(pack.cells.harbor),
fl: Array.from(pack.cells.fl),
r: Array.from(pack.cells.r),
conf: Array.from(pack.cells.conf),
biome: Array.from(pack.cells.biome),
s: Array.from(pack.cells.s),
pop: Array.from(pack.cells.pop),
culture: Array.from(pack.cells.culture),
burg: Array.from(pack.cells.burg),
road: Array.from(pack.cells.road),
crossroad: Array.from(pack.cells.crossroad),
state: Array.from(pack.cells.state),
religion: Array.from(pack.cells.religion),
province: Array.from(pack.cells.province)
};
const cellObjArr = [];
{
cellConverted.i.forEach(value => {
const cellobj = {
i: value,
v: cellConverted.v[value],
c: cellConverted.c[value],
p: cellConverted.p[value],
g: cellConverted.g[value],
h: cellConverted.h[value],
area: cellConverted.area[value],
f: cellConverted.f[value],
t: cellConverted.t[value],
haven: cellConverted.haven[value],
harbor: cellConverted.harbor[value],
fl: cellConverted.fl[value],
r: cellConverted.r[value],
conf: cellConverted.conf[value],
biome: cellConverted.biome[value],
s: cellConverted.s[value],
pop: cellConverted.pop[value],
culture: cellConverted.culture[value],
burg: cellConverted.burg[value],
road: cellConverted.road[value],
crossroad: cellConverted.crossroad[value],
state: cellConverted.state[value],
religion: cellConverted.religion[value],
province: cellConverted.province[value]
};
cellObjArr.push(cellobj);
});
}
const cellsData = {
cells: cellObjArr,
features: pack.features,
cultures: pack.cultures,
burgs: pack.burgs,
states: pack.states,
provinces: pack.provinces,
religions: pack.religions,
rivers: pack.rivers,
markers: pack.markers
};
return cellsData;
}
function getGridCellsData() {
const gridData = {
cellsDesired: grid.cellsDesired,
spacing: grid.spacing,
cellsY: grid.cellsY,
cellsX: grid.cellsX,
points: grid.points,
boundary: grid.boundary
};
return gridData;
}
function getPackVerticesData() {
const {vertices} = pack;
const verticesNumber = vertices.p.length;
const verticesArray = new Array(verticesNumber);
for (let i = 0; i < verticesNumber; i++) {
verticesArray[i] = {
p: vertices.p[i],
v: vertices.v[i],
c: vertices.c[i]
};
}
return verticesArray;
}