Fantasy-Map-Generator/src/modules/ui/cell-info.js

64 lines
2.6 KiB
JavaScript

import {getHeight, getCellIdPrecipitation, getFriendlyPopulation} from "utils/unitUtils.ts";
// get cell info on mouse move
export function updateCellInfo(point, i, g) {
const cells = pack.cells;
const x = (infoX.innerHTML = rn(point[0]));
const y = (infoY.innerHTML = rn(point[1]));
const f = cells.f[i];
const [lon, lat] = getCoordinates(x, y, 4);
infoLat.innerHTML = toDMS(lat, "lat");
infoLon.innerHTML = toDMS(lon, "lon");
infoCell.innerHTML = i;
infoArea.innerHTML = cells.area[i] ? si(getArea(cells.area[i])) + " " + getAreaUnit() : "n/a";
infoEvelation.innerHTML = getElevation(pack.features[f], pack.cells.h[i]);
infoDepth.innerHTML = getDepth(pack.features[f], point);
infoTemp.innerHTML = convertTemperature(grid.cells.temp[g]);
infoPrec.innerHTML = cells.h[i] >= 20 ? getCellIdPrecipitation(i) : "n/a";
infoRiver.innerHTML = cells.h[i] >= 20 && cells.r[i] ? getRiverInfo(cells.r[i]) : "no";
infoState.innerHTML =
cells.h[i] >= 20
? cells.state[i]
? `${pack.states[cells.state[i]].fullName} (${cells.state[i]})`
: "neutral lands (0)"
: "no";
infoProvince.innerHTML = cells.province[i]
? `${pack.provinces[cells.province[i]].fullName} (${cells.province[i]})`
: "no";
infoCulture.innerHTML = cells.culture[i] ? `${pack.cultures[cells.culture[i]].name} (${cells.culture[i]})` : "no";
infoReligion.innerHTML = cells.religion[i]
? `${pack.religions[cells.religion[i]].name} (${cells.religion[i]})`
: "no";
infoPopulation.innerHTML = getFriendlyPopulation(i);
infoBurg.innerHTML = cells.burg[i] ? pack.burgs[cells.burg[i]].name + " (" + cells.burg[i] + ")" : "no";
infoFeature.innerHTML = f ? pack.features[f].group + " (" + f + ")" : "n/a";
infoBiome.innerHTML = biomesData.name[cells.biome[i]];
}
// get surface elevation
function getElevation(f, h) {
if (f.land) return getHeight(h) + " (" + h + ")"; // land: usual height
if (f.border) return "0 " + heightUnit.value; // ocean: 0
if (f.type === "lake") return getHeight(f.height) + " (" + f.height + ")"; // lake: defined on river generation
}
// get water depth
function getDepth(f, p) {
if (f.land) return "0 " + heightUnit.value; // land: 0
// lake: difference between surface and bottom
const gridH = grid.cells.h[findGridCell(p[0], p[1], grid)];
if (f.type === "lake") {
const depth = gridH === 19 ? f.height / 2 : gridH;
return getHeight(depth, true);
}
return getHeight(gridH, true); // ocean: grid height
}
function getRiverInfo(id) {
const r = pack.rivers.find(r => r.i == id);
return r ? `${r.name} ${r.type} (${id})` : "n/a";
}