mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-03-23 23:57:23 +01:00
155 lines
4.4 KiB
TypeScript
155 lines
4.4 KiB
TypeScript
import {
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color,
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curveBasisClosed,
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interpolateSpectral,
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leastIndex,
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line,
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max,
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min,
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range,
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scaleSequential,
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} from "d3";
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import { byId, connectVertices, convertTemperature, round } from "../utils";
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declare global {
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var drawTemperature: () => void;
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}
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const temperatureRenderer = (): void => {
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TIME && console.time("drawTemperature");
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temperature.selectAll("*").remove();
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const lineGen = line<[number, number]>().curve(curveBasisClosed);
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const scheme = scaleSequential(interpolateSpectral);
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const tMax = +(byId("temperatureEquatorOutput") as HTMLInputElement).max;
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const tMin = +(byId("temperatureEquatorOutput") as HTMLInputElement).min;
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const delta = tMax - tMin;
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const { cells, vertices } = grid;
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const n = cells.i.length;
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const checkedCells = new Uint8Array(n);
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const addToChecked = (cellId: number) => {
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checkedCells[cellId] = 1;
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};
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const minTemp = Number(min(cells.temp)) || 0;
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const maxTemp = Number(max(cells.temp)) || 0;
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const step = Math.max(Math.round(Math.abs(minTemp - maxTemp) / 5), 1);
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const isolines = range(minTemp + step, maxTemp, step);
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const chains: [number, [number, number][]][] = [];
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const labels: [number, number, number][] = []; // store label coordinates
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for (const cellId of cells.i) {
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const t = cells.temp[cellId];
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if (checkedCells[cellId] || !isolines.includes(t)) continue;
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const startingVertex = findStart(cellId, t);
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if (!startingVertex) continue;
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checkedCells[cellId] = 1;
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const ofSameType = (cellId: number) => cells.temp[cellId] >= t;
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const chain = connectVertices({
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vertices,
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startingVertex,
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ofSameType,
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addToChecked,
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});
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const relaxed = chain.filter(
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(v: number, i: number) =>
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i % 4 === 0 || vertices.c[v].some((c: number) => c >= n),
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);
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if (relaxed.length < 6) continue;
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const points: [number, number][] = relaxed.map(
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(v: number) => vertices.p[v],
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);
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chains.push([t, points]);
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addLabel(points, t);
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}
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// min temp isoline covers all graph
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temperature
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.append("path")
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.attr("d", `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`)
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.attr("fill", scheme(1 - (minTemp - tMin) / delta))
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.attr("stroke", "none");
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for (const t of isolines) {
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const path = chains
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.filter((c) => c[0] === t)
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.map((c) => round(lineGen(c[1]) || ""))
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.join("");
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if (!path) continue;
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const fill = scheme(1 - (t - tMin) / delta);
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const stroke = color(fill)!.darker(0.2);
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temperature
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.append("path")
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.attr("d", path)
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.attr("fill", fill)
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.attr("stroke", stroke.toString());
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}
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const tempLabels = temperature
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.append("g")
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.attr("id", "tempLabels")
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.attr("fill-opacity", 1);
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tempLabels
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.selectAll("text")
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.data(labels)
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.enter()
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.append("text")
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.attr("x", (d) => d[0])
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.attr("y", (d) => d[1])
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.text((d) => convertTemperature(d[2]));
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// find cell with temp < isotherm and find vertex to start path detection
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function findStart(i: number, t: number): number | undefined {
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if (cells.b[i])
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return cells.v[i].find((v: number) =>
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vertices.c[v].some((c: number) => c >= n),
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); // map border cell
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return cells.v[i][
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cells.c[i].findIndex((c: number) => cells.temp[c] < t || !cells.temp[c])
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];
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}
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function addLabel(points: [number, number][], t: number): void {
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const xCenter = svgWidth / 2;
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// add label on isoline top center
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const tcIndex = leastIndex(
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points,
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(a: [number, number], b: [number, number]) =>
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a[1] - b[1] + (Math.abs(a[0] - xCenter) - Math.abs(b[0] - xCenter)) / 2,
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);
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const tc = points[tcIndex!];
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pushLabel(tc[0], tc[1], t);
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// add label on isoline bottom center
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if (points.length > 20) {
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const bcIndex = leastIndex(
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points,
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(a: [number, number], b: [number, number]) =>
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b[1] -
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a[1] +
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(Math.abs(a[0] - xCenter) - Math.abs(b[0] - xCenter)) / 2,
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);
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const bc = points[bcIndex!];
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const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point
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if (dist2 > 100) pushLabel(bc[0], bc[1], t);
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}
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}
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function pushLabel(x: number, y: number, t: number): void {
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if (x < 20 || x > svgWidth - 20) return;
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if (y < 20 || y > svgHeight - 20) return;
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labels.push([x, y, t]);
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}
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TIME && console.timeEnd("drawTemperature");
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};
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window.drawTemperature = temperatureRenderer;
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