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https://github.com/Azgaar/Fantasy-Map-Generator.git
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* refactor: migrate military gnerator * fix: build + lint * Update src/modules/military-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/military-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/military-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix: clean up regiment notes and improve emblem retrieval logic * Update src/modules/military-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
212 lines
6 KiB
TypeScript
212 lines
6 KiB
TypeScript
import { color, easeSinInOut, transition } from "d3";
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import type { MilitaryRegiment } from "../modules/military-generator";
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import { rn } from "../utils";
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declare global {
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var drawMilitary: () => void;
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var drawRegiments: (regiments: MilitaryRegiment[], stateId: number) => void;
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var drawRegiment: (reg: MilitaryRegiment, stateId: number) => void;
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var moveRegiment: (reg: MilitaryRegiment, x: number, y: number) => void;
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var armies: import("d3").Selection<SVGGElement, unknown, null, undefined>;
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}
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const militaryRenderer = (): void => {
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TIME && console.time("drawMilitary");
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armies.selectAll("g").remove();
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pack.states
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.filter((s) => s.i && !s.removed)
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.forEach((s) => {
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drawRegiments(s.military || [], s.i);
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});
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TIME && console.timeEnd("drawMilitary");
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};
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const drawRegimentsRenderer = (
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regiments: MilitaryRegiment[],
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s: number,
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): void => {
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const size = +armies.attr("box-size");
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const w = (d: MilitaryRegiment) => (d.n ? size * 4 : size * 6);
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const h = size * 2;
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const x = (d: MilitaryRegiment) => rn(d.x - w(d) / 2, 2);
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const y = (d: MilitaryRegiment) => rn(d.y - size, 2);
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const stateColor = pack.states[s]?.color;
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const baseColor = stateColor && stateColor[0] === "#" ? stateColor : "#999";
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const darkerColor = color(baseColor)!.darker().formatHex();
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const army = armies
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.append("g")
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.attr("id", `army${s}`)
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.attr("fill", baseColor)
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.attr("color", darkerColor);
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const g = army
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.selectAll("g")
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.data(regiments)
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.enter()
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.append("g")
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.attr("id", (d) => `regiment${s}-${d.i}`)
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.attr("data-name", (d) => d.name)
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.attr("data-state", s)
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.attr("data-id", (d) => d.i)
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.attr("transform", (d) => (d.angle ? `rotate(${d.angle})` : null))
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.attr("transform-origin", (d) => `${d.x}px ${d.y}px`);
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g.append("rect")
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.attr("x", (d) => x(d))
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.attr("y", (d) => y(d))
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.attr("width", (d) => w(d))
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.attr("height", h);
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g.append("text")
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.attr("x", (d) => d.x)
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.attr("y", (d) => d.y)
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.attr("text-rendering", "optimizeSpeed")
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.text((d) => Military.getTotal(d));
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g.append("rect")
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.attr("fill", "currentColor")
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.attr("x", (d) => x(d) - h)
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.attr("y", (d) => y(d))
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.attr("width", h)
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.attr("height", h);
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g.append("text")
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.attr("class", "regimentIcon")
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.attr("text-rendering", "optimizeSpeed")
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.attr("x", (d) => x(d) - size)
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.attr("y", (d) => d.y)
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.text((d) =>
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d.icon!.startsWith("http") || d.icon!.startsWith("data:image")
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? ""
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: d.icon!,
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);
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g.append("image")
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.attr("class", "regimentImage")
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.attr("x", (d) => x(d) - h)
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.attr("y", (d) => y(d))
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.attr("height", h)
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.attr("width", h)
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.attr("href", (d) =>
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d.icon!.startsWith("http") || d.icon!.startsWith("data:image")
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? d.icon!
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: "",
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);
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};
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const drawRegimentRenderer = (reg: MilitaryRegiment, stateId: number): void => {
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const size = +armies.attr("box-size");
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const w = reg.n ? size * 4 : size * 6;
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const h = size * 2;
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const x1 = rn(reg.x - w / 2, 2);
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const y1 = rn(reg.y - size, 2);
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let army = armies.select<SVGGElement>(`g#army${stateId}`);
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if (!army.size()) {
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const stateColor = pack.states[stateId]?.color;
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const baseColor = stateColor && stateColor[0] === "#" ? stateColor : "#999";
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const darkerColor = color(baseColor)!.darker().formatHex();
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army = armies
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.append("g")
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.attr("id", `army${stateId}`)
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.attr("fill", baseColor)
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.attr("color", darkerColor);
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}
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const g = army
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.append("g")
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.attr("id", `regiment${stateId}-${reg.i}`)
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.attr("data-name", reg.name)
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.attr("data-state", stateId)
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.attr("data-id", reg.i)
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.attr("transform", `rotate(${reg.angle || 0})`)
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.attr("transform-origin", `${reg.x}px ${reg.y}px`);
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g.append("rect")
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.attr("x", x1)
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.attr("y", y1)
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.attr("width", w)
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.attr("height", h);
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g.append("text")
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.attr("x", reg.x)
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.attr("y", reg.y)
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.attr("text-rendering", "optimizeSpeed")
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.text(Military.getTotal(reg));
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g.append("rect")
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.attr("fill", "currentColor")
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.attr("x", x1 - h)
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.attr("y", y1)
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.attr("width", h)
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.attr("height", h);
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g.append("text")
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.attr("class", "regimentIcon")
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.attr("text-rendering", "optimizeSpeed")
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.attr("x", x1 - size)
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.attr("y", reg.y)
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.text(
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reg.icon!.startsWith("http") || reg.icon!.startsWith("data:image")
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? ""
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: reg.icon!,
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);
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g.append("image")
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.attr("class", "regimentImage")
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.attr("x", x1 - h)
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.attr("y", y1)
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.attr("height", h)
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.attr("width", h)
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.attr(
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"href",
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reg.icon!.startsWith("http") || reg.icon!.startsWith("data:image")
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? reg.icon!
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: "",
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);
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};
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// move one regiment to another
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const moveRegimentRenderer = (
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reg: MilitaryRegiment,
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x: number,
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y: number,
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): void => {
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const el = armies
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.select(`g#army${reg.state}`)
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.select(`g#regiment${reg.state}-${reg.i}`);
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if (!el.size()) return;
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const duration = Math.hypot(reg.x - x, reg.y - y) * 8;
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reg.x = x;
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reg.y = y;
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const size = +armies.attr("box-size");
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const w = reg.n ? size * 4 : size * 6;
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const h = size * 2;
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const x1 = (x: number) => rn(x - w / 2, 2);
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const y1 = (y: number) => rn(y - size, 2);
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const move = transition().duration(duration).ease(easeSinInOut);
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el.select("rect")
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.transition(move as any)
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.attr("x", x1(x))
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.attr("y", y1(y));
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el.select("text")
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.transition(move as any)
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.attr("x", x)
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.attr("y", y);
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el.selectAll("rect:nth-of-type(2)")
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.transition(move as any)
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.attr("x", x1(x) - h)
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.attr("y", y1(y));
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el.select(".regimentIcon")
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.transition(move as any)
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.attr("x", x1(x) - size)
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.attr("y", y)
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.attr("height", "6")
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.attr("width", "6");
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el.select(".regimentImage")
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.transition(move as any)
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.attr("x", x1(x) - h)
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.attr("y", y1(y))
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.attr("height", "6")
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.attr("width", "6");
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};
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window.drawMilitary = militaryRenderer;
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window.drawRegiments = drawRegimentsRenderer;
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window.drawRegiment = drawRegimentRenderer;
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window.moveRegiment = moveRegimentRenderer;
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