Web application generating interactive and highly customizable maps
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barrulus 334ef2b58b Add comprehensive population scaling documentation
This commit introduces detailed documentation for modifying the Fantasy Map Generator's population system to create more realistic settlement sizes suitable for medieval fantasy settings.

Key features of the documentation:
- Complete analysis of current population calculation system in burgs-and-states.js
- Detailed code modifications to reduce city populations from ~250k to ~30k
- Hierarchical scaling that maintains realistic population gradients
- Military impact analysis showing proportional army size reductions
- Step-by-step implementation guide with exact line numbers
- Testing procedures and validation methods
- Troubleshooting section for common issues
- Rollback instructions for safe implementation

The proposed changes will create settlement populations of:
- Capitals: 25-35k (down from 200-300k)
- Large ports: 20-30k (down from 150-250k)
- Regional centers: 10-20k (down from 100-150k)
- Towns: 2-8k (down from 20-50k)
- Villages: 0.5-3k (down from 1-5k)

Military forces will scale proportionally, creating more historically accurate medieval army sizes where capitals field 60-120 troops instead of 500-1000.

The documentation preserves all existing functionality while providing a complete reference for population system modifications.
2025-08-13 08:05:19 +01:00
.docker Containerized version (#639) 2021-07-13 18:42:28 +03:00
.github Update FUNDING.yml 2024-11-28 12:02:43 +01:00
.vscode v1.3.03a 2020-03-27 17:52:23 +03:00
charges feat: add new emblem charges 2023-10-30 22:27:25 +04:00
components Slider-input web component (#1109) 2024-08-22 13:35:36 +02:00
config central store for heightmap configs 2022-05-29 01:03:21 +03:00
heightmaps doc: update readme 2023-02-09 13:12:37 -08:00
images Fix: rework texture data format (#1017) 2023-11-19 14:43:56 +04:00
libs style: increase dialog buttons size 2024-12-16 14:30:11 +01:00
modules Implement hierarchical burg placement and route generation system 2025-08-12 22:44:54 +01:00
styles feat: generate less water ice, v1.108.3 2025-02-15 17:45:16 +01:00
utils fix regex of 'and' adjectivization rule (#1225) 2025-08-02 13:48:10 +02:00
.gitignore more porting work 2025-08-05 13:12:07 -04:00
CODE_OF_CONDUCT.md docs: code of conduct 2022-06-01 15:08:20 -07:00
Dockerfile Containerized version (#639) 2021-07-13 18:42:28 +03:00
dropbox.html dropbox - load script dynamically 2022-02-08 00:47:17 +03:00
icons.css AI generation for notes (#1112) 2024-08-23 18:08:50 +02:00
index.css fix: grid layer to not be clickable 2025-03-09 13:29:45 +01:00
index.html Enabled larger maps with more burgs 2025-08-11 18:21:33 +01:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2018-06-11 21:36:07 +03:00
LICENSE Update LICENSE to include permission for derivative works 2024-06-29 12:03:52 +02:00
main.js Enabled larger maps with more burgs 2025-08-11 18:21:33 +01:00
manifest.webmanifest Correct name and shortname in web manifest (#912) 2023-01-09 01:03:23 -08:00
population_alteration.md Add comprehensive population scaling documentation 2025-08-13 08:05:19 +01:00
README.md chore: update readme 2024-03-14 11:30:21 +01:00
run_php_server.bat BAT-file for run PHP built-in server (#1094) 2024-07-11 13:46:26 +02:00
run_python_server.bat v1.5.02 - COA rendering + editor basic UI 2021-02-04 15:56:27 +03:00
run_python_server.sh Merge pull request #1212 from Nekomantikku/master 2025-06-20 00:18:57 +02:00
sw.js fix: service worker fn 2024-09-20 15:40:10 +02:00
versioning.js fix(v1.108.11): add external icons to export in base64 format 2025-07-18 02:31:10 +02:00

Fantasy Map Generator

Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.

Link: azgaar.github.io/Fantasy-Map-Generator.

Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.

preview

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Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.

Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.

Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.

You can support the project on Patreon.

Inspiration: