* Scale bar styling (#1025) * feat: style scale bar * feat: style scale bar - style presets --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * Ocean heightmap to v1.96 (#1044) * feat: allow to render ocean heightmap * feat: allow to render ocean heightmap - test * feat: allow to render ocean heightmap - fix issue * feat: allow to render ocean heightmap - cleanup --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * fix: scale bar size * fix: remove mask on terrs lavel * fix: regenerate heigtmap preview to use current graph size * Add the name of culture and namesbase in the name editor dialog (#1033) * Add the name of culture and namesbase in the name editor dialog Added the name of the culture and namesbase in the dialog "name editor". This tells information on the "click to generate a culture-specific name" It tells you the culture before changing name. * cultureName into cultureId + cultureName And deleted the incomplete code of showing culture name on datatip * refactor: leave culture name only --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * Added Burgs column to province editor (#1031) * Added Burgs column to province editor Added to province editor: + Burgs column + the number of Burgs, p.burgs.length + "icon-dot-circled" to go to overviewBurgs. + overviewBurgs Filtered by state id. + Fixed some typos. * fixed code as Azgaar suggested + Corrected provincesHeader distance in em. + const stateId = pack.provinces[p].state; - Deleted cell count. * deleted HTML code for provincesFooter cells - Deleted Total land cells number HTML from provincesFooter. * deleting totalCells in the code, maybe i will add provinceCells in the future. Deleted lines for const totalCells and for (+cells / totalCells) * 100 + "%"; * refactor: cleanup * refactor: cleanup --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * fix: burgs overview - add MFCG link back * feat: add more details to burgs export * feat: don't show auto-update dialog * feat: pump version * fix: #1041 * feat: update style presets --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> Co-authored-by: Ángel Montero Lamas <angel.montero1@gmail.com> |
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| charges | ||
| components | ||
| config | ||
| heightmaps | ||
| images | ||
| libs | ||
| modules | ||
| styles | ||
| utils | ||
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| CODE_OF_CONDUCT.md | ||
| Dockerfile | ||
| dropbox.html | ||
| icons.css | ||
| index.css | ||
| index.html | ||
| ISSUE_TEMPLATE.md | ||
| LICENSE | ||
| main.js | ||
| manifest.webmanifest | ||
| README.md | ||
| run_python_server.bat | ||
| sw.js | ||
| versioning.js | ||
Fantasy Map Generator
Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.
Link: azgaar.github.io/Fantasy-Map-Generator.
Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.
Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.
Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #bugs channel on Discord. If you are facing performance issues, please read the tips.
Electron desktop application is available in releases. Download archive for your architecture, unzip and run.
Pull requests are highly welcomed. The codebase is messy and requires re-design, but I will appreciate if you start with minor changes. Check out the data model before contributing.
You can support the project on Patreon.
Inspiration:
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Martin O'Leary's Generating fantasy maps
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Amit Patel's Polygonal Map Generation for Games
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Scott Turner's Here Dragons Abound


