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Deploy static content to Pages / deploy (push) Waiting to run
* prototype for ice seperation * feat: migrate ice data to new data model and update version to 1.110.0 * refactor: update ice data handling and rendering for improved performance * feat: integrate ice generation and recalculation in heightmap editing * fix ice selection(hopefully) * fix ice selection better(pls) * refactor: remove redundant element selection in ice editing functions * fix: clear ice data before generating glaciers and icebergs * sparse array implementation with reduced updates * fix logic chech in modules/dynamic/auto-update.js Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix: migrate ice data to new data model structure * refactor: streamline ice generation process and clean up rendering functions * refactor: simplify ice rendering logic by removing redundant clearing of old SVG * fix: update editIce function to accept element parameter and improve logic for glacier handling * ice drawing with only type on less occuring glaciers * feat: add compactPackData function to filter out undefined glaciers and icebergs * fix: clear existing ice elements before redrawing in editHeightmap function * fix compact problems on autosave * refactor: unify ice data structure and streamline ice element handling * refactor: improve getNextId function to fill gaps in ice element IDs(optional commit) * just to be sure * bump version in html * fix index.html script import * feat: add ice module script to index.html * fix migration check --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |
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Fantasy Map Generator
Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.
Link: azgaar.github.io/Fantasy-Map-Generator.
Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.
Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.
Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.
Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.
You can support the project on Patreon.
Inspiration:
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Martin O'Leary's Generating fantasy maps
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Amit Patel's Polygonal Map Generation for Games
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Scott Turner's Here Dragons Abound