mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
124 lines
3.8 KiB
JavaScript
124 lines
3.8 KiB
JavaScript
"use strict";
|
|
|
|
function drawReliefIcons() {
|
|
TIME && console.time("drawRelief");
|
|
terrain.selectAll("*").remove();
|
|
|
|
const cells = pack.cells;
|
|
const density = terrain.attr("density") || 0.4;
|
|
const size = 2 * (terrain.attr("size") || 1);
|
|
const mod = 0.2 * size; // size modifier
|
|
const relief = [];
|
|
|
|
for (const i of cells.i) {
|
|
const height = cells.h[i];
|
|
if (height < 20) continue; // no icons on water
|
|
if (cells.r[i]) continue; // no icons on rivers
|
|
const biome = cells.biome[i];
|
|
if (height < 50 && biomesData.iconsDensity[biome] === 0) continue; // no icons for this biome
|
|
|
|
const polygon = getPackPolygon(i);
|
|
const [minX, maxX] = d3.extent(polygon, p => p[0]);
|
|
const [minY, maxY] = d3.extent(polygon, p => p[1]);
|
|
|
|
if (height < 50) placeBiomeIcons(i, biome);
|
|
else placeReliefIcons(i);
|
|
|
|
function placeBiomeIcons() {
|
|
const iconsDensity = biomesData.iconsDensity[biome] / 100;
|
|
const radius = 2 / iconsDensity / density;
|
|
if (Math.random() > iconsDensity * 10) return;
|
|
|
|
for (const [cx, cy] of poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
|
|
if (!d3.polygonContains(polygon, [cx, cy])) continue;
|
|
let h = (4 + Math.random()) * size;
|
|
const icon = getBiomeIcon(i, biomesData.icons[biome]);
|
|
if (icon === "#relief-grass-1") h *= 1.2;
|
|
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
|
|
}
|
|
}
|
|
|
|
function placeReliefIcons(i) {
|
|
const radius = 2 / density;
|
|
const [icon, h] = getReliefIcon(i, height);
|
|
|
|
for (const [cx, cy] of poissonDiscSampler(minX, minY, maxX, maxY, radius)) {
|
|
if (!d3.polygonContains(polygon, [cx, cy])) continue;
|
|
relief.push({i: icon, x: rn(cx - h, 2), y: rn(cy - h, 2), s: rn(h * 2, 2)});
|
|
}
|
|
}
|
|
|
|
function getReliefIcon(i, h) {
|
|
const temp = grid.cells.temp[pack.cells.g[i]];
|
|
const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
|
|
const size = h > 70 ? (h - 45) * mod : minmax((h - 40) * mod, 3, 6);
|
|
return [getIcon(type), size];
|
|
}
|
|
}
|
|
|
|
// sort relief icons by y+size
|
|
relief.sort((a, b) => a.y + a.s - (b.y + b.s));
|
|
|
|
const reliefHTML = new Array(relief.length);
|
|
for (const r of relief) {
|
|
reliefHTML.push(`<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`);
|
|
}
|
|
terrain.html(reliefHTML.join(""));
|
|
|
|
TIME && console.timeEnd("drawRelief");
|
|
|
|
function getBiomeIcon(i, b) {
|
|
let type = b[Math.floor(Math.random() * b.length)];
|
|
const temp = grid.cells.temp[pack.cells.g[i]];
|
|
if (type === "conifer" && temp < 0) type = "coniferSnow";
|
|
return getIcon(type);
|
|
}
|
|
|
|
function getVariant(type) {
|
|
switch (type) {
|
|
case "mount":
|
|
return rand(2, 7);
|
|
case "mountSnow":
|
|
return rand(1, 6);
|
|
case "hill":
|
|
return rand(2, 5);
|
|
case "conifer":
|
|
return 2;
|
|
case "coniferSnow":
|
|
return 1;
|
|
case "swamp":
|
|
return rand(2, 3);
|
|
case "cactus":
|
|
return rand(1, 3);
|
|
case "deadTree":
|
|
return rand(1, 2);
|
|
default:
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
function getOldIcon(type) {
|
|
switch (type) {
|
|
case "mountSnow":
|
|
return "mount";
|
|
case "vulcan":
|
|
return "mount";
|
|
case "coniferSnow":
|
|
return "conifer";
|
|
case "cactus":
|
|
return "dune";
|
|
case "deadTree":
|
|
return "dune";
|
|
default:
|
|
return type;
|
|
}
|
|
}
|
|
|
|
function getIcon(type) {
|
|
const set = terrain.attr("set") || "simple";
|
|
if (set === "simple") return "#relief-" + getOldIcon(type) + "-1";
|
|
if (set === "colored") return "#relief-" + type + "-" + getVariant(type);
|
|
if (set === "gray") return "#relief-" + type + "-" + getVariant(type) + "-bw";
|
|
return "#relief-" + getOldIcon(type) + "-1"; // simple
|
|
}
|
|
}
|