mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
92 lines
3.3 KiB
JavaScript
92 lines
3.3 KiB
JavaScript
"use strict";
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window.OceanLayers = (function () {
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let cells, vertices, pointsN, used;
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const OceanLayers = function OceanLayers() {
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const outline = oceanLayers.attr("layers");
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if (outline === "none") return;
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TIME && console.time("drawOceanLayers");
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lineGen.curve(d3.curveBasisClosed);
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(cells = grid.cells), (pointsN = grid.cells.i.length), (vertices = grid.vertices);
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const limits = outline === "random" ? randomizeOutline() : outline.split(",").map(s => +s);
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const chains = [];
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const opacity = rn(0.4 / limits.length, 2);
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used = new Uint8Array(pointsN); // to detect already passed cells
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for (const i of cells.i) {
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const t = cells.t[i];
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if (t > 0) continue;
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if (used[i] || !limits.includes(t)) continue;
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const start = findStart(i, t);
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if (!start) continue;
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used[i] = 1;
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const chain = connectVertices(start, t); // vertices chain to form a path
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if (chain.length < 4) continue;
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const relax = 1 + t * -2; // select only n-th point
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const relaxed = chain.filter((v, i) => !(i % relax) || vertices.c[v].some(c => c >= pointsN));
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if (relaxed.length < 4) continue;
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const points = clipPoly(
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relaxed.map(v => vertices.p[v]),
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1
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);
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chains.push([t, points]);
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}
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for (const t of limits) {
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const layer = chains.filter(c => c[0] === t);
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let path = layer.map(c => round(lineGen(c[1]))).join("");
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if (path) oceanLayers.append("path").attr("d", path).attr("fill", "#ecf2f9").attr("fill-opacity", opacity);
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}
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// find eligible cell vertex to start path detection
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function findStart(i, t) {
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if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= pointsN)); // map border cell
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return cells.v[i][cells.c[i].findIndex(c => cells.t[c] < t || !cells.t[c])];
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}
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TIME && console.timeEnd("drawOceanLayers");
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};
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function randomizeOutline() {
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const limits = [];
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let odd = 0.2;
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for (let l = -9; l < 0; l++) {
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if (P(odd)) {
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odd = 0.2;
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limits.push(l);
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} else {
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odd *= 2;
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}
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}
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return limits;
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}
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// connect vertices to chain
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function connectVertices(start, t) {
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const chain = []; // vertices chain to form a path
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for (let i = 0, current = start; i === 0 || (current !== start && i < 10000); i++) {
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const prev = chain[chain.length - 1]; // previous vertex in chain
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chain.push(current); // add current vertex to sequence
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const c = vertices.c[current]; // cells adjacent to vertex
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c.filter(c => cells.t[c] === t).forEach(c => (used[c] = 1));
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const v = vertices.v[current]; // neighboring vertices
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const c0 = !cells.t[c[0]] || cells.t[c[0]] === t - 1;
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const c1 = !cells.t[c[1]] || cells.t[c[1]] === t - 1;
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const c2 = !cells.t[c[2]] || cells.t[c[2]] === t - 1;
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if (v[0] !== undefined && v[0] !== prev && c0 !== c1) current = v[0];
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else if (v[1] !== undefined && v[1] !== prev && c1 !== c2) current = v[1];
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else if (v[2] !== undefined && v[2] !== prev && c0 !== c2) current = v[2];
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if (current === chain[chain.length - 1]) {
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ERROR && console.error("Next vertex is not found");
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break;
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}
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}
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chain.push(chain[0]); // push first vertex as the last one
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return chain;
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}
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return OceanLayers;
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})();
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