Fantasy-Map-Generator/modules/resample.js
2024-12-14 15:12:38 +01:00

367 lines
14 KiB
JavaScript

"use strict";
window.Resample = (function () {
/*
generate new map based on an existing one (resampling parentMap)
parentMap: {grid, pack, notes} from original map
projection: f(Number, Number) -> [Number, Number]
inverse: f(Number, Number) -> [Number, Number]
scale: Number
*/
function process({projection, inverse, scale}) {
const parentMap = {grid: deepCopy(grid), pack: deepCopy(pack), notes: deepCopy(notes)};
const riversData = saveRiversData(pack.rivers);
grid = generateGrid();
pack = {};
notes = parentMap.notes;
resamplePrimaryGridData(parentMap, inverse, scale);
Features.markupGrid();
addLakesInDeepDepressions();
openNearSeaLakes();
OceanLayers();
calculateMapCoordinates();
calculateTemperatures();
reGraph();
Features.markupPack();
createDefaultRuler();
restoreCellData(parentMap, inverse, scale);
restoreRivers(riversData, projection, scale);
restoreCultures(parentMap, projection);
restoreBurgs(parentMap, projection, scale);
restoreStates(parentMap, projection);
restoreRoutes(parentMap, projection);
restoreReligions(parentMap, projection);
restoreProvinces(parentMap);
restoreFeatureDetails(parentMap, inverse);
restoreMarkers(parentMap, projection);
restoreZones(parentMap, projection, scale);
showStatistics();
}
function resamplePrimaryGridData(parentMap, inverse, scale) {
grid.cells.h = new Uint8Array(grid.points.length);
grid.cells.temp = new Int8Array(grid.points.length);
grid.cells.prec = new Uint8Array(grid.points.length);
grid.points.forEach(([x, y], newGridCell) => {
const [parentX, parentY] = inverse(x, y);
const parentPackCell = parentMap.pack.cells.q.find(parentX, parentY, Infinity)[2];
const parentGridCell = parentMap.pack.cells.g[parentPackCell];
grid.cells.h[newGridCell] = parentMap.grid.cells.h[parentGridCell];
grid.cells.temp[newGridCell] = parentMap.grid.cells.temp[parentGridCell];
grid.cells.prec[newGridCell] = parentMap.grid.cells.prec[parentGridCell];
});
if (scale >= 2) smoothHeightmap();
}
function smoothHeightmap() {
grid.cells.h.forEach((height, newGridCell) => {
const heights = [height, ...grid.cells.c[newGridCell].map(c => grid.cells.h[c])];
const meanHeight = d3.mean(heights);
grid.cells.h[newGridCell] = isWater(grid, newGridCell) ? Math.min(meanHeight, 19) : Math.max(meanHeight, 20);
});
}
function restoreCellData(parentMap, inverse, scale) {
pack.cells.biome = new Uint8Array(pack.cells.i.length);
pack.cells.fl = new Uint16Array(pack.cells.i.length);
pack.cells.s = new Int16Array(pack.cells.i.length);
pack.cells.pop = new Float32Array(pack.cells.i.length);
pack.cells.culture = new Uint16Array(pack.cells.i.length);
pack.cells.state = new Uint16Array(pack.cells.i.length);
pack.cells.burg = new Uint16Array(pack.cells.i.length);
pack.cells.religion = new Uint16Array(pack.cells.i.length);
pack.cells.province = new Uint16Array(pack.cells.i.length);
const parentPackCellGroups = groupCellsByType(parentMap.pack);
const parentPackLandCellsQuadtree = d3.quadtree(parentPackCellGroups.land);
for (const newPackCell of pack.cells.i) {
const [x, y] = inverse(...pack.cells.p[newPackCell]);
if (isWater(pack, newPackCell)) continue;
const parentPackCell = parentPackLandCellsQuadtree.find(x, y, Infinity)[2];
const parentCellArea = parentMap.pack.cells.area[parentPackCell];
const areaRatio = pack.cells.area[newPackCell] / parentCellArea;
const scaleRatio = areaRatio / scale;
pack.cells.biome[newPackCell] = parentMap.pack.cells.biome[parentPackCell];
pack.cells.fl[newPackCell] = parentMap.pack.cells.fl[parentPackCell];
pack.cells.s[newPackCell] = parentMap.pack.cells.s[parentPackCell] * scaleRatio;
pack.cells.pop[newPackCell] = parentMap.pack.cells.pop[parentPackCell] * scaleRatio;
pack.cells.culture[newPackCell] = parentMap.pack.cells.culture[parentPackCell];
pack.cells.state[newPackCell] = parentMap.pack.cells.state[parentPackCell];
pack.cells.religion[newPackCell] = parentMap.pack.cells.religion[parentPackCell];
pack.cells.province[newPackCell] = parentMap.pack.cells.province[parentPackCell];
}
}
function saveRiversData(parentRivers) {
return parentRivers.map(river => {
const meanderedPoints = Rivers.addMeandering(river.cells, river.points);
return {...river, meanderedPoints};
});
}
function restoreRivers(riversData, projection, scale) {
pack.cells.r = new Uint16Array(pack.cells.i.length);
pack.cells.conf = new Uint8Array(pack.cells.i.length);
pack.rivers = riversData
.map(river => {
let wasInMap = true;
const points = [];
river.meanderedPoints.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const cells = points.map(point => findCell(...point));
cells.forEach(cellId => {
if (pack.cells.r[cellId]) pack.cells.conf[cellId] = 1;
pack.cells.r[cellId] = river.i;
});
const widthFactor = river.widthFactor * scale;
return {...river, cells, points, source: cells.at(0), mouth: cells.at(-2), widthFactor};
})
.filter(Boolean);
pack.rivers.forEach(river => {
river.basin = Rivers.getBasin(river.i);
river.length = Rivers.getApproximateLength(river.points);
});
}
function restoreCultures(parentMap, projection) {
const validCultures = new Set(pack.cells.culture);
const culturePoles = getPolesOfInaccessibility(pack, cellId => pack.cells.culture[cellId]);
pack.cultures = parentMap.pack.cultures.map(culture => {
if (!culture.i || culture.removed) return culture;
if (!validCultures.has(culture.i)) return {...culture, removed: true, lock: false};
const [xp, yp] = projection(...parentMap.pack.cells.p[culture.center]);
const [x, y] = [rn(xp, 2), rn(yp, 2)];
const centerCoords = isInMap(x, y) ? [x, y] : culturePoles[culture.i];
const center = findCell(...centerCoords);
return {...culture, center};
});
}
function restoreBurgs(parentMap, projection, scale) {
const packLandCellsQuadtree = d3.quadtree(groupCellsByType(pack).land);
const findLandCell = (x, y) => packLandCellsQuadtree.find(x, y, Infinity)?.[2];
pack.burgs = parentMap.pack.burgs.map(burg => {
if (!burg.i || burg.removed) return burg;
burg.population *= scale; // adjust for populationRate change
const [xp, yp] = projection(burg.x, burg.y);
if (!isInMap(xp, yp)) return {...burg, removed: true, lock: false};
const closestCell = findCell(xp, yp);
const cell = isWater(pack, closestCell) ? findLandCell(xp, yp) : closestCell;
if (pack.cells.burg[cell]) {
WARN && console.warn(`Cell ${cell} already has a burg. Removing burg ${burg.name} (${burg.i})`);
return {...burg, removed: true, lock: false};
}
pack.cells.burg[cell] = burg.i;
const [x, y] = getBurgCoordinates(burg, closestCell, cell, xp, yp);
return {...burg, cell, x, y};
});
function getBurgCoordinates(burg, closestCell, cell, xp, yp) {
const haven = pack.cells.haven[cell];
if (burg.port && haven) return BurgsAndStates.getCloseToEdgePoint(cell, haven);
if (closestCell !== cell) return pack.cells.p[cell];
return [rn(xp, 2), rn(yp, 2)];
}
}
function restoreStates(parentMap, projection) {
const validStates = new Set(pack.cells.state);
pack.states = parentMap.pack.states.map(state => {
if (!state.i || state.removed) return state;
if (validStates.has(state.i)) return state;
return {...state, removed: true, lock: false};
});
BurgsAndStates.getPoles();
const regimentCellsMap = {};
const VERTICAL_GAP = 8;
pack.states = pack.states.map(state => {
if (!state.i || state.removed) return state;
const capital = pack.burgs[state.capital];
state.center = !capital || capital.removed ? findCell(...state.pole) : capital.cell;
const military = state.military.map(regiment => {
const cellCoords = projection(...parentMap.pack.cells.p[regiment.cell]);
const cell = isInMap(...cellCoords) ? findCell(...cellCoords) : state.center;
const [xPos, yPos] = projection(regiment.x, regiment.y);
const [xBase, yBase] = projection(regiment.bx, regiment.by);
const [xCell, yCell] = pack.cells.p[cell];
const regsOnCell = regimentCellsMap[cell] || 0;
regimentCellsMap[cell] = regsOnCell + 1;
const name =
isInMap(xPos, yPos) || regiment.name.includes("[relocated]") ? regiment.name : `[relocated] ${regiment.name}`;
const pos = isInMap(xPos, yPos)
? {x: rn(xPos, 2), y: rn(yPos, 2)}
: {x: xCell, y: yCell + regsOnCell * VERTICAL_GAP};
const base = isInMap(xBase, yBase) ? {bx: rn(xBase, 2), by: rn(yBase, 2)} : {bx: xCell, by: yCell};
return {...regiment, cell, name, ...base, ...pos};
});
const neighbors = state.neighbors.filter(stateId => validStates.has(stateId));
return {...state, neighbors, military};
});
}
function restoreRoutes(parentMap, projection) {
pack.routes = parentMap.pack.routes
.map(route => {
let wasInMap = true;
const points = [];
route.points.forEach(([parentX, parentY]) => {
const [x, y] = projection(parentX, parentY);
const inMap = isInMap(x, y);
if (inMap || wasInMap) points.push([rn(x, 2), rn(y, 2)]);
wasInMap = inMap;
});
if (points.length < 2) return null;
const bbox = [0, 0, graphWidth, graphHeight];
const clipped = lineclip(points, bbox)[0].map(([x, y]) => [rn(x, 2), rn(y, 2), findCell(x, y)]);
const firstCell = clipped[0][2];
const feature = pack.cells.f[firstCell];
return {...route, feature, points: clipped};
})
.filter(Boolean);
pack.cells.routes = Routes.buildLinks(pack.routes);
}
function restoreReligions(parentMap, projection) {
const validReligions = new Set(pack.cells.religion);
const religionPoles = getPolesOfInaccessibility(pack, cellId => pack.cells.religion[cellId]);
pack.religions = parentMap.pack.religions.map(religion => {
if (!religion.i || religion.removed) return religion;
if (!validReligions.has(religion.i)) return {...religion, removed: true, lock: false};
const [xp, yp] = projection(...parentMap.pack.cells.p[religion.center]);
const [x, y] = [rn(xp, 2), rn(yp, 2)];
const centerCoords = isInMap(x, y) ? [x, y] : religionPoles[religion.i];
const center = findCell(...centerCoords);
return {...religion, center};
});
}
function restoreProvinces(parentMap) {
const validProvinces = new Set(pack.cells.province);
pack.provinces = parentMap.pack.provinces.map(province => {
if (!province.i || province.removed) return province;
if (!validProvinces.has(province.i)) return {...province, removed: true, lock: false};
return province;
});
Provinces.getPoles();
pack.provinces.forEach(province => {
if (!province.i || province.removed) return;
const capital = pack.burgs[province.burg];
province.center = !capital?.removed ? capital.cell : findCell(...province.pole);
});
}
function restoreMarkers(parentMap, projection) {
pack.markers = parentMap.pack.markers;
pack.markers.forEach(marker => {
const [x, y] = projection(marker.x, marker.y);
if (!isInMap(x, y)) Markers.deleteMarker(marker.i);
const cell = findCell(x, y);
marker.x = rn(x, 2);
marker.y = rn(y, 2);
marker.cell = cell;
});
}
function restoreZones(parentMap, projection, scale) {
const getSearchRadius = cellId => Math.sqrt(parentMap.pack.cells.area[cellId] / Math.PI) * scale;
pack.zones = parentMap.pack.zones.map(zone => {
const cells = zone.cells
.map(cellId => {
const [x, y] = projection(...parentMap.pack.cells.p[cellId]);
if (!isInMap(x, y)) return null;
return findAll(x, y, getSearchRadius(cellId));
})
.filter(Boolean)
.flat();
return {...zone, cells: unique(cells)};
});
}
function restoreFeatureDetails(parentMap, inverse) {
pack.features.forEach(feature => {
if (!feature) return;
const [x, y] = pack.cells.p[feature.firstCell];
const [parentX, parentY] = inverse(x, y);
const parentCell = parentMap.pack.cells.q.find(parentX, parentY, Infinity)[2];
if (parentCell === undefined) return;
const parentFeature = parentMap.pack.features[parentMap.pack.cells.f[parentCell]];
if (parentFeature.group) feature.group = parentFeature.group;
if (parentFeature.name) feature.name = parentFeature.name;
if (parentFeature.height) feature.height = parentFeature.height;
});
}
function groupCellsByType(graph) {
return graph.cells.p.reduce(
(acc, [x, y], cellId) => {
const group = isWater(graph, cellId) ? "water" : "land";
acc[group].push([x, y, cellId]);
return acc;
},
{land: [], water: []}
);
}
function isWater(graph, cellId) {
return graph.cells.h[cellId] < 20;
}
function isInMap(x, y) {
return x >= 0 && x <= graphWidth && y >= 0 && y <= graphHeight;
}
return {process};
})();