mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 01:41:22 +01:00
* bioms shouldn't be masked or the style selection box is useless * fix: misleading comment * experimental submapping feature * burg remapping * Submap with options * Fix: calculating absolute flux from precipitation normal-value. * effective distanceScale * updated resampler * fix: missing cell * Fix: River automatic rerender on regeneration. * FIX: wrong culture migration * fixed 0 index burg bug, more accurate coast detection for burgs * FIX: wrong burg cell id * fix invalid feature number at burg.ports, option to disable regenerations * Relocate submap * update height model and scale parameters * new menu * Dropbox OAuth implementation and Cloud framework * add some space * removing uneccesary logs, defer script load * map position on planet, fix wrong riverbed generation * fix:riverbed generation * better cell sampler * Auto-Smoothing,dist fix * FIX: incorrect province copy and minor fix of rebels * Cleanup * FIX: water detection bug * Recompute centers (states, cultures, provinces) * activating forwardmap * FIX: port burg relocation algo * FIX: coast detection (for burgs) * Fix: invalid html id * add dot * update for FMG 1.73 * Update submap gui * refactored submap ui options * Copy all visible military units from the old map. * add info text * Add Markers.deleteMarker API. * Lock markers and lock burgs options * better comment * submapper gui updates, remove feature mapping on/off * Fix typo (thx evolvedexperiment) * fix ugly GUI (2 digit roundoff) * resample dialog * Town Promotion to largetown * don't promote to capitals. * Fix typo * round style settings * do not draw removed burgs * Fix port cell search algo * Fix: robust error handling, no error for 0. * submap: projection moved to options, fix double burg error * complete rewrite of burg relocation * findcell by coordinates * prepare to merge, add comments, remove fluff * replacing lodash with deepCopy implementation Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
806 lines
24 KiB
JavaScript
806 lines
24 KiB
JavaScript
"use strict";
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window.Markers = (function () {
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let config = [];
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let occupied = [];
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function getDefaultConfig() {
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const culturesSet = document.getElementById("culturesSet").value;
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const isFantasy = culturesSet.includes("Fantasy");
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return [
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{type: "volcanoes", icon: "🌋", dx: 52, px: 13, min: 10, each: 500, multiplier: 1, list: listVolcanoes, add: addVolcano},
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{type: "hot-springs", icon: "♨️", dy: 52, min: 30, each: 1200, multiplier: 1, list: listHotSprings, add: addHotSpring},
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{type: "mines", icon: "⛏️", dx: 48, px: 13, min: 1, each: 15, multiplier: 1, list: listMines, add: addMine},
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{type: "bridges", icon: "🌉", px: 14, min: 1, each: 5, multiplier: 1, list: listBridges, add: addBridge},
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{type: "inns", icon: "🍻", px: 14, min: 1, each: 100, multiplier: 1, list: listInns, add: addInn},
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{type: "lighthouses", icon: "🚨", px: 14, min: 1, each: 2, multiplier: 1, list: listLighthouses, add: addLighthouse},
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{type: "waterfalls", icon: "⟱", dy: 54, px: 16, min: 1, each: 5, multiplier: 1, list: listWaterfalls, add: addWaterfall},
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{type: "battlefields", icon: "⚔️", dy: 52, min: 50, each: 700, multiplier: 1, list: listBattlefields, add: addBattlefield},
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{type: "dungeons", icon: "🗝️", dy: 51, px: 13, min: 30, each: 200, multiplier: 1, list: listDungeons, add: addDungeon},
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{type: "lake-monsters", icon: "🐉", dy: 48, min: 2, each: 10, multiplier: 1, list: listLakeMonsters, add: addLakeMonster},
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{type: "sea-monsters", icon: "🦑", min: 50, each: 700, multiplier: 1, list: listSeaMonsters, add: addSeaMonster},
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{type: "hill-monsters", icon: "👹", dy: 54, px: 13, min: 30, each: 600, multiplier: 1, list: listHillMonsters, add: addHillMonster},
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{type: "sacred-mountains", icon: "🗻", dy: 48, min: 1, each: 5, multiplier: 1, list: listSacredMountains, add: addSacredMountain},
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{type: "sacred-forests", icon: "🌳", min: 30, each: 1000, multiplier: 1, list: listSacredForests, add: addSacredForest},
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{type: "sacred-pineries", icon: "🌲", px: 13, min: 30, each: 800, multiplier: 1, list: listSacredPineries, add: addSacredPinery},
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{type: "sacred-palm-groves", icon: "🌴", px: 13, min: 1, each: 100, multiplier: 1, list: listSacredPalmGroves, add: addSacredPalmGrove},
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{type: "brigands", icon: "💰", px: 13, min: 50, each: 100, multiplier: 1, list: listBrigands, add: addBrigands},
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{type: "pirates", icon: "🏴☠️", dx: 51, min: 40, each: 300, multiplier: 1, list: listPirates, add: addPirates},
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{type: "statues", icon: "🗿", min: 80, each: 1200, multiplier: 1, list: listStatues, add: addStatue},
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{type: "ruines", icon: "🏺", min: 80, each: 1200, multiplier: 1, list: listRuins, add: addRuins},
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{type: "portals", icon: "🌀", px: 14, min: 16, each: 8, multiplier: +isFantasy, list: listPortals, add: addPortal}
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];
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}
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const getConfig = () => config;
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const setConfig = newConfig => {
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config = newConfig;
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};
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const generate = function () {
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setConfig(getDefaultConfig());
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pack.markers = [];
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generateTypes();
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};
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const regenerate = () => {
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pack.markers = pack.markers.filter(({i, lock, cell}) => {
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if (lock) {
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occupied[cell] = true;
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return true;
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}
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const id = `marker${i}`;
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document.getElementById(id)?.remove();
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const index = notes.findIndex(note => note.id === id);
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if (index != -1) notes.splice(index, 1);
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return false;
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});
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generateTypes();
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};
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const add = marker => {
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const base = config.find(c => c.type === marker.type);
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if (base) {
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const {icon, type, dx, dy, px} = base;
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marker = addMarker({icon, type, dx, dy, px}, marker);
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base.add("marker" + marker.i, marker.cell);
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return marker;
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}
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const i = last(pack.markers)?.i + 1 || 0;
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pack.markers.push({...marker, i});
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occupied[marker.cell] = true;
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return {...marker, i};
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};
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function generateTypes() {
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TIME && console.time("addMarkers");
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config.forEach(({type, icon, dx, dy, px, min, each, multiplier, list, add}) => {
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if (multiplier === 0) return;
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let candidates = Array.from(list(pack));
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let quantity = getQuantity(candidates, min, each, multiplier);
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while (quantity && candidates.length) {
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const [cell] = extractAnyElement(candidates);
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const marker = addMarker({icon, type, dx, dy, px}, {cell});
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add("marker" + marker.i, cell);
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quantity--;
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}
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});
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occupied = [];
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TIME && console.timeEnd("addMarkers");
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}
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function getQuantity(array, min, each, multiplier) {
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if (!array.length || array.length < min / multiplier) return 0;
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const requestQty = Math.ceil((array.length / each) * multiplier);
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return array.length < requestQty ? array.length : requestQty;
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}
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function extractAnyElement(array) {
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const index = Math.floor(Math.random() * array.length);
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return array.splice(index, 1);
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}
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function getMarkerCoordinates(cell) {
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const {cells, burgs} = pack;
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const burgId = cells.burg[cell];
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if (burgId) {
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const {x, y} = burgs[burgId];
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return [x, y];
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}
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return cells.p[cell];
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}
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function addMarker(base, marker) {
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const i = last(pack.markers)?.i + 1 || 0;
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const [x, y] = getMarkerCoordinates(marker.cell);
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marker = {...base, x, y, ...marker, i};
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pack.markers.push(marker);
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occupied[marker.cell] = true;
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return marker;
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}
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function deleteMarker(markerId) {
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const noteId = 'marker' + markerId;
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notes = notes.filter(note => note.id !== noteId);
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pack.markers = pack.markers.filter(m => m.i !== markerId);
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}
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function listVolcanoes({cells}) {
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return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70);
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}
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function addVolcano(id, cell) {
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const {cells} = pack;
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const proper = Names.getCulture(cells.culture[cell]);
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const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper;
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notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight(cells.p[cell])}`});
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}
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function listHotSprings({cells}) {
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return cells.i.filter(i => !occupied[i] && cells.h[i] > 50);
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}
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function addHotSpring(id, cell) {
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const {cells} = pack;
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const proper = Names.getCulture(cells.culture[cell]);
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const temp = convertTemperature(gauss(35, 15, 20, 100));
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notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Average temperature: ${temp}`});
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}
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function listMines({cells}) {
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return cells.i.filter(i => !occupied[i] && cells.h[i] > 47 && cells.burg[i]);
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}
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function addMine(id, cell) {
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const {cells} = pack;
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const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1};
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const resource = rw(resources);
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const burg = pack.burgs[cells.burg[cell]];
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const name = `${burg.name} — ${resource} mining town`;
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const population = rn(burg.population * populationRate * urbanization);
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const legend = `${burg.name} is a mining town of ${population} people just nearby the ${resource} mine`;
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notes.push({id, name, legend});
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}
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function listBridges({cells, burgs}) {
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const meanFlux = d3.mean(cells.fl.filter(fl => fl));
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return cells.i.filter(
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i => !occupied[i] && cells.burg[i] && cells.t[i] !== 1 && burgs[cells.burg[i]].population > 20 && cells.r[i] && cells.fl[i] > meanFlux
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);
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}
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function addBridge(id, cell) {
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const {cells} = pack;
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const burg = pack.burgs[cells.burg[cell]];
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const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
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const riverName = river ? `${river.name} ${river.type}` : "river";
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const name = river && P(0.2) ? river.name : burg.name;
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const weightedAdjectives = {
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stone: 10,
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wooden: 1,
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lengthy: 2,
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formidable: 2,
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rickety: 1,
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beaten: 1,
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weathered: 1
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};
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notes.push({id, name: `${name} Bridge`, legend: `A ${rw(weightedAdjectives)} bridge spans over the ${riverName} near ${burg.name}`});
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}
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function listInns({cells}) {
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return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10);
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}
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function addInn(id, cell) {
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const colors = [
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"Dark",
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"Light",
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"Bright",
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"Golden",
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"White",
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"Black",
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"Red",
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"Pink",
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"Purple",
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"Blue",
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"Green",
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"Yellow",
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"Amber",
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"Orange",
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"Brown",
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"Grey"
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];
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const animals = [
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"Antelope",
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"Ape",
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"Badger",
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"Bear",
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"Beaver",
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"Bison",
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"Boar",
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"Buffalo",
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"Cat",
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"Crane",
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"Crocodile",
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"Crow",
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"Deer",
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"Dog",
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"Eagle",
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"Elk",
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"Fox",
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"Goat",
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"Goose",
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"Hare",
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"Hawk",
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"Heron",
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"Horse",
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"Hyena",
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"Ibis",
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"Jackal",
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"Jaguar",
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"Lark",
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"Leopard",
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"Lion",
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"Mantis",
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"Marten",
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"Moose",
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"Mule",
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"Narwhal",
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"Owl",
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"Panther",
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"Rat",
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"Raven",
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"Rook",
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"Scorpion",
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"Shark",
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"Sheep",
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"Snake",
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"Spider",
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"Swan",
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"Tiger",
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"Turtle",
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"Wolf",
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"Wolverine",
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"Camel",
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"Falcon",
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"Hound",
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"Ox"
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];
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const adjectives = [
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"New",
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"Good",
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"High",
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"Old",
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"Great",
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"Big",
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"Major",
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"Happy",
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"Main",
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"Huge",
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"Far",
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"Beautiful",
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"Fair",
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"Prime",
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"Ancient",
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"Golden",
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"Proud",
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"Lucky",
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"Fat",
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"Honest",
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"Giant",
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"Distant",
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"Friendly",
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"Loud",
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"Hungry",
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"Magical",
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"Superior",
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"Peaceful",
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"Frozen",
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"Divine",
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"Favorable",
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"Brave",
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"Sunny",
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"Flying"
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];
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const methods = [
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"Boiled",
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"Grilled",
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"Roasted",
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"Spit-roasted",
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"Stewed",
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"Stuffed",
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"Jugged",
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"Mashed",
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"Baked",
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"Braised",
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"Poached",
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"Marinated",
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"Pickled",
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"Smoked",
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"Dried",
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"Dry-aged",
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"Corned",
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"Fried",
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"Pan-fried",
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"Deep-fried",
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"Dressed",
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"Steamed",
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"Cured",
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"Syrupped",
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"Flame-Broiled"
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];
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const courses = [
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"beef",
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"pork",
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"bacon",
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"chicken",
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"lamb",
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"chevon",
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"hare",
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"rabbit",
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"hart",
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"deer",
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"antlers",
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"bear",
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"buffalo",
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"badger",
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"beaver",
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"turkey",
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"pheasant",
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"duck",
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"goose",
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"teal",
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"quail",
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"pigeon",
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"seal",
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"carp",
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"bass",
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"pike",
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"catfish",
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"sturgeon",
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"escallop",
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"pie",
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"cake",
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"pottage",
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"pudding",
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"onions",
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"carrot",
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"potato",
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"beet",
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"garlic",
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"cabbage",
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"eggplant",
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"eggs",
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"broccoli",
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"zucchini",
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"pepper",
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"olives",
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"pumpkin",
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"spinach",
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"peas",
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"chickpea",
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"beans",
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"rice",
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"pasta",
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"bread",
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"apples",
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"peaches",
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"pears",
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"melon",
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"oranges",
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"mango",
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"tomatoes",
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"cheese",
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"corn",
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"rat tails",
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"pig ears"
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];
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const types = ["hot", "cold", "fire", "ice", "smoky", "misty", "shiny", "sweet", "bitter", "salty", "sour", "sparkling", "smelly"];
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const drinks = [
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"wine",
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"brandy",
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"jinn",
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"whisky",
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"rom",
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"beer",
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"cider",
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"mead",
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"liquor",
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"spirit",
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"vodka",
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"tequila",
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"absinthe",
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"nectar",
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"milk",
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"kvass",
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"kumis",
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"tea",
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"water",
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"juice",
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"sap"
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];
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const typeName = P(0.3) ? "inn" : "tavern";
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const isAnimalThemed = P(0.7);
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const animal = ra(animals);
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const name = isAnimalThemed ? (P(0.6) ? ra(colors) + " " + animal : ra(adjectives) + " " + animal) : ra(adjectives) + " " + capitalize(typeName);
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const meal = isAnimalThemed && P(0.3) ? animal : ra(courses);
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const course = `${ra(methods)} ${meal}`.toLowerCase();
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const drink = `${P(0.5) ? ra(types) : ra(colors)} ${ra(drinks)}`.toLowerCase();
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const legend = `A big and famous roadside ${typeName}. Delicious ${course} with ${drink} is served here`;
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notes.push({id, name: "The " + name, legend});
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}
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function listLighthouses({cells}) {
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return cells.i.filter(i => !occupied[i] && cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c]));
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}
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function addLighthouse(id, cell) {
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const {cells} = pack;
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to serve as a beacon for ships in the open sea`});
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}
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function listWaterfalls({cells}) {
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return cells.i.filter(i => cells.r[i] && !occupied[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c]));
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}
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function addWaterfall(id, cell) {
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const {cells} = pack;
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const descriptions = [
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"A gorgeous waterfall flows here",
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"The rapids of an exceptionally beautiful waterfall",
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"An impressive waterfall has cut through the land",
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"The cascades of a stunning waterfall",
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"A river drops down from a great height forming a wonderous waterfall",
|
|
"A breathtaking waterfall cuts through the landscape"
|
|
];
|
|
|
|
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
|
|
notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `${ra(descriptions)}`});
|
|
}
|
|
|
|
function listBattlefields({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25);
|
|
}
|
|
|
|
function addBattlefield(id, cell) {
|
|
const {cells, states} = pack;
|
|
|
|
const state = states[cells.state[cell]];
|
|
if (!state.campaigns) state.campaigns = BurgsAndStates.generateCampaign(state);
|
|
const campaign = ra(state.campaigns);
|
|
const date = generateDate(campaign.start, campaign.end);
|
|
const name = Names.getCulture(cells.culture[cell]) + " Battlefield";
|
|
const legend = `A historical battle of the ${campaign.name}. \r\nDate: ${date} ${options.era}`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listDungeons({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.pop[i] && cells.pop[i] < 3);
|
|
}
|
|
|
|
function addDungeon(id, cell) {
|
|
const dungeonSeed = `${seed}${cell}`;
|
|
const name = "Dungeon";
|
|
const legend = `<div>Undiscovered dungeon. See <a href="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" target="_blank">One page dungeon</a></div><iframe src="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" sandbox="allow-scripts allow-same-origin"></iframe>`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listLakeMonsters({features}) {
|
|
return features
|
|
.filter(feature => feature.type === "lake" && feature.group === "freshwater" && !occupied[feature.firstCell])
|
|
.map(feature => feature.firstCell);
|
|
}
|
|
|
|
function addLakeMonster(id, cell) {
|
|
const lake = pack.features[pack.cells.f[cell]];
|
|
|
|
// Check that the feature is a lake in case the user clicked on a wrong
|
|
// square
|
|
if (lake.type !== "lake") return;
|
|
|
|
const name = `${lake.name} Monster`;
|
|
const length = gauss(10, 5, 5, 100);
|
|
const legend = `Rumors say a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, folks are afraid to fish in the lake`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listSeaMonsters({cells, features}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean");
|
|
}
|
|
|
|
function addSeaMonster(id, cell) {
|
|
const name = `${Names.getCultureShort(0)} Monster`;
|
|
const length = gauss(25, 10, 10, 100);
|
|
const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listHillMonsters({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 50 && cells.pop[i]);
|
|
}
|
|
|
|
function addHillMonster(id, cell) {
|
|
const {cells} = pack;
|
|
|
|
const adjectives = [
|
|
"great",
|
|
"big",
|
|
"huge",
|
|
"prime",
|
|
"golden",
|
|
"proud",
|
|
"lucky",
|
|
"fat",
|
|
"giant",
|
|
"hungry",
|
|
"magical",
|
|
"superior",
|
|
"terrifying",
|
|
"horrifying",
|
|
"feared"
|
|
];
|
|
const subjects = ["Locals", "Elders", "Inscriptions", "Tipplers", "Legends", "Whispers", "Rumors", "Journeying folk", "Tales"];
|
|
const species = [
|
|
"Ogre",
|
|
"Troll",
|
|
"Cyclops",
|
|
"Giant",
|
|
"Monster",
|
|
"Beast",
|
|
"Dragon",
|
|
"Undead",
|
|
"Ghoul",
|
|
"Vampire",
|
|
"Hag",
|
|
"Banshee",
|
|
"Bearded Devil",
|
|
"Roc",
|
|
"Hydra",
|
|
"Warg"
|
|
];
|
|
const modusOperandi = [
|
|
"steals cattle at night",
|
|
"prefers eating children",
|
|
"doesn't mind of human flesh",
|
|
"keeps the region at bay",
|
|
"eats kids whole",
|
|
"abducts young women",
|
|
"terrorizes the region",
|
|
"harasses travelers in the area",
|
|
"snatches people from homes",
|
|
"attacks anyone who dares to approach its lair",
|
|
"attacks unsuspecting victims"
|
|
];
|
|
|
|
const monster = ra(species);
|
|
const toponym = Names.getCulture(cells.culture[cell]);
|
|
const name = `${toponym} ${monster}`;
|
|
const legend = `${ra(subjects)} speak of a ${ra(adjectives)} ${monster} who inhabits ${toponym} hills and ${ra(modusOperandi)}`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
// Sacred mountains spawn on lonely mountains
|
|
function listSacredMountains({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60));
|
|
}
|
|
|
|
function addSacredMountain(id, cell) {
|
|
const {cells, cultures} = pack;
|
|
|
|
const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c);
|
|
const name = `${Names.getCulture(culture)} Mountain`;
|
|
const height = getFriendlyHeight(cells.p[cell]);
|
|
const legend = `A sacred mountain of ${cultures[culture].name} culture. Height: ${height}`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
// Sacred forests spawn on temperate forests
|
|
function listSacredForests({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.culture[i] && [6, 8].includes(cells.biome[i]));
|
|
}
|
|
|
|
function addSacredForest(id, cell) {
|
|
const {cells, cultures} = pack;
|
|
|
|
const culture = cells.culture[cell];
|
|
const name = `${Names.getCulture(culture)} Forest`;
|
|
const legend = `A sacred forest of ${cultures[culture].name} culture`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
// Sacred pineries spawn on boreal forests
|
|
function listSacredPineries({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.biome[i] === 9);
|
|
}
|
|
|
|
function addSacredPinery(id, cell) {
|
|
const {cells, cultures} = pack;
|
|
|
|
const culture = cells.culture[cell];
|
|
const name = `${Names.getCulture(culture)} Pinery`;
|
|
const legend = `A sacred pinery of ${cultures[culture].name} culture`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
// Sacred palm groves spawn on oasises
|
|
function listSacredPalmGroves({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i]);
|
|
}
|
|
|
|
function addSacredPalmGrove(id, cell) {
|
|
const {cells, cultures} = pack;
|
|
|
|
const culture = cells.culture[cell];
|
|
const name = `${Names.getCulture(culture)} Palm Grove`;
|
|
const legend = `A sacred palm grove of ${cultures[culture].name} culture`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listBrigands({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.road[i] > 4);
|
|
}
|
|
|
|
function addBrigands(id, cell) {
|
|
const {cells} = pack;
|
|
|
|
const animals = [
|
|
"Apes",
|
|
"Badgers",
|
|
"Bears",
|
|
"Beavers",
|
|
"Bisons",
|
|
"Boars",
|
|
"Cats",
|
|
"Crows",
|
|
"Dogs",
|
|
"Foxes",
|
|
"Hares",
|
|
"Hawks",
|
|
"Hyenas",
|
|
"Jackals",
|
|
"Jaguars",
|
|
"Leopards",
|
|
"Lions",
|
|
"Owls",
|
|
"Panthers",
|
|
"Rats",
|
|
"Ravens",
|
|
"Rooks",
|
|
"Scorpions",
|
|
"Sharks",
|
|
"Snakes",
|
|
"Spiders",
|
|
"Tigers",
|
|
"Wolfs",
|
|
"Wolverines",
|
|
"Falcons"
|
|
];
|
|
const types = {brigands: 4, bandits: 3, robbers: 1, highwaymen: 1};
|
|
|
|
const culture = cells.culture[cell];
|
|
const biome = cells.biome[cell];
|
|
const height = cells.p[cell];
|
|
const locality =
|
|
height >= 70
|
|
? "highlander"
|
|
: [1, 2].includes(biome)
|
|
? "desert"
|
|
: [3, 4].includes(biome)
|
|
? "mounted"
|
|
: [5, 6, 7, 8, 9].includes(biome)
|
|
? "forest"
|
|
: biome === 12
|
|
? "swamp"
|
|
: "angry";
|
|
const name = `${Names.getCulture(culture)} ${ra(animals)}`;
|
|
const legend = `A gang of ${locality} ${rw(types)}`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
// Pirates spawn on sea routes
|
|
function listPirates({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && cells.road[i]);
|
|
}
|
|
|
|
function addPirates(id, cell) {
|
|
const name = `Pirates`;
|
|
const legend = `Pirate ships have been spotted in these waters`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listStatues({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.h[i] < 40);
|
|
}
|
|
|
|
function addStatue(id, cell) {
|
|
const {cells} = pack;
|
|
|
|
const variants = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone", "Sculpture", "Effigy", "Idol"];
|
|
const scripts = {
|
|
cypriot: "𐠁𐠂𐠃𐠄𐠅𐠈𐠊𐠋𐠌𐠍𐠎𐠏𐠐𐠑𐠒𐠓𐠔𐠕𐠖𐠗𐠘𐠙𐠚𐠛𐠜𐠝𐠞𐠟𐠠𐠡𐠢𐠣𐠤𐠥𐠦𐠧𐠨𐠩𐠪𐠫𐠬𐠭𐠮𐠯𐠰𐠱𐠲𐠳𐠴𐠵𐠷𐠸𐠼𐠿 ",
|
|
geez: "ሀለሐመሠረሰቀበተኀነአከወዐዘየደገጠጰጸፀፈፐ ",
|
|
coptic: "ⲲⲴⲶⲸⲺⲼⲾⳀⳁⳂⳃⳄⳆⳈⳊⳌⳎⳐⳒⳔⳖⳘⳚⳜⳞⳠⳢⳤ⳥⳧⳩⳪ⳫⳬⳭⳲ⳹⳾ ",
|
|
tibetan: "ༀ༁༂༃༄༅༆༇༈༉༊་༌༐༑༒༓༔༕༖༗༘༙༚༛༜༠༡༢༣༤༥༦༧༨༩༪༫༬༭༮༯༰༱༲༳༴༵༶༷༸༹༺༻༼༽༾༿",
|
|
mongolian: "᠀᠐᠑᠒ᠠᠡᠦᠧᠨᠩᠪᠭᠮᠯᠰᠱᠲᠳᠵᠻᠼᠽᠾᠿᡀᡁᡆᡍᡎᡏᡐᡑᡒᡓᡔᡕᡖᡗᡙᡜᡝᡞᡟᡠᡡᡭᡮᡯᡰᡱᡲᡳᡴᢀᢁᢂᢋᢏᢐᢑᢒᢓᢛᢜᢞᢟᢠᢡᢢᢤᢥᢦ"
|
|
};
|
|
|
|
const culture = cells.culture[cell];
|
|
|
|
const variant = ra(variants);
|
|
const name = `${Names.getCulture(culture)} ${variant}`;
|
|
const script = scripts[ra(Object.keys(scripts))];
|
|
const inscription = Array(rand(40, 100))
|
|
.fill(null)
|
|
.map(() => ra(script))
|
|
.join("");
|
|
const legend = `An ancient ${variant.toLowerCase()}. It has an inscription, but no one can translate it:
|
|
<div style="font-size: 1.8em; line-break: anywhere;">${inscription}</div>`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listRuins({cells}) {
|
|
return cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60);
|
|
}
|
|
|
|
function addRuins(id, cell) {
|
|
const types = [
|
|
"City",
|
|
"Town",
|
|
"Settlement",
|
|
"Pyramid",
|
|
"Fort",
|
|
"Stronghold",
|
|
"Temple",
|
|
"Sacred site",
|
|
"Mausoleum",
|
|
"Outpost",
|
|
"Fortification",
|
|
"Fortress",
|
|
"Castle"
|
|
];
|
|
|
|
const ruinType = ra(types);
|
|
const name = `Ruined ${ruinType}`;
|
|
const legend = `Ruins of an ancient ${ruinType.toLowerCase()}. Untold riches may lie within.`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
function listPortals({burgs}) {
|
|
return burgs
|
|
.slice(1, Math.ceil(burgs.length / 10) + 1)
|
|
.filter(({cell}) => !occupied[cell])
|
|
.map(burg => burg.cell);
|
|
}
|
|
|
|
function addPortal(id, cell) {
|
|
const {cells, burgs} = pack;
|
|
|
|
// Portals can only be added to burgs
|
|
if (!cells.burg[cell]) return;
|
|
const burgName = burgs[cells.burg[cell]].name;
|
|
|
|
const name = `${burgName} Portal`;
|
|
const legend = `An element of the magic portal system connecting major cities. Portals installed centuries ago, but still work fine`;
|
|
notes.push({id, name, legend});
|
|
}
|
|
|
|
return {add, generate, regenerate, getConfig, setConfig, deleteMarker};
|
|
})();
|