Fantasy-Map-Generator/modules/routes-generator.js
2024-09-20 14:16:07 +02:00

757 lines
21 KiB
JavaScript

const ROUTES_SHARP_ANGLE = 135;
const ROUTES_VERY_SHARP_ANGLE = 115;
window.Routes = (function () {
function generate(lockedRoutes = []) {
const {capitalsByFeature, burgsByFeature, portsByFeature} = sortBurgsByFeature(pack.burgs);
const connections = new Map();
lockedRoutes.forEach(route => addConnections(route.points.map(p => p[2])));
const mainRoads = generateMainRoads();
const trails = generateTrails();
const seaRoutes = generateSeaRoutes();
pack.routes = createRoutesData(lockedRoutes);
pack.cells.routes = buildLinks(pack.routes);
function sortBurgsByFeature(burgs) {
const burgsByFeature = {};
const capitalsByFeature = {};
const portsByFeature = {};
const addBurg = (object, feature, burg) => {
if (!object[feature]) object[feature] = [];
object[feature].push(burg);
};
for (const burg of burgs) {
if (burg.i && !burg.removed) {
const {feature, capital, port} = burg;
addBurg(burgsByFeature, feature, burg);
if (capital) addBurg(capitalsByFeature, feature, burg);
if (port) addBurg(portsByFeature, port, burg);
}
}
return {burgsByFeature, capitalsByFeature, portsByFeature};
}
function generateMainRoads() {
TIME && console.time("generateMainRoads");
const mainRoads = [];
for (const [key, featureCapitals] of Object.entries(capitalsByFeature)) {
const points = featureCapitals.map(burg => [burg.x, burg.y]);
const urquhartEdges = calculateUrquhartEdges(points);
urquhartEdges.forEach(([fromId, toId]) => {
const start = featureCapitals[fromId].cell;
const exit = featureCapitals[toId].cell;
const segments = findPathSegments({isWater: false, connections, start, exit});
for (const segment of segments) {
addConnections(segment);
mainRoads.push({feature: Number(key), cells: segment});
}
});
}
TIME && console.timeEnd("generateMainRoads");
return mainRoads;
}
function generateTrails() {
TIME && console.time("generateTrails");
const trails = [];
for (const [key, featureBurgs] of Object.entries(burgsByFeature)) {
const points = featureBurgs.map(burg => [burg.x, burg.y]);
const urquhartEdges = calculateUrquhartEdges(points);
urquhartEdges.forEach(([fromId, toId]) => {
const start = featureBurgs[fromId].cell;
const exit = featureBurgs[toId].cell;
const segments = findPathSegments({isWater: false, connections, start, exit});
for (const segment of segments) {
addConnections(segment);
trails.push({feature: Number(key), cells: segment});
}
});
}
TIME && console.timeEnd("generateTrails");
return trails;
}
function generateSeaRoutes() {
TIME && console.time("generateSeaRoutes");
const seaRoutes = [];
for (const [featureId, featurePorts] of Object.entries(portsByFeature)) {
const points = featurePorts.map(burg => [burg.x, burg.y]);
const urquhartEdges = calculateUrquhartEdges(points);
urquhartEdges.forEach(([fromId, toId]) => {
const start = featurePorts[fromId].cell;
const exit = featurePorts[toId].cell;
const segments = findPathSegments({isWater: true, connections, start, exit});
for (const segment of segments) {
addConnections(segment);
seaRoutes.push({feature: Number(featureId), cells: segment});
}
});
}
TIME && console.timeEnd("generateSeaRoutes");
return seaRoutes;
}
function addConnections(segment) {
for (let i = 0; i < segment.length; i++) {
const cellId = segment[i];
const nextCellId = segment[i + 1];
if (nextCellId) {
connections.set(`${cellId}-${nextCellId}`, true);
connections.set(`${nextCellId}-${cellId}`, true);
}
}
}
function findPathSegments({isWater, connections, start, exit}) {
const from = findPath(isWater, start, exit, connections);
if (!from) return [];
const pathCells = restorePath(start, exit, from);
const segments = getRouteSegments(pathCells, connections);
return segments;
}
function createRoutesData(routes) {
const pointsArray = preparePointsArray();
for (const {feature, cells, merged} of mergeRoutes(mainRoads)) {
if (merged) continue;
const points = getPoints("roads", cells, pointsArray);
routes.push({i: routes.length, group: "roads", feature, points});
}
for (const {feature, cells, merged} of mergeRoutes(trails)) {
if (merged) continue;
const points = getPoints("trails", cells, pointsArray);
routes.push({i: routes.length, group: "trails", feature, points});
}
for (const {feature, cells, merged} of mergeRoutes(seaRoutes)) {
if (merged) continue;
const points = getPoints("searoutes", cells, pointsArray);
routes.push({i: routes.length, group: "searoutes", feature, points});
}
return routes;
}
// merge routes so that the last cell of one route is the first cell of the next route
function mergeRoutes(routes) {
let routesMerged = 0;
for (let i = 0; i < routes.length; i++) {
const thisRoute = routes[i];
if (thisRoute.merged) continue;
for (let j = i + 1; j < routes.length; j++) {
const nextRoute = routes[j];
if (nextRoute.merged) continue;
if (nextRoute.cells.at(0) === thisRoute.cells.at(-1)) {
routesMerged++;
thisRoute.cells = thisRoute.cells.concat(nextRoute.cells.slice(1));
nextRoute.merged = true;
}
}
}
return routesMerged > 1 ? mergeRoutes(routes) : routes;
}
function buildLinks(routes) {
const links = {};
for (const {points, i: routeId} of routes) {
const cells = points.map(p => p[2]);
for (let i = 0; i < cells.length - 1; i++) {
const cellId = cells[i];
const nextCellId = cells[i + 1];
if (cellId !== nextCellId) {
if (!links[cellId]) links[cellId] = {};
links[cellId][nextCellId] = routeId;
if (!links[nextCellId]) links[nextCellId] = {};
links[nextCellId][cellId] = routeId;
}
}
}
return links;
}
}
function preparePointsArray() {
const {cells, burgs} = pack;
return cells.p.map(([x, y], cellId) => {
const burgId = cells.burg[cellId];
if (burgId) return [burgs[burgId].x, burgs[burgId].y];
return [x, y];
});
}
function getPoints(group, cells, points) {
const data = cells.map(cellId => [...points[cellId], cellId]);
// resolve sharp angles
if (group !== "searoutes") {
for (let i = 1; i < cells.length - 1; i++) {
const cellId = cells[i];
if (pack.cells.burg[cellId]) continue;
const [prevX, prevY] = data[i - 1];
const [currX, currY] = data[i];
const [nextX, nextY] = data[i + 1];
const dAx = prevX - currX;
const dAy = prevY - currY;
const dBx = nextX - currX;
const dBy = nextY - currY;
const angle = Math.abs((Math.atan2(dAx * dBy - dAy * dBx, dAx * dBx + dAy * dBy) * 180) / Math.PI);
if (angle < ROUTES_SHARP_ANGLE) {
const middleX = (prevX + nextX) / 2;
const middleY = (prevY + nextY) / 2;
let newX, newY;
if (angle < ROUTES_VERY_SHARP_ANGLE) {
newX = rn((currX + middleX * 2) / 3, 2);
newY = rn((currY + middleY * 2) / 3, 2);
} else {
newX = rn((currX + middleX) / 2, 2);
newY = rn((currY + middleY) / 2, 2);
}
if (findCell(newX, newY) === cellId) {
data[i] = [newX, newY, cellId];
points[cellId] = [data[i][0], data[i][1]]; // change cell coordinate for all routes
}
}
}
}
return data; // [[x, y, cell], [x, y, cell]];
}
const MIN_PASSABLE_SEA_TEMP = -4;
const TYPE_MODIFIERS = {
"-1": 1, // coastline
"-2": 1.8, // sea
"-3": 4, // open sea
"-4": 6, // ocean
default: 8 // far ocean
};
function findPath(isWater, start, exit, connections) {
const {temp} = grid.cells;
const {cells} = pack;
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
return isWater ? findWaterPath() : findLandPath();
function findLandPath() {
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (neibCellId === exit) {
from[neibCellId] = next;
return from;
}
if (cells.h[neibCellId] < 20) continue; // ignore water cells
const habitability = biomesData.habitability[cells.biome[neibCellId]];
if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 2;
const burgModifier = cells.burg[neibCellId] ? 1 : 3;
const cellsCost = distanceCost * habitabilityModifier * heightModifier * connectionModifier * burgModifier;
const totalCost = priority + cellsCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
function findWaterPath() {
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (neibCellId === exit) {
from[neibCellId] = next;
return from;
}
if (cells.h[neibCellId] >= 20) continue; // ignore land cells
if (temp[cells.g[neibCellId]] < MIN_PASSABLE_SEA_TEMP) continue; // ignore too cold cells
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const typeModifier = TYPE_MODIFIERS[cells.t[neibCellId]] || TYPE_MODIFIERS.default;
const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 2;
const cellsCost = distanceCost * typeModifier * connectionModifier;
const totalCost = priority + cellsCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
}
function restorePath(start, end, from) {
const cells = [];
let current = end;
let prev = end;
while (current !== start) {
cells.push(current);
prev = from[current];
current = prev;
}
cells.push(current);
return cells;
}
function getRouteSegments(pathCells, connections) {
const segments = [];
let segment = [];
for (let i = 0; i < pathCells.length; i++) {
const cellId = pathCells[i];
const nextCellId = pathCells[i + 1];
const isConnected = connections.has(`${cellId}-${nextCellId}`) || connections.has(`${nextCellId}-${cellId}`);
if (isConnected) {
if (segment.length) {
// segment stepped into existing segment
segment.push(pathCells[i]);
segments.push(segment);
segment = [];
}
continue;
}
segment.push(pathCells[i]);
}
if (segment.length > 1) segments.push(segment);
return segments;
}
// Urquhart graph is obtained by removing the longest edge from each triangle in the Delaunay triangulation
// this gives us an aproximation of a desired road network, i.e. connections between burgs
// code from https://observablehq.com/@mbostock/urquhart-graph
function calculateUrquhartEdges(points) {
const score = (p0, p1) => dist2(points[p0], points[p1]);
const {halfedges, triangles} = Delaunator.from(points);
const n = triangles.length;
const removed = new Uint8Array(n);
const edges = [];
for (let e = 0; e < n; e += 3) {
const p0 = triangles[e],
p1 = triangles[e + 1],
p2 = triangles[e + 2];
const p01 = score(p0, p1),
p12 = score(p1, p2),
p20 = score(p2, p0);
removed[
p20 > p01 && p20 > p12
? Math.max(e + 2, halfedges[e + 2])
: p12 > p01 && p12 > p20
? Math.max(e + 1, halfedges[e + 1])
: Math.max(e, halfedges[e])
] = 1;
}
for (let e = 0; e < n; ++e) {
if (e > halfedges[e] && !removed[e]) {
const t0 = triangles[e];
const t1 = triangles[e % 3 === 2 ? e - 2 : e + 1];
edges.push([t0, t1]);
}
}
return edges;
}
// connect cell with routes system by land
function connect(cellId) {
if (isConnected(cellId)) return;
const {cells, routes} = pack;
const path = findConnectionPath(cellId);
if (!path) return;
const pathCells = restorePath(...path);
const pointsArray = preparePointsArray();
const points = getPoints("trails", pathCells, pointsArray);
const feature = cells.f[cellId];
const routeId = getNextId();
const newRoute = {i: routeId, group: "trails", feature, points};
routes.push(newRoute);
for (let i = 0; i < pathCells.length; i++) {
const cellId = pathCells[i];
const nextCellId = pathCells[i + 1];
if (nextCellId) addConnection(cellId, nextCellId, routeId);
}
return newRoute;
function findConnectionPath(start) {
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
while (queue.length) {
const priority = queue.peekValue();
const next = queue.pop();
for (const neibCellId of cells.c[next]) {
if (isConnected(neibCellId)) {
from[neibCellId] = next;
return [start, neibCellId, from];
}
if (cells.h[neibCellId] < 20) continue; // ignore water cells
const habitability = biomesData.habitability[cells.biome[neibCellId]];
if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
const cellsCost = distanceCost * habitabilityModifier * heightModifier;
const totalCost = priority + cellsCost;
if (totalCost >= cost[neibCellId]) continue;
from[neibCellId] = next;
cost[neibCellId] = totalCost;
queue.push(neibCellId, totalCost);
}
}
return null; // path is not found
}
function addConnection(from, to, routeId) {
const routes = pack.cells.routes;
if (!routes[from]) routes[from] = {};
routes[from][to] = routeId;
if (!routes[to]) routes[to] = {};
routes[to][from] = routeId;
}
}
// utility functions
function isConnected(cellId) {
const routes = pack.cells.routes;
return routes[cellId] && Object.keys(routes[cellId]).length > 0;
}
function areConnected(from, to) {
const routeId = pack.cells.routes[from]?.[to];
return routeId !== undefined;
}
function getRoute(from, to) {
const routeId = pack.cells.routes[from]?.[to];
if (routeId === undefined) return null;
const route = pack.routes.find(route => route.i === routeId);
if (!route) return null;
return route;
}
function hasRoad(cellId) {
const connections = pack.cells.routes[cellId];
if (!connections) return false;
return Object.values(connections).some(routeId => {
const route = pack.routes.find(route => route.i === routeId);
if (!route) return false;
return route.group === "roads";
});
}
function isCrossroad(cellId) {
const connections = pack.cells.routes[cellId];
if (!connections) return false;
if (Object.keys(connections).length > 3) return true;
const roadConnections = Object.values(connections).filter(routeId => {
const route = pack.routes.find(route => route.i === routeId);
return route?.group === "roads";
});
return roadConnections.length > 2;
}
// name generator data
const models = {
roads: {burg_suffix: 3, prefix_suffix: 6, the_descriptor_prefix_suffix: 2, the_descriptor_burg_suffix: 1},
trails: {burg_suffix: 8, prefix_suffix: 1, the_descriptor_burg_suffix: 1},
searoutes: {burg_suffix: 4, prefix_suffix: 2, the_descriptor_prefix_suffix: 1}
};
const prefixes = [
"King",
"Queen",
"Military",
"Old",
"New",
"Ancient",
"Royal",
"Imperial",
"Great",
"Grand",
"High",
"Silver",
"Dragon",
"Shadow",
"Star",
"Mystic",
"Whisper",
"Eagle",
"Golden",
"Crystal",
"Enchanted",
"Frost",
"Moon",
"Sun",
"Thunder",
"Phoenix",
"Sapphire",
"Celestial",
"Wandering",
"Echo",
"Twilight",
"Crimson",
"Serpent",
"Iron",
"Forest",
"Flower",
"Whispering",
"Eternal",
"Frozen",
"Rain",
"Luminous",
"Stardust",
"Arcane",
"Glimmering",
"Jade",
"Ember",
"Azure",
"Gilded",
"Divine",
"Shadowed",
"Cursed",
"Moonlit",
"Sable",
"Everlasting",
"Amber",
"Nightshade",
"Wraith",
"Scarlet",
"Platinum",
"Whirlwind",
"Obsidian",
"Ethereal",
"Ghost",
"Spike",
"Dusk",
"Raven",
"Spectral",
"Burning",
"Verdant",
"Copper",
"Velvet",
"Falcon",
"Enigma",
"Glowing",
"Silvered",
"Molten",
"Radiant",
"Astral",
"Wild",
"Flame",
"Amethyst",
"Aurora",
"Shadowy",
"Solar",
"Lunar",
"Whisperwind",
"Fading",
"Titan",
"Dawn",
"Crystalline",
"Jeweled",
"Sylvan",
"Twisted",
"Ebon",
"Thorn",
"Cerulean",
"Halcyon",
"Infernal",
"Storm",
"Eldritch",
"Sapphire",
"Crimson",
"Tranquil",
"Paved"
];
const descriptors = [
"Great",
"Shrouded",
"Sacred",
"Fabled",
"Frosty",
"Winding",
"Echoing",
"Serpentine",
"Breezy",
"Misty",
"Rustic",
"Silent",
"Cobbled",
"Cracked",
"Shaky",
"Obscure"
];
const suffixes = {
roads: {road: 7, route: 3, way: 2, highway: 1},
trails: {trail: 4, path: 1, track: 1, pass: 1},
searoutes: {"sea route": 5, lane: 2, passage: 1, seaway: 1}
};
function generateName({group, points}) {
if (points.length < 4) return "Unnamed route segment";
const model = rw(models[group]);
const suffix = rw(suffixes[group]);
const burgName = getBurgName();
if (model === "burg_suffix" && burgName) return `${burgName} ${suffix}`;
if (model === "prefix_suffix") return `${ra(prefixes)} ${suffix}`;
if (model === "the_descriptor_prefix_suffix") return `The ${ra(descriptors)} ${ra(prefixes)} ${suffix}`;
if (model === "the_descriptor_burg_suffix" && burgName) return `The ${ra(descriptors)} ${burgName} ${suffix}`;
return "Unnamed route";
function getBurgName() {
const priority = [points.at(-1), points.at(0), points.slice(1, -1).reverse()];
for (const [_x, _y, cellId] of priority) {
const burgId = pack.cells.burg[cellId];
if (burgId) return getAdjective(pack.burgs[burgId].name);
}
return null;
}
}
const ROUTE_CURVES = {
roads: d3.curveCatmullRom.alpha(0.1),
trails: d3.curveCatmullRom.alpha(0.1),
searoutes: d3.curveCatmullRom.alpha(0.5),
default: d3.curveCatmullRom.alpha(0.1)
};
function getPath({group, points}) {
const lineGen = d3.line();
lineGen.curve(ROUTE_CURVES[group] || ROUTE_CURVES.default);
const path = round(lineGen(points.map(p => [p[0], p[1]])), 1);
return path;
}
function getLength(routeId) {
const path = routes.select("#route" + routeId).node();
return path.getTotalLength();
}
function getNextId() {
return pack.routes.length ? Math.max(...pack.routes.map(r => r.i)) + 1 : 0;
}
function remove(route) {
const routes = pack.cells.routes;
for (const point of route.points) {
const from = point[2];
for (const [to, routeId] of Object.entries(routes[from])) {
if (routeId === route.i) {
delete routes[from][to];
delete routes[to][from];
}
}
}
pack.routes = pack.routes.filter(r => r.i !== route.i);
viewbox.select("#route" + route.i).remove();
}
return {
generate,
connect,
isConnected,
areConnected,
getRoute,
hasRoad,
isCrossroad,
generateName,
getPath,
getLength,
getNextId,
remove
};
})();