Fantasy-Map-Generator/modules/ui/3d.js
2019-10-24 22:27:41 +03:00

226 lines
No EOL
7.9 KiB
JavaScript

"use strict";
let threeD = {}; // master object for 3d scane and parameters
let threeDscale = 50; // 3d scene scale
// start 3d view and heightmap edit preview
async function start3d(canvas) {
const loaded = await loadTHREE();
if (!loaded) {tip("Cannot load 3d library", false, "error", 4000); return false};
threeD.scene = new THREE.Scene();
//threeD.scene.background = new THREE.Color(0x53679f);
threeD.camera = new THREE.PerspectiveCamera(70, canvas.width / canvas.height, 0.1, 2000);
threeD.camera.position.x = 0;
threeD.camera.position.z = 350;
threeD.camera.position.y = 285;
threeD.Renderer = new THREE.WebGLRenderer({canvas, antialias: true, preserveDrawingBuffer: true});
threeD.controls = await OrbitControls(threeD.camera, threeD.Renderer.domElement);
threeD.controls.minDistance = 10; threeD.controls.maxDistance = 1000;
threeD.controls.maxPolarAngle = Math.PI/2;
threeD.controls.keys = {};
threeD.Renderer.setSize(canvas.width, canvas.height);
add3dMesh(graphWidth, graphHeight, grid.cellsX, grid.cellsY);
const ambientLight = new THREE.AmbientLight(0xcccccc, .7);
threeD.scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xcccccc, .8, 2000, .7, 0, 0);
spotLight.position.set(100, 600, 1000);
spotLight.castShadow = true;
threeD.scene.add(spotLight);
//threeD.scene.add(new THREE.SpotLightHelper(spotLight));
threeD.controls.addEventListener("change", render);
return true;
}
// create a mesh from pixel data
async function add3dMesh(width, height, segmentsX, segmentsY) {
const geometry = new THREE.PlaneGeometry(width, height, segmentsX-1, segmentsY-1);
// generateTexture
//threeD.material = new THREE.MeshBasicMaterial();
//const texture = new THREE.CanvasTexture(generateTexture(grid.cells.h, grid.cellsX, grid.cellsY));
//threeD.material.map = texture;
const url = await getMapURL("mesh");
threeD.material = new THREE.MeshLambertMaterial();
const texture = new THREE.TextureLoader().load(url, render);
texture.needsUpdate = true;
threeD.material.map = texture;
geometry.vertices.forEach((v, i) => v.z = getMeshHeight(i));
geometry.computeVertexNormals(); // added
threeD.Renderer.shadowMap.enabled = true; // added
threeD.mesh = new THREE.Mesh(geometry, threeD.material);
threeD.mesh.rotation.x = -Math.PI / 2;
threeD.mesh.castShadow = true;
threeD.mesh.receiveShadow = true;
threeD.scene.add(threeD.mesh);
}
function getMeshHeight(i) {
const h = grid.cells.h[i];
return h < 20 ? 0 : (h - 18) / 82 * threeDscale;
}
function generateTexture(data, width, height) {
let context, image, imageData;
const vector3 = new THREE.Vector3(0, 0, 0);
const sun = new THREE.Vector3(1, 1, 1);
sun.normalize();
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
context = canvas.getContext('2d');
context.fillStyle = '#000';
context.fillRect(0, 0, width, height);
image = context.getImageData(0, 0, canvas.width, canvas.height);
imageData = image.data;
for (let i = 0, j = 0; i < imageData.length; i += 4, j ++) {
vector3.x = data[j - 2] - data[j + 2];
vector3.y = 2;
vector3.z = data[j - width * 2] - data[j + width * 2];
vector3.normalize();
const shade = vector3.dot(sun);
// initial: r 96 + shade * 128, g 32 + shade * 96, b shade * 96;
const clr = (shade * 255) * (.5 + data[j] * .007); // new: black and white
imageData[i] = imageData[i + 1] = imageData[i + 2] = clr;
}
context.putImageData(image, 0, 0);
const canvasScaled = document.createElement('canvas');
canvasScaled.width = width * 4;
canvasScaled.height = height * 4;
context = canvasScaled.getContext('2d');
context.scale(4, 4);
context.drawImage(canvas, 0, 0);
image = context.getImageData(0, 0, canvasScaled.width, canvasScaled.height);
imageData = image.data;
for (let i = 0; i < imageData.length; i += 4) {
const v = ~~(Math.random() * 5);
imageData[i] += v;
imageData[i + 1] += v;
imageData[i + 2] += v;
}
context.putImageData(image, 0, 0);
return canvasScaled;
}
function loadTHREE() {
if (window.THREE) return Promise.resolve(true);
return new Promise(resolve => {
const script = document.createElement('script');
script.src = "libs/three.min.js"
document.head.append(script);
script.onload = () => resolve(true);
script.onerror = () => resolve(false);
});
}
function OrbitControls(camera, domElement) {
if (THREE.OrbitControls) new THREE.OrbitControls(camera, domElement);
return new Promise(resolve => {
const script = document.createElement('script');
script.src = "libs/orbitControls.min.js"
document.head.append(script);
script.onload = () => resolve(new THREE.OrbitControls(camera, domElement));
script.onerror = () => resolve(false);
});
}
function update3dPreview(canvas) {
threeD.scene.remove(threeD.mesh);
threeD.Renderer.setSize(canvas.width, canvas.height);
if (canvas.dataset.type === "viewGlobe") addGlobe3dMesh();
else add3dMesh(graphWidth, graphHeight, grid.cellsX, grid.cellsY);
render();
}
async function update3d() {
const url = await getMapURL("mesh");
threeD.material.map = new THREE.TextureLoader().load(url, render);
}
function stop3d() {
if (!threeD.controls || !threeD.Renderer) return;
threeD.controls.dispose();
threeD.Renderer.dispose()
cancelAnimationFrame(threeD.animationFrame);
threeD = {};
}
async function startGlobe(canvas) {
const loaded = await loadTHREE();
if (!loaded) {tip("Cannot load 3d library", false, "error", 4000); return false};
threeD.scene = new THREE.Scene();
threeD.scene.background = new THREE.TextureLoader().load("https://i0.wp.com/azgaar.files.wordpress.com/2019/10/stars.png", render);
threeD.Renderer = new THREE.WebGLRenderer({canvas, antialias: true, preserveDrawingBuffer: true});
threeD.Renderer.setSize(canvas.width, canvas.height);
threeD.camera = new THREE.PerspectiveCamera(45, canvas.width / canvas.height, 0.1, 1000).translateZ(5);
threeD.controls = await OrbitControls(threeD.camera, threeD.Renderer.domElement);
threeD.controls.minDistance = 1.8; threeD.controls.maxDistance = 10;
threeD.controls.autoRotate = true;
threeD.controls.keys = {};
const ambientLight = new THREE.AmbientLight(0xcccccc, .9);
threeD.scene.add(ambientLight);
const spotLight = new THREE.SpotLight(0xcccccc, .6, 200, .7, .1, 0);
spotLight.position.set(700, 300, 200);
spotLight.castShadow = false;
threeD.scene.add(spotLight);
//threeD.scene.add(new THREE.SpotLightHelper(spotLight));
addGlobe3dMesh();
threeD.controls.addEventListener("change", render);
threeD.animationFrame = requestAnimationFrame(animate);
return true;
}
// create globe mesh just from svg
async function addGlobe3dMesh() {
threeD.material = new THREE.MeshLambertMaterial();
const url = await getMapURL("mesh", "globe");
threeD.material.map = new THREE.TextureLoader().load(url, render);
threeD.mesh = new THREE.Mesh(new THREE.SphereBufferGeometry(1, 64, 64), threeD.material);
threeD.scene.add(threeD.mesh);
}
// render 3d scene and camera, do only on controls change
function render() {
threeD.Renderer.render(threeD.scene, threeD.camera);
}
// animate 3d scene and camera
function animate() {
threeD.animationFrame = requestAnimationFrame(animate);
threeD.controls.update();
threeD.Renderer.render(threeD.scene, threeD.camera);
}
function toggleRotation() {
const rotate = threeD.controls.autoRotate = !threeD.controls.autoRotate;
rotate ? requestAnimationFrame(animate) : cancelAnimationFrame(threeD.animationFrame);
}
// download screenshot
async function saveScreenshot() {
const URL = threeD.Renderer.domElement.toDataURL("image/jpeg");
const link = document.createElement("a");
link.download = getFileName() + ".jpeg";
link.href = URL;
document.body.appendChild(link);
link.click();
tip(`Screenshot is saved. Open "Downloads" screen (CTRL + J) to check`, true, "success", 7000);
window.setTimeout(() => window.URL.revokeObjectURL(URL), 5000);
}