Fantasy-Map-Generator/tests/e2e/burgs.spec.ts

109 lines
3.1 KiB
TypeScript

import { test, expect } from "@playwright/test";
test.describe("Burgs.add", () => {
test.beforeEach(async ({ context, page }) => {
await context.clearCookies();
await page.goto("/");
await page.evaluate(() => {
localStorage.clear();
sessionStorage.clear();
});
// Navigate with seed parameter and wait for full load
await page.goto("/?seed=test-burgs&width=1280&height=720");
// Wait for map generation to complete
await page.waitForFunction(
() => (window as any).mapId !== undefined,
{ timeout: 60000 }
);
// Additional wait for any rendering/animations to settle
await page.waitForTimeout(500);
});
test("should create burg with falsy port value when not on coast", async ({
page,
}) => {
const result = await page.evaluate(() => {
const { cells, burgs } = (window as any).pack;
// Find a land cell that is not on the coast (no harbor)
let inlandCellId: number | null = null;
for (let i = 1; i < cells.i.length; i++) {
const isLand = cells.h[i] >= 20;
const hasNoHarbor = !cells.harbor[i];
const hasNoBurg = !cells.burg[i];
if (isLand && hasNoHarbor && hasNoBurg) {
inlandCellId = i;
break;
}
}
if (!inlandCellId) {
return { error: "No inland cell found" };
}
// Get coordinates for the inland cell
const [x, y] = cells.p[inlandCellId];
// Add a new burg at this inland location
const Burgs = (window as any).Burgs;
const burgId = Burgs.add([x, y]);
const burg = burgs[burgId];
return {
burgId,
port: burg.port,
portType: typeof burg.port,
portIsFalsy: !burg.port,
x: burg.x,
y: burg.y,
};
});
expect(result.error).toBeUndefined();
// Port should be 0 (number), not "0" (string)
expect(result.port).toBe(0);
expect(result.portType).toBe("number");
expect(result.portIsFalsy).toBe(true);
// Explicitly verify it's not the buggy string "0"
expect(result.port).not.toBe("0");
});
test("port toggle button should be inactive for non-coastal burg", async ({
page,
}) => {
// Add a burg on an inland cell
const burgId = await page.evaluate(() => {
const { cells } = (window as any).pack;
// Find a land cell that is not on the coast
for (let i = 1; i < cells.i.length; i++) {
const isLand = cells.h[i] >= 20;
const hasNoHarbor = !cells.harbor[i];
const hasNoBurg = !cells.burg[i];
if (isLand && hasNoHarbor && hasNoBurg) {
const [x, y] = cells.p[i];
return (window as any).Burgs.add([x, y]);
}
}
return null;
});
expect(burgId).not.toBeNull();
// Open the burg editor
await page.evaluate((id: number) => {
(window as any).editBurg(id);
}, burgId!);
// Wait for the editor dialog to appear
await page.waitForSelector("#burgEditor", { state: "visible" });
// The port toggle button should have the "inactive" class
const portButton = page.locator("#burgPort");
await expect(portButton).toHaveClass(/inactive/);
});
});