Fantasy-Map-Generator/src/renderers/draw-heightmap.ts
Marc Emmanuel 3ba8338508
refactor: migrate renderers to ts (#1296)
* refactor: migrate renderers to ts

* fix: copilot review
2026-02-02 11:32:08 +01:00

184 lines
5.8 KiB
TypeScript

import type { CurveFactory } from "d3";
import * as d3 from "d3";
import { color, line, range } from "d3";
import { round } from "../utils";
declare global {
var drawHeightmap: () => void;
}
const heightmapRenderer = (): void => {
TIME && console.time("drawHeightmap");
const ocean = terrs.select<SVGGElement>("#oceanHeights");
const land = terrs.select<SVGGElement>("#landHeights");
ocean.selectAll("*").remove();
land.selectAll("*").remove();
const paths: (string | undefined)[] = new Array(101);
const { cells, vertices } = grid;
const used = new Uint8Array(cells.i.length);
const heights = Array.from(cells.i as number[]).sort(
(a, b) => cells.h[a] - cells.h[b],
);
// ocean cells
const renderOceanCells = Boolean(+ocean.attr("data-render"));
if (renderOceanCells) {
const skip = +ocean.attr("skip") + 1 || 1;
const relax = +ocean.attr("relax") || 0;
// TODO: Improve for treeshaking
const curveType: keyof typeof d3 = (ocean.attr("curve") ||
"curveBasisClosed") as keyof typeof d3;
const lineGen = line().curve(d3[curveType] as CurveFactory);
let currentLayer = 0;
for (const i of heights) {
const h = cells.h[i];
if (h > currentLayer) currentLayer += skip;
if (h < currentLayer) continue;
if (currentLayer >= 20) break;
if (used[i]) continue; // already marked
const onborder = cells.c[i].some((n: number) => cells.h[n] < h);
if (!onborder) continue;
const vertex = cells.v[i].find((v: number) =>
vertices.c[v].some((i: number) => cells.h[i] < h),
);
const chain = connectVertices(cells, vertices, vertex, h, used);
if (chain.length < 3) continue;
const points = simplifyLine(chain, relax).map(
(v: number) => vertices.p[v],
);
if (!paths[h]) paths[h] = "";
paths[h] += round(lineGen(points) || "");
}
}
// land cells
{
const skip = +land.attr("skip") + 1 || 1;
const relax = +land.attr("relax") || 0;
const curveType: keyof typeof d3 = (land.attr("curve") ||
"curveBasisClosed") as keyof typeof d3;
const lineGen = line().curve(d3[curveType] as CurveFactory);
let currentLayer = 20;
for (const i of heights) {
const h = cells.h[i];
if (h > currentLayer) currentLayer += skip;
if (h < currentLayer) continue;
if (currentLayer > 100) break; // no layers possible with height > 100
if (used[i]) continue; // already marked
const onborder = cells.c[i].some((n: number) => cells.h[n] < h);
if (!onborder) continue;
const startVertex = cells.v[i].find((v: number) =>
vertices.c[v].some((i: number) => cells.h[i] < h),
);
const chain = connectVertices(cells, vertices, startVertex, h, used);
if (chain.length < 3) continue;
const points = simplifyLine(chain, relax).map(
(v: number) => vertices.p[v],
);
if (!paths[h]) paths[h] = "";
paths[h] += round(lineGen(points) || "");
}
}
// render paths
for (const height of range(0, 101)) {
const group = height < 20 ? ocean : land;
const scheme = getColorScheme(group.attr("scheme"));
if (height === 0 && renderOceanCells) {
// draw base ocean layer
group
.append("rect")
.attr("x", 0)
.attr("y", 0)
.attr("width", graphWidth)
.attr("height", graphHeight)
.attr("fill", scheme(1));
}
if (height === 20) {
// draw base land layer
group
.append("rect")
.attr("x", 0)
.attr("y", 0)
.attr("width", graphWidth)
.attr("height", graphHeight)
.attr("fill", scheme(0.8));
}
if (paths[height] && paths[height]!.length >= 10) {
const terracing = +group.attr("terracing") / 10 || 0;
const fillColor = getColor(height, scheme);
if (terracing) {
group
.append("path")
.attr("d", paths[height]!)
.attr("transform", "translate(.7,1.4)")
.attr("fill", color(fillColor)!.darker(terracing).toString())
.attr("data-height", height);
}
group
.append("path")
.attr("d", paths[height]!)
.attr("fill", fillColor)
.attr("data-height", height);
}
}
// connect vertices to chain: specific case for heightmap
function connectVertices(
cells: any,
vertices: any,
start: number,
h: number,
used: Uint8Array,
): number[] {
const MAX_ITERATIONS = vertices.c.length;
const n = cells.i.length;
const chain: number[] = []; // vertices chain to form a path
for (
let i = 0, current = start;
i === 0 || (current !== start && i < MAX_ITERATIONS);
i++
) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter((c: number) => cells.h[c] === h).forEach((c: number) => {
used[c] = 1;
});
const c0 = c[0] >= n || cells.h[c[0]] < h;
const c1 = c[1] >= n || cells.h[c[1]] < h;
const c2 = c[2] >= n || cells.h[c[2]] < h;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}
function simplifyLine(chain: number[], simplification: number): number[] {
if (!simplification) return chain;
const n = simplification + 1; // filter each nth element
return chain.filter((_d, i) => i % n === 0);
}
TIME && console.timeEnd("drawHeightmap");
};
window.drawHeightmap = heightmapRenderer;