mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-02-04 17:41:23 +01:00
164 lines
4.5 KiB
TypeScript
164 lines
4.5 KiB
TypeScript
import { extent, polygonContains } from "d3";
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import { minmax, rand, rn } from "../utils";
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interface ReliefIcon {
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i: string;
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x: number;
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y: number;
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s: number;
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}
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declare global {
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var drawReliefIcons: () => void;
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var terrain: import("d3").Selection<SVGGElement, unknown, null, undefined>;
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var getPackPolygon: (i: number) => [number, number][];
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}
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const reliefIconsRenderer = (): void => {
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TIME && console.time("drawRelief");
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terrain.selectAll("*").remove();
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const cells = pack.cells;
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const density = Number(terrain.attr("density")) || 0.4;
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const size = 2 * (Number(terrain.attr("size")) || 1);
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const mod = 0.2 * size; // size modifier
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const relief: ReliefIcon[] = [];
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for (const i of cells.i) {
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const height = cells.h[i];
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if (height < 20) continue; // no icons on water
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if (cells.r[i]) continue; // no icons on rivers
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const biome = cells.biome[i];
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if (height < 50 && biomesData.iconsDensity[biome] === 0) continue; // no icons for this biome
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const polygon = getPackPolygon(i);
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const [minX, maxX] = extent(polygon, (p) => p[0]) as [number, number];
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const [minY, maxY] = extent(polygon, (p) => p[1]) as [number, number];
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if (height < 50) placeBiomeIcons();
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else placeReliefIcons();
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function placeBiomeIcons(): void {
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const iconsDensity = biomesData.iconsDensity[biome] / 100;
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const radius = 2 / iconsDensity / density;
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if (Math.random() > iconsDensity * 10) return;
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for (const [cx, cy] of window.poissonDiscSampler(
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minX,
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minY,
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maxX,
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maxY,
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radius,
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)) {
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if (!polygonContains(polygon, [cx, cy])) continue;
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let h = (4 + Math.random()) * size;
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const icon = getBiomeIcon(i, biomesData.icons[biome]);
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if (icon === "#relief-grass-1") h *= 1.2;
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relief.push({
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i: icon,
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x: rn(cx - h, 2),
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y: rn(cy - h, 2),
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s: rn(h * 2, 2),
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});
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}
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}
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function placeReliefIcons(): void {
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const radius = 2 / density;
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const [icon, h] = getReliefIcon(i, height);
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for (const [cx, cy] of window.poissonDiscSampler(
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minX,
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minY,
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maxX,
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maxY,
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radius,
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)) {
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if (!polygonContains(polygon, [cx, cy])) continue;
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relief.push({
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i: icon,
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x: rn(cx - h, 2),
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y: rn(cy - h, 2),
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s: rn(h * 2, 2),
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});
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}
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}
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function getReliefIcon(cellIndex: number, h: number): [string, number] {
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const temp = grid.cells.temp[pack.cells.g[cellIndex]];
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const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
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const iconSize = h > 70 ? (h - 45) * mod : minmax((h - 40) * mod, 3, 6);
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return [getIcon(type), iconSize];
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}
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}
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// sort relief icons by y+size
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relief.sort((a, b) => a.y + a.s - (b.y + b.s));
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const reliefHTML: string[] = [];
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for (const r of relief) {
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reliefHTML.push(
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`<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
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);
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}
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terrain.html(reliefHTML.join(""));
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TIME && console.timeEnd("drawRelief");
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function getBiomeIcon(cellIndex: number, b: string[]): string {
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let type = b[Math.floor(Math.random() * b.length)];
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const temp = grid.cells.temp[pack.cells.g[cellIndex]];
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if (type === "conifer" && temp < 0) type = "coniferSnow";
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return getIcon(type);
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}
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function getVariant(type: string): number {
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switch (type) {
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case "mount":
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return rand(2, 7);
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case "mountSnow":
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return rand(1, 6);
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case "hill":
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return rand(2, 5);
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case "conifer":
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return 2;
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case "coniferSnow":
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return 1;
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case "swamp":
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return rand(2, 3);
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case "cactus":
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return rand(1, 3);
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case "deadTree":
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return rand(1, 2);
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default:
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return 2;
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}
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}
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function getOldIcon(type: string): string {
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switch (type) {
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case "mountSnow":
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return "mount";
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case "vulcan":
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return "mount";
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case "coniferSnow":
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return "conifer";
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case "cactus":
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return "dune";
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case "deadTree":
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return "dune";
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default:
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return type;
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}
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}
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function getIcon(type: string): string {
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const set = terrain.attr("set") || "simple";
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if (set === "simple") return `#relief-${getOldIcon(type)}-1`;
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if (set === "colored") return `#relief-${type}-${getVariant(type)}`;
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if (set === "gray") return `#relief-${type}-${getVariant(type)}-bw`;
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return `#relief-${getOldIcon(type)}-1`; // simple
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}
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};
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window.drawReliefIcons = reliefIconsRenderer;
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