mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
347 lines
11 KiB
JavaScript
347 lines
11 KiB
JavaScript
"use strict";
|
|
|
|
const DEEPER_LAND = 3;
|
|
const LANDLOCKED = 2;
|
|
const LAND_COAST = 1;
|
|
const UNMARKED = 0;
|
|
const WATER_COAST = -1;
|
|
const DEEP_WATER = -2;
|
|
|
|
// calculate distance to coast for every cell
|
|
function markup({distanceField, neighbors, start, increment, limit = 127}) {
|
|
for (let distance = start, marked = Infinity; marked > 0 && distance !== limit; distance += increment) {
|
|
marked = 0;
|
|
const prevDistance = distance - increment;
|
|
for (let cellId = 0; cellId < neighbors.length; cellId++) {
|
|
if (distanceField[cellId] !== prevDistance) continue;
|
|
|
|
for (const neighborId of neighbors[cellId]) {
|
|
if (distanceField[neighborId] !== UNMARKED) continue;
|
|
distanceField[neighborId] = distance;
|
|
marked++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Mark Grid features (ocean, lakes, islands) and calculate distance field
|
|
*
|
|
* REQUIRES:
|
|
* - grid.cells.h (heights from heightmap generation)
|
|
* - grid.cells.c (cell neighbors from grid generation)
|
|
* - config.debug (debug configuration)
|
|
*
|
|
* PROVIDES:
|
|
* - grid.cells.f (feature assignments)
|
|
* - grid.cells.t (distance field)
|
|
* - grid.features (features array)
|
|
*/
|
|
export function markupGrid(grid, config, utils) {
|
|
// Check required properties exist
|
|
if (!grid.cells.h) {
|
|
throw new Error("Features module requires grid.cells.h (heights) from heightmap generation");
|
|
}
|
|
if (!grid.cells.c) {
|
|
throw new Error("Features module requires grid.cells.c (neighbors) from grid generation");
|
|
}
|
|
if (!config.debug) {
|
|
throw new Error("Features module requires config.debug section");
|
|
}
|
|
|
|
const {rn} = utils;
|
|
const { TIME } = config.debug;
|
|
|
|
TIME && console.time("markupGrid");
|
|
|
|
const {h: heights, c: neighbors, b: borderCells, i} = grid.cells;
|
|
const cellsNumber = i.length;
|
|
const distanceField = new Int8Array(cellsNumber); // gird.cells.t
|
|
const featureIds = new Uint16Array(cellsNumber); // gird.cells.f
|
|
const features = [0];
|
|
|
|
const queue = [0];
|
|
for (let featureId = 1; queue[0] !== -1; featureId++) {
|
|
const firstCell = queue[0];
|
|
featureIds[firstCell] = featureId;
|
|
|
|
const land = heights[firstCell] >= 20;
|
|
let border = false; // set true if feature touches map edge
|
|
|
|
while (queue.length) {
|
|
const cellId = queue.pop();
|
|
if (!border && borderCells[cellId]) border = true;
|
|
|
|
for (const neighborId of neighbors[cellId]) {
|
|
const isNeibLand = heights[neighborId] >= 20;
|
|
|
|
if (land === isNeibLand && featureIds[neighborId] === UNMARKED) {
|
|
featureIds[neighborId] = featureId;
|
|
queue.push(neighborId);
|
|
} else if (land && !isNeibLand) {
|
|
distanceField[cellId] = LAND_COAST;
|
|
distanceField[neighborId] = WATER_COAST;
|
|
}
|
|
}
|
|
}
|
|
|
|
const type = land ? "island" : border ? "ocean" : "lake";
|
|
features.push({i: featureId, land, border, type});
|
|
|
|
queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
|
|
}
|
|
|
|
// markup deep ocean cells
|
|
markup({distanceField, neighbors, start: DEEP_WATER, increment: -1, limit: -10});
|
|
|
|
const updatedGrid = {
|
|
...grid,
|
|
cells: {
|
|
...grid.cells,
|
|
t: distanceField,
|
|
f: featureIds
|
|
},
|
|
features
|
|
};
|
|
|
|
TIME && console.timeEnd("markupGrid");
|
|
|
|
return updatedGrid;
|
|
}
|
|
|
|
/**
|
|
* Mark Pack features (ocean, lakes, islands), calculate distance field and add properties
|
|
*
|
|
* REQUIRES:
|
|
* - pack.cells.h (heights from pack generation)
|
|
* - pack.cells.c (cell neighbors from pack generation)
|
|
* - grid.features (features from grid markup)
|
|
*
|
|
* PROVIDES:
|
|
* - pack.cells.f (feature assignments)
|
|
* - pack.cells.t (distance field)
|
|
* - pack.features (features array)
|
|
*/
|
|
export function markupPack(pack, grid, config, utils, modules) {
|
|
// Check required properties exist
|
|
if (!pack.cells.h) {
|
|
throw new Error("Features markupPack requires pack.cells.h (heights) from pack generation");
|
|
}
|
|
if (!pack.cells.c) {
|
|
throw new Error("Features markupPack requires pack.cells.c (neighbors) from pack generation");
|
|
}
|
|
if (!grid.features) {
|
|
throw new Error("Features markupPack requires grid.features from grid markup");
|
|
}
|
|
|
|
const {TIME} = config;
|
|
const {isLand, isWater, dist2, rn, clipPoly, unique, createTypedArray, connectVertices} = utils;
|
|
const {Lakes} = modules;
|
|
const {d3} = utils;
|
|
|
|
TIME && console.time("markupPack");
|
|
|
|
const {cells, vertices} = pack;
|
|
const {c: neighbors, b: borderCells, i} = cells;
|
|
const packCellsNumber = i.length;
|
|
if (!packCellsNumber) return pack; // no cells -> there is nothing to do
|
|
|
|
const distanceField = new Int8Array(packCellsNumber); // pack.cells.t
|
|
const featureIds = new Uint16Array(packCellsNumber); // pack.cells.f
|
|
const haven = createTypedArray({maxValue: packCellsNumber, length: packCellsNumber}); // haven: opposite water cell
|
|
const harbor = new Uint8Array(packCellsNumber); // harbor: number of adjacent water cells
|
|
const features = [0];
|
|
|
|
const queue = [0];
|
|
for (let featureId = 1; queue[0] !== -1; featureId++) {
|
|
const firstCell = queue[0];
|
|
featureIds[firstCell] = featureId;
|
|
|
|
const land = isLand(firstCell, pack);
|
|
let border = Boolean(borderCells[firstCell]); // true if feature touches map border
|
|
let totalCells = 1; // count cells in a feature
|
|
|
|
while (queue.length) {
|
|
const cellId = queue.pop();
|
|
if (borderCells[cellId]) border = true;
|
|
if (!border && borderCells[cellId]) border = true;
|
|
|
|
for (const neighborId of neighbors[cellId]) {
|
|
const isNeibLand = isLand(neighborId, pack);
|
|
|
|
if (land && !isNeibLand) {
|
|
distanceField[cellId] = LAND_COAST;
|
|
distanceField[neighborId] = WATER_COAST;
|
|
if (!haven[cellId]) defineHaven(cellId);
|
|
} else if (land && isNeibLand) {
|
|
if (distanceField[neighborId] === UNMARKED && distanceField[cellId] === LAND_COAST)
|
|
distanceField[neighborId] = LANDLOCKED;
|
|
else if (distanceField[cellId] === UNMARKED && distanceField[neighborId] === LAND_COAST)
|
|
distanceField[cellId] = LANDLOCKED;
|
|
}
|
|
|
|
if (!featureIds[neighborId] && land === isNeibLand) {
|
|
queue.push(neighborId);
|
|
featureIds[neighborId] = featureId;
|
|
totalCells++;
|
|
}
|
|
}
|
|
}
|
|
|
|
features.push(addFeature({firstCell, land, border, featureId, totalCells}));
|
|
queue[0] = featureIds.findIndex(f => f === UNMARKED); // find unmarked cell
|
|
}
|
|
|
|
markup({distanceField, neighbors, start: DEEPER_LAND, increment: 1}); // markup pack land
|
|
markup({distanceField, neighbors, start: DEEP_WATER, increment: -1, limit: -10}); // markup pack water
|
|
|
|
const updatedPack = {
|
|
...pack,
|
|
cells: {
|
|
...pack.cells,
|
|
t: distanceField,
|
|
f: featureIds,
|
|
haven,
|
|
harbor
|
|
},
|
|
features
|
|
};
|
|
|
|
TIME && console.timeEnd("markupPack");
|
|
|
|
return updatedPack;
|
|
|
|
function defineHaven(cellId) {
|
|
const waterCells = neighbors[cellId].filter(i => isWater(i, pack));
|
|
const distances = waterCells.map(neibCellId => dist2(cells.p[cellId], cells.p[neibCellId]));
|
|
const closest = distances.indexOf(Math.min.apply(Math, distances));
|
|
|
|
haven[cellId] = waterCells[closest];
|
|
harbor[cellId] = waterCells.length;
|
|
}
|
|
|
|
function addFeature({firstCell, land, border, featureId, totalCells}) {
|
|
const type = land ? "island" : border ? "ocean" : "lake";
|
|
const [startCell, featureVertices] = getCellsData(type, firstCell);
|
|
const points = clipPoly(featureVertices.map(vertex => vertices.p[vertex]), config);
|
|
const area = d3.polygonArea(points); // feature perimiter area
|
|
const absArea = Math.abs(rn(area));
|
|
|
|
const feature = {
|
|
i: featureId,
|
|
type,
|
|
land,
|
|
border,
|
|
cells: totalCells,
|
|
firstCell: startCell,
|
|
vertices: featureVertices,
|
|
area: absArea
|
|
};
|
|
|
|
if (type === "lake") {
|
|
if (area > 0) feature.vertices = feature.vertices.reverse();
|
|
feature.shoreline = unique(feature.vertices.map(vertex => vertices.c[vertex].filter(i => isLand(i, pack))).flat());
|
|
feature.height = Lakes.getHeight(feature, pack, utils);
|
|
}
|
|
|
|
return feature;
|
|
|
|
function getCellsData(featureType, firstCell) {
|
|
if (featureType === "ocean") return [firstCell, []];
|
|
|
|
const getType = cellId => featureIds[cellId];
|
|
const type = getType(firstCell);
|
|
const ofSameType = cellId => getType(cellId) === type;
|
|
const ofDifferentType = cellId => getType(cellId) !== type;
|
|
|
|
const startCell = findOnBorderCell(firstCell);
|
|
const featureVertices = getFeatureVertices(startCell);
|
|
return [startCell, featureVertices];
|
|
|
|
function findOnBorderCell(firstCell) {
|
|
const isOnBorder = cellId => borderCells[cellId] || neighbors[cellId].some(ofDifferentType);
|
|
if (isOnBorder(firstCell)) return firstCell;
|
|
|
|
const startCell = cells.i.filter(ofSameType).find(isOnBorder);
|
|
if (startCell === undefined)
|
|
throw new Error(`Markup: firstCell ${firstCell} is not on the feature or map border`);
|
|
|
|
return startCell;
|
|
}
|
|
|
|
function getFeatureVertices(startCell) {
|
|
const startingVertex = cells.v[startCell].find(v => vertices.c[v].some(ofDifferentType));
|
|
if (startingVertex === undefined)
|
|
throw new Error(`Markup: startingVertex for cell ${startCell} is not found`);
|
|
|
|
return connectVertices({vertices, startingVertex, ofSameType, closeRing: false});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// add properties to pack features
|
|
export function specify(pack, grid, modules) {
|
|
const {Lakes} = modules;
|
|
const gridCellsNumber = grid.cells.i.length;
|
|
const OCEAN_MIN_SIZE = gridCellsNumber / 25;
|
|
const SEA_MIN_SIZE = gridCellsNumber / 1000;
|
|
const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
|
|
const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
|
|
|
|
const updatedFeatures = pack.features.map(feature => {
|
|
if (!feature || feature.type === "ocean") return feature;
|
|
|
|
const updatedFeature = {
|
|
...feature,
|
|
group: defineGroup(feature)
|
|
};
|
|
|
|
if (feature.type === "lake") {
|
|
updatedFeature.height = Lakes.getHeight(feature);
|
|
updatedFeature.name = Lakes.getName(feature);
|
|
}
|
|
|
|
return updatedFeature;
|
|
});
|
|
|
|
return {
|
|
...pack,
|
|
features: updatedFeatures
|
|
};
|
|
|
|
function defineGroup(feature) {
|
|
if (feature.type === "island") return defineIslandGroup(feature);
|
|
if (feature.type === "ocean") return defineOceanGroup(feature);
|
|
if (feature.type === "lake") return defineLakeGroup(feature);
|
|
throw new Error(`Markup: unknown feature type ${feature.type}`);
|
|
}
|
|
|
|
function defineOceanGroup(feature) {
|
|
if (feature.cells > OCEAN_MIN_SIZE) return "ocean";
|
|
if (feature.cells > SEA_MIN_SIZE) return "sea";
|
|
return "gulf";
|
|
}
|
|
|
|
function defineIslandGroup(feature) {
|
|
const prevFeature = pack.features[pack.cells.f[feature.firstCell - 1]];
|
|
if (prevFeature && prevFeature.type === "lake") return "lake_island";
|
|
if (feature.cells > CONTINENT_MIN_SIZE) return "continent";
|
|
if (feature.cells > ISLAND_MIN_SIZE) return "island";
|
|
return "isle";
|
|
}
|
|
|
|
function defineLakeGroup(feature) {
|
|
if (feature.temp < -3) return "frozen";
|
|
if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
|
|
|
|
if (!feature.inlets && !feature.outlet) {
|
|
if (feature.evaporation > feature.flux * 4) return "dry";
|
|
if (feature.cells < 3 && feature.firstCell % 10 === 0) return "sinkhole";
|
|
}
|
|
|
|
if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
|
|
|
|
return "freshwater";
|
|
}
|
|
}
|