mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
554 lines
16 KiB
JavaScript
554 lines
16 KiB
JavaScript
"use strict";
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export function fromTemplate(grid, templateId, config, utils) {
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const { heightmapTemplates, aleaPRNG } = utils;
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const templateString = heightmapTemplates[templateId]?.template || "";
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const steps = templateString.split("\n");
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if (!steps.length) throw new Error(`Heightmap template: no steps. Template: ${templateId}. Steps: ${steps}`);
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const { cellsDesired, cells, points } = grid;
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let heights = cells.h ? Uint8Array.from(cells.h) : createTypedArray({ maxValue: 100, length: points.length });
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const blobPower = getBlobPower(cellsDesired);
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const linePower = getLinePower(cellsDesired);
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// Set up PRNG if seed is provided
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if (config.seed !== undefined) {
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Math.random = aleaPRNG(config.seed);
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}
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for (const step of steps) {
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const elements = step.trim().split(" ");
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if (elements.length < 2) throw new Error(`Heightmap template: steps < 2. Template: ${templateId}. Step: ${elements}`);
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heights = addStep(heights, grid, blobPower, linePower, utils, ...elements);
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}
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return heights;
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}
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export async function fromPrecreated(grid, imageId, config, utils) {
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// This function requires browser-specific Canvas API and Image loading
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// It should be handled by the viewer layer, not the headless engine
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throw new Error("fromPrecreated requires browser environment - should be handled by viewer layer");
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}
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export async function generate(grid, config, utils) {
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const { TIME, aleaPRNG } = utils;
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TIME && console.time("defineHeightmap");
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const templateId = config.heightmap.templateId;
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// Set up PRNG if seed is provided
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if (config.seed !== undefined) {
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Math.random = aleaPRNG(config.seed);
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}
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const { heightmapTemplates } = utils;
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const isTemplate = templateId in heightmapTemplates;
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if (!isTemplate) {
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throw new Error(`Template "${templateId}" not found. Available templates: ${Object.keys(heightmapTemplates).join(', ')}`);
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}
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const heights = fromTemplate(grid, templateId, config, utils);
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TIME && console.timeEnd("defineHeightmap");
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return heights;
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}
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function addStep(heights, grid, blobPower, linePower, utils, tool, a2, a3, a4, a5) {
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if (tool === "Hill") return addHill(heights, grid, blobPower, utils, a2, a3, a4, a5);
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if (tool === "Pit") return addPit(heights, grid, blobPower, utils, a2, a3, a4, a5);
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if (tool === "Range") return addRange(heights, grid, linePower, utils, a2, a3, a4, a5);
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if (tool === "Trough") return addTrough(heights, grid, linePower, utils, a2, a3, a4, a5);
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if (tool === "Strait") return addStrait(heights, grid, utils, a2, a3);
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if (tool === "Mask") return mask(heights, grid, a2);
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if (tool === "Invert") return invert(heights, grid, a2, a3);
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if (tool === "Add") return modify(heights, a3, +a2, 1);
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if (tool === "Multiply") return modify(heights, a3, 0, +a2);
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if (tool === "Smooth") return smooth(heights, grid, utils, a2);
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return heights;
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}
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function getBlobPower(cells) {
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const blobPowerMap = {
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1000: 0.93,
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2000: 0.95,
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5000: 0.97,
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10000: 0.98,
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20000: 0.99,
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30000: 0.991,
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40000: 0.993,
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50000: 0.994,
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60000: 0.995,
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70000: 0.9955,
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80000: 0.996,
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90000: 0.9964,
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100000: 0.9973
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};
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return blobPowerMap[cells] || 0.98;
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}
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function getLinePower(cells) {
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const linePowerMap = {
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1000: 0.75,
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2000: 0.77,
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5000: 0.79,
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10000: 0.81,
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20000: 0.82,
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30000: 0.83,
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40000: 0.84,
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50000: 0.86,
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60000: 0.87,
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70000: 0.88,
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80000: 0.91,
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90000: 0.92,
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100000: 0.93
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};
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return linePowerMap[cells] || 0.81;
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}
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function addHill(heights, grid, blobPower, utils, count, height, rangeX, rangeY) {
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const { getNumberInRange, findGridCell, lim } = utils;
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const graphWidth = grid.cellsX;
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const graphHeight = grid.cellsY;
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count = getNumberInRange(count);
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let newHeights = new Uint8Array(heights);
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while (count > 0) {
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addOneHill();
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count--;
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}
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function addOneHill() {
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const change = new Uint8Array(heights.length);
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let limit = 0;
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let start;
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let h = lim(getNumberInRange(height));
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do {
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const x = getPointInRange(rangeX, graphWidth, utils);
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const y = getPointInRange(rangeY, graphHeight, utils);
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start = findGridCell(x, y, grid);
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limit++;
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} while (newHeights[start] + h > 90 && limit < 50);
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change[start] = h;
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const queue = [start];
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while (queue.length) {
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const q = queue.shift();
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for (const c of grid.cells.c[q]) {
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if (change[c]) continue;
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change[c] = change[q] ** blobPower * (Math.random() * 0.2 + 0.9);
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if (change[c] > 1) queue.push(c);
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}
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}
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newHeights = newHeights.map((h, i) => lim(h + change[i]));
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}
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return newHeights;
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}
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function addPit(heights, grid, blobPower, utils, count, height, rangeX, rangeY) {
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const { getNumberInRange, findGridCell, lim } = utils;
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const graphWidth = grid.cellsX;
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const graphHeight = grid.cellsY;
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count = getNumberInRange(count);
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let newHeights = new Uint8Array(heights);
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while (count > 0) {
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addOnePit();
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count--;
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}
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function addOnePit() {
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const used = new Uint8Array(heights.length);
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let limit = 0, start;
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let h = lim(getNumberInRange(height));
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do {
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const x = getPointInRange(rangeX, graphWidth, utils);
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const y = getPointInRange(rangeY, graphHeight, utils);
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start = findGridCell(x, y, grid);
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limit++;
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} while (newHeights[start] < 20 && limit < 50);
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const queue = [start];
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while (queue.length) {
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const q = queue.shift();
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h = h ** blobPower * (Math.random() * 0.2 + 0.9);
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if (h < 1) return;
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grid.cells.c[q].forEach(function (c, i) {
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if (used[c]) return;
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newHeights[c] = lim(newHeights[c] - h * (Math.random() * 0.2 + 0.9));
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used[c] = 1;
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queue.push(c);
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});
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}
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}
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return newHeights;
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}
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// fromCell, toCell are options cell ids
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function addRange(heights, grid, linePower, utils, count, height, rangeX, rangeY, startCell, endCell) {
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const { getNumberInRange, findGridCell, lim, d3 } = utils;
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const graphWidth = grid.cellsX;
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const graphHeight = grid.cellsY;
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count = getNumberInRange(count);
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let newHeights = new Uint8Array(heights);
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while (count > 0) {
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addOneRange();
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count--;
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}
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function addOneRange() {
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const used = new Uint8Array(heights.length);
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let h = lim(getNumberInRange(height));
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if (rangeX && rangeY) {
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// find start and end points
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const startX = getPointInRange(rangeX, graphWidth, utils);
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const startY = getPointInRange(rangeY, graphHeight, utils);
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let dist = 0, limit = 0, endX, endY;
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do {
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endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
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endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
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dist = Math.abs(endY - startY) + Math.abs(endX - startX);
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limit++;
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} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50);
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startCell = findGridCell(startX, startY, grid);
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endCell = findGridCell(endX, endY, grid);
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}
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let range = getRange(startCell, endCell);
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// get main ridge
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function getRange(cur, end) {
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const range = [cur];
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const p = grid.points;
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used[cur] = 1;
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while (cur !== end) {
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let min = Infinity;
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grid.cells.c[cur].forEach(function (e) {
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if (used[e]) return;
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let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
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if (Math.random() > 0.85) diff = diff / 2;
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if (diff < min) {
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min = diff;
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cur = e;
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}
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});
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if (min === Infinity) return range;
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range.push(cur);
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used[cur] = 1;
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}
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return range;
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}
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// add height to ridge and cells around
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let queue = range.slice(), i = 0;
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while (queue.length) {
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const frontier = queue.slice();
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(queue = []), i++;
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frontier.forEach(i => {
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newHeights[i] = lim(newHeights[i] + h * (Math.random() * 0.3 + 0.85));
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});
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h = h ** linePower - 1;
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if (h < 2) break;
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frontier.forEach(f => {
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grid.cells.c[f].forEach(i => {
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if (!used[i]) {
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queue.push(i);
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used[i] = 1;
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}
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});
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});
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}
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// generate prominences
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range.forEach((cur, d) => {
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if (d % 6 !== 0) return;
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for (const l of d3.range(i)) {
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const min = grid.cells.c[cur][d3.scan(grid.cells.c[cur], (a, b) => newHeights[a] - newHeights[b])]; // downhill cell
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newHeights[min] = (newHeights[cur] * 2 + newHeights[min]) / 3;
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cur = min;
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}
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});
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}
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return newHeights;
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}
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function addTrough(heights, grid, linePower, utils, count, height, rangeX, rangeY, startCell, endCell) {
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const { getNumberInRange, findGridCell, lim, d3 } = utils;
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const graphWidth = grid.cellsX;
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const graphHeight = grid.cellsY;
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count = getNumberInRange(count);
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let newHeights = new Uint8Array(heights);
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while (count > 0) {
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addOneTrough();
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count--;
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}
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function addOneTrough() {
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const used = new Uint8Array(heights.length);
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let h = lim(getNumberInRange(height));
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if (rangeX && rangeY) {
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// find start and end points
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let limit = 0, startX, startY, dist = 0, endX, endY;
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do {
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startX = getPointInRange(rangeX, graphWidth, utils);
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startY = getPointInRange(rangeY, graphHeight, utils);
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startCell = findGridCell(startX, startY, grid);
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limit++;
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} while (newHeights[startCell] < 20 && limit < 50);
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limit = 0;
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do {
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endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
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endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
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dist = Math.abs(endY - startY) + Math.abs(endX - startX);
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limit++;
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} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50);
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endCell = findGridCell(endX, endY, grid);
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}
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let range = getRange(startCell, endCell);
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// get main ridge
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function getRange(cur, end) {
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const range = [cur];
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const p = grid.points;
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used[cur] = 1;
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while (cur !== end) {
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let min = Infinity;
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grid.cells.c[cur].forEach(function (e) {
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if (used[e]) return;
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let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
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if (Math.random() > 0.8) diff = diff / 2;
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if (diff < min) {
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min = diff;
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cur = e;
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}
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});
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if (min === Infinity) return range;
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range.push(cur);
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used[cur] = 1;
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}
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return range;
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}
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// add height to ridge and cells around
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let queue = range.slice(), i = 0;
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while (queue.length) {
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const frontier = queue.slice();
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(queue = []), i++;
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frontier.forEach(i => {
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newHeights[i] = lim(newHeights[i] - h * (Math.random() * 0.3 + 0.85));
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});
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h = h ** linePower - 1;
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if (h < 2) break;
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frontier.forEach(f => {
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grid.cells.c[f].forEach(i => {
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if (!used[i]) {
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queue.push(i);
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used[i] = 1;
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}
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});
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});
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}
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// generate prominences
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range.forEach((cur, d) => {
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if (d % 6 !== 0) return;
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for (const l of d3.range(i)) {
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const min = grid.cells.c[cur][d3.scan(grid.cells.c[cur], (a, b) => newHeights[a] - newHeights[b])]; // downhill cell
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newHeights[min] = (newHeights[cur] * 2 + newHeights[min]) / 3;
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cur = min;
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}
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});
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}
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return newHeights;
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}
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function addStrait(heights, grid, utils, width, direction = "vertical") {
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const { getNumberInRange, findGridCell, P } = utils;
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const graphWidth = grid.cellsX;
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const graphHeight = grid.cellsY;
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width = Math.min(getNumberInRange(width), grid.cellsX / 3);
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if (width < 1 && P(width)) return heights;
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let newHeights = new Uint8Array(heights);
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const used = new Uint8Array(heights.length);
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const vert = direction === "vertical";
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const startX = vert ? Math.floor(Math.random() * graphWidth * 0.4 + graphWidth * 0.3) : 5;
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const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * 0.4 + graphHeight * 0.3);
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const endX = vert
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? Math.floor(graphWidth - startX - graphWidth * 0.1 + Math.random() * graphWidth * 0.2)
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: graphWidth - 5;
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const endY = vert
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? graphHeight - 5
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: Math.floor(graphHeight - startY - graphHeight * 0.1 + Math.random() * graphHeight * 0.2);
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const start = findGridCell(startX, startY, grid);
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const end = findGridCell(endX, endY, grid);
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let range = getRange(start, end);
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const query = [];
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function getRange(cur, end) {
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const range = [];
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const p = grid.points;
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while (cur !== end) {
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let min = Infinity;
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grid.cells.c[cur].forEach(function (e) {
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let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
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if (Math.random() > 0.8) diff = diff / 2;
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if (diff < min) {
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min = diff;
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cur = e;
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}
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});
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range.push(cur);
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}
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return range;
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}
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const step = 0.1 / width;
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while (width > 0) {
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const exp = 0.9 - step * width;
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range.forEach(function (r) {
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grid.cells.c[r].forEach(function (e) {
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if (used[e]) return;
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used[e] = 1;
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query.push(e);
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newHeights[e] **= exp;
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if (newHeights[e] > 100) newHeights[e] = 5;
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});
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});
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range = query.slice();
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width--;
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}
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return newHeights;
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}
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function modify(heights, range, add, mult, power) {
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const { lim } = { lim: val => Math.max(0, Math.min(100, val)) };
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const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
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const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
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const isLand = min === 20;
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return heights.map(h => {
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if (h < min || h > max) return h;
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if (add) h = isLand ? Math.max(h + add, 20) : h + add;
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if (mult !== 1) h = isLand ? (h - 20) * mult + 20 : h * mult;
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if (power) h = isLand ? (h - 20) ** power + 20 : h ** power;
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return lim(h);
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});
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}
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function smooth(heights, grid, utils, fr = 2, add = 0) {
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const { d3, lim } = utils;
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return heights.map((h, i) => {
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const a = [h];
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grid.cells.c[i].forEach(c => a.push(heights[c]));
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if (fr === 1) return d3.mean(a) + add;
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return lim((h * (fr - 1) + d3.mean(a) + add) / fr);
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});
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}
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function mask(heights, grid, power = 1) {
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const { lim } = { lim: val => Math.max(0, Math.min(100, val)) };
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const graphWidth = grid.cellsX;
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const graphHeight = grid.cellsY;
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const fr = power ? Math.abs(power) : 1;
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return heights.map((h, i) => {
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const [x, y] = grid.points[i];
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const nx = (2 * x) / graphWidth - 1; // [-1, 1], 0 is center
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const ny = (2 * y) / graphHeight - 1; // [-1, 1], 0 is center
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let distance = (1 - nx ** 2) * (1 - ny ** 2); // 1 is center, 0 is edge
|
|
if (power < 0) distance = 1 - distance; // inverted, 0 is center, 1 is edge
|
|
const masked = h * distance;
|
|
return lim((h * (fr - 1) + masked) / fr);
|
|
});
|
|
}
|
|
|
|
function invert(heights, grid, count, axes) {
|
|
const { P } = { P: probability => Math.random() < probability };
|
|
if (!P(count)) return heights;
|
|
|
|
const invertX = axes !== "y";
|
|
const invertY = axes !== "x";
|
|
const { cellsX, cellsY } = grid;
|
|
|
|
const inverted = heights.map((h, i) => {
|
|
const x = i % cellsX;
|
|
const y = Math.floor(i / cellsX);
|
|
|
|
const nx = invertX ? cellsX - x - 1 : x;
|
|
const ny = invertY ? cellsY - y - 1 : y;
|
|
const invertedI = nx + ny * cellsX;
|
|
return heights[invertedI];
|
|
});
|
|
|
|
return inverted;
|
|
}
|
|
|
|
function getPointInRange(range, length, utils) {
|
|
const { ERROR, rand } = utils;
|
|
if (typeof range !== "string") {
|
|
ERROR && console.error("Range should be a string");
|
|
return;
|
|
}
|
|
|
|
const min = range.split("-")[0] / 100 || 0;
|
|
const max = range.split("-")[1] / 100 || min;
|
|
return rand(min * length, max * length);
|
|
}
|
|
|
|
function createTypedArray({ maxValue, length }) {
|
|
return new Uint8Array(length);
|
|
}
|
|
|
|
// Export utility functions for standalone use
|
|
export {
|
|
addHill,
|
|
addPit,
|
|
addRange,
|
|
addTrough,
|
|
addStrait,
|
|
smooth,
|
|
modify,
|
|
mask,
|
|
invert
|
|
};
|