Fantasy-Map-Generator/modules/markers-generator.js
2021-10-07 12:39:09 +03:00

811 lines
26 KiB
JavaScript

"use strict";
window.Markers = (function () {
let config = [];
let occupied = [];
function getDefaultConfig() {
const culturesSet = document.getElementById("culturesSet").value;
const isFantasy = culturesSet.includes("Fantasy");
return [
{type: "volcanoes", icon: "🌋", multiplier: 1, fn: addVolcanoes},
{type: "hot-springs", icon: "♨️", multiplier: 1, fn: addHotSprings},
{type: "mines", icon: "⛏️", multiplier: 1, fn: addMines},
{type: "bridges", icon: "🌉", multiplier: 1, fn: addBridges},
{type: "inns", icon: "🍻", multiplier: 1, fn: addInns},
{type: "lighthouses", icon: "🚨", multiplier: 1, fn: addLighthouses},
{type: "waterfalls", icon: "⟱", multiplier: 1, fn: addWaterfalls},
{type: "battlefields", icon: "⚔️", multiplier: 1, fn: addBattlefields},
{type: "dungeons", icon: "🗝️", multiplier: 1, fn: addDungeons},
{type: "lake-monsters", icon: "🐉", multiplier: 1, fn: addLakeMonsters},
{type: "sea-monsters", icon: "🦑", multiplier: 1, fn: addSeaMonsters},
{type: "hill-monsters", icon: "👹", multiplier: 1, fn: addHillMonsters},
{type: "sacred-mountains", icon: "🗻", multiplier: 1, fn: addSacredMountains},
{type: "sacred-forests", icon: "🌳", multiplier: 1, fn: addSacredForests},
{type: "sacred-pineries", icon: "🌲", multiplier: 1, fn: addSacredPineries},
{type: "sacred-palm-groves", icon: "🌴", multiplier: 1, fn: addSacredPalmGroves},
{type: "brigands", icon: "💰", multiplier: 1, fn: addBrigands},
{type: "pirates", icon: "🏴‍☠️", multiplier: 1, fn: addPirates},
{type: "statues", icon: "🗿", multiplier: 1, fn: addStatues},
{type: "ruines", icon: "🏺", multiplier: 1, fn: addRuines},
{type: "portals", icon: "🌀", multiplier: +isFantasy, fn: addPortals}
];
}
const getConfig = () => config;
const setConfig = newConfig => {
config = newConfig;
};
const generate = function () {
setConfig(getDefaultConfig());
pack.markers = [];
generateTypes();
};
const regenerate = () => {
pack.markers = pack.markers.filter(({i, lock}) => {
if (lock) return true;
const id = `marker${i}`;
document.getElementById(id)?.remove();
const index = notes.findIndex(note => note.id === id);
if (index != -1) notes.splice(index, 1);
return false;
});
generateTypes();
};
function generateTypes() {
TIME && console.time("addMarkers");
config.forEach(({type, icon, multiplier, fn}) => {
if (multiplier === 0) return;
fn(type, icon, multiplier);
});
occupied = [];
TIME && console.timeEnd("addMarkers");
}
function getQuantity(array, min, each, multiplier) {
if (!array.length || array.length < min / multiplier) return 0;
const requestQty = Math.ceil((array.length / each) * multiplier);
return array.length < requestQty ? array.length : requestQty;
}
function extractAnyElement(array) {
const index = Math.floor(Math.random() * array.length);
return array.splice(index, 1);
}
function getMarkerCoordinates(cell) {
const {cells, burgs} = pack;
const burgId = cells.burg[cell];
if (burgId) {
const {x, y} = burgs[burgId];
return [x, y];
}
return cells.p[cell];
}
function addMarker({cell, type, icon, dx, dy, px}) {
const i = pack.markers.length;
const [x, y] = getMarkerCoordinates(cell);
const marker = {i, icon, type, x, y, cell};
if (dx) marker.dx = dx;
if (dy) marker.dy = dy;
if (px) marker.px = px;
pack.markers.push(marker);
occupied[cell] = true;
return "marker" + i;
}
function addVolcanoes(type, icon, multiplier) {
const {cells} = pack;
let mountains = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a]));
let quantity = getQuantity(mountains, 10, 300, multiplier);
if (!quantity) return;
const highestMountains = mountains.slice(0, 20);
while (quantity) {
const [cell] = extractAnyElement(highestMountains);
const id = addMarker({cell, icon, type, dx: 52, px: 13});
const proper = Names.getCulture(cells.culture[cell]);
const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper;
notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight(cells.p[cell])}`});
quantity--;
}
}
function addHotSprings(type, icon, multiplier) {
const {cells} = pack;
let springs = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a]));
let quantity = getQuantity(springs, 30, 800, multiplier);
if (!quantity) return;
const highestSprings = springs.slice(0, 40);
while (quantity) {
const [cell] = extractAnyElement(highestSprings);
const id = addMarker({cell, icon, type, dy: 52});
const proper = Names.getCulture(cells.culture[cell]);
const temp = convertTemperature(gauss(35, 15, 20, 100));
notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Average temperature: ${temp}`});
quantity--;
}
}
function addMines(type, icon, multiplier) {
const {cells} = pack;
let hillyBurgs = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] > 47 && cells.burg[i]));
let quantity = getQuantity(hillyBurgs, 1, 15, multiplier);
if (!quantity) return;
const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1};
while (quantity && hillyBurgs.length) {
const [cell] = extractAnyElement(hillyBurgs);
const id = addMarker({cell, icon, type, dx: 48, px: 13});
const resource = rw(resources);
const burg = pack.burgs[cells.burg[cell]];
const name = `${burg.name}${resource} mining town`;
const population = rn(burg.population * populationRate * urbanization);
const legend = `${burg.name} is a mining town of ${population} people just nearby the ${resource} mine`;
notes.push({id, name, legend});
quantity--;
}
}
function addBridges(type, icon, multiplier) {
const {cells, burgs} = pack;
const meanFlux = d3.mean(cells.fl.filter(fl => fl));
let bridges = Array.from(
cells.i.filter(i => !occupied[i] && cells.burg[i] && cells.t[i] !== 1 && burgs[cells.burg[i]].population > 20 && cells.r[i] && cells.fl[i] > meanFlux)
);
let quantity = getQuantity(bridges, 1, 5, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(bridges);
const id = addMarker({cell, icon, type, px: 14});
const burg = pack.burgs[cells.burg[cell]];
const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
const riverName = river ? `${river.name} ${river.type}` : "river";
const name = river && P(0.2) ? river.name : burg.name;
notes.push({id, name: `${name} Bridge`, legend: `A stone bridge over the ${riverName} near ${burg.name}`});
quantity--;
}
}
function addInns(type, icon, multiplier) {
const {cells} = pack;
let taverns = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10));
let quantity = getQuantity(taverns, 1, 100, multiplier);
if (!quantity) return;
const colors = [
"Dark",
"Light",
"Bright",
"Golden",
"White",
"Black",
"Red",
"Pink",
"Purple",
"Blue",
"Green",
"Yellow",
"Amber",
"Orange",
"Brown",
"Grey"
];
const animals = [
"Antelope",
"Ape",
"Badger",
"Bear",
"Beaver",
"Bison",
"Boar",
"Buffalo",
"Cat",
"Crane",
"Crocodile",
"Crow",
"Deer",
"Dog",
"Eagle",
"Elk",
"Fox",
"Goat",
"Goose",
"Hare",
"Hawk",
"Heron",
"Horse",
"Hyena",
"Ibis",
"Jackal",
"Jaguar",
"Lark",
"Leopard",
"Lion",
"Mantis",
"Marten",
"Moose",
"Mule",
"Narwhal",
"Owl",
"Panther",
"Rat",
"Raven",
"Rook",
"Scorpion",
"Shark",
"Sheep",
"Snake",
"Spider",
"Swan",
"Tiger",
"Turtle",
"Wolf",
"Wolverine",
"Camel",
"Falcon",
"Hound",
"Ox"
];
const adjectives = [
"New",
"Good",
"High",
"Old",
"Great",
"Big",
"Major",
"Happy",
"Main",
"Huge",
"Far",
"Beautiful",
"Fair",
"Prime",
"Ancient",
"Golden",
"Proud",
"Lucky",
"Fat",
"Honest",
"Giant",
"Distant",
"Friendly",
"Loud",
"Hungry",
"Magical",
"Superior",
"Peaceful",
"Frozen",
"Divine",
"Favorable",
"Brave",
"Sunny",
"Flying"
];
const methods = [
"Boiled",
"Grilled",
"Roasted",
"Spit-roasted",
"Stewed",
"Stuffed",
"Jugged",
"Mashed",
"Baked",
"Braised",
"Poached",
"Marinated",
"Pickled",
"Smoked",
"Dried",
"Dry-aged",
"Corned",
"Fried",
"Pan-fried",
"Deep-fried",
"Dressed",
"Steamed",
"Cured",
"Syrupped",
"Flame-Broiled"
];
const courses = [
"beef",
"pork",
"bacon",
"chicken",
"lamb",
"chevon",
"hare",
"rabbit",
"hart",
"deer",
"antlers",
"bear",
"buffalo",
"badger",
"beaver",
"turkey",
"pheasant",
"duck",
"goose",
"teal",
"quail",
"pigeon",
"seal",
"carp",
"bass",
"pike",
"catfish",
"sturgeon",
"escallop",
"pie",
"cake",
"pottage",
"pudding",
"onions",
"carrot",
"potato",
"beet",
"garlic",
"cabbage",
"eggplant",
"eggs",
"broccoli",
"zucchini",
"pepper",
"olives",
"pumpkin",
"spinach",
"peas",
"chickpea",
"beans",
"rice",
"pasta",
"bread",
"apples",
"peaches",
"pears",
"melon",
"oranges",
"mango",
"tomatoes",
"cheese",
"corn",
"rat tails",
"pig ears"
];
const types = ["hot", "cold", "fire", "ice", "smoky", "misty", "shiny", "sweet", "bitter", "salty", "sour", "sparkling", "smelly"];
const drinks = [
"wine",
"brandy",
"jinn",
"whisky",
"rom",
"beer",
"cider",
"mead",
"liquor",
"spirit",
"vodka",
"tequila",
"absinthe",
"nectar",
"milk",
"kvass",
"kumis",
"tea",
"water",
"juice",
"sap"
];
while (quantity) {
const [cell] = extractAnyElement(taverns);
const id = addMarker({cell, icon, type, px: 14});
const typeName = P(0.3) ? "inn" : "tavern";
const isAnimalThemed = P(0.7);
const animal = ra(animals);
const name = isAnimalThemed ? (P(0.6) ? ra(colors) + " " + animal : ra(adjectives) + " " + animal) : ra(adjectives) + " " + capitalize(type);
const meal = isAnimalThemed && P(0.3) ? animal : ra(courses);
const course = `${ra(methods)} ${meal}`.toLowerCase();
const drink = `${P(0.5) ? ra(types) : ra(colors)} ${ra(drinks)}`.toLowerCase();
const legend = `A big and famous roadside ${typeName}. Delicious ${course} with ${drink} is served here`;
notes.push({id, name: "The " + name, legend});
quantity--;
}
}
function addLighthouses(type, icon, multiplier) {
const {cells} = pack;
const lighthouses = Array.from(cells.i.filter(i => !occupied[i] && cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c])));
let quantity = getQuantity(lighthouses, 1, 2, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(lighthouses);
const id = addMarker({cell, icon, type, px: 14});
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`});
quantity--;
}
}
function addWaterfalls(type, icon, multiplier) {
const {cells} = pack;
const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && !occupied[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c])));
const quantity = getQuantity(waterfalls, 1, 5, multiplier);
if (!quantity) return;
for (let i = 0; i < waterfalls.length && i < quantity; i++) {
const cell = waterfalls[i];
const id = addMarker({cell, icon, type, dy: 54, px: 16});
const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`});
}
}
function addBattlefields(type, icon, multiplier) {
const {cells, states} = pack;
let battlefields = Array.from(cells.i.filter(i => !occupied[i] && cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25));
let quantity = getQuantity(battlefields, 50, 700, multiplier);
if (!quantity) return;
while (quantity && battlefields.length) {
const [cell] = extractAnyElement(battlefields);
const id = addMarker({cell, icon, type, dy: 52});
const state = states[cells.state[cell]];
if (!state.campaigns) state.campaigns = BurgsAndStates.generateCampaign(state);
const campaign = ra(state.campaigns);
const date = generateDate(campaign.start, campaign.end);
const name = Names.getCulture(cells.culture[cell]) + " Battlefield";
const legend = `A historical battle of the ${campaign.name}. \r\nDate: ${date} ${options.era}`;
notes.push({id, name, legend});
quantity--;
}
}
function addDungeons(type, icon, multiplier) {
const {cells} = pack;
let dungeons = Array.from(cells.i.filter(i => !occupied[i] && cells.pop[i] && cells.pop[i] < 3));
let quantity = getQuantity(dungeons, 30, 200, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(dungeons);
const id = addMarker({cell, icon, type, dy: 51, px: 13});
const dungeonSeed = `${seed}${cell}`;
const name = "Dungeon";
const legend = `<div>Undiscovered dungeon. See <a href="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" target="_blank">One page dungeon</a></div><iframe style="height: 33vh" src="https://watabou.github.io/one-page-dungeon/?seed=${dungeonSeed}" sandbox="allow-scripts allow-same-origin"></iframe>`;
notes.push({id, name, legend});
quantity--;
}
}
function addLakeMonsters(type, icon, multiplier) {
const {features} = pack;
const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater" && !occupied[feature.firstCell]);
let quantity = getQuantity(lakes, 2, 10, multiplier);
if (!quantity) return;
while (quantity) {
const [lake] = extractAnyElement(lakes);
const cell = lake.firstCell;
const id = addMarker({cell, icon, type, dy: 48});
const name = `${lake.name} Monster`;
const length = gauss(10, 5, 5, 100);
const legend = `Rumors said a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, but folks are afraid to fish in the lake`;
notes.push({id, name, legend});
quantity--;
}
}
function addSeaMonsters(type, icon, multiplier) {
const {cells, features} = pack;
const sea = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean"));
let quantity = getQuantity(sea, 50, 700, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(sea);
const id = addMarker({cell, icon, type});
const name = `${Names.getCultureShort(0)} Monster`;
const length = gauss(25, 10, 10, 100);
const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long`;
notes.push({id, name, legend});
quantity--;
}
}
function addHillMonsters(type, icon, multiplier) {
const {cells} = pack;
const hills = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 50 && cells.pop[i]));
let quantity = getQuantity(hills, 30, 600, multiplier);
if (!quantity) return;
const subjects = ["Locals", "Old folks", "Old books", "Tipplers"];
const species = ["Ogre", "Troll", "Cyclops", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire"];
const modusOperandi = [
"steals their cattle",
"doesn't mind eating children",
"doesn't mind of human flesh",
"keeps the region at bay",
"eats their kids",
"abducts young women"
];
while (quantity) {
const [cell] = extractAnyElement(hills);
const id = addMarker({cell, icon, type, dy: 54, px: 13});
const monster = ra(species);
const toponym = Names.getCulture(cells.culture[cell]);
const name = `${toponym} ${monster}`;
const legend = `${ra(subjects)} tell tales of an old ${monster} who inhabits ${toponym} hills and ${ra(modusOperandi)}`;
notes.push({id, name, legend});
quantity--;
}
}
function addSacredMountains(type, icon, multiplier) {
const {cells, cultures} = pack;
let lonelyMountains = Array.from(
cells.i.filter(i => !occupied[i] && cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60))
);
let quantity = getQuantity(lonelyMountains, 1, 5, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(lonelyMountains);
const id = addMarker({cell, icon, type, dy: 48});
const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c);
const name = `${Names.getCulture(culture)} Mountain`;
const height = getFriendlyHeight(cells.p[cell]);
const legend = `A sacred mountain of ${cultures[culture].name} culture. Height: ${height}`;
notes.push({id, name, legend});
quantity--;
}
}
function addSacredForests(type, icon, multiplier) {
const {cells, cultures} = pack;
let temperateForests = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && [6, 8].includes(cells.biome[i])));
let quantity = getQuantity(temperateForests, 30, 1000, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(temperateForests);
const id = addMarker({cell, icon, type});
const culture = cells.culture[cell];
const name = `${Names.getCulture(culture)} Forest`;
const legend = `A sacred forest of ${cultures[culture].name} culture`;
notes.push({id, name, legend});
quantity--;
}
}
function addSacredPineries(type, icon, multiplier) {
const {cells, cultures} = pack;
let borealForests = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.biome[i] === 9));
let quantity = getQuantity(borealForests, 30, 800, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(borealForests);
const id = addMarker({cell, icon, type, px: 13});
const culture = cells.culture[cell];
const name = `${Names.getCulture(culture)} Pinery`;
const legend = `A sacred pinery of ${cultures[culture].name} culture`;
notes.push({id, name, legend});
quantity--;
}
}
function addSacredPalmGroves(type, icon, multiplier) {
const {cells, cultures} = pack;
let oasises = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i]));
let quantity = getQuantity(oasises, 1, 100, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(oasises);
const id = addMarker({cell, icon, type, px: 13});
const culture = cells.culture[cell];
const name = `${Names.getCulture(culture)} Palm Grove`;
const legend = `A sacred palm grove of ${cultures[culture].name} culture`;
notes.push({id, name, legend});
quantity--;
}
}
function addBrigands(type, icon, multiplier) {
const {cells} = pack;
let roads = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.road[i] > 4));
let quantity = getQuantity(roads, 50, 100, multiplier);
if (!quantity) return;
const animals = [
"Apes",
"Badgers",
"Bears",
"Beavers",
"Bisons",
"Boars",
"Cats",
"Crows",
"Dogs",
"Foxes",
"Hares",
"Hawks",
"Hyenas",
"Jackals",
"Jaguars",
"Leopards",
"Lions",
"Owls",
"Panthers",
"Rats",
"Ravens",
"Rooks",
"Scorpions",
"Sharks",
"Snakes",
"Spiders",
"Tigers",
"Wolfs",
"Wolverines",
"Falcons"
];
const types = {brigands: 4, bandits: 3, robbers: 1, highwaymen: 1};
while (quantity) {
const [cell] = extractAnyElement(roads);
const id = addMarker({cell, icon, type, px: 13});
const culture = cells.culture[cell];
const biome = cells.biome[cell];
const height = cells.p[cell];
const locality =
height >= 70
? "highlander"
: [1, 2].includes(biome)
? "desert"
: [3, 4].includes(biome)
? "mounted"
: [5, 6, 7, 8, 9].includes(biome)
? "forest"
: biome === 12
? "swamp"
: "angry";
const name = `${Names.getCulture(culture)} ${ra(animals)}`;
const legend = `A gang of ${locality} ${rw(types)}`;
notes.push({id, name, legend});
quantity--;
}
}
function addPirates(type, icon, multiplier) {
const {cells} = pack;
let searoutes = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] < 20 && cells.road[i]));
let quantity = getQuantity(searoutes, 40, 300, multiplier);
if (!quantity) return;
while (quantity) {
const [cell] = extractAnyElement(searoutes);
const id = addMarker({cell, icon, type, dx: 51});
const name = `Pirates`;
const legend = `Pirate ships have been spotted in these waters`;
notes.push({id, name, legend});
quantity--;
}
}
function addStatues(type, icon, multiplier) {
const {cells} = pack;
let statues = Array.from(cells.i.filter(i => !occupied[i] && cells.h[i] >= 20 && cells.h[i] < 40));
let quantity = getQuantity(statues, 80, 1200, multiplier);
if (!quantity) return;
const variants = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone"];
const scripts = {
cypriot: "𐠁𐠂𐠃𐠄𐠅𐠈𐠊𐠋𐠌𐠍𐠎𐠏𐠐𐠑𐠒𐠓𐠔𐠕𐠖𐠗𐠘𐠙𐠚𐠛𐠜𐠝𐠞𐠟𐠠𐠡𐠢𐠣𐠤𐠥𐠦𐠧𐠨𐠩𐠪𐠫𐠬𐠭𐠮𐠯𐠰𐠱𐠲𐠳𐠴𐠵𐠷𐠸𐠼𐠿 ",
geez: "ሀለሐመሠረሰቀበተኀነአከወዐዘየደገጠጰጸፀፈፐ ",
coptic: "ⲲⲴⲶⲸⲺⲼⲾⳀⳁⳂⳃⳄⳆⳈⳊⳌⳎⳐⳒⳔⳖⳘⳚⳜⳞⳠⳢⳤ⳥⳧⳩⳪ⳫⳬⳭⳲ⳹⳾ ",
tibetan: "ༀ༁༂༃༄༅༆༇༈༉༊་༌༐༑༒༓༔༕༖༗༘༙༚༛༜༠༡༢༣༤༥༦༧༨༩༪༫༬༭༮༯༰༱༲༳༴༵༶༷༸༹༺༻༼༽༾༿",
mongolian: "᠀᠐᠑᠒ᠠᠡᠦᠧᠨᠩᠪᠭᠮᠯᠰᠱᠲᠳᠵᠻᠼᠽᠾᠿᡀᡁᡆᡍᡎᡏᡐᡑᡒᡓᡔᡕᡖᡗᡙᡜᡝᡞᡟᡠᡡᡭᡮᡯᡰᡱᡲᡳᡴᢀᢁᢂᢋᢏᢐᢑᢒᢓᢛᢜᢞᢟᢠᢡᢢᢤᢥᢦ"
};
while (quantity) {
const [cell] = extractAnyElement(statues);
const id = addMarker({cell, icon, type});
const culture = cells.culture[cell];
const variant = ra(variants);
const name = `${Names.getCulture(culture)} ${variant}`;
const script = scripts[ra(Object.keys(scripts))];
const inscription = Array(rand(40, 100))
.fill(null)
.map(() => ra(script))
.join("");
const legend = `An ancient ${variant.toLowerCase()}. It has an inscription, but no one can translate it:
<div style="font-size: 1.8em; line-break: anywhere;">${inscription}</div>`;
notes.push({id, name, legend});
quantity--;
}
}
function addRuines(type, icon, multiplier) {
const {cells} = pack;
let ruins = Array.from(cells.i.filter(i => !occupied[i] && cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60));
let quantity = getQuantity(ruins, 80, 1200, multiplier);
if (!quantity) return;
const types = ["City", "Town", "Pyramid", "Fort"];
while (quantity) {
const [cell] = extractAnyElement(ruins);
const id = addMarker({cell, icon, type});
const ruinType = ra(types);
const name = `Ruined ${ruinType}`;
const legend = `Ruins of an ancient ${ruinType.toLowerCase()}. A good place for a treasures hunt`;
notes.push({id, name, legend});
quantity--;
}
}
function addPortals(type, icon, multiplier) {
const {burgs} = pack;
let portals = burgs
.slice(1, Math.ceil(burgs.length / 10) + 1)
.filter(({cell}) => !occupied[cell])
.map(burg => [burg.name, burg.cell]);
let quantity = getQuantity(portals, 16, 8, multiplier);
if (!quantity) return;
while (quantity) {
const [portal] = extractAnyElement(portals);
const [burgName, cell] = portal;
const id = addMarker({cell, icon, type, px: 14});
const name = `${burgName} Portal`;
const legend = `An element of the magic portal system connecting major cities. Portals installed centuries ago, but still work fine`;
notes.push({id, name, legend});
quantity--;
}
}
return {generate, regenerate, getConfig, setConfig};
})();