mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
64 lines
No EOL
1.2 KiB
JavaScript
64 lines
No EOL
1.2 KiB
JavaScript
function Vec2(x, y) {
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this.x = x || 0;
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this.y = y || 0;
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return this;
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}
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Vec2.prototype.add = function(v) {
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this.x += v.x;
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this.y += v.y;
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return this;
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};
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Vec2.prototype.subtract = function(v) {
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this.x -= v.x;
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this.y -= v.y;
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return this;
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};
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Vec2.prototype.scale = function(s) {
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this.x = this.x * s;
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this.y = this.y * s;
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return this;
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};
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Vec2.prototype.scaleTo = function(s) {
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var length = this.length();
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this.x = this.x * s / length;
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this.y = this.y * s / length;
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return this;
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};
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Vec2.prototype.normalize = function() {
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var length = this.length();
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this.x = this.x / length;
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this.y = this.y / length;
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return this;
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};
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Vec2.prototype.length = function() {
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return Math.sqrt(this.x * this.x + this.y * this.y);
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};
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Vec2.prototype.truncate = function(max) {
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var length = this.length();
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if (length > max) {
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this.x = this.x * max / length;
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this.y = this.y * max / length;
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}
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return this;
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};
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Vec2.prototype.dot = function(v) {
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return this.x * v.x + this.y * v.y;
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};
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Vec2.prototype.clone = function() {
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return new Vec2(this.x, this.y);
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};
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Vec2.prototype.turn = function(a) {
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this.x = this.x * Math.cos(a) - this.y * Math.sin(a),
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this.y = this.x * Math.sin(a) + this.y * Math.cos(a)
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return this;
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}; |