mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-23 12:31:24 +01:00
410 lines
18 KiB
JavaScript
410 lines
18 KiB
JavaScript
'use strict';
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function overviewMilitary() {
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if (customization) return;
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closeDialogs('#militaryOverview, .stable');
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if (!layerIsOn('toggleStates')) toggleStates();
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if (!layerIsOn('toggleBorders')) toggleBorders();
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if (!layerIsOn('toggleMilitary')) toggleMilitary();
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const body = document.getElementById('militaryBody');
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addLines();
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$('#militaryOverview').dialog();
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if (modules.overviewMilitary) return;
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modules.overviewMilitary = true;
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updateHeaders();
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$('#militaryOverview').dialog({
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title: 'Military Overview',
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resizable: false,
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width: fitContent(),
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position: {my: 'right top', at: 'right-10 top+10', of: 'svg', collision: 'fit'}
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});
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// add listeners
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document.getElementById('militaryOverviewRefresh').addEventListener('click', addLines);
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document.getElementById('militaryPercentage').addEventListener('click', togglePercentageMode);
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document.getElementById('militaryOptionsButton').addEventListener('click', militaryCustomize);
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document.getElementById('militaryRegimentsList').addEventListener('click', () => overviewRegiments(-1));
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document.getElementById('militaryOverviewRecalculate').addEventListener('click', militaryRecalculate);
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document.getElementById('militaryExport').addEventListener('click', downloadMilitaryData);
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document.getElementById('militaryWiki').addEventListener('click', () => wiki('Military-Forces'));
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body.addEventListener('change', function (ev) {
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const el = ev.target,
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line = el.parentNode,
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state = +line.dataset.id;
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changeAlert(state, line, +el.value);
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});
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body.addEventListener('click', function (ev) {
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const el = ev.target,
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line = el.parentNode,
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state = +line.dataset.id;
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if (el.tagName === 'SPAN') overviewRegiments(state);
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});
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// update military types in header and tooltips
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function updateHeaders() {
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const header = document.getElementById('militaryHeader');
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header.querySelectorAll('.removable').forEach((el) => el.remove());
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const insert = (html) => document.getElementById('militaryTotal').insertAdjacentHTML('beforebegin', html);
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for (const u of options.military) {
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const label = capitalize(u.name.replace(/_/g, ' '));
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insert(`<div data-tip="State ${u.name} units number. Click to sort" class="sortable removable" data-sortby="${u.name}">${label} </div>`);
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}
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header.querySelectorAll('.removable').forEach(function (e) {
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e.addEventListener('click', function () {
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sortLines(this);
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});
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});
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}
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// add line for each state
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function addLines() {
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body.innerHTML = '';
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let lines = '';
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const states = pack.states.filter((s) => s.i && !s.removed);
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for (const s of states) {
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const population = rn((s.rural + s.urban * urbanization) * populationRate);
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const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
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const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0);
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const rate = (total / population) * 100;
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const sortData = options.military.map((u) => `data-${u.name}="${getForces(u)}"`).join(' ');
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const lineData = options.military.map((u) => `<div data-type="${u.name}" data-tip="State ${u.name} units number">${getForces(u)}</div>`).join(' ');
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lines += `<div class="states" data-id=${s.i} data-state="${s.name}" ${sortData} data-total="${total}" data-population="${population}" data-rate="${rate}" data-alert="${s.alert}">
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<svg data-tip="${s.fullName}" width=".9em" height=".9em" style="margin-bottom:-1px"><rect x="0" y="0" width="100%" height="100%" fill="${s.color}" class="fillRect"></svg>
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<input data-tip="${s.fullName}" style="width:6em" value="${s.name}" readonly>
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${lineData}
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<div data-type="total" data-tip="Total state military personnel (considering crew)" style="font-weight: bold">${si(total)}</div>
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<div data-type="population" data-tip="State population">${si(population)}</div>
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<div data-type="rate" data-tip="Military personnel rate (% of state population). Depends on war alert">${rn(rate, 2)}%</div>
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<input data-tip="War Alert. Editable modifier to military forces number, depends of political situation" style="width:4.1em" type="number" min=0 step=.01 value="${rn(s.alert, 2)}">
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<span data-tip="Show regiments list" class="icon-list-bullet pointer"></span>
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</div>`;
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}
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body.insertAdjacentHTML('beforeend', lines);
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updateFooter();
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// add listeners
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body.querySelectorAll('div.states').forEach((el) => el.addEventListener('mouseenter', (ev) => stateHighlightOn(ev)));
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body.querySelectorAll('div.states').forEach((el) => el.addEventListener('mouseleave', (ev) => stateHighlightOff(ev)));
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if (body.dataset.type === 'percentage') {
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body.dataset.type = 'absolute';
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togglePercentageMode();
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}
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applySorting(militaryHeader);
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}
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function changeAlert(state, line, alert) {
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const s = pack.states[state];
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const dif = s.alert || alert ? alert / s.alert : 0; // modifier
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s.alert = line.dataset.alert = alert;
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s.military.forEach((r) => {
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Object.keys(r.u).forEach((u) => (r.u[u] = rn(r.u[u] * dif))); // change units value
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r.a = d3.sum(Object.values(r.u)); // change total
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armies.select(`g>g#regiment${s.i}-${r.i}>text`).text(Military.getTotal(r)); // change icon text
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});
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const getForces = (u) => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
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options.military.forEach((u) => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u)));
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const population = rn((s.rural + s.urban * urbanization) * populationRate);
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const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0));
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const rate = (line.dataset.rate = (total / population) * 100);
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line.querySelector("div[data-type='total']").innerHTML = si(total);
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line.querySelector("div[data-type='rate']").innerHTML = rn(rate, 2) + '%';
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updateFooter();
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}
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function updateFooter() {
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const lines = Array.from(body.querySelectorAll(':scope > div'));
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const statesNumber = (militaryFooterStates.innerHTML = pack.states.filter((s) => s.i && !s.removed).length);
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const total = d3.sum(lines.map((el) => el.dataset.total));
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militaryFooterForcesTotal.innerHTML = si(total);
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militaryFooterForces.innerHTML = si(total / statesNumber);
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militaryFooterRate.innerHTML = rn(d3.sum(lines.map((el) => el.dataset.rate)) / statesNumber, 2) + '%';
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militaryFooterAlert.innerHTML = rn(d3.sum(lines.map((el) => el.dataset.alert)) / statesNumber, 2);
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}
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function stateHighlightOn(event) {
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const state = +event.target.dataset.id;
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if (customization || !state) return;
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armies
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.select('#army' + state)
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.transition()
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.duration(2000)
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.style('fill', '#ff0000');
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if (!layerIsOn('toggleStates')) return;
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const d = regions.select('#state' + state).attr('d');
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const path = debug.append('path').attr('class', 'highlight').attr('d', d).attr('fill', 'none').attr('stroke', 'red').attr('stroke-width', 1).attr('opacity', 1).attr('filter', 'url(#blur1)');
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const l = path.node().getTotalLength(),
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dur = (l + 5000) / 2;
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const i = d3.interpolateString('0,' + l, l + ',' + l);
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path
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.transition()
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.duration(dur)
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.attrTween('stroke-dasharray', function () {
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return (t) => i(t);
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});
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}
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function stateHighlightOff(event) {
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debug.selectAll('.highlight').each(function () {
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d3.select(this).transition().duration(1000).attr('opacity', 0).remove();
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});
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const state = +event.target.dataset.id;
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armies
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.select('#army' + state)
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.transition()
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.duration(1000)
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.style('fill', null);
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}
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function togglePercentageMode() {
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if (body.dataset.type === 'absolute') {
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body.dataset.type = 'percentage';
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const lines = body.querySelectorAll(':scope > div');
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const array = Array.from(lines),
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cache = [];
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const total = function (type) {
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if (cache[type]) cache[type];
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cache[type] = d3.sum(array.map((el) => +el.dataset[type]));
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return cache[type];
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};
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lines.forEach(function (el) {
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el.querySelectorAll('div').forEach(function (div) {
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const type = div.dataset.type;
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if (type === 'rate') return;
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div.textContent = total(type) ? rn((+el.dataset[type] / total(type)) * 100) + '%' : '0%';
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});
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});
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} else {
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body.dataset.type = 'absolute';
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addLines();
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}
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}
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function militaryCustomize() {
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const types = ['melee', 'ranged', 'mounted', 'machinery', 'naval', 'armored', 'aviation', 'magical'];
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const tableBody = document.getElementById('militaryOptions').querySelector('tbody');
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removeUnitLines();
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options.military.map((unit) => addUnitLine(unit));
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$('#militaryOptions').dialog({
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title: 'Edit Military Units',
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resizable: false,
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width: fitContent(),
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position: {my: 'center', at: 'center', of: 'svg'},
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buttons: {
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Apply: applyMilitaryOptions,
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Add: () => addUnitLine({icon: '🛡️', name: 'custom' + militaryOptionsTable.rows.length, rural: 0.2, urban: 0.5, crew: 1, power: 1, type: 'melee'}),
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Restore: restoreDefaultUnits,
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Cancel: function () {
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$(this).dialog('close');
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}
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},
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open: function () {
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const buttons = $(this).dialog('widget').find('.ui-dialog-buttonset > button');
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buttons[0].addEventListener('mousemove', () => tip("Apply military units settings. <span style='color:#cb5858'>All forces will be recalculated!</span>"));
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buttons[3].addEventListener('mousemove', () => tip('Close the window without saving the changes'));
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}
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});
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if (modules.overviewMilitaryCustomize) return;
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modules.overviewMilitaryCustomize = true;
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tableBody.addEventListener('click', (event) => {
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const el = event.target;
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if (el.tagName !== 'BUTTON') return;
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const type = el.dataset.type;
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if (type === 'icon') return selectIcon(el.innerHTML, (v) => (el.innerHTML = v));
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if (type === 'biomes') {
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const {i, name, color} = biomesData;
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const biomesArray = Array(i.length).fill(null);
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const biomes = biomesArray.map((_, i) => ({i, name: name[i], color: color[i]}));
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return selectLimitation(el, biomes);
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}
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if (type === 'states') return selectLimitation(el, pack.states);
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if (type === 'cultures') return selectLimitation(el, pack.cultures);
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if (type === 'religions') return selectLimitation(el, pack.religions);
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});
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function removeUnitLines() {
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tableBody.querySelectorAll('tr').forEach((el) => el.remove());
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}
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function getLimitValue(attr) {
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return attr?.join(',') || '';
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}
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function getLimitText(attr) {
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return attr?.length ? 'some' : 'all';
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}
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function getLimitTip(attr, data) {
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if (!attr || !attr.length) return '';
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return attr.map((i) => data?.[i]?.name || '').join(', ');
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}
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function addUnitLine(unit) {
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const typeOptions = types.map((t) => `<option ${unit.type === t ? 'selected' : ''} value="${t}">${t}</option>`).join(' ');
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const getLimitButton = (attr) =>
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`<button
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data-tip="Select allowed ${attr}"
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data-type="${attr}"
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title="${getLimitTip(unit[attr], pack[attr])}"
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data-value="${getLimitValue(unit[attr])}">
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${getLimitText(unit[attr])}
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</button>`;
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row.innerHTML = `<td><button data-type="icon" data-tip="Click to select unit icon">${unit.icon || ' '}</button></td>
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<td><input data-tip="Type unit name. If name is changed for existing unit, old unit will be replaced" value="${unit.name}"></td>
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<td>${getLimitButton('biomes')}</td>
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<td>${getLimitButton('states')}</td>
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<td>${getLimitButton('cultures')}</td>
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<td>${getLimitButton('religions')}</td>
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<td><input data-tip="Enter conscription percentage for rural population" type="number" min=0 max=100 step=.01 value="${unit.rural}"></td>
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<td><input data-tip="Enter conscription percentage for urban population" type="number" min=0 max=100 step=.01 value="${unit.urban}"></td>
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<td><input data-tip="Enter average number of people in crew (for total personnel calculation)" type="number" min=1 step=1 value="${unit.crew}"></td>
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<td><input data-tip="Enter military power (used for battle simulation)" type="number" min=0 step=.1 value="${unit.power}"></td>
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<td><select data-tip="Select unit type to apply special rules on forces recalculation">${typeOptions}</select></td>
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<td data-tip="Check if unit is separate and can be stacked only with units of the same type">
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<input id="${unit.name}Separate" type="checkbox" class="checkbox" ${unit.separate ? 'checked' : ''}>
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<label for="${unit.name}Separate" class="checkbox-label"></label></td>
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<td data-tip="Remove the unit"><span data-tip="Remove unit type" class="icon-trash-empty pointer" onclick="this.parentElement.parentElement.remove();"></span></td>`;
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tableBody.appendChild(row);
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}
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function restoreDefaultUnits() {
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removeUnitLines();
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Military.getDefaultOptions().map((unit) => addUnitLine(unit));
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}
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function selectLimitation(el, data) {
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const type = el.dataset.type;
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const value = el.dataset.value;
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const initial = value ? value.split(',').map((v) => +v) : [];
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const filtered = data.filter((datum) => datum.i && !datum.removed);
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const lines = filtered.map(
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({i, name, fullName, color}) =>
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`<tr data-tip="${name}"><td><span style="color:${color}">⬤</span></td>
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<td><input data-i="${i}" id="el${i}" type="checkbox" class="checkbox" ${!initial.length || initial.includes(i) ? 'checked' : ''} >
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<label for="el${i}" class="checkbox-label">${fullName || name}</label>
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</td></tr>`
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);
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alertMessage.innerHTML = `<b>Limit unit by ${type}:</b><table style="margin-top:.3em"><tbody>${lines.join('')}</tbody></table>`;
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$('#alert').dialog({
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width: fitContent(),
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title: `Limit unit`,
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buttons: {
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Invert: function () {
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alertMessage.querySelectorAll('input').forEach((el) => (el.checked = !el.checked));
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},
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Apply: function () {
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const inputs = Array.from(alertMessage.querySelectorAll('input'));
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const selected = inputs.reduce((acc, input) => {
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if (input.checked) acc.push(input.dataset.i);
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return acc;
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}, []);
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if (!selected.length) return tip('Select at least one element', false, 'error');
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const allAreSelected = selected.length === inputs.length;
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el.dataset.value = allAreSelected ? '' : selected.join(',');
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el.innerHTML = allAreSelected ? 'all' : 'some';
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el.setAttribute('title', getLimitTip(selected, data));
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$(this).dialog('close');
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},
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Cancel: function () {
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$(this).dialog('close');
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}
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}
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});
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}
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function applyMilitaryOptions() {
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const unitLines = Array.from(tableBody.querySelectorAll('tr'));
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const names = unitLines.map((r) => r.querySelector('input').value.replace(/[&\/\\#, +()$~%.'":*?<>{}]/g, '_'));
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if (new Set(names).size !== names.length) {
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tip('All units should have unique names', false, 'error');
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return;
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}
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$('#militaryOptions').dialog('close');
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options.military = unitLines.map((r, i) => {
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const elements = Array.from(r.querySelectorAll('input, button, select'));
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const [icon, name, biomes, states, cultures, religions, rural, urban, crew, power, type, separate] = elements.map((el) => {
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const {type, value} = el.dataset || {};
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if (type === 'icon') return el.innerHTML || '⠀';
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if (type) return value ? value.split(',').map((v) => parseInt(v)) : null;
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if (el.type === 'number') return +el.value || 0;
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if (el.type === 'checkbox') return +el.checked || 0;
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return el.value;
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});
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const unit = {icon, name: names[i], rural, urban, crew, power, type, separate};
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if (biomes) unit.biomes = biomes;
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if (states) unit.states = states;
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if (cultures) unit.cultures = cultures;
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if (religions) unit.religions = religions;
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return unit;
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});
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localStorage.setItem('military', JSON.stringify(options.military));
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Military.generate();
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updateHeaders();
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addLines();
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}
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}
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function militaryRecalculate() {
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alertMessage.innerHTML = 'Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated';
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$('#alert').dialog({
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resizable: false,
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title: 'Remove regiment',
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buttons: {
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Recalculate: function () {
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$(this).dialog('close');
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Military.generate();
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addLines();
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},
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Cancel: function () {
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$(this).dialog('close');
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}
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}
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});
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}
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function downloadMilitaryData() {
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const units = options.military.map((u) => u.name);
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let data = 'Id,State,' + units.map((u) => capitalize(u)).join(',') + ',Total,Population,Rate,War Alert\n'; // headers
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body.querySelectorAll(':scope > div').forEach(function (el) {
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data += el.dataset.id + ',';
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data += el.dataset.state + ',';
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data += units.map((u) => el.dataset[u]).join(',') + ',';
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data += el.dataset.total + ',';
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data += el.dataset.population + ',';
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data += rn(el.dataset.rate, 2) + '%,';
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data += el.dataset.alert + '\n';
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});
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const name = getFileName('Military') + '.csv';
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downloadFile(data, name);
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}
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}
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