mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-02-04 17:41:23 +01:00
* chore: add npm + vite for progressive enhancement * fix: update Dockerfile to copy only the dist folder contents * fix: update Dockerfile to use multi-stage build for optimized production image * fix: correct nginx config file copy command in Dockerfile * chore: add netlify configuration for build and redirects * fix: add NODE_VERSION to environment in Netlify configuration * remove wrong dist folder * Update package.json Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * chore: split public and src * migrating all util files from js to ts * feat: Implement HeightmapGenerator and Voronoi module - Added HeightmapGenerator class for generating heightmaps with various tools (Hill, Pit, Range, Trough, Strait, etc.). - Introduced Voronoi class for creating Voronoi diagrams using Delaunator. - Updated index.html to include new modules. - Created index.ts to manage module imports. - Enhanced arrayUtils and graphUtils with type definitions and improved functionality. - Added utility functions for generating grids and calculating Voronoi cells. * chore: add GitHub Actions workflow for deploying to GitHub Pages * fix: update branch name in GitHub Actions workflow from 'main' to 'master' * chore: update package.json to specify Node.js engine version and remove unused launch.json * Initial plan * Update copilot guidelines to reflect NPM/Vite/TypeScript migration Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> * Update src/modules/heightmap-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/utils/graphUtils.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/heightmap-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * feat: Add TIME and ERROR variables to global scope in HeightmapGenerator * fix: Update base path in vite.config.ts for Netlify deployment * refactor: Migrate features to a new module and remove legacy script reference * refactor: Update feature interfaces and improve type safety in FeatureModule * refactor: Add documentation for markupPack and defineGroups methods in FeatureModule * refactor: Remove legacy ocean-layers.js and migrate functionality to ocean-layers.ts * refactor: Remove river-generator.js script reference and migrate river generation logic to river-generator.ts * refactor: Remove river-generator.js reference and add biomes module * refactor: Migrate lakes functionality to lakes.ts and update related interfaces * refactor: clean up global variable declarations and improve type definitions * refactor: update shoreline calculation and improve type imports in PackedGraph * fix: e2e tests * chore: add biome for linting/formatting * chore: add linting workflow using Biome * refactor: improve code readability by standardizing string quotes and simplifying function calls --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <maxganiev@yandex.com> Co-authored-by: Azgaar <azgaar.fmg@yandex.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
146 lines
4.3 KiB
TypeScript
146 lines
4.3 KiB
TypeScript
import { mean, min } from "d3";
|
|
import { byId, rn } from "../utils";
|
|
import type { PackedGraphFeature } from "./features";
|
|
|
|
declare global {
|
|
var Lakes: LakesModule;
|
|
}
|
|
|
|
export class LakesModule {
|
|
private LAKE_ELEVATION_DELTA = 0.1;
|
|
|
|
getHeight(feature: PackedGraphFeature) {
|
|
const heights = pack.cells.h;
|
|
const minShoreHeight =
|
|
min(feature.shoreline.map((cellId) => heights[cellId])) || 20;
|
|
return rn(minShoreHeight - this.LAKE_ELEVATION_DELTA, 2);
|
|
}
|
|
|
|
defineNames() {
|
|
pack.features.forEach((feature: PackedGraphFeature) => {
|
|
if (feature.type !== "lake") return;
|
|
feature.name = this.getName(feature);
|
|
});
|
|
}
|
|
|
|
getName(feature: PackedGraphFeature): string {
|
|
const landCell = feature.shoreline[0];
|
|
const culture = pack.cells.culture[landCell];
|
|
return Names.getCulture(culture);
|
|
}
|
|
|
|
cleanupLakeData = () => {
|
|
for (const feature of pack.features) {
|
|
if (feature.type !== "lake") continue;
|
|
delete feature.river;
|
|
delete feature.enteringFlux;
|
|
delete feature.outCell;
|
|
delete feature.closed;
|
|
feature.height = rn(feature.height, 3);
|
|
|
|
const inlets = feature.inlets?.filter((r) =>
|
|
pack.rivers.find((river) => river.i === r),
|
|
);
|
|
if (!inlets || !inlets.length) delete feature.inlets;
|
|
else feature.inlets = inlets;
|
|
|
|
const outlet =
|
|
feature.outlet &&
|
|
pack.rivers.find((river) => river.i === feature.outlet);
|
|
if (!outlet) delete feature.outlet;
|
|
}
|
|
};
|
|
|
|
defineClimateData(heights: number[] | Uint8Array) {
|
|
const { cells, features } = pack;
|
|
const lakeOutCells = new Uint16Array(cells.i.length);
|
|
|
|
const getFlux = (lake: PackedGraphFeature) => {
|
|
return lake.shoreline.reduce(
|
|
(acc, c) => acc + grid.cells.prec[cells.g[c]],
|
|
0,
|
|
);
|
|
};
|
|
|
|
const getLakeTemp = (lake: PackedGraphFeature) => {
|
|
if (lake.cells < 6) return grid.cells.temp[cells.g[lake.firstCell]];
|
|
return rn(
|
|
mean(lake.shoreline.map((c) => grid.cells.temp[cells.g[c]])) as number,
|
|
1,
|
|
);
|
|
};
|
|
|
|
const getLakeEvaporation = (lake: PackedGraphFeature) => {
|
|
const height = (lake.height - 18) ** Number(heightExponentInput.value); // height in meters
|
|
const evaporation =
|
|
((700 * (lake.temp + 0.006 * height)) / 50 + 75) / (80 - lake.temp); // based on Penman formula, [1-11]
|
|
return rn(evaporation * lake.cells);
|
|
};
|
|
|
|
const getLowestShoreCell = (lake: PackedGraphFeature) => {
|
|
return lake.shoreline.sort((a, b) => heights[a] - heights[b])[0];
|
|
};
|
|
|
|
features.forEach((feature) => {
|
|
if (feature.type !== "lake") return;
|
|
feature.flux = getFlux(feature);
|
|
feature.temp = getLakeTemp(feature);
|
|
feature.evaporation = getLakeEvaporation(feature);
|
|
if (feature.closed) return; // no outlet for lakes in depressed areas
|
|
|
|
feature.outCell = getLowestShoreCell(feature);
|
|
lakeOutCells[feature.outCell as number] = feature.i;
|
|
});
|
|
|
|
return lakeOutCells;
|
|
}
|
|
|
|
// check if lake can be potentially open (not in deep depression)
|
|
detectCloseLakes(h: number[] | Uint8Array) {
|
|
const { cells } = pack;
|
|
const ELEVATION_LIMIT = +(
|
|
byId("lakeElevationLimitOutput") as HTMLInputElement
|
|
)?.value;
|
|
|
|
pack.features.forEach((feature) => {
|
|
if (feature.type !== "lake") return;
|
|
delete feature.closed;
|
|
|
|
const MAX_ELEVATION = feature.height + ELEVATION_LIMIT;
|
|
if (MAX_ELEVATION > 99) {
|
|
feature.closed = false;
|
|
return;
|
|
}
|
|
|
|
let isDeep = true;
|
|
const lowestShorelineCell = feature.shoreline.sort(
|
|
(a, b) => h[a] - h[b],
|
|
)[0];
|
|
const queue = [lowestShorelineCell];
|
|
const checked = [];
|
|
checked[lowestShorelineCell] = true;
|
|
|
|
while (queue.length && isDeep) {
|
|
const cellId: number = queue.pop() as number;
|
|
|
|
for (const neibCellId of cells.c[cellId]) {
|
|
if (checked[neibCellId]) continue;
|
|
if (h[neibCellId] >= MAX_ELEVATION) continue;
|
|
|
|
if (h[neibCellId] < 20) {
|
|
const nFeature = pack.features[cells.f[neibCellId]];
|
|
if (nFeature.type === "ocean" || feature.height > nFeature.height)
|
|
isDeep = false;
|
|
}
|
|
|
|
checked[neibCellId] = true;
|
|
queue.push(neibCellId);
|
|
}
|
|
}
|
|
|
|
feature.closed = isDeep;
|
|
});
|
|
}
|
|
}
|
|
|
|
window.Lakes = new LakesModule();
|