Fantasy-Map-Generator/src/renderers/draw-relief-icons.ts
Marc Emmanuel 3ba8338508
refactor: migrate renderers to ts (#1296)
* refactor: migrate renderers to ts

* fix: copilot review
2026-02-02 11:32:08 +01:00

164 lines
4.5 KiB
TypeScript

import { extent, polygonContains } from "d3";
import { minmax, rand, rn } from "../utils";
interface ReliefIcon {
i: string;
x: number;
y: number;
s: number;
}
declare global {
var drawReliefIcons: () => void;
var terrain: import("d3").Selection<SVGGElement, unknown, null, undefined>;
var getPackPolygon: (i: number) => [number, number][];
}
const reliefIconsRenderer = (): void => {
TIME && console.time("drawRelief");
terrain.selectAll("*").remove();
const cells = pack.cells;
const density = Number(terrain.attr("density")) || 0.4;
const size = 2 * (Number(terrain.attr("size")) || 1);
const mod = 0.2 * size; // size modifier
const relief: ReliefIcon[] = [];
for (const i of cells.i) {
const height = cells.h[i];
if (height < 20) continue; // no icons on water
if (cells.r[i]) continue; // no icons on rivers
const biome = cells.biome[i];
if (height < 50 && biomesData.iconsDensity[biome] === 0) continue; // no icons for this biome
const polygon = getPackPolygon(i);
const [minX, maxX] = extent(polygon, (p) => p[0]) as [number, number];
const [minY, maxY] = extent(polygon, (p) => p[1]) as [number, number];
if (height < 50) placeBiomeIcons();
else placeReliefIcons();
function placeBiomeIcons(): void {
const iconsDensity = biomesData.iconsDensity[biome] / 100;
const radius = 2 / iconsDensity / density;
if (Math.random() > iconsDensity * 10) return;
for (const [cx, cy] of window.poissonDiscSampler(
minX,
minY,
maxX,
maxY,
radius,
)) {
if (!polygonContains(polygon, [cx, cy])) continue;
let h = (4 + Math.random()) * size;
const icon = getBiomeIcon(i, biomesData.icons[biome]);
if (icon === "#relief-grass-1") h *= 1.2;
relief.push({
i: icon,
x: rn(cx - h, 2),
y: rn(cy - h, 2),
s: rn(h * 2, 2),
});
}
}
function placeReliefIcons(): void {
const radius = 2 / density;
const [icon, h] = getReliefIcon(i, height);
for (const [cx, cy] of window.poissonDiscSampler(
minX,
minY,
maxX,
maxY,
radius,
)) {
if (!polygonContains(polygon, [cx, cy])) continue;
relief.push({
i: icon,
x: rn(cx - h, 2),
y: rn(cy - h, 2),
s: rn(h * 2, 2),
});
}
}
function getReliefIcon(cellIndex: number, h: number): [string, number] {
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
const type = h > 70 && temp < 0 ? "mountSnow" : h > 70 ? "mount" : "hill";
const iconSize = h > 70 ? (h - 45) * mod : minmax((h - 40) * mod, 3, 6);
return [getIcon(type), iconSize];
}
}
// sort relief icons by y+size
relief.sort((a, b) => a.y + a.s - (b.y + b.s));
const reliefHTML: string[] = [];
for (const r of relief) {
reliefHTML.push(
`<use href="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
);
}
terrain.html(reliefHTML.join(""));
TIME && console.timeEnd("drawRelief");
function getBiomeIcon(cellIndex: number, b: string[]): string {
let type = b[Math.floor(Math.random() * b.length)];
const temp = grid.cells.temp[pack.cells.g[cellIndex]];
if (type === "conifer" && temp < 0) type = "coniferSnow";
return getIcon(type);
}
function getVariant(type: string): number {
switch (type) {
case "mount":
return rand(2, 7);
case "mountSnow":
return rand(1, 6);
case "hill":
return rand(2, 5);
case "conifer":
return 2;
case "coniferSnow":
return 1;
case "swamp":
return rand(2, 3);
case "cactus":
return rand(1, 3);
case "deadTree":
return rand(1, 2);
default:
return 2;
}
}
function getOldIcon(type: string): string {
switch (type) {
case "mountSnow":
return "mount";
case "vulcan":
return "mount";
case "coniferSnow":
return "conifer";
case "cactus":
return "dune";
case "deadTree":
return "dune";
default:
return type;
}
}
function getIcon(type: string): string {
const set = terrain.attr("set") || "simple";
if (set === "simple") return `#relief-${getOldIcon(type)}-1`;
if (set === "colored") return `#relief-${type}-${getVariant(type)}`;
if (set === "gray") return `#relief-${type}-${getVariant(type)}-bw`;
return `#relief-${getOldIcon(type)}-1`; // simple
}
};
window.drawReliefIcons = reliefIconsRenderer;