mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-19 10:31:24 +01:00
465 lines
14 KiB
JavaScript
465 lines
14 KiB
JavaScript
"use strict";
|
|
|
|
window.Zones = (function () {
|
|
const config = {
|
|
invasion: {modifier: 1.8, generate: addInvasion}, // invasion of enemy lands
|
|
rebels: {modifier: 1.6, generate: addRebels}, // rebels along a state border
|
|
proselytism: {modifier: 1.6, generate: addProselytism}, // proselitism of organized religion
|
|
crusade: {modifier: 1.6, generate: addCrusade}, // crusade on heresy lands
|
|
disease: {modifier: 1.8, generate: addDisease}, // disease starting in a random city
|
|
disaster: {modifier: 1.4, generate: addDisaster}, // disaster starting in a random city
|
|
eruption: {modifier: 1.4, generate: addEruption}, // volcanic eruption aroung volcano
|
|
avalanche: {modifier: 1.0, generate: addAvalanche}, // avalanche impacting highland road
|
|
fault: {modifier: 1.4, generate: addFault}, // fault line in elevated areas
|
|
flood: {modifier: 1.4, generate: addFlood}, // flood on river banks
|
|
tsunami: {modifier: 1.2, generate: addTsunami} // tsunami starting near coast
|
|
};
|
|
|
|
const generate = function (globalModifier = 1) {
|
|
TIME && console.time("generateZones");
|
|
|
|
const usedCells = new Uint8Array(pack.cells.i.length);
|
|
pack.zones = [];
|
|
|
|
Object.values(config).forEach(type => {
|
|
const count = rn(Math.random() * type.modifier * globalModifier);
|
|
for (let i = 0; i < count; i++) {
|
|
type.generate(usedCells);
|
|
}
|
|
});
|
|
|
|
drawZones();
|
|
|
|
function drawZones() {
|
|
zones
|
|
.selectAll("g")
|
|
.data(pack.zones)
|
|
.enter()
|
|
.append("g")
|
|
.attr("id", d => "zone" + d.i)
|
|
.attr("data-description", d => d.name)
|
|
.attr("data-type", d => d.type)
|
|
.attr("data-cells", d => d.cells.join(","))
|
|
.attr("fill", d => d.color)
|
|
.selectAll("polygon")
|
|
.data(d => d.cells)
|
|
.enter()
|
|
.append("polygon")
|
|
.attr("points", d => getPackPolygon(d))
|
|
.attr("id", function (d) {
|
|
return this.parentNode.id + "_" + d;
|
|
});
|
|
}
|
|
|
|
TIME && console.timeEnd("generateZones");
|
|
};
|
|
|
|
function addInvasion(usedCells) {
|
|
const atWar = pack.states.filter(s => s.diplomacy && s.diplomacy.some(d => d === "Enemy"));
|
|
if (!atWar.length) return;
|
|
|
|
const invader = ra(atWar);
|
|
const target = invader.diplomacy.findIndex(d => d === "Enemy");
|
|
|
|
const cells = pack.cells;
|
|
const cell = ra(
|
|
cells.i.filter(i => cells.state[i] === target && cells.c[i].some(c => cells.state[c] === invader.i))
|
|
);
|
|
if (!cell) return;
|
|
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(5, 30);
|
|
|
|
while (queue.length) {
|
|
const q = P(0.4) ? queue.shift() : queue.pop();
|
|
cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e]) return;
|
|
if (cells.state[e] !== target) return;
|
|
usedCells[e] = 1;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const invasion = rw({
|
|
Invasion: 4,
|
|
Occupation: 3,
|
|
Raid: 2,
|
|
Conquest: 2,
|
|
Subjugation: 1,
|
|
Foray: 1,
|
|
Skirmishes: 1,
|
|
Incursion: 2,
|
|
Pillaging: 1,
|
|
Intervention: 1
|
|
});
|
|
const name = getAdjective(invader.name) + " " + invasion;
|
|
pack.zones.push({name, type: "Invasion", cells: cellsArray, color: "url(#hatch1)"});
|
|
}
|
|
|
|
function addRebels(usedCells) {
|
|
const {cells, states} = pack;
|
|
const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(Boolean)));
|
|
if (!state) return;
|
|
|
|
const neib = ra(state.neighbors.filter(n => n && !states[n].removed));
|
|
if (!neib) return;
|
|
|
|
const cell = cells.i.find(
|
|
i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib)
|
|
);
|
|
const cellsArray = [];
|
|
const queue = [];
|
|
if (cell) queue.push(cell);
|
|
|
|
const power = rand(10, 30);
|
|
|
|
while (queue.length) {
|
|
const q = queue.shift();
|
|
cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e]) return;
|
|
if (cells.state[e] !== state.i) return;
|
|
usedCells[e] = 1;
|
|
if (e % 4 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const rebels = rw({
|
|
Rebels: 5,
|
|
Insurgents: 2,
|
|
Mutineers: 1,
|
|
Rioters: 1,
|
|
Separatists: 1,
|
|
Secessionists: 1,
|
|
Insurrection: 2,
|
|
Rebellion: 1,
|
|
Conspiracy: 2
|
|
});
|
|
|
|
const name = getAdjective(states[neib].name) + " " + rebels;
|
|
pack.zones.push({name, type: "Rebels", cells: cellsArray, color: "url(#hatch3)"});
|
|
}
|
|
|
|
function addProselytism(usedCells) {
|
|
const organized = ra(pack.religions.filter(r => r.type === "Organized"));
|
|
if (!organized) return;
|
|
|
|
const cells = pack.cells;
|
|
const cell = ra(
|
|
cells.i.filter(
|
|
i =>
|
|
cells.religion[i] &&
|
|
cells.religion[i] !== organized.i &&
|
|
cells.c[i].some(c => cells.religion[c] === organized.i)
|
|
)
|
|
);
|
|
if (!cell) return;
|
|
const target = cells.religion[cell];
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(10, 30);
|
|
|
|
while (queue.length) {
|
|
const q = queue.shift();
|
|
cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e]) return;
|
|
if (cells.religion[e] !== target) return;
|
|
if (cells.h[e] < 20) return;
|
|
usedCells[e] = 1;
|
|
//if (e%2 !== 0 && !cells.c[e].some(c => cells.state[c] === neib)) return;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const name = getAdjective(organized.name.split(" ")[0]) + " Proselytism";
|
|
pack.zones.push({name, type: "Proselytism", cells: cellsArray, color: "url(#hatch6)"});
|
|
}
|
|
|
|
function addCrusade(usedCells) {
|
|
const heresy = ra(pack.religions.filter(r => r.type === "Heresy"));
|
|
if (!heresy) return;
|
|
|
|
const cells = pack.cells;
|
|
const cellsArray = cells.i.filter(i => !usedCells[i] && cells.religion[i] === heresy.i);
|
|
if (!cellsArray.length) return;
|
|
cellsArray.forEach(i => (usedCells[i] = 1));
|
|
|
|
const name = getAdjective(heresy.name.split(" ")[0]) + " Crusade";
|
|
pack.zones.push({name, type: "Crusade", cells: cellsArray, color: "url(#hatch6)"});
|
|
}
|
|
|
|
function addDisease(usedCells) {
|
|
const burg = ra(pack.burgs.filter(b => !usedCells[b.cell] && b.i && !b.removed)); // random burg
|
|
if (!burg) return;
|
|
|
|
const cells = pack.cells;
|
|
const cellsArray = [];
|
|
const cost = [];
|
|
const power = rand(20, 37);
|
|
|
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
|
queue.queue({e: burg.cell, p: 0});
|
|
|
|
while (queue.length) {
|
|
const next = queue.dequeue();
|
|
if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
|
|
usedCells[next.e] = 1;
|
|
|
|
cells.c[next.e].forEach(nextCellId => {
|
|
const c = Routes.getRoute(next.e, nextCellId) ? 5 : 100;
|
|
const p = next.p + c;
|
|
if (p > power) return;
|
|
|
|
if (!cost[nextCellId] || p < cost[nextCellId]) {
|
|
cost[nextCellId] = p;
|
|
queue.queue({e: nextCellId, p});
|
|
}
|
|
});
|
|
}
|
|
|
|
const adjective = () =>
|
|
ra(["Great", "Silent", "Severe", "Blind", "Unknown", "Loud", "Deadly", "Burning", "Bloody", "Brutal", "Fatal"]);
|
|
const animal = () =>
|
|
ra([
|
|
"Ape",
|
|
"Bear",
|
|
"Boar",
|
|
"Cat",
|
|
"Cow",
|
|
"Dog",
|
|
"Pig",
|
|
"Fox",
|
|
"Bird",
|
|
"Horse",
|
|
"Rat",
|
|
"Raven",
|
|
"Sheep",
|
|
"Spider",
|
|
"Wolf"
|
|
]);
|
|
const color = () =>
|
|
ra([
|
|
"Golden",
|
|
"White",
|
|
"Black",
|
|
"Red",
|
|
"Pink",
|
|
"Purple",
|
|
"Blue",
|
|
"Green",
|
|
"Yellow",
|
|
"Amber",
|
|
"Orange",
|
|
"Brown",
|
|
"Grey"
|
|
]);
|
|
|
|
const type = rw({
|
|
Fever: 5,
|
|
Pestilence: 2,
|
|
Flu: 2,
|
|
Pox: 2,
|
|
Smallpox: 2,
|
|
Plague: 4,
|
|
Cholera: 2,
|
|
Dropsy: 1,
|
|
Leprosy: 2
|
|
});
|
|
const name = rw({[color()]: 4, [animal()]: 2, [adjective()]: 1}) + " " + type;
|
|
pack.zones.push({name, type: "Disease", cells: cellsArray, color: "url(#hatch12)"});
|
|
}
|
|
|
|
function addDisaster(usedCells) {
|
|
const burg = ra(pack.burgs.filter(b => !usedCells[b.cell] && b.i && !b.removed)); // random burg
|
|
if (!burg) return;
|
|
|
|
const cells = pack.cells;
|
|
const cellsArray = [],
|
|
cost = [],
|
|
power = rand(5, 25);
|
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
|
queue.queue({e: burg.cell, p: 0});
|
|
|
|
while (queue.length) {
|
|
const next = queue.dequeue();
|
|
if (cells.burg[next.e] || cells.pop[next.e]) cellsArray.push(next.e);
|
|
usedCells[next.e] = 1;
|
|
|
|
cells.c[next.e].forEach(function (e) {
|
|
const c = rand(1, 10);
|
|
const p = next.p + c;
|
|
if (p > power) return;
|
|
|
|
if (!cost[e] || p < cost[e]) {
|
|
cost[e] = p;
|
|
queue.queue({e, p});
|
|
}
|
|
});
|
|
}
|
|
|
|
const type = rw({Famine: 5, Dearth: 1, Drought: 3, Earthquake: 3, Tornadoes: 1, Wildfires: 1});
|
|
const name = getAdjective(burg.name) + " " + type;
|
|
pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch5)"});
|
|
}
|
|
|
|
function addEruption(usedCells) {
|
|
const volcano = byId("markers").querySelector("use[data-id='#marker_volcano']");
|
|
if (!volcano) return;
|
|
|
|
const cells = pack.cells;
|
|
const x = +volcano.dataset.x,
|
|
y = +volcano.dataset.y,
|
|
cell = findCell(x, y);
|
|
const id = volcano.id;
|
|
const note = notes.filter(n => n.id === id);
|
|
|
|
if (note[0]) note[0].legend = note[0].legend.replace("Active volcano", "Erupting volcano");
|
|
const name = note[0] ? note[0].name.replace(" Volcano", "") + " Eruption" : "Volcano Eruption";
|
|
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(10, 30);
|
|
|
|
while (queue.length) {
|
|
const q = P(0.5) ? queue.shift() : queue.pop();
|
|
cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e] || cells.h[e] < 20) return;
|
|
usedCells[e] = 1;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch7)"});
|
|
}
|
|
|
|
function addAvalanche(usedCells) {
|
|
const cells = pack.cells;
|
|
const routes = cells.i.filter(i => !usedCells[i] && Routes.isConnected(i) && cells.h[i] >= 70);
|
|
if (!routes.length) return;
|
|
|
|
const cell = +ra(routes);
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(3, 15);
|
|
|
|
while (queue.length) {
|
|
const q = P(0.3) ? queue.shift() : queue.pop();
|
|
cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e] || cells.h[e] < 65) return;
|
|
usedCells[e] = 1;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
|
|
const name = proper + " Avalanche";
|
|
pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch5)"});
|
|
}
|
|
|
|
function addFault(usedCells) {
|
|
const cells = pack.cells;
|
|
const elevated = cells.i.filter(i => !usedCells[i] && cells.h[i] > 50 && cells.h[i] < 70);
|
|
if (!elevated.length) return;
|
|
|
|
const cell = ra(elevated);
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(3, 15);
|
|
|
|
while (queue.length) {
|
|
const q = queue.pop();
|
|
if (cells.h[q] >= 20) cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e] || cells.r[e]) return;
|
|
usedCells[e] = 1;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
|
|
const name = proper + " Fault";
|
|
pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch2)"});
|
|
}
|
|
|
|
function addFlood(usedCells) {
|
|
const cells = pack.cells;
|
|
const fl = cells.fl.filter(fl => fl),
|
|
meanFlux = d3.mean(fl),
|
|
maxFlux = d3.max(fl),
|
|
flux = (maxFlux - meanFlux) / 2 + meanFlux;
|
|
const rivers = cells.i.filter(
|
|
i => !usedCells[i] && cells.h[i] < 50 && cells.r[i] && cells.fl[i] > flux && cells.burg[i]
|
|
);
|
|
if (!rivers.length) return;
|
|
|
|
const cell = +ra(rivers),
|
|
river = cells.r[cell];
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(5, 30);
|
|
|
|
while (queue.length) {
|
|
const q = queue.pop();
|
|
cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e] || cells.h[e] < 20 || cells.r[e] !== river || cells.h[e] > 50 || cells.fl[e] < meanFlux)
|
|
return;
|
|
usedCells[e] = 1;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const name = getAdjective(burgs[cells.burg[cell]].name) + " Flood";
|
|
pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch13)"});
|
|
}
|
|
|
|
function addTsunami(usedCells) {
|
|
const cells = pack.cells;
|
|
const coastal = cells.i.filter(
|
|
i => !usedCells[i] && cells.t[i] === -1 && pack.features[cells.f[i]].type !== "lake"
|
|
);
|
|
if (!coastal.length) return;
|
|
|
|
const cell = +ra(coastal);
|
|
const cellsArray = [],
|
|
queue = [cell],
|
|
power = rand(10, 30);
|
|
|
|
while (queue.length) {
|
|
const q = queue.shift();
|
|
if (cells.t[q] === 1) cellsArray.push(q);
|
|
if (cellsArray.length > power) break;
|
|
|
|
cells.c[q].forEach(e => {
|
|
if (usedCells[e]) return;
|
|
if (cells.t[e] > 2) return;
|
|
if (pack.features[cells.f[e]].type === "lake") return;
|
|
usedCells[e] = 1;
|
|
queue.push(e);
|
|
});
|
|
}
|
|
|
|
const proper = getAdjective(Names.getCultureShort(cells.culture[cell]));
|
|
const name = proper + " Tsunami";
|
|
pack.zones.push({name, type: "Disaster", cells: cellsArray, color: "url(#hatch13)"});
|
|
}
|
|
|
|
return {generate};
|
|
})();
|