Fantasy-Map-Generator/modules/ui/military-overview.js

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JavaScript
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"use strict";
function overviewMilitary() {
if (customization) return;
closeDialogs("#militaryOverview, .stable");
if (!layerIsOn("toggleStates")) toggleStates();
if (!layerIsOn("toggleBorders")) toggleBorders();
if (!layerIsOn("toggleMilitary")) toggleMilitary();
const body = document.getElementById("militaryBody");
addLines();
$("#militaryOverview").dialog();
if (modules.overviewMilitary) return;
modules.overviewMilitary = true;
updateHeaders();
$("#militaryOverview").dialog({
title: "Military Overview",
resizable: false,
width: fitContent(),
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
});
// add listeners
document.getElementById("militaryOverviewRefresh").addEventListener("click", addLines);
document.getElementById("militaryPercentage").addEventListener("click", togglePercentageMode);
document.getElementById("militaryOptionsButton").addEventListener("click", militaryCustomize);
document.getElementById("militaryRegimentsList").addEventListener("click", () => overviewRegiments(-1));
document.getElementById("militaryOverviewRecalculate").addEventListener("click", militaryRecalculate);
document.getElementById("militaryExport").addEventListener("click", downloadMilitaryData);
document.getElementById("militaryWiki").addEventListener("click", () => wiki("Military-Forces"));
body.addEventListener("change", function (ev) {
const el = ev.target,
line = el.parentNode,
state = +line.dataset.id;
changeAlert(state, line, +el.value);
});
body.addEventListener("click", function (ev) {
const el = ev.target,
line = el.parentNode,
state = +line.dataset.id;
if (el.tagName === "SPAN") overviewRegiments(state);
});
// update military types in header and tooltips
function updateHeaders() {
const header = document.getElementById("militaryHeader");
const units = options.military.length;
header.style.gridTemplateColumns = `8em repeat(${units}, 5.2em) 4em 7em 5em 6em`;
header.querySelectorAll(".removable").forEach(el => el.remove());
const insert = html => document.getElementById("militaryTotal").insertAdjacentHTML("beforebegin", html);
for (const u of options.military) {
const label = capitalize(u.name.replace(/_/g, " "));
insert(
`<div data-tip="State ${
u.name
} units number. Click to sort" class="sortable removable" data-sortby="${u.name.toLowerCase()}">${label}&nbsp;</div>`
);
}
header.querySelectorAll(".removable").forEach(function (e) {
e.addEventListener("click", function () {
sortLines(this);
});
});
}
// add line for each state
function addLines() {
body.innerHTML = "";
let lines = "";
const states = pack.states.filter(s => s.i && !s.removed);
for (const s of states) {
const population = rn((s.rural + s.urban * urbanization) * populationRate);
const getForces = u => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
const total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0);
const rate = (total / population) * 100;
const sortData = options.military.map(u => `data-${u.name.toLowerCase()}="${getForces(u)}"`).join(" ");
const lineData = options.military
.map(u => `<div data-type="${u.name}" data-tip="State ${u.name} units number">${getForces(u)}</div>`)
.join(" ");
lines += /* html */ `<div
class="states"
data-id=${s.i}
data-state="${s.name}"
${sortData}
data-total="${total}"
data-population="${population}"
data-rate="${rate}"
data-alert="${s.alert}"
>
<fill-box data-tip="${s.fullName}" fill="${s.color}" disabled></fill-box>
<input data-tip="${s.fullName}" style="width:6em" value="${s.name}" readonly />
${lineData}
<div data-type="total" data-tip="Total state military personnel (considering crew)" style="font-weight: bold">${si(
total
)}</div>
<div data-type="population" data-tip="State population">${si(population)}</div>
<div data-type="rate" data-tip="Military personnel rate (% of state population). Depends on war alert">${rn(
rate,
2
)}%</div>
<input
data-tip="War Alert. Editable modifier to military forces number, depends of political situation"
style="width:4.1em"
type="number"
min="0"
step=".01"
value="${rn(s.alert, 2)}"
/>
<span data-tip="Show regiments list" class="icon-list-bullet pointer"></span>
</div>`;
}
body.insertAdjacentHTML("beforeend", lines);
updateFooter();
// add listeners
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseenter", ev => stateHighlightOn(ev)));
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseleave", ev => stateHighlightOff(ev)));
if (body.dataset.type === "percentage") {
body.dataset.type = "absolute";
togglePercentageMode();
}
applySorting(militaryHeader);
}
function changeAlert(state, line, alert) {
const s = pack.states[state];
const dif = s.alert || alert ? alert / s.alert : 0; // modifier
s.alert = line.dataset.alert = alert;
s.military.forEach(r => {
Object.keys(r.u).forEach(u => (r.u[u] = rn(r.u[u] * dif))); // change units value
r.a = d3.sum(Object.values(r.u)); // change total
armies.select(`g>g#regiment${s.i}-${r.i}>text`).text(Military.getTotal(r)); // change icon text
});
const getForces = u => s.military.reduce((s, r) => s + (r.u[u.name] || 0), 0);
options.military.forEach(
u => (line.dataset[u.name] = line.querySelector(`div[data-type='${u.name}']`).innerHTML = getForces(u))
);
const population = rn((s.rural + s.urban * urbanization) * populationRate);
const total = (line.dataset.total = options.military.reduce((s, u) => s + getForces(u) * u.crew, 0));
const rate = (line.dataset.rate = (total / population) * 100);
line.querySelector("div[data-type='total']").innerHTML = si(total);
line.querySelector("div[data-type='rate']").innerHTML = rn(rate, 2) + "%";
updateFooter();
}
function updateFooter() {
const lines = Array.from(body.querySelectorAll(":scope > div"));
const statesNumber = (militaryFooterStates.innerHTML = pack.states.filter(s => s.i && !s.removed).length);
const total = d3.sum(lines.map(el => el.dataset.total));
militaryFooterForcesTotal.innerHTML = si(total);
militaryFooterForces.innerHTML = si(total / statesNumber);
militaryFooterRate.innerHTML = rn(d3.sum(lines.map(el => el.dataset.rate)) / statesNumber, 2) + "%";
militaryFooterAlert.innerHTML = rn(d3.sum(lines.map(el => el.dataset.alert)) / statesNumber, 2);
}
function stateHighlightOn(event) {
const state = +event.target.dataset.id;
if (customization || !state) return;
armies
.select("#army" + state)
.transition()
.duration(2000)
.style("fill", "#ff0000");
if (!layerIsOn("toggleStates")) return;
const d = regions.select("#state" + state).attr("d");
const path = debug
.append("path")
.attr("class", "highlight")
.attr("d", d)
.attr("fill", "none")
.attr("stroke", "red")
.attr("stroke-width", 1)
.attr("opacity", 1)
.attr("filter", "url(#blur1)");
const l = path.node().getTotalLength(),
dur = (l + 5000) / 2;
const i = d3.interpolateString("0," + l, l + "," + l);
path
.transition()
.duration(dur)
.attrTween("stroke-dasharray", function () {
return t => i(t);
});
}
function stateHighlightOff(event) {
debug.selectAll(".highlight").each(function () {
d3.select(this).transition().duration(1000).attr("opacity", 0).remove();
});
const state = +event.target.dataset.id;
armies
.select("#army" + state)
.transition()
.duration(1000)
.style("fill", null);
}
function togglePercentageMode() {
if (body.dataset.type === "absolute") {
body.dataset.type = "percentage";
const lines = body.querySelectorAll(":scope > div");
const array = Array.from(lines),
cache = [];
const total = function (type) {
if (cache[type]) cache[type];
cache[type] = d3.sum(array.map(el => +el.dataset[type]));
return cache[type];
};
lines.forEach(function (el) {
el.querySelectorAll("div").forEach(function (div) {
const type = div.dataset.type;
if (type === "rate") return;
div.textContent = total(type) ? rn((+el.dataset[type] / total(type)) * 100) + "%" : "0%";
});
});
} else {
body.dataset.type = "absolute";
addLines();
}
}
function militaryCustomize() {
const types = ["melee", "ranged", "mounted", "machinery", "naval", "armored", "aviation", "magical"];
const tableBody = document.getElementById("militaryOptions").querySelector("tbody");
removeUnitLines();
options.military.map(unit => addUnitLine(unit));
$("#militaryOptions").dialog({
title: "Edit Military Units",
resizable: false,
width: fitContent(),
position: {my: "center", at: "center", of: "svg"},
buttons: {
Apply: applyMilitaryOptions,
Add: () =>
addUnitLine({
icon: "🛡️",
name: "custom" + militaryOptionsTable.rows.length,
rural: 0.2,
urban: 0.5,
crew: 1,
power: 1,
type: "melee"
}),
Restore: restoreDefaultUnits,
Cancel: function () {
$(this).dialog("close");
}
},
open: function () {
const buttons = $(this).dialog("widget").find(".ui-dialog-buttonset > button");
buttons[0].addEventListener("mousemove", () =>
tip("Apply military units settings. <span style='color:#cb5858'>All forces will be recalculated!</span>")
);
buttons[1].addEventListener("mousemove", () => tip("Add new military unit to the table"));
buttons[2].addEventListener("mousemove", () => tip("Restore default military units and settings"));
buttons[3].addEventListener("mousemove", () => tip("Close the window without saving the changes"));
}
});
if (modules.overviewMilitaryCustomize) return;
modules.overviewMilitaryCustomize = true;
tableBody.addEventListener("click", event => {
const el = event.target;
if (el.tagName !== "BUTTON") return;
const type = el.dataset.type;
if (type === "icon") {
return selectIcon(el.textContent, function (value) {
el.innerHTML = value.startsWith("http")
? `<img src="${value}" style="width:1.2em;height:1.2em;pointer-events:none;">`
: value;
});
}
if (type === "biomes") {
const {i, name, color} = biomesData;
const biomesArray = Array(i.length).fill(null);
const biomes = biomesArray.map((_, i) => ({i, name: name[i], color: color[i]}));
return selectLimitation(el, biomes);
}
if (type === "states") return selectLimitation(el, pack.states);
if (type === "cultures") return selectLimitation(el, pack.cultures);
if (type === "religions") return selectLimitation(el, pack.religions);
});
function removeUnitLines() {
tableBody.querySelectorAll("tr").forEach(el => el.remove());
}
function getLimitValue(attr) {
return attr?.join(",") || "";
}
function getLimitText(attr) {
return attr?.length ? "some" : "all";
}
function getLimitTip(attr, data) {
if (!attr || !attr.length) return "";
return attr.map(i => data?.[i]?.name || "").join(", ");
}
function addUnitLine(unit) {
const {type, icon, name, rural, urban, power, crew, separate} = unit;
const row = document.createElement("tr");
const typeOptions = types
.map(t => `<option ${type === t ? "selected" : ""} value="${t}">${t}</option>`)
.join(" ");
const getLimitButton = attr =>
`<button
data-tip="Select allowed ${attr}"
data-type="${attr}"
title="${getLimitTip(unit[attr], pack[attr])}"
data-value="${getLimitValue(unit[attr])}">
${getLimitText(unit[attr])}
</button>`;
row.innerHTML = /* html */ `<td>
<button data-type="icon" data-tip="Click to select unit icon">
${
icon.startsWith("http")
? `<img src="${icon}" style="width:1.2em;height:1.2em;pointer-events:none;">`
: icon || ""
}
</button>
</td>
<td><input data-tip="Type unit name. If name is changed for existing unit, old unit will be replaced" value="${name}" /></td>
<td>${getLimitButton("biomes")}</td>
<td>${getLimitButton("states")}</td>
<td>${getLimitButton("cultures")}</td>
<td>${getLimitButton("religions")}</td>
<td><input data-tip="Enter conscription percentage for rural population" type="number" min="0" max="100" step=".01" value="${rural}" /></td>
<td><input data-tip="Enter conscription percentage for urban population" type="number" min="0" max="100" step=".01" value="${urban}" /></td>
<td><input data-tip="Enter average number of people in crew (for total personnel calculation)" type="number" min="1" step="1" value="${crew}" /></td>
<td><input data-tip="Enter military power (used for battle simulation)" type="number" min="0" step=".1" value="${power}" /></td>
<td>
<select data-tip="Select unit type to apply special rules on forces recalculation">
${typeOptions}
</select>
</td>
<td data-tip="Check if unit is <b>separate</b> and can be stacked only with the same units">
<input id="${name}Separate" type="checkbox" class="checkbox" ${separate ? "checked" : ""} />
<label for="${name}Separate" class="checkbox-label"></label>
</td>
<td data-tip="Remove the unit">
<span data-tip="Remove unit type" class="icon-trash-empty pointer" onclick="this.parentElement.parentElement.remove();"></span>
</td>`;
tableBody.appendChild(row);
}
function restoreDefaultUnits() {
removeUnitLines();
Military.getDefaultOptions().map(unit => addUnitLine(unit));
}
function selectLimitation(el, data) {
const type = el.dataset.type;
const value = el.dataset.value;
const initial = value ? value.split(",").map(v => +v) : [];
const filtered = data.filter(datum => datum.i && !datum.removed);
const lines = filtered.map(
({i, name, fullName, color}) =>
`<tr data-tip="${name}"><td><span style="color:${color}">⬤</span></td>
<td><input data-i="${i}" id="el${i}" type="checkbox" class="checkbox" ${
!initial.length || initial.includes(i) ? "checked" : ""
} >
<label for="el${i}" class="checkbox-label">${fullName || name}</label>
</td></tr>`
);
alertMessage.innerHTML = /* html */ `<b>Limit unit by ${type}:</b>
<table style="margin-top:.3em">
<tbody>
${lines.join("")}
</tbody>
</table>`;
$("#alert").dialog({
width: fitContent(),
title: `Limit unit`,
buttons: {
Invert: function () {
alertMessage.querySelectorAll("input").forEach(el => (el.checked = !el.checked));
},
Apply: function () {
const inputs = Array.from(alertMessage.querySelectorAll("input"));
const selected = inputs.reduce((acc, input) => {
if (input.checked) acc.push(input.dataset.i);
return acc;
}, []);
if (!selected.length) return tip("Select at least one element", false, "error");
const allAreSelected = selected.length === inputs.length;
el.dataset.value = allAreSelected ? "" : selected.join(",");
el.innerHTML = allAreSelected ? "all" : "some";
el.setAttribute("title", getLimitTip(selected, data));
$(this).dialog("close");
},
Cancel: function () {
$(this).dialog("close");
}
}
});
}
function applyMilitaryOptions() {
const unitLines = Array.from(tableBody.querySelectorAll("tr"));
const names = unitLines.map(r => r.querySelector("input").value.replace(/[&\/\\#, +()$~%.'":*?<>{}]/g, "_"));
if (new Set(names).size !== names.length) return tip("All units should have unique names", false, "error");
$("#militaryOptions").dialog("close");
options.military = unitLines.map((r, i) => {
const elements = Array.from(r.querySelectorAll("input, button, select"));
const [icon, name, biomes, states, cultures, religions, rural, urban, crew, power, type, separate] =
elements.map(el => {
const {type, value} = el.dataset || {};
if (type === "icon") {
const value = el.innerHTML.trim();
const isImage = value.startsWith("<img");
return isImage ? value.match(/src="([^"]*)"/)[1] : value || "";
}
if (type) return value ? value.split(",").map(v => parseInt(v)) : null;
if (el.type === "number") return +el.value || 0;
if (el.type === "checkbox") return +el.checked || 0;
return el.value;
});
const unit = {icon, name: names[i], rural, urban, crew, power, type, separate};
if (biomes) unit.biomes = biomes;
if (states) unit.states = states;
if (cultures) unit.cultures = cultures;
if (religions) unit.religions = religions;
return unit;
});
localStorage.setItem("military", JSON.stringify(options.military));
Military.generate();
updateHeaders();
addLines();
}
}
function militaryRecalculate() {
alertMessage.innerHTML =
"Are you sure you want to recalculate military forces for all states?<br>Regiments for all states will be regenerated";
$("#alert").dialog({
resizable: false,
title: "Remove regiment",
buttons: {
Recalculate: function () {
$(this).dialog("close");
Military.generate();
addLines();
},
Cancel: function () {
$(this).dialog("close");
}
}
});
}
function downloadMilitaryData() {
const units = options.military.map(u => u.name);
let data = "Id,State," + units.map(u => capitalize(u)).join(",") + ",Total,Population,Rate,War Alert\n"; // headers
body.querySelectorAll(":scope > div").forEach(function (el) {
data += el.dataset.id + ",";
data += el.dataset.state + ",";
data += units.map(u => el.dataset[u.toLowerCase()]).join(",") + ",";
data += el.dataset.total + ",";
data += el.dataset.population + ",";
data += rn(el.dataset.rate, 2) + "%,";
data += el.dataset.alert + "\n";
});
const name = getFileName("Military") + ".csv";
downloadFile(data, name);
}
}