Fantasy-Map-Generator/modules/ui/regiment-editor.js

493 lines
17 KiB
JavaScript

"use strict";
function editRegiment(selector) {
if (customization) return;
closeDialogs(".stable");
if (!layerIsOn("toggleMilitary")) toggleMilitary();
armies.selectAll(":scope > g").classed("draggable", true);
armies.selectAll(":scope > g > g").call(d3.drag().on("drag", dragRegiment));
elSelected = selector ? document.querySelector(selector) : d3.event.target.parentElement; // select g element
if (!pack.states[elSelected.dataset.state]) return;
if (!getRegiment()) return;
updateRegimentData(getRegiment());
drawBase();
drawRotationControl();
$("#regimentEditor").dialog({
title: "Edit Regiment",
resizable: false,
close: closeEditor,
position: {my: "left top", at: "left+10 top+10", of: "#map"}
});
if (modules.editRegiment) return;
modules.editRegiment = true;
// add listeners
byId("regimentNameRestore").addEventListener("click", restoreName);
byId("regimentType").addEventListener("click", changeType);
byId("regimentName").addEventListener("change", changeName);
byId("regimentEmblemChange").addEventListener("click", changeEmblem);
byId("regimentAttack").addEventListener("click", toggleAttack);
byId("regimentRegenerateLegend").addEventListener("click", regenerateLegend);
byId("regimentLegend").addEventListener("click", editLegend);
byId("regimentSplit").addEventListener("click", splitRegiment);
byId("regimentAdd").addEventListener("click", toggleAdd);
byId("regimentAttach").addEventListener("click", toggleAttach);
byId("regimentRemove").addEventListener("click", removeRegiment);
// get regiment data element
function getRegiment() {
return pack.states[elSelected.dataset.state]?.military.find(r => r.i == elSelected.dataset.id);
}
function updateRegimentData(regiment) {
byId("regimentType").className = regiment.n ? "icon-anchor" : "icon-users";
byId("regimentName").value = regiment.name;
byId("regimentEmblem").innerHTML = regiment.icon.startsWith("http")
? `<img src="${regiment.icon}" style="width: 1em; height: 1em;">`
: regiment.icon;
const composition = byId("regimentComposition");
composition.innerHTML = options.military
.map(u => {
return `<div data-tip="${capitalize(u.name)} number. Input to change">
<div class="label">${capitalize(u.name)}:</div>
<input data-u="${u.name}" type="number" min=0 step=1 value="${regiment.u[u.name] || 0}">
<i>${u.type}</i></div>`;
})
.join("");
composition.querySelectorAll("input").forEach(el => el.addEventListener("change", changeUnit));
}
function drawBase() {
const reg = getRegiment();
const clr = pack.states[elSelected.dataset.state].color;
const base = viewbox
.insert("g", "g#armies")
.attr("id", "regimentBase")
.attr("stroke-width", 0.3)
.attr("stroke", "#000")
.attr("cursor", "move");
base
.on("mouseenter", () => tip("Regiment base. Drag to re-base the regiment", true))
.on("mouseleave", () => tip("", true));
base
.append("line")
.attr("x1", reg.bx)
.attr("y1", reg.by)
.attr("x2", reg.x)
.attr("y2", reg.y)
.attr("class", "regimentDragLine");
base
.append("circle")
.attr("cx", reg.bx)
.attr("cy", reg.by)
.attr("r", 2)
.attr("fill", clr)
.call(d3.drag().on("drag", dragBase));
}
function drawRotationControl() {
const reg = getRegiment();
const {x, width, y, height} = elSelected.getBBox();
debug
.append("circle")
.attr("id", "rotationControl")
.attr("cx", x + width)
.attr("cy", y + height / 2)
.attr("r", 1)
.attr("opacity", 1)
.attr("fill", "yellow")
.attr("stroke-width", 0.3)
.attr("stroke", "black")
.attr("cursor", "alias")
.attr("transform", `rotate(${reg.angle || 0})`)
.attr("transform-origin", `${reg.x}px ${reg.y}px`)
.on("mouseenter", () => tip("Drag to rotate the regiment", true))
.on("mouseleave", () => tip("", true))
.call(d3.drag().on("start", rotateRegiment));
}
function rotateRegiment() {
const reg = getRegiment();
d3.event.on("drag", function () {
const {x, y} = d3.event;
const angle = rn(Math.atan2(y - reg.y, x - reg.x) * (180 / Math.PI), 2);
elSelected.setAttribute("transform", `rotate(${angle})`);
this.setAttribute("transform", `rotate(${angle})`);
reg.angle = rn(angle, 2);
});
}
function changeType() {
const reg = getRegiment();
reg.n = +!reg.n;
byId("regimentType").className = reg.n ? "icon-anchor" : "icon-users";
const size = +armies.attr("box-size");
const baseRect = elSelected.querySelectorAll("rect")[0];
const iconRect = elSelected.querySelectorAll("rect")[1];
const icon = elSelected.querySelector(".regimentIcon");
const image = elSelected.querySelector(".regimentIcon");
const x = reg.n ? reg.x - size * 2 : reg.x - size * 3;
baseRect.setAttribute("x", x);
baseRect.setAttribute("width", reg.n ? size * 4 : size * 6);
iconRect.setAttribute("x", x - size * 2);
icon.setAttribute("x", x - size);
elSelected.querySelector("text").innerHTML = Military.getTotal(reg);
}
function changeName() {
elSelected.dataset.name = getRegiment().name = this.value;
}
function restoreName() {
const reg = getRegiment(),
regs = pack.states[elSelected.dataset.state].military;
const name = Military.getName(reg, regs);
elSelected.dataset.name = reg.name = byId("regimentName").value = name;
}
function changeEmblem() {
const regiment = getRegiment();
selectIcon(regiment.icon, value => {
regiment.icon = value;
const isExternal = value.startsWith("http");
byId("regimentEmblem").innerHTML = isExternal ? `<img src="${value}" style="width: 1em; height: 1em;">` : value;
elSelected.querySelector(".regimentIcon").innerHTML = isExternal ? "" : value;
elSelected.querySelector(".regimentImage").setAttribute("href", isExternal ? value : "");
});
}
function changeUnit() {
const u = this.dataset.u;
const reg = getRegiment();
reg.u[u] = +this.value || 0;
reg.a = d3.sum(Object.values(reg.u));
elSelected.querySelector("text").innerHTML = Military.getTotal(reg);
if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click();
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
}
function splitRegiment() {
const reg = getRegiment(),
u1 = reg.u;
const state = +elSelected.dataset.state,
military = pack.states[state].military;
const i = last(military).i + 1,
u2 = Object.assign({}, u1); // u clone
Object.keys(u2).forEach(u => (u2[u] = Math.floor(u2[u] / 2))); // halved new reg
const a = d3.sum(Object.values(u2)); // new reg total
if (!a) {
tip("Not enough forces to split", false, "error");
return;
} // nothing to add
// update old regiment
Object.keys(u1).forEach(u => (u1[u] = Math.ceil(u1[u] / 2))); // halved old reg
reg.a = d3.sum(Object.values(u1)); // old reg total
regimentComposition.querySelectorAll("input").forEach(el => (el.value = reg.u[el.dataset.u] || 0));
elSelected.querySelector("text").innerHTML = Military.getTotal(reg);
// create new regiment
const shift = +armies.attr("box-size") * 2;
const y = function (x, y) {
do {
y += shift;
} while (military.find(r => r.x === x && r.y === y));
return y;
};
const newReg = {
a,
cell: reg.cell,
i,
n: reg.n,
u: u2,
x: reg.x,
y: y(reg.x, reg.y),
bx: reg.bx,
by: reg.by,
state,
icon: reg.icon
};
newReg.name = Military.getName(newReg, military);
military.push(newReg);
Military.generateNote(newReg, pack.states[state]); // add legend
drawRegiment(newReg, state); // draw new reg below
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
}
function toggleAdd() {
byId("regimentAdd").classList.toggle("pressed");
if (byId("regimentAdd").classList.contains("pressed")) {
viewbox.style("cursor", "crosshair").on("click", addRegimentOnClick);
tip("Click on map to create new regiment or fleet", true);
} else {
clearMainTip();
viewbox.on("click", clicked).style("cursor", "default");
}
}
function addRegimentOnClick() {
const point = d3.mouse(this);
const cell = findCell(point[0], point[1]);
const [x, y] = pack.cells.p[cell];
const state = +elSelected.dataset.state,
military = pack.states[state].military;
const i = military.length ? last(military).i + 1 : 0;
const n = +(pack.cells.h[cell] < 20); // naval or land
const reg = {a: 0, cell, i, n, u: {}, x, y, bx: x, by: y, state, icon: "🛡️"};
reg.name = Military.getName(reg, military);
military.push(reg);
Military.generateNote(reg, pack.states[state]); // add legend
drawRegiment(reg, state);
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
toggleAdd();
}
function toggleAttack() {
byId("regimentAttack").classList.toggle("pressed");
if (byId("regimentAttack").classList.contains("pressed")) {
viewbox.style("cursor", "crosshair").on("click", attackRegimentOnClick);
tip("Click on another regiment to initiate battle", true);
armies.selectAll(":scope > g").classed("draggable", false);
} else {
clearMainTip();
armies.selectAll(":scope > g").classed("draggable", true);
viewbox.on("click", clicked).style("cursor", "default");
}
}
function attackRegimentOnClick() {
const target = d3.event.target,
regSelected = target.parentElement,
army = regSelected.parentElement;
const oldState = +elSelected.dataset.state,
newState = +regSelected.dataset.state;
if (army.parentElement.id !== "armies") {
tip("Please click on a regiment to attack", false, "error");
return;
}
if (regSelected === elSelected) {
tip("Regiment cannot attack itself", false, "error");
return;
}
if (oldState === newState) {
tip("Cannot attack fraternal regiment", false, "error");
return;
}
const attacker = getRegiment();
const defender = pack.states[regSelected.dataset.state].military.find(r => r.i == regSelected.dataset.id);
if (!attacker.a || !defender.a) {
tip("Regiment has no troops to battle", false, "error");
return;
}
// save initial position to temp attribute
(attacker.px = attacker.x), (attacker.py = attacker.y);
(defender.px = defender.x), (defender.py = defender.y);
// move attacker to defender
moveRegiment(attacker, defender.x, defender.y - 8);
// draw battle icon
const attack = d3
.transition()
.delay(300)
.duration(700)
.ease(d3.easeSinInOut)
.on("end", () => new Battle(attacker, defender));
svg
.append("text")
.attr("x", window.innerWidth / 2)
.attr("y", window.innerHeight / 2)
.text("⚔️")
.attr("font-size", 0)
.attr("opacity", 1)
.style("dominant-baseline", "central")
.style("text-anchor", "middle")
.transition(attack)
.attr("font-size", 1000)
.attr("opacity", 0.2)
.remove();
clearMainTip();
$("#regimentEditor").dialog("close");
}
function toggleAttach() {
byId("regimentAttach").classList.toggle("pressed");
if (byId("regimentAttach").classList.contains("pressed")) {
viewbox.style("cursor", "crosshair").on("click", attachRegimentOnClick);
tip("Click on another regiment to unite both regiments. The current regiment will be removed", true);
armies.selectAll(":scope > g").classed("draggable", false);
} else {
clearMainTip();
armies.selectAll(":scope > g").classed("draggable", true);
viewbox.on("click", clicked).style("cursor", "default");
}
}
function attachRegimentOnClick() {
const target = d3.event.target,
regSelected = target.parentElement,
army = regSelected.parentElement;
const oldState = +elSelected.dataset.state,
newState = +regSelected.dataset.state;
if (army.parentElement.id !== "armies") {
tip("Please click on a regiment", false, "error");
return;
}
if (regSelected === elSelected) {
tip("Cannot attach regiment to itself. Please click on another regiment", false, "error");
return;
}
const reg = getRegiment(); // reg to be attached
const sel = pack.states[newState].military.find(r => r.i == regSelected.dataset.id); // reg to attach to
for (const unit of options.military) {
const u = unit.name;
if (reg.u[u]) sel.u[u] ? (sel.u[u] += reg.u[u]) : (sel.u[u] = reg.u[u]);
}
sel.a = d3.sum(Object.values(sel.u)); // reg total
regSelected.querySelector("text").innerHTML = Military.getTotal(sel); // update selected reg total text
// remove attached regiment
const military = pack.states[oldState].military;
military.splice(military.indexOf(reg), 1);
const index = notes.findIndex(n => n.id === elSelected.id);
if (index != -1) notes.splice(index, 1);
elSelected.remove();
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
$("#regimentEditor").dialog("close");
editRegiment("#" + regSelected.id);
}
function regenerateLegend() {
const index = notes.findIndex(n => n.id === elSelected.id);
if (index != -1) notes.splice(index, 1);
const s = pack.states[elSelected.dataset.state];
Military.generateNote(getRegiment(), s);
}
function editLegend() {
editNotes(elSelected.id, getRegiment().name);
}
function removeRegiment() {
alertMessage.innerHTML = "Are you sure you want to remove the regiment?";
$("#alert").dialog({
resizable: false,
title: "Remove regiment",
buttons: {
Remove: function () {
$(this).dialog("close");
const military = pack.states[elSelected.dataset.state].military;
const regIndex = military.indexOf(getRegiment());
if (regIndex === -1) return;
military.splice(regIndex, 1);
const index = notes.findIndex(n => n.id === elSelected.id);
if (index != -1) notes.splice(index, 1);
elSelected.remove();
if (militaryOverviewRefresh.offsetParent) militaryOverviewRefresh.click();
if (regimentsOverviewRefresh.offsetParent) regimentsOverviewRefresh.click();
$("#regimentEditor").dialog("close");
},
Cancel: function () {
$(this).dialog("close");
}
}
});
}
function dragRegiment() {
d3.select(this).raise();
d3.select(this.parentNode).raise();
const reg = pack.states[this.dataset.state].military.find(r => r.i == this.dataset.id);
const size = +armies.attr("box-size");
const w = reg.n ? size * 4 : size * 6;
const h = size * 2;
const baseRect = this.querySelector("rect");
const text = this.querySelector("text");
const iconRect = this.querySelectorAll("rect")[1];
const icon = this.querySelector(".regimentIcon");
const image = this.querySelector(".regimentImage");
const self = elSelected === this;
const baseLine = viewbox.select("g#regimentBase > line");
const rotationControl = debug.select("#rotationControl");
d3.event.on("drag", function () {
const {x, y} = d3.event;
reg.x = x;
reg.y = y;
const x1 = rn(x - w / 2, 2);
const y1 = rn(y - size, 2);
this.setAttribute("transform-origin", `${x}px ${y}px`);
baseRect.setAttribute("x", x1);
baseRect.setAttribute("y", y1);
text.setAttribute("x", x);
text.setAttribute("y", y);
iconRect.setAttribute("x", x1 - h);
iconRect.setAttribute("y", y1);
icon.setAttribute("x", x1 - size);
icon.setAttribute("y", y);
image.setAttribute("x", x1 - h);
image.setAttribute("y", y1);
if (self) {
baseLine.attr("x2", x).attr("y2", y);
rotationControl
.attr("cx", x1 + w)
.attr("cy", y)
.attr("transform-origin", `${x}px ${y}px`);
}
});
}
function dragBase() {
const baseLine = viewbox.select("g#regimentBase > line");
const reg = getRegiment();
d3.event.on("drag", function () {
this.setAttribute("cx", d3.event.x);
this.setAttribute("cy", d3.event.y);
baseLine.attr("x1", d3.event.x).attr("y1", d3.event.y);
});
d3.event.on("end", function () {
reg.bx = d3.event.x;
reg.by = d3.event.y;
});
}
function closeEditor() {
debug.selectAll("*").remove();
viewbox.selectAll("g#regimentBase").remove();
armies.selectAll(":scope > g").classed("draggable", false);
armies.selectAll("g>g").call(d3.drag().on("drag", null));
byId("regimentAdd").classList.remove("pressed");
byId("regimentAttack").classList.remove("pressed");
byId("regimentAttach").classList.remove("pressed");
restoreDefaultEvents();
elSelected = null;
}
}