Fantasy-Map-Generator/modules/heightmap-generator.js
2021-06-13 16:42:47 +03:00

614 lines
19 KiB
JavaScript

(function (global, factory) {
typeof exports === "object" && typeof module !== "undefined" ? (module.exports = factory()) : typeof define === "function" && define.amd ? define(factory) : (global.HeightmapGenerator = factory());
})(this, function () {
"use strict";
let cells, p;
const generate = function () {
TIME && console.time("generateHeightmap");
cells = grid.cells;
p = grid.points;
cells.h = new Uint8Array(grid.points.length);
const template = document.getElementById("templateInput").value;
switch (template) {
case "Volcano":
templateVolcano();
break;
case "High Island":
templateHighIsland();
break;
case "Low Island":
templateLowIsland();
break;
case "Continents":
templateContinents();
break;
case "Archipelago":
templateArchipelago();
break;
case "Atoll":
templateAtoll();
break;
case "Mediterranean":
templateMediterranean();
break;
case "Peninsula":
templatePeninsula();
break;
case "Pangea":
templatePangea();
break;
case "Isthmus":
templateIsthmus();
break;
case "Shattered":
templateShattered();
break;
}
TIME && console.timeEnd("generateHeightmap");
};
// parse template step
function addStep(a1, a2, a3, a4, a5) {
if (a1 === "Hill") return addHill(a2, a3, a4, a5);
if (a1 === "Pit") return addPit(a2, a3, a4, a5);
if (a1 === "Range") return addRange(a2, a3, a4, a5);
if (a1 === "Trough") return addTrough(a2, a3, a4, a5);
if (a1 === "Strait") return addStrait(a2, a3);
if (a1 === "Add") return modify(a3, a2, 1);
if (a1 === "Multiply") return modify(a3, 0, a2);
if (a1 === "Smooth") return smooth(a2);
}
// Heighmap Template: Volcano
function templateVolcano() {
addStep("Hill", "1", "90-100", "44-56", "40-60");
addStep("Multiply", 0.8, "50-100");
addStep("Range", "1.5", "30-55", "45-55", "40-60");
addStep("Smooth", 2);
addStep("Hill", "1.5", "25-35", "25-30", "20-75");
addStep("Hill", "1", "25-35", "75-80", "25-75");
addStep("Hill", "0.5", "20-25", "10-15", "20-25");
}
// Heighmap Template: High Island
function templateHighIsland() {
addStep("Hill", "1", "90-100", "65-75", "47-53");
addStep("Add", 5, "all");
addStep("Hill", "6", "20-23", "25-55", "45-55");
addStep("Range", "1", "40-50", "45-55", "45-55");
addStep("Smooth", 2);
addStep("Trough", "2-3", "20-30", "20-30", "20-30");
addStep("Trough", "2-3", "20-30", "60-80", "70-80");
addStep("Hill", "1", "10-15", "60-60", "50-50");
addStep("Hill", "1.5", "13-16", "15-20", "20-75");
addStep("Multiply", 0.8, "20-100");
addStep("Range", "1.5", "30-40", "15-85", "30-40");
addStep("Range", "1.5", "30-40", "15-85", "60-70");
addStep("Pit", "2-3", "10-15", "15-85", "20-80");
}
// Heighmap Template: Low Island
function templateLowIsland() {
addStep("Hill", "1", "90-99", "60-80", "45-55");
addStep("Hill", "4-5", "25-35", "20-65", "40-60");
addStep("Range", "1", "40-50", "45-55", "45-55");
addStep("Smooth", 3);
addStep("Trough", "1.5", "20-30", "15-85", "20-30");
addStep("Trough", "1.5", "20-30", "15-85", "70-80");
addStep("Hill", "1.5", "10-15", "5-15", "20-80");
addStep("Hill", "1", "10-15", "85-95", "70-80");
addStep("Pit", "3-5", "10-15", "15-85", "20-80");
addStep("Multiply", 0.4, "20-100");
}
// Heighmap Template: Continents
function templateContinents() {
addStep("Hill", "1", "80-85", "75-80", "40-60");
addStep("Hill", "1", "80-85", "20-25", "40-60");
addStep("Multiply", 0.22, "20-100");
addStep("Hill", "5-6", "15-20", "25-75", "20-82");
addStep("Range", ".8", "30-60", "5-15", "20-45");
addStep("Range", ".8", "30-60", "5-15", "55-80");
addStep("Range", "0-3", "30-60", "80-90", "20-80");
addStep("Trough", "3-4", "15-20", "15-85", "20-80");
addStep("Strait", "2", "vertical");
addStep("Smooth", 2);
addStep("Trough", "1-2", "5-10", "45-55", "45-55");
addStep("Pit", "3-4", "10-15", "15-85", "20-80");
addStep("Hill", "1", "5-10", "40-60", "40-60");
}
// Heighmap Template: Archipelago
function templateArchipelago() {
addStep("Add", 11, "all");
addStep("Range", "2-3", "40-60", "20-80", "20-80");
addStep("Hill", "5", "15-20", "10-90", "30-70");
addStep("Hill", "2", "10-15", "10-30", "20-80");
addStep("Hill", "2", "10-15", "60-90", "20-80");
addStep("Smooth", 3);
addStep("Trough", "10", "20-30", "5-95", "5-95");
addStep("Strait", "2", "vertical");
addStep("Strait", "2", "horizontal");
}
// Heighmap Template: Atoll
function templateAtoll() {
addStep("Hill", "1", "75-80", "50-60", "45-55");
addStep("Hill", "1.5", "30-50", "25-75", "30-70");
addStep("Hill", ".5", "30-50", "25-35", "30-70");
addStep("Smooth", 1);
addStep("Multiply", 0.2, "25-100");
addStep("Hill", ".5", "10-20", "50-55", "48-52");
}
// Heighmap Template: Mediterranean
function templateMediterranean() {
addStep("Range", "3-4", "30-50", "0-100", "0-10");
addStep("Range", "3-4", "30-50", "0-100", "90-100");
addStep("Hill", "5-6", "30-70", "0-100", "0-5");
addStep("Hill", "5-6", "30-70", "0-100", "95-100");
addStep("Smooth", 1);
addStep("Hill", "2-3", "30-70", "0-5", "20-80");
addStep("Hill", "2-3", "30-70", "95-100", "20-80");
addStep("Multiply", 0.8, "land");
addStep("Trough", "3-5", "40-50", "0-100", "0-10");
addStep("Trough", "3-5", "40-50", "0-100", "90-100");
}
// Heighmap Template: Peninsula
function templatePeninsula() {
addStep("Range", "2-3", "20-35", "40-50", "0-15");
addStep("Add", 5, "all");
addStep("Hill", "1", "90-100", "10-90", "0-5");
addStep("Add", 13, "all");
addStep("Hill", "3-4", "3-5", "5-95", "80-100");
addStep("Hill", "1-2", "3-5", "5-95", "40-60");
addStep("Trough", "5-6", "10-25", "5-95", "5-95");
addStep("Smooth", 3);
}
// Heighmap Template: Pangea
function templatePangea() {
addStep("Hill", "1-2", "25-40", "15-50", "0-10");
addStep("Hill", "1-2", "5-40", "50-85", "0-10");
addStep("Hill", "1-2", "25-40", "50-85", "90-100");
addStep("Hill", "1-2", "5-40", "15-50", "90-100");
addStep("Hill", "8-12", "20-40", "20-80", "48-52");
addStep("Smooth", 2);
addStep("Multiply", 0.7, "land");
addStep("Trough", "3-4", "25-35", "5-95", "10-20");
addStep("Trough", "3-4", "25-35", "5-95", "80-90");
addStep("Range", "5-6", "30-40", "10-90", "35-65");
}
// Heighmap Template: Isthmus
function templateIsthmus() {
addStep("Hill", "5-10", "15-30", "0-30", "0-20");
addStep("Hill", "5-10", "15-30", "10-50", "20-40");
addStep("Hill", "5-10", "15-30", "30-70", "40-60");
addStep("Hill", "5-10", "15-30", "50-90", "60-80");
addStep("Hill", "5-10", "15-30", "70-100", "80-100");
addStep("Smooth", 2);
addStep("Trough", "4-8", "15-30", "0-30", "0-20");
addStep("Trough", "4-8", "15-30", "10-50", "20-40");
addStep("Trough", "4-8", "15-30", "30-70", "40-60");
addStep("Trough", "4-8", "15-30", "50-90", "60-80");
addStep("Trough", "4-8", "15-30", "70-100", "80-100");
}
// Heighmap Template: Shattered
function templateShattered() {
addStep("Hill", "8", "35-40", "15-85", "30-70");
addStep("Trough", "10-20", "40-50", "5-95", "5-95");
addStep("Range", "5-7", "30-40", "10-90", "20-80");
addStep("Pit", "12-20", "30-40", "15-85", "20-80");
}
function getBlobPower() {
switch (+pointsInput.dataset.cells) {
case 1000:
return 0.93;
case 2000:
return 0.95;
case 5000:
return 0.96;
case 10000:
return 0.98;
case 20000:
return 0.985;
case 30000:
return 0.987;
case 40000:
return 0.9892;
case 50000:
return 0.9911;
case 60000:
return 0.9921;
case 70000:
return 0.9934;
case 80000:
return 0.9942;
case 90000:
return 0.9946;
case 100000:
return 0.995;
}
}
function getLinePower() {
switch (+pointsInput.dataset.cells) {
case 1000:
return 0.74;
case 2000:
return 0.75;
case 5000:
return 0.78;
case 10000:
return 0.81;
case 20000:
return 0.82;
case 30000:
return 0.83;
case 40000:
return 0.84;
case 50000:
return 0.855;
case 60000:
return 0.87;
case 70000:
return 0.885;
case 80000:
return 0.91;
case 90000:
return 0.92;
case 100000:
return 0.93;
}
}
const addHill = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getBlobPower();
while (count > 0) {
addOneHill();
count--;
}
function addOneHill() {
const change = new Uint8Array(cells.h.length);
let limit = 0,
start;
let h = lim(getNumberInRange(height));
do {
const x = getPointInRange(rangeX, graphWidth);
const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y);
limit++;
} while (cells.h[start] + h > 90 && limit < 50);
change[start] = h;
const queue = [start];
while (queue.length) {
const q = queue.shift();
for (const c of cells.c[q]) {
if (change[c]) continue;
change[c] = change[q] ** power * (Math.random() * 0.2 + 0.9);
if (change[c] > 1) queue.push(c);
}
}
cells.h = cells.h.map((h, i) => lim(h + change[i]));
}
};
const addPit = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
while (count > 0) {
addOnePit();
count--;
}
function addOnePit() {
const used = new Uint8Array(cells.h.length);
let limit = 0,
start;
let h = lim(getNumberInRange(height));
do {
const x = getPointInRange(rangeX, graphWidth);
const y = getPointInRange(rangeY, graphHeight);
start = findGridCell(x, y);
limit++;
} while (cells.h[start] < 20 && limit < 50);
const queue = [start];
while (queue.length) {
const q = queue.shift();
h = h ** getBlobPower() * (Math.random() * 0.2 + 0.9);
if (h < 1) return;
cells.c[q].forEach(function (c, i) {
if (used[c]) return;
cells.h[c] = lim(cells.h[c] - h * (Math.random() * 0.2 + 0.9));
used[c] = 1;
queue.push(c);
});
}
}
};
const addRange = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getLinePower();
while (count > 0) {
addOneRange();
count--;
}
function addOneRange() {
const used = new Uint8Array(cells.h.length);
let h = lim(getNumberInRange(height));
// find start and end points
const startX = getPointInRange(rangeX, graphWidth);
const startY = getPointInRange(rangeY, graphHeight);
let dist = 0,
limit = 0,
endX,
endY;
do {
endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 3) && limit < 50);
let range = getRange(findGridCell(startX, startY), findGridCell(endX, endY));
// get main ridge
function getRange(cur, end) {
const range = [cur];
used[cur] = 1;
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function (e) {
if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > 0.85) diff = diff / 2;
if (diff < min) {
min = diff;
cur = e;
}
});
if (min === Infinity) return range;
range.push(cur);
used[cur] = 1;
}
return range;
}
// add height to ridge and cells around
let queue = range.slice(),
i = 0;
while (queue.length) {
const frontier = queue.slice();
(queue = []), i++;
frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] + h * (Math.random() * 0.3 + 0.85));
});
h = h ** power - 1;
if (h < 2) break;
frontier.forEach(f => {
cells.c[f].forEach(i => {
if (!used[i]) {
queue.push(i);
used[i] = 1;
}
});
});
}
// generate prominences
range.forEach((cur, d) => {
if (d % 6 !== 0) return;
for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
cur = min;
}
});
}
};
const addTrough = function (count, height, rangeX, rangeY) {
count = getNumberInRange(count);
const power = getLinePower();
while (count > 0) {
addOneTrough();
count--;
}
function addOneTrough() {
const used = new Uint8Array(cells.h.length);
let h = lim(getNumberInRange(height));
// find start and end points
let limit = 0,
startX,
startY,
start,
dist = 0,
endX,
endY;
do {
startX = getPointInRange(rangeX, graphWidth);
startY = getPointInRange(rangeY, graphHeight);
start = findGridCell(startX, startY);
limit++;
} while (cells.h[start] < 20 && limit < 50);
limit = 0;
do {
endX = Math.random() * graphWidth * 0.8 + graphWidth * 0.1;
endY = Math.random() * graphHeight * 0.7 + graphHeight * 0.15;
dist = Math.abs(endY - startY) + Math.abs(endX - startX);
limit++;
} while ((dist < graphWidth / 8 || dist > graphWidth / 2) && limit < 50);
let range = getRange(start, findGridCell(endX, endY));
// get main ridge
function getRange(cur, end) {
const range = [cur];
used[cur] = 1;
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function (e) {
if (used[e]) return;
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {
min = diff;
cur = e;
}
});
if (min === Infinity) return range;
range.push(cur);
used[cur] = 1;
}
return range;
}
// add height to ridge and cells around
let queue = range.slice(),
i = 0;
while (queue.length) {
const frontier = queue.slice();
(queue = []), i++;
frontier.forEach(i => {
cells.h[i] = lim(cells.h[i] - h * (Math.random() * 0.3 + 0.85));
});
h = h ** power - 1;
if (h < 2) break;
frontier.forEach(f => {
cells.c[f].forEach(i => {
if (!used[i]) {
queue.push(i);
used[i] = 1;
}
});
});
}
// generate prominences
range.forEach((cur, d) => {
if (d % 6 !== 0) return;
for (const l of d3.range(i)) {
const min = cells.c[cur][d3.scan(cells.c[cur], (a, b) => cells.h[a] - cells.h[b])]; // downhill cell
//debug.append("circle").attr("cx", p[min][0]).attr("cy", p[min][1]).attr("r", 1);
cells.h[min] = (cells.h[cur] * 2 + cells.h[min]) / 3;
cur = min;
}
});
}
};
const addStrait = function (width, direction = "vertical") {
width = Math.min(getNumberInRange(width), grid.cellsX / 3);
if (width < 1 && P(width)) return;
const used = new Uint8Array(cells.h.length);
const vert = direction === "vertical";
const startX = vert ? Math.floor(Math.random() * graphWidth * 0.4 + graphWidth * 0.3) : 5;
const startY = vert ? 5 : Math.floor(Math.random() * graphHeight * 0.4 + graphHeight * 0.3);
const endX = vert ? Math.floor(graphWidth - startX - graphWidth * 0.1 + Math.random() * graphWidth * 0.2) : graphWidth - 5;
const endY = vert ? graphHeight - 5 : Math.floor(graphHeight - startY - graphHeight * 0.1 + Math.random() * graphHeight * 0.2);
const start = findGridCell(startX, startY),
end = findGridCell(endX, endY);
let range = getRange(start, end);
const query = [];
function getRange(cur, end) {
const range = [];
while (cur !== end) {
let min = Infinity;
cells.c[cur].forEach(function (e) {
let diff = (p[end][0] - p[e][0]) ** 2 + (p[end][1] - p[e][1]) ** 2;
if (Math.random() > 0.8) diff = diff / 2;
if (diff < min) {
min = diff;
cur = e;
}
});
range.push(cur);
}
return range;
}
const step = 0.1 / width;
while (width > 0) {
const exp = 0.9 - step * width;
range.forEach(function (r) {
cells.c[r].forEach(function (e) {
if (used[e]) return;
used[e] = 1;
query.push(e);
cells.h[e] **= exp;
if (cells.h[e] > 100) cells.h[e] = 5;
});
});
range = query.slice();
width--;
}
};
const modify = function (range, add, mult, power) {
const min = range === "land" ? 20 : range === "all" ? 0 : +range.split("-")[0];
const max = range === "land" || range === "all" ? 100 : +range.split("-")[1];
grid.cells.h = grid.cells.h.map(h => (h >= min && h <= max ? mod(h) : h));
function mod(v) {
if (add) v = min === 20 ? Math.max(v + add, 20) : v + add;
if (mult !== 1) v = min === 20 ? (v - 20) * mult + 20 : v * mult;
if (power) v = min === 20 ? (v - 20) ** power + 20 : v ** power;
return lim(v);
}
};
const smooth = function (fr = 2, add = 0) {
cells.h = cells.h.map((h, i) => {
const a = [h];
cells.c[i].forEach(c => a.push(cells.h[c]));
return lim((h * (fr - 1) + d3.mean(a) + add) / fr);
});
};
function getPointInRange(range, length) {
if (typeof range !== "string") {
ERROR && console.error("Range should be a string");
return;
}
const min = range.split("-")[0] / 100 || 0;
const max = range.split("-")[1] / 100 || min;
return rand(min * length, max * length);
}
return {generate, addHill, addRange, addTrough, addStrait, addPit, smooth, modify};
});