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* feat: add string utility tests and vitest browser configuration * feat: add Playwright for end-to-end testing and update snapshots - Introduced Playwright for E2E testing with a new configuration file. - Added test scripts to package.json for running E2E tests. - Updated package-lock.json and package.json with new dependencies for Playwright and types. - Created new SVG snapshot files for various layers (ruler, scaleBar, temperature, terrain, vignette, zones) to support visual testing. - Excluded e2e directory from TypeScript compilation. * Apply suggestions from code review Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Add SVG layer snapshots for various components - Added ruler layer snapshot with hidden display. - Added scale bar layer snapshot with detailed structure and styling. - Added temperature layer snapshot with opacity and stroke settings. - Added terrain layer snapshot with ocean and land heights groups. - Added vignette layer snapshot with mask and opacity settings. - Added zones layer snapshot with specified opacity and stroke settings. * fix: update Playwright browser installation command to use npx * Update snapshots * refactor: remove unused layer tests and their corresponding snapshots as fonts are unpredictable --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |
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Fantasy Map Generator
Azgaar's Fantasy Map Generator is a free web application that helps fantasy writers, game masters, and cartographers create and edit fantasy maps.
Link: azgaar.github.io/Fantasy-Map-Generator.
Refer to the project wiki for guidance. The current progress is tracked in Trello. Some details are covered in my old blog Fantasy Maps for fun and glory.
Join our Discord server and Reddit community to share your creations, discuss the Generator, suggest ideas and get the most recent updates.
Contact me via email if you have non-public suggestions. For bug reports please use GitHub issues or #fmg-bugs channel on Discord. If you are facing performance issues, please read the tips.
Pull requests are highly welcomed. The codebase is messy and requires re-design. I will appreciate if you start with minor changes. Check out the data model before contributing.
You can support the project on Patreon.
Inspiration:
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Martin O'Leary's Generating fantasy maps
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Amit Patel's Polygonal Map Generation for Games
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Scott Turner's Here Dragons Abound