mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-02-04 09:31:23 +01:00
* chore: add npm + vite for progressive enhancement * fix: update Dockerfile to copy only the dist folder contents * fix: update Dockerfile to use multi-stage build for optimized production image * fix: correct nginx config file copy command in Dockerfile * chore: add netlify configuration for build and redirects * fix: add NODE_VERSION to environment in Netlify configuration * remove wrong dist folder * Update package.json Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * chore: split public and src * migrating all util files from js to ts * feat: Implement HeightmapGenerator and Voronoi module - Added HeightmapGenerator class for generating heightmaps with various tools (Hill, Pit, Range, Trough, Strait, etc.). - Introduced Voronoi class for creating Voronoi diagrams using Delaunator. - Updated index.html to include new modules. - Created index.ts to manage module imports. - Enhanced arrayUtils and graphUtils with type definitions and improved functionality. - Added utility functions for generating grids and calculating Voronoi cells. * chore: add GitHub Actions workflow for deploying to GitHub Pages * fix: update branch name in GitHub Actions workflow from 'main' to 'master' * chore: update package.json to specify Node.js engine version and remove unused launch.json * Initial plan * Update copilot guidelines to reflect NPM/Vite/TypeScript migration Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com> * Update src/modules/heightmap-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/utils/graphUtils.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update src/modules/heightmap-generator.ts Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * feat: Add TIME and ERROR variables to global scope in HeightmapGenerator * fix: Update base path in vite.config.ts for Netlify deployment * refactor: Migrate features to a new module and remove legacy script reference * refactor: Update feature interfaces and improve type safety in FeatureModule * refactor: Add documentation for markupPack and defineGroups methods in FeatureModule * refactor: Remove legacy ocean-layers.js and migrate functionality to ocean-layers.ts * refactor: Remove river-generator.js script reference and migrate river generation logic to river-generator.ts * refactor: Remove river-generator.js reference and add biomes module * refactor: Migrate lakes functionality to lakes.ts and update related interfaces * refactor: clean up global variable declarations and improve type definitions * refactor: update shoreline calculation and improve type imports in PackedGraph * fix: e2e tests * chore: add biome for linting/formatting * chore: add linting workflow using Biome * refactor: improve code readability by standardizing string quotes and simplifying function calls --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <maxganiev@yandex.com> Co-authored-by: Azgaar <azgaar.fmg@yandex.com> Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Azgaar <26469650+Azgaar@users.noreply.github.com>
415 lines
12 KiB
TypeScript
415 lines
12 KiB
TypeScript
import Alea from "alea";
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import { polygonArea } from "d3";
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import {
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clipPoly,
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connectVertices,
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createTypedArray,
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distanceSquared,
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isLand,
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isWater,
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rn,
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TYPED_ARRAY_MAX_VALUES,
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unique,
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} from "../utils";
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declare global {
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var Features: FeatureModule;
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}
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type FeatureType = "ocean" | "lake" | "island";
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export interface PackedGraphFeature {
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i: number;
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type: FeatureType;
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land: boolean;
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border: boolean;
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cells: number;
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firstCell: number;
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vertices: number[];
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area: number;
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shoreline: number[];
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height: number;
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group: string;
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temp: number;
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flux: number;
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evaporation: number;
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name: string;
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// River related
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inlets?: number[];
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outlet?: number;
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river?: number;
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enteringFlux?: number;
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closed?: boolean;
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outCell?: number;
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}
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export interface GridFeature {
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i: number;
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land: boolean;
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border: boolean;
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type: FeatureType;
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}
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class FeatureModule {
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private DEEPER_LAND = 3;
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private LANDLOCKED = 2;
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private LAND_COAST = 1;
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private UNMARKED = 0;
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private WATER_COAST = -1;
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private DEEP_WATER = -2;
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/**
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* calculate distance to coast for every cell
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*/
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private markup({
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distanceField,
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neighbors,
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start,
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increment,
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limit = TYPED_ARRAY_MAX_VALUES.INT8_MAX,
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}: {
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distanceField: Int8Array;
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neighbors: number[][];
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start: number;
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increment: number;
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limit?: number;
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}) {
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for (
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let distance = start, marked = Infinity;
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marked > 0 && distance !== limit;
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distance += increment
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) {
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marked = 0;
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const prevDistance = distance - increment;
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for (let cellId = 0; cellId < neighbors.length; cellId++) {
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if (distanceField[cellId] !== prevDistance) continue;
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for (const neighborId of neighbors[cellId]) {
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if (distanceField[neighborId] !== this.UNMARKED) continue;
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distanceField[neighborId] = distance;
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marked++;
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}
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}
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}
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}
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/**
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* mark Grid features (ocean, lakes, islands) and calculate distance field
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*/
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markupGrid() {
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TIME && console.time("markupGrid");
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Math.random = Alea(seed); // get the same result on heightmap edit in Erase mode
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const { h: heights, c: neighbors, b: borderCells, i } = grid.cells;
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const cellsNumber = i.length;
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const distanceField = new Int8Array(cellsNumber); // gird.cells.t
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const featureIds = new Uint16Array(cellsNumber); // gird.cells.f
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const features: GridFeature[] = [];
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const queue = [0];
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for (let featureId = 1; queue[0] !== -1; featureId++) {
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const firstCell = queue[0];
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featureIds[firstCell] = featureId;
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const land = heights[firstCell] >= 20;
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let border = false; // set true if feature touches map edge
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while (queue.length) {
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const cellId = queue.pop() as number;
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if (!border && borderCells[cellId]) border = true;
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for (const neighborId of neighbors[cellId]) {
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const isNeibLand = heights[neighborId] >= 20;
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if (land === isNeibLand && featureIds[neighborId] === this.UNMARKED) {
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featureIds[neighborId] = featureId;
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queue.push(neighborId);
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} else if (land && !isNeibLand) {
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distanceField[cellId] = this.LAND_COAST;
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distanceField[neighborId] = this.WATER_COAST;
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}
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}
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}
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const type = land ? "island" : border ? "ocean" : "lake";
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features.push({ i: featureId, land, border, type });
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queue[0] = featureIds.indexOf(this.UNMARKED); // find unmarked cell
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}
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// markup deep ocean cells
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this.markup({
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distanceField,
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neighbors,
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start: this.DEEP_WATER,
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increment: -1,
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limit: -10,
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});
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grid.cells.t = distanceField;
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grid.cells.f = featureIds;
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grid.features = [0, ...features];
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TIME && console.timeEnd("markupGrid");
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}
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/**
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* mark PackedGraph features (oceans, lakes, islands) and calculate distance field
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*/
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markupPack() {
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const defineHaven = (cellId: number) => {
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const waterCells = neighbors[cellId].filter((index: number) =>
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isWater(index, pack),
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);
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const distances = waterCells.map((neibCellId: number) =>
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distanceSquared(cells.p[cellId], cells.p[neibCellId]),
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);
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const closest = distances.indexOf(Math.min.apply(Math, distances));
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haven[cellId] = waterCells[closest];
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harbor[cellId] = waterCells.length;
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};
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const getCellsData = (
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featureType: string,
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firstCell: number,
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): [number, number[]] => {
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if (featureType === "ocean") return [firstCell, []];
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const getType = (cellId: number) => featureIds[cellId];
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const type = getType(firstCell);
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const ofSameType = (cellId: number) => getType(cellId) === type;
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const ofDifferentType = (cellId: number) => getType(cellId) !== type;
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const startCell = findOnBorderCell(firstCell);
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const featureVertices = getFeatureVertices(startCell);
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return [startCell, featureVertices];
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function findOnBorderCell(firstCell: number) {
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const isOnBorder = (cellId: number) =>
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borderCells[cellId] || neighbors[cellId].some(ofDifferentType);
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if (isOnBorder(firstCell)) return firstCell;
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const startCell = cells.i.filter(ofSameType).find(isOnBorder);
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if (startCell === undefined)
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throw new Error(
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`Markup: firstCell ${firstCell} is not on the feature or map border`,
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);
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return startCell;
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}
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function getFeatureVertices(startCell: number) {
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const startingVertex = cells.v[startCell].find((v: number) =>
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vertices.c[v].some(ofDifferentType),
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);
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if (startingVertex === undefined)
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throw new Error(
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`Markup: startingVertex for cell ${startCell} is not found`,
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);
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return connectVertices({
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vertices,
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startingVertex,
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ofSameType,
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closeRing: false,
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});
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}
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};
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const addFeature = ({
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firstCell,
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land,
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border,
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featureId,
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totalCells,
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}: {
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firstCell: number;
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land: boolean;
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border: boolean;
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featureId: number;
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totalCells: number;
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}): PackedGraphFeature => {
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const type = land ? "island" : border ? "ocean" : "lake";
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const [startCell, featureVertices] = getCellsData(type, firstCell);
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const points = clipPoly(
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featureVertices.map((vertex: number) => vertices.p[vertex]),
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);
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const area = polygonArea(points); // feature perimiter area
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const absArea = Math.abs(rn(area));
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const feature: Partial<PackedGraphFeature> = {
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i: featureId,
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type,
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land,
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border,
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cells: totalCells,
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firstCell: startCell,
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vertices: featureVertices,
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area: absArea,
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shoreline: [],
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height: 0,
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};
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if (type === "lake") {
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if (area > 0)
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feature.vertices = (feature.vertices as number[]).reverse();
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feature.shoreline = unique(
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(feature.vertices as number[]).flatMap((vertexIndex) =>
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vertices.c[vertexIndex].filter((index) => isLand(index, pack)),
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),
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);
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feature.height = Lakes.getHeight(feature as PackedGraphFeature);
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}
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return {
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...feature,
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} as PackedGraphFeature;
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};
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TIME && console.time("markupPack");
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const { cells, vertices } = pack;
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const { c: neighbors, b: borderCells, i } = cells;
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const packCellsNumber = i.length;
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if (!packCellsNumber) return; // no cells -> there is nothing to do
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const distanceField = new Int8Array(packCellsNumber); // pack.cells.t
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const featureIds = new Uint16Array(packCellsNumber); // pack.cells.f
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const haven = createTypedArray({
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maxValue: packCellsNumber,
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length: packCellsNumber,
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}); // haven: opposite water cell
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const harbor = new Uint8Array(packCellsNumber); // harbor: number of adjacent water cells
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const features: PackedGraphFeature[] = [];
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const queue = [0];
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for (let featureId = 1; queue[0] !== -1; featureId++) {
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const firstCell = queue[0];
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featureIds[firstCell] = featureId;
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const land = isLand(firstCell, pack);
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let border = Boolean(borderCells[firstCell]); // true if feature touches map border
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let totalCells = 1; // count cells in a feature
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while (queue.length) {
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const cellId = queue.pop() as number;
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if (borderCells[cellId]) border = true;
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for (const neighborId of neighbors[cellId]) {
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const isNeibLand = isLand(neighborId, pack);
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if (land && !isNeibLand) {
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distanceField[cellId] = this.LAND_COAST;
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distanceField[neighborId] = this.WATER_COAST;
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if (!haven[cellId]) defineHaven(cellId);
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} else if (land && isNeibLand) {
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if (
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distanceField[neighborId] === this.UNMARKED &&
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distanceField[cellId] === this.LAND_COAST
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)
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distanceField[neighborId] = this.LANDLOCKED;
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else if (
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distanceField[cellId] === this.UNMARKED &&
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distanceField[neighborId] === this.LAND_COAST
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)
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distanceField[cellId] = this.LANDLOCKED;
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}
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if (!featureIds[neighborId] && land === isNeibLand) {
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queue.push(neighborId);
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featureIds[neighborId] = featureId;
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totalCells++;
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}
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}
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}
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features.push(
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addFeature({ firstCell, land, border, featureId, totalCells }),
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);
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queue[0] = featureIds.indexOf(this.UNMARKED); // find unmarked cell
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}
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this.markup({
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distanceField,
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neighbors,
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start: this.DEEPER_LAND,
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increment: 1,
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}); // markup pack land
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this.markup({
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distanceField,
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neighbors,
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start: this.DEEP_WATER,
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increment: -1,
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limit: -10,
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}); // markup pack water
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pack.cells.t = distanceField;
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pack.cells.f = featureIds;
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pack.cells.haven = haven;
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pack.cells.harbor = harbor;
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pack.features = [0 as unknown as PackedGraphFeature, ...features];
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TIME && console.timeEnd("markupPack");
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}
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/**
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* define feature groups (ocean, sea, gulf, continent, island, isle, freshwater lake, salt lake, etc.)
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*/
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defineGroups() {
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const gridCellsNumber = grid.cells.i.length;
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const OCEAN_MIN_SIZE = gridCellsNumber / 25;
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const SEA_MIN_SIZE = gridCellsNumber / 1000;
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const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
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const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
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const defineIslandGroup = (feature: PackedGraphFeature) => {
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const prevFeature = pack.features[pack.cells.f[feature.firstCell - 1]];
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if (prevFeature && prevFeature.type === "lake") return "lake_island";
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if (feature.cells > CONTINENT_MIN_SIZE) return "continent";
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if (feature.cells > ISLAND_MIN_SIZE) return "island";
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return "isle";
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};
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const defineOceanGroup = (feature: PackedGraphFeature) => {
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if (feature.cells > OCEAN_MIN_SIZE) return "ocean";
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if (feature.cells > SEA_MIN_SIZE) return "sea";
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return "gulf";
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};
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const defineLakeGroup = (feature: PackedGraphFeature) => {
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if (feature.temp < -3) return "frozen";
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if (
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feature.height > 60 &&
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feature.cells < 10 &&
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feature.firstCell % 10 === 0
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)
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return "lava";
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if (!feature.inlets && !feature.outlet) {
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if (feature.evaporation > feature.flux * 4) return "dry";
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if (feature.cells < 3 && feature.firstCell % 10 === 0)
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return "sinkhole";
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}
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if (!feature.outlet && feature.evaporation > feature.flux) return "salt";
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return "freshwater";
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};
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const defineGroup = (feature: PackedGraphFeature) => {
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if (feature.type === "island") return defineIslandGroup(feature);
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if (feature.type === "ocean") return defineOceanGroup(feature);
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if (feature.type === "lake") return defineLakeGroup(feature);
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throw new Error(`Markup: unknown feature type ${feature.type}`);
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};
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for (const feature of pack.features) {
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if (!feature || feature.type === "ocean") continue;
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if (feature.type === "lake") feature.height = Lakes.getHeight(feature);
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feature.group = defineGroup(feature);
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}
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}
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}
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window.Features = new FeatureModule();
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