Fantasy-Map-Generator/modules/religions-generator.js
Bryce Kabat f4efedcf9d
Added Logging Options to Improve Performance (#529)
* Added Logging Options to Improve Performance

* Requested Changes

Co-authored-by: Onyx Azryn <brycekabat@onyxazryn.com>
2020-10-22 01:32:57 +03:00

366 lines
20 KiB
JavaScript

(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Religions = factory());
}(this, (function () {'use strict';
// name generation approach and relative chance to be selected
const approach = {"Number":1, "Being":3, "Adjective":5, "Color + Animal":5,
"Adjective + Animal":5, "Adjective + Being":5, "Adjective + Genitive":1,
"Color + Being":3, "Color + Genitive":3, "Being + of + Genitive":2, "Being + of the + Genitive":1,
"Animal + of + Genitive":1, "Adjective + Being + of + Genitive":2, "Adjective + Animal + of + Genitive":2};
// turn weighted array into simple array
const approaches = [];
for (const a in approach) {
for (let j=0; j < approach[a]; j++) {
approaches.push(a);
}
}
const base = {
number: ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve"],
being: ["God", "Goddess", "Lord", "Lady", "Deity", "Creator", "Maker", "Overlord", "Ruler", "Chief", "Master", "Spirit", "Ancestor", "Father", "Forebear", "Forefather", "Mother", "Brother", "Sister", "Elder", "Numen", "Ancient", "Virgin", "Giver", "Council", "Guardian", "Reaper"],
animal: ["Dragon", "Wyvern", "Phoenix", "Unicorn", "Sphinx", "Centaur", "Pegasus", "Kraken", "Basilisk", "Chimera", "Cyclope", "Antelope", "Ape", "Badger", "Bear", "Beaver", "Bison", "Boar", "Buffalo", "Cat", "Cobra", "Crane", "Crocodile", "Crow", "Deer", "Dog", "Eagle", "Elk", "Fox", "Goat", "Goose", "Hare", "Hawk", "Heron", "Horse", "Hyena", "Ibis", "Jackal", "Jaguar", "Lark", "Leopard", "Lion", "Mantis", "Marten", "Moose", "Mule", "Narwhal", "Owl", "Panther", "Rat", "Raven", "Rook", "Scorpion", "Shark", "Sheep", "Snake", "Spider", "Swan", "Tiger", "Turtle", "Viper", "Vulture", "Walrus", "Wolf", "Wolverine", "Worm", "Camel", "Falcon", "Hound", "Ox", "Serpent"],
adjective: ["New", "Good", "High", "Old", "Great", "Big", "Young", "Major", "Strong", "Happy", "Last", "Main", "Huge", "Far", "Beautiful", "Wild", "Fair", "Prime", "Crazy", "Ancient", "Proud", "Secret", "Lucky", "Sad", "Silent", "Latter", "Severe", "Fat", "Holy", "Pure", "Aggressive", "Honest", "Giant", "Mad", "Pregnant", "Distant", "Lost", "Broken", "Blind", "Friendly", "Unknown", "Sleeping", "Slumbering", "Loud", "Hungry", "Wise", "Worried", "Sacred", "Magical", "Superior", "Patient", "Dead", "Deadly", "Peaceful", "Grateful", "Frozen", "Evil", "Scary", "Burning", "Divine", "Bloody", "Dying", "Waking", "Brutal", "Unhappy", "Calm", "Cruel", "Favorable", "Blond", "Explicit", "Disturbing", "Devastating", "Brave", "Sunny", "Troubled", "Flying", "Sustainable", "Marine", "Fatal", "Inherent", "Selected", "Naval", "Cheerful", "Almighty", "Benevolent", "Eternal", "Immutable", "Infallible"],
genitive: ["Day", "Life", "Death", "Night", "Home", "Fog", "Snow", "Winter", "Summer", "Cold", "Springs", "Gates", "Nature", "Thunder", "Lightning", "War", "Ice", "Frost", "Fire", "Doom", "Fate", "Pain", "Heaven", "Justice", "Light", "Love", "Time", "Victory"],
theGenitive: ["World", "Word", "South", "West", "North", "East", "Sun", "Moon", "Peak", "Fall", "Dawn", "Eclipse", "Abyss", "Blood", "Tree", "Earth", "Harvest", "Rainbow", "Sea", "Sky", "Stars", "Storm", "Underworld", "Wild"],
color: ["Dark", "Light", "Bright", "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"]
};
const forms = {
Folk:{"Shamanism":2, "Animism":2, "Ancestor worship":1, "Polytheism":2},
Organized:{"Polytheism":5, "Dualism":1, "Monotheism":4, "Non-theism":1},
Cult:{"Cult":1, "Dark Cult":1},
Heresy:{"Heresy":1}
};
const methods = {"Random + type":3, "Random + ism":1, "Supreme + ism":5, "Faith of + Supreme":5, "Place + ism":1, "Culture + ism":2, "Place + ian + type":6, "Culture + type":4};
const types = {
"Shamanism":{"Beliefs":3, "Shamanism":2, "Spirits":1},
"Animism":{"Spirits":1, "Beliefs":1},
"Ancestor worship":{"Beliefs":1, "Forefathers":2, "Ancestors":2},
"Polytheism":{"Deities":3, "Faith":1, "Gods":1, "Pantheon":1},
"Dualism":{"Religion":3, "Faith":1, "Cult":1},
"Monotheism":{"Religion":1, "Church":1},
"Non-theism":{"Beliefs":3, "Spirits":1},
"Cult":{"Cult":4, "Sect":4, "Worship":1, "Orden":1, "Coterie":1, "Arcanum":1},
"Dark Cult":{"Cult":2, "Sect":2, "Occultism":1, "Idols":1, "Coven":1, "Circle":1, "Blasphemy":1},
"Heresy":{"Heresy":3, "Sect":2, "Schism":1, "Dissenters":1, "Circle":1, "Brotherhood":1, "Society":1, "Iconoclasm":1, "Dissent":1, "Apostates":1}
};
const generate = function() {
TIME && console.time('generateReligions');
const cells = pack.cells, states = pack.states, cultures = pack.cultures;
const religions = pack.religions = [];
cells.religion = new Uint16Array(cells.culture); // cell religion; initially based on culture
// add folk religions
pack.cultures.forEach(c => {
if (!c.i) {religions.push({i: 0, name: "No religion"}); return;}
if (c.removed) {religions.push({i: c.i, name: "Extinct religion for "+c.name, color:getMixedColor(c.color, .1, 0), removed:true}); return;}
const form = rw(forms.Folk);
const name = c.name + " " + rw(types[form]);
const deity = form === "Animism" ? null : getDeityName(c.i);
const color = getMixedColor(c.color, .1, 0); // `url(#hatch${rand(8,13)})`;
religions.push({i: c.i, name, color, culture: c.i, type:"Folk", form, deity, center: c.center, origin:0});
});
if (religionsInput.value == 0 || pack.cultures.length < 2) {
religions.filter(r => r.i).forEach(r => r.code = getCode(r.name));
return;
}
const burgs = pack.burgs.filter(b => b.i && !b.removed);
const sorted = burgs.length > +religionsInput.value
? burgs.sort((a, b) => b.population - a.population).map(b => b.cell)
: cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
const religionsTree = d3.quadtree();
const spacing = (graphWidth + graphHeight) / 6 / religionsInput.value; // base min distance between towns
const cultsCount = Math.floor(rand(10, 40) / 100 * religionsInput.value);
const count = +religionsInput.value - cultsCount + religions.length;
// generate organized religions
for (let i=0; religions.length < count && i < 1000; i++) {
let center = sorted[biased(0, sorted.length-1, 5)]; // religion center
const form = rw(forms.Organized);
const state = cells.state[center];
const culture = cells.culture[center];
const deity = form === "Non-theism" ? null : getDeityName(culture);
let [name, expansion] = getReligionName(form, deity, center);
if (expansion === "state" && !state) expansion = "global";
if (expansion === "culture" && !culture) expansion = "global";
if (expansion === "state" && Math.random() > .5) center = states[state].center;
if (expansion === "culture" && Math.random() > .5) center = cultures[culture].center;
if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c])) center = cells.c[center].find(c => cells.burg[c]);
const x = cells.p[center][0], y = cells.p[center][1];
const s = spacing * gauss(1, .3, .2, 2, 2); // randomize to make the placement not uniform
if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
// add "Old" to name of the folk religion on this culture
const folk = religions.find(r => r.culture === culture && r.type === "Folk");
if (folk && expansion === "culture" && folk.name.slice(0,3) !== "Old") folk.name = "Old " + folk.name;
const origin = folk ? folk.i : 0;
const expansionism = rand(3, 8);
const color = getMixedColor(religions[origin].color, .3, 0); // `url(#hatch${rand(0,5)})`;
religions.push({i: religions.length, name, color, culture, type:"Organized", form, deity, expansion, expansionism, center, origin});
religionsTree.add([x, y]);
}
// generate cults
for (let i=0; religions.length < count + cultsCount && i < 1000; i++) {
const form = rw(forms.Cult);
let center = sorted[biased(0, sorted.length-1, 1)]; // religion center
if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c])) center = cells.c[center].find(c => cells.burg[c]);
const x = cells.p[center][0], y = cells.p[center][1];
const s = spacing * gauss(2, .3, 1, 3, 2); // randomize to make the placement not uniform
if (religionsTree.find(x, y, s) !== undefined) continue; // to close to existing religion
const culture = cells.culture[center];
const folk = religions.find(r => r.culture === culture && r.type === "Folk");
const origin = folk ? folk.i : 0;
const deity = getDeityName(culture);
const name = getCultName(form, center);
const expansionism = gauss(1.1, .5, 0, 5);
const color = getMixedColor(cultures[culture].color, .5, 0); // "url(#hatch7)";
religions.push({i: religions.length, name, color, culture, type:"Cult", form, deity, expansion:"global", expansionism, center, origin});
religionsTree.add([x, y]);
//debug.append("circle").attr("cx", x).attr("cy", y).attr("r", 2).attr("fill", "red");
}
expandReligions();
// generate heresies
religions.filter(r => r.type === "Organized").forEach(r => {
if (r.expansionism < 3) return;
const count = gauss(0, 1, 0, 3);
for (let i=0; i < count; i++) {
let center = ra(cells.i.filter(i => cells.religion[i] === r.i && cells.c[i].some(c => cells.religion[c] !== r.i)));
if (!center) continue;
if (!cells.burg[center] && cells.c[center].some(c => cells.burg[c])) center = cells.c[center].find(c => cells.burg[c]);
const x = cells.p[center][0], y = cells.p[center][1];
if (religionsTree.find(x, y, spacing / 10) !== undefined) continue; // to close to other
const culture = cells.culture[center];
const name = getCultName("Heresy", center);
const expansionism = gauss(1.2, .5, 0, 5);
const color = getMixedColor(r.color, .4, .2); // "url(#hatch6)";
religions.push({i: religions.length, name, color, culture, type:"Heresy", form:r.form, deity: r.deity, expansion:"global", expansionism, center, origin:r.i});
religionsTree.add([x, y]);
//debug.append("circle").attr("cx", x).attr("cy", y).attr("r", 2).attr("fill", "green");
}
});
expandHeresies();
checkCenters();
TIME && console.timeEnd('generateReligions');
}
const add = function(center) {
const cells = pack.cells, religions = pack.religions;
const r = cells.religion[center];
const i = religions.length;
const culture = cells.culture[center];
const color = getMixedColor(religions[r].color, .3, 0);
const type = religions[r].type === "Organized" ? rw({Organized:4, Cult:1, Heresy:2}) : rw({Organized:5, Cult:2});
const form = rw(forms[type]);
const deity = type === "Heresy" ? religions[r].deity : form === "Non-theism" ? null : getDeityName(culture);
let name, expansion;
if (type === "Organized") [name, expansion] = getReligionName(form, deity, center)
else {name = getCultName(form, center); expansion = "global";}
const formName = type === "Heresy" ? religions[r].form : form;
const code = getCode(name);
religions.push({i, name, color, culture, type, form:formName, deity, expansion, expansionism:0, center, cells:0, area:0, rural:0, urban:0, origin:r, code});
cells.religion[center] = i;
}
// growth algorithm to assign cells to religions
const expandReligions = function() {
const cells = pack.cells, religions = pack.religions;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
religions.filter(r => r.type === "Organized" || r.type === "Cult").forEach(r => {
cells.religion[r.center] = r.i;
queue.queue({e:r.center, p:0, r:r.i, s: cells.state[r.center], c:r.culture});
cost[r.center] = 1;
});
const neutral = cells.i.length / 5000 * 200 * gauss(1, .3, .2, 2, 2) * neutralInput.value; // limit cost for organized religions growth
const popCost = d3.max(cells.pop) / 3; // enougth population to spered religion without penalty
while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p, r = next.r, c = next.c, s = next.s;
const expansion = religions[r].expansion;
cells.c[n].forEach(function(e) {
if (expansion === "culture" && c !== cells.culture[e]) return;
if (expansion === "state" && s !== cells.state[e]) return;
const cultureCost = c !== cells.culture[e] ? 10 : 0;
const stateCost = s !== cells.state[e] ? 10 : 0;
const biomeCost = cells.road[e] ? 1 : biomesData.cost[cells.biome[e]];
const populationCost = Math.max(rn(popCost - cells.pop[e]), 0);
const heightCost = Math.max(cells.h[e], 20) - 20;
const waterCost = cells.h[e] < 20 ? cells.road[e] ? 50 : 1000 : 0;
const totalCost = p + (cultureCost + stateCost + biomeCost + populationCost + heightCost + waterCost) / religions[r].expansionism;
if (totalCost > neutral) return;
if (!cost[e] || totalCost < cost[e]) {
if (cells.h[e] >= 20 && cells.culture[e]) cells.religion[e] = r; // assign religion to cell
cost[e] = totalCost;
queue.queue({e, p:totalCost, r, c, s});
}
});
}
}
// growth algorithm to assign cells to heresies
const expandHeresies = function() {
const cells = pack.cells, religions = pack.religions;
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
const cost = [];
religions.filter(r => r.type === "Heresy").forEach(r => {
const b = cells.religion[r.center]; // "base" religion id
cells.religion[r.center] = r.i; // heresy id
queue.queue({e:r.center, p:0, r:r.i, b});
cost[r.center] = 1;
});
const neutral = cells.i.length / 5000 * 500 * neutralInput.value; // limit cost for heresies growth
while (queue.length) {
const next = queue.dequeue(), n = next.e, p = next.p, r = next.r, b = next.b;
cells.c[n].forEach(function(e) {
const religionCost = cells.religion[e] === b ? 0 : 2000;
const biomeCost = cells.road[e] ? 0 : biomesData.cost[cells.biome[e]];
const heightCost = Math.max(cells.h[e], 20) - 20;
const waterCost = cells.h[e] < 20 ? cells.road[e] ? 50 : 1000 : 0;
const totalCost = p + (religionCost + biomeCost + heightCost + waterCost) / Math.max(religions[r].expansionism, .1);
if (totalCost > neutral) return;
if (!cost[e] || totalCost < cost[e]) {
if (cells.h[e] >= 20 && cells.culture[e]) cells.religion[e] = r; // assign religion to cell
cost[e] = totalCost;
queue.queue({e, p:totalCost, r});
}
});
}
}
function checkCenters() {
const cells = pack.cells, religions = pack.religions;
religions.filter(r => r.i).forEach(r => {
// generate religion code (abbreviation)
r.code = getCode(r.name);
// move religion center if it's not within religion area after expansion
if (cells.religion[r.center] === r.i) return; // in area
const religCells = cells.i.filter(i => cells.religion[i] === r.i);
if (!religCells.length) return; // extinct religion
r.center = religCells.sort((a,b) => b.pop - a.pop)[0];
});
}
function updateCultures() {
TIME && console.time('updateCulturesForReligions');
pack.religions = pack.religions.map( (religion, index) => {
if(index === 0) {
return religion;
}
return {...religion, culture: pack.cells.culture[religion.center]};
});
TIME && console.timeEnd('updateCulturesForReligions');
}
// assign a unique two-letters code (abbreviation)
function getCode(rawName) {
const name = rawName.replace("Old ", ""); // remove Old prefix
const words = name.split(" "), letters = words.join("");
let code = words.length === 2 ? words[0][0]+words[1][0] : letters.slice(0,2);
for (let i=1; i < letters.length-1 && pack.religions.some(r => r.code === code); i++) {
code = letters[0] + letters[i].toUpperCase();
}
return code;
}
// get supreme deity name
const getDeityName = function(culture) {
if (culture === undefined) {ERROR && console.error("Please define a culture"); return;}
const meaning = generateMeaning();
const cultureName = Names.getCulture(culture, null, null, "", .8);
return cultureName + ", The " + meaning;
}
function generateMeaning() {
const a = ra(approaches); // select generation approach
if (a === "Number") return ra(base.number);
if (a === "Being") return ra(base.being);
if (a === "Adjective") return ra(base.adjective);
if (a === "Color + Animal") return ra(base.color) + " " + ra(base.animal);
if (a === "Adjective + Animal") return ra(base.adjective) + " " + ra(base.animal);
if (a === "Adjective + Being") return ra(base.adjective) + " " + ra(base.being);
if (a === "Adjective + Genitive") return ra(base.adjective) + " " + ra(base.genitive);
if (a === "Color + Being") return ra(base.color) + " " + ra(base.being);
if (a === "Color + Genitive") return ra(base.color) + " " + ra(base.genitive);
if (a === "Being + of + Genitive") return ra(base.being) + " of " + ra(base.genitive);
if (a === "Being + of the + Genitive") return ra(base.being) + " of the " + ra(base.theGenitive);
if (a === "Animal + of + Genitive") return ra(base.animal) + " of " + ra(base.genitive);
if (a === "Adjective + Being + of + Genitive") return ra(base.adjective) + " " + ra(base.being) + " of " + ra(base.genitive);
if (a === "Adjective + Animal + of + Genitive") return ra(base.adjective) + " " + ra(base.animal) + " of " + ra(base.genitive);
}
function getReligionName(form, deity, center) {
const cells = pack.cells;
const random = function() {return Names.getCulture(cells.culture[center], null, null, "", 0);}
const type = function() {return rw(types[form]);}
const supreme = function() {return deity.split(/[ ,]+/)[0];}
const place = function(adj) {
const base = cells.burg[center] ? pack.burgs[cells.burg[center]].name : pack.states[cells.state[center]].name;
let name = trimVowels(base.split(/[ ,]+/)[0]);
return adj ? getAdjective(name) : name;
}
const culture = function() {return pack.cultures[cells.culture[center]].name;}
const m = rw(methods);
if (m === "Random + type") return [random() + " " + type(), "global"];
if (m === "Random + ism") return [trimVowels(random()) + "ism", "global"];
if (m === "Supreme + ism" && deity) return [trimVowels(supreme()) + "ism", "global"];
if (m === "Faith of + Supreme" && deity) return [ra(['Faith', 'Way', 'Path', 'Word', 'Witnesses']) + " of " + supreme(), "global"];
if (m === "Place + ism") return [place() + "ism", "state"];
if (m === "Culture + ism") return [trimVowels(culture()) + "ism", "culture"];
if (m === "Place + ian + type") return [place("adj") + " " + type(), "state"];
if (m === "Culture + type") return [culture() + " " + type(), "culture"];
return [trimVowels(random()) + "ism", "global"]; // else
}
function getCultName(form, center) {
const cells = pack.cells;
const type = function() {return rw(types[form]);}
const random = function() {return trimVowels(Names.getCulture(cells.culture[center], null, null, "", 0).split(/[ ,]+/)[0]);}
const burg = function() {return trimVowels(pack.burgs[cells.burg[center]].name.split(/[ ,]+/)[0]);}
if (cells.burg[center]) return burg() + "ian " + type();
if (Math.random() > .5) return random() + "ian " + type();
return type() + " of the " + generateMeaning();
};
return {generate, add, getDeityName, expandReligions, updateCultures};
})));