mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
232 lines
6.8 KiB
JavaScript
232 lines
6.8 KiB
JavaScript
(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.polylabel = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
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'use strict';
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var Queue = require('tinyqueue');
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module.exports = polylabel;
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function polylabel(polygon, precision, debug) {
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precision = precision || 1.0;
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// find the bounding box of the outer ring
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var minX, minY, maxX, maxY;
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for (var i = 0; i < polygon[0].length; i++) {
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var p = polygon[0][i];
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if (!i || p[0] < minX) minX = p[0];
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if (!i || p[1] < minY) minY = p[1];
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if (!i || p[0] > maxX) maxX = p[0];
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if (!i || p[1] > maxY) maxY = p[1];
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}
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var width = maxX - minX;
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var height = maxY - minY;
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var cellSize = Math.min(width, height);
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var h = cellSize / 2;
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// a priority queue of cells in order of their "potential" (max distance to polygon)
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var cellQueue = new Queue(null, compareMax);
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// cover polygon with initial cells
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for (var x = minX; x < maxX; x += cellSize) {
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for (var y = minY; y < maxY; y += cellSize) {
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cellQueue.push(new Cell(x + h, y + h, h, polygon));
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}
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}
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// take centroid as the first best guess
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var bestCell = getCentroidCell(polygon);
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var numProbes = cellQueue.length;
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while (cellQueue.length) {
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// pick the most promising cell from the queue
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var cell = cellQueue.pop();
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// update the best cell if we found a better one
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if (cell.d > bestCell.d) {
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bestCell = cell;
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if (debug) console.log('found best %d after %d probes', Math.round(1e4 * cell.d) / 1e4, numProbes);
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}
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// do not drill down further if there's no chance of a better solution
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if (cell.max - bestCell.d <= precision) continue;
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// split the cell into four cells
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h = cell.h / 2;
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cellQueue.push(new Cell(cell.x - h, cell.y - h, h, polygon));
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cellQueue.push(new Cell(cell.x + h, cell.y - h, h, polygon));
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cellQueue.push(new Cell(cell.x - h, cell.y + h, h, polygon));
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cellQueue.push(new Cell(cell.x + h, cell.y + h, h, polygon));
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numProbes += 4;
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}
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if (debug) {
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console.log('num probes: ' + numProbes);
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console.log('best distance: ' + bestCell.d);
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}
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return [bestCell.x, bestCell.y];
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}
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function compareMax(a, b) {
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return b.max - a.max;
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}
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function Cell(x, y, h, polygon) {
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this.x = x; // cell center x
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this.y = y; // cell center y
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this.h = h; // half the cell size
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this.d = pointToPolygonDist(x, y, polygon); // distance from cell center to polygon
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this.max = this.d + this.h * Math.SQRT2; // max distance to polygon within a cell
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}
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// signed distance from point to polygon outline (negative if point is outside)
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function pointToPolygonDist(x, y, polygon) {
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var inside = false;
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var minDistSq = Infinity;
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for (var k = 0; k < polygon.length; k++) {
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var ring = polygon[k];
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for (var i = 0, len = ring.length, j = len - 1; i < len; j = i++) {
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var a = ring[i];
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var b = ring[j];
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if ((a[1] > y !== b[1] > y) &&
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(x < (b[0] - a[0]) * (y - a[1]) / (b[1] - a[1]) + a[0])) inside = !inside;
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minDistSq = Math.min(minDistSq, getSegDistSq(x, y, a, b));
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}
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}
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return (inside ? 1 : -1) * Math.sqrt(minDistSq);
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}
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// get polygon centroid
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function getCentroidCell(polygon) {
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var area = 0;
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var x = 0;
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var y = 0;
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var points = polygon[0];
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for (var i = 0, len = points.length, j = len - 1; i < len; j = i++) {
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var a = points[i];
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var b = points[j];
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var f = a[0] * b[1] - b[0] * a[1];
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x += (a[0] + b[0]) * f;
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y += (a[1] + b[1]) * f;
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area += f * 3;
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}
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return new Cell(x / area, y / area, 0, polygon);
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}
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// get squared distance from a point to a segment
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function getSegDistSq(px, py, a, b) {
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var x = a[0];
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var y = a[1];
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var dx = b[0] - x;
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var dy = b[1] - y;
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if (dx !== 0 || dy !== 0) {
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var t = ((px - x) * dx + (py - y) * dy) / (dx * dx + dy * dy);
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if (t > 1) {
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x = b[0];
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y = b[1];
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} else if (t > 0) {
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x += dx * t;
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y += dy * t;
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}
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}
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dx = px - x;
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dy = py - y;
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return dx * dx + dy * dy;
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}
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},{"tinyqueue":2}],2:[function(require,module,exports){
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'use strict';
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module.exports = TinyQueue;
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function TinyQueue(data, compare) {
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if (!(this instanceof TinyQueue)) return new TinyQueue(data, compare);
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this.data = data || [];
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this.length = this.data.length;
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this.compare = compare || defaultCompare;
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if (data) for (var i = Math.floor(this.length / 2); i >= 0; i--) this._down(i);
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}
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function defaultCompare(a, b) {
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return a < b ? -1 : a > b ? 1 : 0;
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}
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TinyQueue.prototype = {
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push: function (item) {
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this.data.push(item);
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this.length++;
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this._up(this.length - 1);
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},
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pop: function () {
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var top = this.data[0];
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this.data[0] = this.data[this.length - 1];
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this.length--;
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this.data.pop();
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this._down(0);
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return top;
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},
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peek: function () {
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return this.data[0];
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},
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_up: function (pos) {
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var data = this.data,
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compare = this.compare;
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while (pos > 0) {
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var parent = Math.floor((pos - 1) / 2);
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if (compare(data[pos], data[parent]) < 0) {
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swap(data, parent, pos);
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pos = parent;
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} else break;
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}
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},
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_down: function (pos) {
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var data = this.data,
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compare = this.compare,
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len = this.length;
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while (true) {
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var left = 2 * pos + 1,
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right = left + 1,
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min = pos;
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if (left < len && compare(data[left], data[min]) < 0) min = left;
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if (right < len && compare(data[right], data[min]) < 0) min = right;
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if (min === pos) return;
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swap(data, min, pos);
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pos = min;
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}
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}
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};
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function swap(data, i, j) {
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var tmp = data[i];
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data[i] = data[j];
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data[j] = tmp;
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}
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},{}]},{},[1])(1)
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});
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