Fantasy-Map-Generator/utils/pathUtils.js
Azgaar 66d22f26c0
[Draft] Submap refactoring (#1153)
* refactor: submap - start

* refactor: submap - continue

* Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator into submap-refactoring

* refactor: submap - relocate burgs

* refactor: submap - restore routes

* refactor: submap - restore lake names

* refactor: submap - UI update

* refactor: submap - restore river and biome data

* refactor: submap - simplify options

* refactor: submap - restore rivers

* refactor: submap - recalculateMapSize

* refactor: submap - add middle points

* refactor: submap - don't add middle points, unified findPath fn

* chore: update version

* feat: submap - relocate out of map regiments

* feat: submap - fix route gen

* feat: submap - allow custom number of cells

* feat: submap - add checkbox submapRescaleBurgStyles

* feat: submap - update version hash

* chore: supporters update

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
2024-12-12 13:11:54 +01:00

235 lines
7.6 KiB
JavaScript

"use strict";
// get continuous paths (isolines) for all cells at once based on getType(cellId) comparison
function getIsolines(graph, getType, options = {polygons: false, fill: false, halo: false, waterGap: false}) {
const {cells, vertices} = graph;
const isolines = {};
const checkedCells = new Uint8Array(cells.i.length);
const addToChecked = cellId => (checkedCells[cellId] = 1);
const isChecked = cellId => checkedCells[cellId] === 1;
for (const cellId of cells.i) {
if (isChecked(cellId) || !getType(cellId)) continue;
addToChecked(cellId);
const type = getType(cellId);
const ofSameType = cellId => getType(cellId) === type;
const ofDifferentType = cellId => getType(cellId) !== type;
const onborderCell = cells.c[cellId].find(ofDifferentType);
if (onborderCell === undefined) continue;
// check if inner lake. Note there is no shoreline for grid features
const feature = graph.features[cells.f[onborderCell]];
if (feature.type === "lake" && feature.shoreline?.every(ofSameType)) continue;
const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
const vertexChain = connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing: true});
if (vertexChain.length < 3) continue;
addIsoline(type, vertices, vertexChain);
}
return isolines;
function addIsoline(type, vertices, vertexChain) {
if (!isolines[type]) isolines[type] = {};
if (options.polygons) {
if (!isolines[type].polygons) isolines[type].polygons = [];
isolines[type].polygons.push(vertexChain.map(vertexId => vertices.p[vertexId]));
}
if (options.fill) {
if (!isolines[type].fill) isolines[type].fill = "";
isolines[type].fill += getFillPath(vertices, vertexChain);
}
if (options.waterGap) {
if (!isolines[type].waterGap) isolines[type].waterGap = "";
const isLandVertex = vertexId => vertices.c[vertexId].every(i => cells.h[i] >= 20);
isolines[type].waterGap += getBorderPath(vertices, vertexChain, isLandVertex);
}
if (options.halo) {
if (!isolines[type].halo) isolines[type].halo = "";
const isBorderVertex = vertexId => vertices.c[vertexId].some(i => cells.b[i]);
isolines[type].halo += getBorderPath(vertices, vertexChain, isBorderVertex);
}
}
}
function getFillPath(vertices, vertexChain) {
const points = vertexChain.map(vertexId => vertices.p[vertexId]);
const firstPoint = points.shift();
return `M${firstPoint} L${points.join(" ")} Z`;
}
function getBorderPath(vertices, vertexChain, discontinue) {
let discontinued = true;
let lastOperation = "";
const path = vertexChain.map(vertexId => {
if (discontinue(vertexId)) {
discontinued = true;
return "";
}
const operation = discontinued ? "M" : "L";
discontinued = false;
lastOperation = operation;
const command = operation === "L" && operation === lastOperation ? "" : operation;
return ` ${command}${vertices.p[vertexId]}`;
});
return path.join("").trim();
}
// get single path for an non-continuous array of cells
function getVertexPath(cellsArray) {
const {cells, vertices} = pack;
const cellsObj = Object.fromEntries(cellsArray.map(cellId => [cellId, true]));
const ofSameType = cellId => cellsObj[cellId];
const ofDifferentType = cellId => !cellsObj[cellId];
const checkedCells = new Uint8Array(cells.c.length);
const addToChecked = cellId => (checkedCells[cellId] = 1);
const isChecked = cellId => checkedCells[cellId] === 1;
let path = "";
for (const cellId of cellsArray) {
if (isChecked(cellId)) continue;
const onborderCell = cells.c[cellId].find(ofDifferentType);
if (onborderCell === undefined) continue;
const feature = pack.features[cells.f[onborderCell]];
if (feature.type === "lake" && feature.shoreline) {
if (feature.shoreline.every(ofSameType)) continue; // inner lake
}
const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
const vertexChain = connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing: true});
if (vertexChain.length < 3) continue;
path += getFillPath(vertices, vertexChain);
}
return path;
}
function getPolesOfInaccessibility(graph, getType) {
const isolines = getIsolines(graph, getType, {polygons: true});
const poles = Object.entries(isolines).map(([id, isoline]) => {
const multiPolygon = isoline.polygons.sort((a, b) => b.length - a.length);
const [x, y] = polylabel(multiPolygon, 20);
return [id, [rn(x), rn(y)]];
});
return Object.fromEntries(poles);
}
function connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing}) {
const MAX_ITERATIONS = vertices.c.length;
const chain = []; // vertices chain to form a path
let next = startingVertex;
for (let i = 0; i === 0 || next !== startingVertex; i++) {
const previous = chain.at(-1);
const current = next;
chain.push(current);
const neibCells = vertices.c[current];
if (addToChecked) neibCells.filter(ofSameType).forEach(addToChecked);
const [c1, c2, c3] = neibCells.map(ofSameType);
const [v1, v2, v3] = vertices.v[current];
if (v1 !== previous && c1 !== c2) next = v1;
else if (v2 !== previous && c2 !== c3) next = v2;
else if (v3 !== previous && c1 !== c3) next = v3;
if (next >= vertices.c.length) {
ERROR && console.error("ConnectVertices: next vertex is out of bounds");
break;
}
if (next === current) {
ERROR && console.error("ConnectVertices: next vertex is not found");
break;
}
if (i === MAX_ITERATIONS) {
ERROR && console.error("ConnectVertices: max iterations reached", MAX_ITERATIONS);
break;
}
}
if (closeRing) chain.push(startingVertex);
return chain;
}
/**
* Finds the shortest path between two cells using a cost-based pathfinding algorithm.
* @param {number} start - The ID of the starting cell.
* @param {(id: number) => boolean} isExit - A function that returns true if the cell is the exit cell.
* @param {(current: number, next: number) => number} getCost - A function that returns the path cost from current cell to the next cell. Must return `Infinity` for impassable connections.
* @returns {number[] | null} An array of cell IDs of the path from start to exit, or null if no path is found or start and exit are the same.
*/
function findPath(start, isExit, getCost) {
if (isExit(start)) return null;
const from = [];
const cost = [];
const queue = new FlatQueue();
queue.push(start, 0);
while (queue.length) {
const currentCost = queue.peekValue();
const current = queue.pop();
for (const next of pack.cells.c[current]) {
if (isExit(next)) {
from[next] = current;
return restorePath(next, start, from);
}
const nextCost = getCost(current, next);
if (nextCost === Infinity) continue; // impassable cell
const totalCost = currentCost + nextCost;
if (totalCost >= cost[next]) continue; // has cheaper path
from[next] = current;
cost[next] = totalCost;
queue.push(next, totalCost);
}
}
return null;
}
// supplementary function for findPath
function restorePath(exit, start, from) {
const pathCells = [];
let current = exit;
let prev = exit;
while (current !== start) {
pathCells.push(current);
prev = from[current];
current = prev;
}
pathCells.push(current);
return pathCells.reverse();
}