Fantasy-Map-Generator/src/scripts/generation/pack/pack.ts
2022-07-23 20:10:44 +03:00

149 lines
4.5 KiB
TypeScript

import * as d3 from "d3";
import {markupPackFeatures} from "modules/markup";
// @ts-expect-error js module
import {drawScaleBar} from "modules/measurers";
// @ts-expect-error js module
import {addZones} from "modules/zones";
import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation";
import {TIME} from "config/logging";
import {UINT16_MAX} from "config/constants";
import {calculateVoronoi} from "scripts/generation/graph";
import {createTypedArray} from "utils/arrayUtils";
import {pick} from "utils/functionUtils";
import {rn} from "utils/numberUtils";
import {generateRivers} from "./rivers";
const {LAND_COAST, WATER_COAST, DEEPER_WATER} = DISTANCE_FIELD;
// const {Lakes, OceanLayers, Biomes, Cultures, BurgsAndStates, Religions, Military, Markers, Names} = window;
export function createPack(grid: IGrid): IPack {
const {vertices, cells} = repackGrid(grid);
const {features, featureIds, distanceField, haven, harbor} = markupPackFeatures(
grid,
vertices,
pick(cells, "v", "c", "b", "p", "h")
);
const {heights, flux, r, conf, rivers, mergedFeatures} = generateRivers(
grid.cells.prec,
grid.cells.temp,
{...pick(cells, "i", "c", "b", "g", "h", "p"), f: featureIds, t: distanceField, haven},
features
);
// Biomes.define(newPack, grid);
// const rankCellsData = pick(newPack.cells, "i", "f", "fl", "conf", "r", "h", "area", "biome", "haven", "harbor");
// rankCells(newPack.features!, rankCellsData);
// Cultures.generate();
// Cultures.expand();
// BurgsAndStates.generate();
// Religions.generate();
// BurgsAndStates.defineStateForms();
// BurgsAndStates.generateProvinces();
// BurgsAndStates.defineBurgFeatures();
// renderLayer("states");
// renderLayer("borders");
// BurgsAndStates.drawStateLabels();
// Rivers.specify();
// const updatedFeatures = generateLakeNames();
// Military.generate();
// Markers.generate();
// addZones();
// OceanLayers(newGrid);
// drawScaleBar(window.scale);
// Names.getMapName();
const pack: IPack = {
vertices,
cells: {
...cells,
h: new Uint8Array(heights),
f: featureIds,
t: distanceField,
haven,
harbor,
fl: flux,
r,
conf
},
features: mergedFeatures,
rivers
};
return pack;
}
// repack grid cells: discart deep water cells, add land cells along the coast
function repackGrid(grid: IGrid) {
TIME && console.time("repackGrid");
const {cells: gridCells, points, features} = grid;
const newCells: {p: TPoints; g: number[]; h: number[]} = {p: [], g: [], h: []}; // store new data
const spacing2 = grid.spacing ** 2;
for (const i of gridCells.i) {
const height = gridCells.h[i];
const type = gridCells.t[i];
if (height < MIN_LAND_HEIGHT && type !== WATER_COAST && type !== DEEPER_WATER) continue; // exclude all deep ocean points
const feature = features[gridCells.f[i]];
const isLake = feature && feature.type === "lake";
if (type === DEEPER_WATER && (i % 4 === 0 || isLake)) continue; // exclude non-coastal lake points
const [x, y] = points[i];
addNewPoint(i, x, y, height);
// add additional points for cells along coast
if (type === LAND_COAST || type === WATER_COAST) {
if (gridCells.b[i]) continue; // not for near-border cells
gridCells.c[i].forEach(e => {
if (i > e) return;
if (gridCells.t[e] === type) {
const dist2 = (y - points[e][1]) ** 2 + (x - points[e][0]) ** 2;
if (dist2 < spacing2) return; // too close to each other
const x1 = rn((x + points[e][0]) / 2, 1);
const y1 = rn((y + points[e][1]) / 2, 1);
addNewPoint(i, x1, y1, height);
}
});
}
}
function addNewPoint(i: number, x: number, y: number, height: number) {
newCells.p.push([x, y]);
newCells.g.push(i);
newCells.h.push(height);
}
const {cells, vertices} = calculateVoronoi(newCells.p, grid.boundary);
function getCellArea(i: number) {
const polygon = cells.v[i].map(v => vertices.p[v]);
const area = Math.abs(d3.polygonArea(polygon));
return Math.min(area, UINT16_MAX);
}
const pack = {
vertices,
cells: {
...cells,
p: newCells.p,
g: createTypedArray({maxValue: grid.points.length, from: newCells.g}),
q: d3.quadtree(newCells.p.map(([x, y], i) => [x, y, i])) as unknown as Quadtree,
h: new Uint8Array(newCells.h),
area: createTypedArray({maxValue: UINT16_MAX, from: cells.i}).map(getCellArea)
}
};
TIME && console.timeEnd("repackGrid");
return pack;
}