Fantasy-Map-Generator/modules/ui/layers.js
2022-05-28 01:47:25 +03:00

1821 lines
63 KiB
JavaScript

// UI module stub to control map layers
"use strict";
let presets = {}; // global object
restoreCustomPresets(); // run on-load
function getDefaultPresets() {
return {
political: ["toggleBorders", "toggleIcons", "toggleIce", "toggleLabels", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"],
cultural: ["toggleBorders", "toggleCultures", "toggleIcons", "toggleLabels", "toggleRivers", "toggleRoutes", "toggleScaleBar"],
religions: ["toggleBorders", "toggleIcons", "toggleLabels", "toggleReligions", "toggleRivers", "toggleRoutes", "toggleScaleBar"],
provinces: ["toggleBorders", "toggleIcons", "toggleProvinces", "toggleRivers", "toggleScaleBar"],
biomes: ["toggleBiomes", "toggleIce", "toggleRivers", "toggleScaleBar"],
heightmap: ["toggleHeight", "toggleRivers"],
physical: ["toggleCoordinates", "toggleHeight", "toggleIce", "toggleRivers", "toggleScaleBar"],
poi: ["toggleBorders", "toggleHeight", "toggleIce", "toggleIcons", "toggleMarkers", "toggleRivers", "toggleRoutes", "toggleScaleBar"],
military: ["toggleBorders", "toggleIcons", "toggleLabels", "toggleMilitary", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"],
emblems: ["toggleBorders", "toggleIcons", "toggleIce", "toggleEmblems", "toggleRivers", "toggleRoutes", "toggleScaleBar", "toggleStates"],
landmass: ["toggleScaleBar"]
};
}
function restoreCustomPresets() {
presets = getDefaultPresets();
const storedPresets = JSON.parse(localStorage.getItem("presets"));
if (!storedPresets) return;
for (const preset in storedPresets) {
if (presets[preset]) continue;
layersPreset.add(new Option(preset, preset));
}
presets = storedPresets;
}
// run on map generation
function applyPreset() {
const preset = localStorage.getItem("preset") || document.getElementById("layersPreset").value;
changePreset(preset);
}
// toggle layers on preset change
function changePreset(preset) {
const layers = presets[preset]; // layers to be turned on
document
.getElementById("mapLayers")
.querySelectorAll("li")
.forEach(function (e) {
if (layers.includes(e.id) && !layerIsOn(e.id)) e.click();
else if (!layers.includes(e.id) && layerIsOn(e.id)) e.click();
});
layersPreset.value = preset;
localStorage.setItem("preset", preset);
const isDefault = getDefaultPresets()[preset];
removePresetButton.style.display = isDefault ? "none" : "inline-block";
savePresetButton.style.display = "none";
if (document.getElementById("canvas3d")) setTimeout(ThreeD.update(), 400);
}
function savePreset() {
prompt("Please provide a preset name", {default: ""}, preset => {
presets[preset] = Array.from(document.getElementById("mapLayers").querySelectorAll("li:not(.buttonoff)"))
.map(node => node.id)
.sort();
layersPreset.add(new Option(preset, preset, false, true));
localStorage.setItem("presets", JSON.stringify(presets));
localStorage.setItem("preset", preset);
removePresetButton.style.display = "inline-block";
savePresetButton.style.display = "none";
});
}
function removePreset() {
const preset = layersPreset.value;
delete presets[preset];
const index = Array.from(layersPreset.options).findIndex(o => o.value === preset);
layersPreset.options.remove(index);
layersPreset.value = "custom";
removePresetButton.style.display = "none";
savePresetButton.style.display = "inline-block";
localStorage.setItem("presets", JSON.stringify(presets));
localStorage.removeItem("preset");
}
function getCurrentPreset() {
const layers = Array.from(document.getElementById("mapLayers").querySelectorAll("li:not(.buttonoff)"))
.map(node => node.id)
.sort();
const defaultPresets = getDefaultPresets();
for (const preset in presets) {
if (JSON.stringify(presets[preset]) !== JSON.stringify(layers)) continue;
layersPreset.value = preset;
removePresetButton.style.display = defaultPresets[preset] ? "none" : "inline-block";
savePresetButton.style.display = "none";
return;
}
layersPreset.value = "custom";
removePresetButton.style.display = "none";
savePresetButton.style.display = "inline-block";
}
// run on map regeneration
function restoreLayers() {
if (layerIsOn("toggleHeight")) drawHeightmap();
if (layerIsOn("toggleCells")) drawCells();
if (layerIsOn("toggleGrid")) drawGrid();
if (layerIsOn("toggleCoordinates")) drawCoordinates();
if (layerIsOn("toggleCompass")) compass.style("display", "block");
if (layerIsOn("toggleTemp")) drawTemp();
if (layerIsOn("togglePrec")) drawPrec();
if (layerIsOn("togglePopulation")) drawPopulation();
if (layerIsOn("toggleBiomes")) drawBiomes();
if (layerIsOn("toggleRelief")) ReliefIcons();
if (layerIsOn("toggleCultures")) drawCultures();
if (layerIsOn("toggleProvinces")) drawProvinces();
if (layerIsOn("toggleReligions")) drawReligions();
if (layerIsOn("toggleIce")) drawIce();
if (layerIsOn("toggleEmblems")) drawEmblems();
if (layerIsOn("toggleMarkers")) drawMarkers();
// some layers are rendered each time, remove them if they are not on
if (!layerIsOn("toggleBorders")) borders.selectAll("path").remove();
if (!layerIsOn("toggleStates")) regions.selectAll("path").remove();
if (!layerIsOn("toggleRivers")) rivers.selectAll("*").remove();
}
function toggleHeight(event) {
if (customization === 1) {
tip("You cannot turn off the layer when heightmap is in edit mode", false, "error");
return;
}
if (!terrs.selectAll("*").size()) {
turnButtonOn("toggleHeight");
drawHeightmap();
if (event && isCtrlClick(event)) editStyle("terrs");
} else {
if (event && isCtrlClick(event)) {
editStyle("terrs");
return;
}
turnButtonOff("toggleHeight");
terrs.selectAll("*").remove();
}
}
function drawHeightmap() {
TIME && console.time("drawHeightmap");
terrs.selectAll("*").remove();
const {cells, vertices} = pack;
const n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const paths = new Array(101).fill("");
const scheme = getColorScheme(terrs.attr("scheme"));
const terracing = terrs.attr("terracing") / 10; // add additional shifted darker layer for pseudo-3d effect
const skip = +terrs.attr("skip") + 1;
const simplification = +terrs.attr("relax");
switch (+terrs.attr("curve")) {
case 0:
lineGen.curve(d3.curveBasisClosed);
break;
case 1:
lineGen.curve(d3.curveLinear);
break;
case 2:
lineGen.curve(d3.curveStep);
break;
default:
lineGen.curve(d3.curveBasisClosed);
}
let currentLayer = 20;
const heights = cells.i.sort((a, b) => cells.h[a] - cells.h[b]);
for (const i of heights) {
const h = cells.h[i];
if (h > currentLayer) currentLayer += skip;
if (currentLayer > 100) break; // no layers possible with height > 100
if (h < currentLayer) continue;
if (used[i]) continue; // already marked
const onborder = cells.c[i].some(n => cells.h[n] < h);
if (!onborder) continue;
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] < h));
const chain = connectVertices(vertex, h);
if (chain.length < 3) continue;
const points = simplifyLine(chain).map(v => vertices.p[v]);
paths[h] += round(lineGen(points));
}
terrs.append("rect").attr("x", 0).attr("y", 0).attr("width", graphWidth).attr("height", graphHeight).attr("fill", scheme(0.8)); // draw base layer
for (const i of d3.range(20, 101)) {
if (paths[i].length < 10) continue;
const color = getColor(i, scheme);
if (terracing)
terrs.append("path").attr("d", paths[i]).attr("transform", "translate(.7,1.4)").attr("fill", d3.color(color).darker(terracing)).attr("data-height", i);
terrs.append("path").attr("d", paths[i]).attr("fill", color).attr("data-height", i);
}
// connect vertices to chain
function connectVertices(start, h) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.h[c] === h).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.h[c[0]] < h;
const c1 = c[1] >= n || cells.h[c[1]] < h;
const c2 = c[2] >= n || cells.h[c[2]] < h;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}
function simplifyLine(chain) {
if (!simplification) return chain;
const n = simplification + 1; // filter each nth element
return chain.filter((d, i) => i % n === 0);
}
TIME && console.timeEnd("drawHeightmap");
}
function getColorScheme(scheme) {
if (scheme === "bright") return d3.scaleSequential(d3.interpolateSpectral);
if (scheme === "light") return d3.scaleSequential(d3.interpolateRdYlGn);
if (scheme === "green") return d3.scaleSequential(d3.interpolateGreens);
if (scheme === "monochrome") return d3.scaleSequential(d3.interpolateGreys);
return d3.scaleSequential(d3.interpolateSpectral);
}
function getColor(value, scheme = getColorScheme()) {
return scheme(1 - (value < 20 ? value - 5 : value) / 100);
}
function toggleTemp(event) {
if (!temperature.selectAll("*").size()) {
turnButtonOn("toggleTemp");
drawTemp();
if (event && isCtrlClick(event)) editStyle("temperature");
} else {
if (event && isCtrlClick(event)) {
editStyle("temperature");
return;
}
turnButtonOff("toggleTemp");
temperature.selectAll("*").remove();
}
}
function drawTemp() {
TIME && console.time("drawTemp");
temperature.selectAll("*").remove();
lineGen.curve(d3.curveBasisClosed);
const scheme = d3.scaleSequential(d3.interpolateSpectral);
const tMax = +temperatureEquatorOutput.max,
tMin = +temperatureEquatorOutput.min,
delta = tMax - tMin;
const cells = grid.cells,
vertices = grid.vertices,
n = cells.i.length;
const used = new Uint8Array(n); // to detect already passed cells
const min = d3.min(cells.temp),
max = d3.max(cells.temp);
const step = Math.max(Math.round(Math.abs(min - max) / 5), 1);
const isolines = d3.range(min + step, max, step);
const chains = [],
labels = []; // store label coordinates
for (const i of cells.i) {
const t = cells.temp[i];
if (used[i] || !isolines.includes(t)) continue;
const start = findStart(i, t);
if (!start) continue;
used[i] = 1;
//debug.append("circle").attr("r", 3).attr("cx", vertices.p[start][0]).attr("cy", vertices.p[start][1]).attr("fill", "red").attr("stroke", "black").attr("stroke-width", .3);
const chain = connectVertices(start, t); // vertices chain to form a path
const relaxed = chain.filter((v, i) => i % 4 === 0 || vertices.c[v].some(c => c >= n));
if (relaxed.length < 6) continue;
const points = relaxed.map(v => vertices.p[v]);
chains.push([t, points]);
addLabel(points, t);
}
// min temp isoline covers all graph
temperature
.append("path")
.attr("d", `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`)
.attr("fill", scheme(1 - (min - tMin) / delta))
.attr("stroke", "none");
for (const t of isolines) {
const path = chains
.filter(c => c[0] === t)
.map(c => round(lineGen(c[1])))
.join("");
if (!path) continue;
const fill = scheme(1 - (t - tMin) / delta),
stroke = d3.color(fill).darker(0.2);
temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke);
}
const tempLabels = temperature.append("g").attr("id", "tempLabels").attr("fill-opacity", 1);
tempLabels
.selectAll("text")
.data(labels)
.enter()
.append("text")
.attr("x", d => d[0])
.attr("y", d => d[1])
.text(d => convertTemperature(d[2]));
// find cell with temp < isotherm and find vertex to start path detection
function findStart(i, t) {
if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
return cells.v[i][cells.c[i].findIndex(c => cells.temp[c] < t || !cells.temp[c])];
}
function addLabel(points, t) {
const c = svgWidth / 2; // map center x coordinate
// add label on isoline top center
const tc = points[d3.scan(points, (a, b) => a[1] - b[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)];
pushLabel(tc[0], tc[1], t);
// add label on isoline bottom center
if (points.length > 20) {
const bc = points[d3.scan(points, (a, b) => b[1] - a[1] + (Math.abs(a[0] - c) - Math.abs(b[0] - c)) / 2)];
const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point
if (dist2 > 100) pushLabel(bc[0], bc[1], t);
}
}
function pushLabel(x, y, t) {
if (x < 20 || x > svgWidth - 20) return;
if (y < 20 || y > svgHeight - 20) return;
labels.push([x, y, t]);
}
// connect vertices to chain
function connectVertices(start, t) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.temp[c] === t).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.temp[c[0]] < t;
const c1 = c[1] >= n || cells.temp[c[1]] < t;
const c2 = c[2] >= n || cells.temp[c[2]] < t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
chain.push(start);
return chain;
}
TIME && console.timeEnd("drawTemp");
}
function toggleBiomes(event) {
if (!biomes.selectAll("path").size()) {
turnButtonOn("toggleBiomes");
drawBiomes();
if (event && isCtrlClick(event)) editStyle("biomes");
} else {
if (event && isCtrlClick(event)) {
editStyle("biomes");
return;
}
biomes.selectAll("path").remove();
turnButtonOff("toggleBiomes");
}
}
function drawBiomes() {
biomes.selectAll("path").remove();
const cells = pack.cells,
vertices = pack.vertices,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const paths = new Array(biomesData.i.length).fill("");
for (const i of cells.i) {
if (!cells.biome[i]) continue; // no need to mark marine biome (liquid water)
if (used[i]) continue; // already marked
const b = cells.biome[i];
const onborder = cells.c[i].some(n => cells.biome[n] !== b);
if (!onborder) continue;
const edgeVerticle = cells.v[i].find(v => vertices.c[v].some(i => cells.biome[i] !== b));
const chain = connectVertices(edgeVerticle, b);
if (chain.length < 3) continue;
const points = clipPoly(
chain.map(v => vertices.p[v]),
1
);
paths[b] += "M" + points.join("L") + "Z";
}
paths.forEach(function (d, i) {
if (d.length < 10) return;
biomes
.append("path")
.attr("d", d)
.attr("fill", biomesData.color[i])
.attr("stroke", biomesData.color[i])
.attr("id", "biome" + i);
});
// connect vertices to chain
function connectVertices(start, b) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.biome[c] === b).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.biome[c[0]] !== b;
const c1 = c[1] >= n || cells.biome[c[1]] !== b;
const c2 = c[2] >= n || cells.biome[c[2]] !== b;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}
}
function togglePrec(event) {
if (!prec.selectAll("circle").size()) {
turnButtonOn("togglePrec");
drawPrec();
if (event && isCtrlClick(event)) editStyle("prec");
} else {
if (event && isCtrlClick(event)) {
editStyle("prec");
return;
}
turnButtonOff("togglePrec");
const hide = d3.transition().duration(1000).ease(d3.easeSinIn);
prec.selectAll("text").attr("opacity", 1).transition(hide).attr("opacity", 0);
prec.selectAll("circle").transition(hide).attr("r", 0).remove();
prec.transition().delay(1000).style("display", "none");
}
}
function drawPrec() {
prec.selectAll("circle").remove();
const {cells, points} = grid;
prec.style("display", "block");
const show = d3.transition().duration(800).ease(d3.easeSinIn);
prec.selectAll("text").attr("opacity", 0).transition(show).attr("opacity", 1);
const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
const data = cells.i.filter(i => cells.h[i] >= 20 && cells.prec[i]);
const getRadius = prec => rn(Math.sqrt(prec / 4) / cellsNumberModifier, 2);
prec
.selectAll("circle")
.data(data)
.enter()
.append("circle")
.attr("cx", d => points[d][0])
.attr("cy", d => points[d][1])
.attr("r", 0)
.transition(show)
.attr("r", d => getRadius(cells.prec[d]));
}
function togglePopulation(event) {
if (!population.selectAll("line").size()) {
turnButtonOn("togglePopulation");
drawPopulation();
if (event && isCtrlClick(event)) editStyle("population");
} else {
if (event && isCtrlClick(event)) {
editStyle("population");
return;
}
turnButtonOff("togglePopulation");
const isD3data = population.select("line").datum();
if (!isD3data) {
// just remove
population.selectAll("line").remove();
} else {
// remove with animation
const hide = d3.transition().duration(1000).ease(d3.easeSinIn);
population
.select("#rural")
.selectAll("line")
.transition(hide)
.attr("y2", d => d[1])
.remove();
population
.select("#urban")
.selectAll("line")
.transition(hide)
.delay(1000)
.attr("y2", d => d[1])
.remove();
}
}
}
function drawPopulation(event) {
population.selectAll("line").remove();
const cells = pack.cells,
p = cells.p,
burgs = pack.burgs;
const show = d3.transition().duration(2000).ease(d3.easeSinIn);
const rural = Array.from(
cells.i.filter(i => cells.pop[i] > 0),
i => [p[i][0], p[i][1], p[i][1] - cells.pop[i] / 8]
);
population
.select("#rural")
.selectAll("line")
.data(rural)
.enter()
.append("line")
.attr("x1", d => d[0])
.attr("y1", d => d[1])
.attr("x2", d => d[0])
.attr("y2", d => d[1])
.transition(show)
.attr("y2", d => d[2]);
const urban = burgs.filter(b => b.i && !b.removed).map(b => [b.x, b.y, b.y - (b.population / 8) * urbanization]);
population
.select("#urban")
.selectAll("line")
.data(urban)
.enter()
.append("line")
.attr("x1", d => d[0])
.attr("y1", d => d[1])
.attr("x2", d => d[0])
.attr("y2", d => d[1])
.transition(show)
.delay(500)
.attr("y2", d => d[2]);
}
function toggleCells(event) {
if (!cells.selectAll("path").size()) {
turnButtonOn("toggleCells");
drawCells();
if (event && isCtrlClick(event)) editStyle("cells");
} else {
if (event && isCtrlClick(event)) {
editStyle("cells");
return;
}
cells.selectAll("path").remove();
turnButtonOff("toggleCells");
}
}
function drawCells() {
cells.selectAll("path").remove();
const data = customization === 1 ? grid.cells.i : pack.cells.i;
const polygon = customization === 1 ? getGridPolygon : getPackPolygon;
let path = "";
data.forEach(i => (path += "M" + polygon(i)));
cells.append("path").attr("d", path);
}
function toggleIce(event) {
if (!layerIsOn("toggleIce")) {
turnButtonOn("toggleIce");
$("#ice").fadeIn();
if (!ice.selectAll("*").size()) drawIce();
if (event && isCtrlClick(event)) editStyle("ice");
} else {
if (event && isCtrlClick(event)) {
editStyle("ice");
return;
}
$("#ice").fadeOut();
turnButtonOff("toggleIce");
}
}
function drawIce() {
const cells = grid.cells,
vertices = grid.vertices,
n = cells.i.length,
temp = cells.temp,
h = cells.h;
const used = new Uint8Array(cells.i.length);
Math.random = aleaPRNG(seed);
const shieldMin = -8; // max temp to form ice shield (glacier)
const icebergMax = 1; // max temp to form an iceberg
for (const i of grid.cells.i) {
const t = temp[i];
if (t > icebergMax) continue; // too warm: no ice
if (t > shieldMin && h[i] >= 20) continue; // non-glacier land: no ice
if (t <= shieldMin) {
// very cold: ice shield
if (used[i]) continue; // already rendered
const onborder = cells.c[i].some(n => temp[n] > shieldMin);
if (!onborder) continue; // need to start from onborder cell
const vertex = cells.v[i].find(v => vertices.c[v].some(i => temp[i] > shieldMin));
const chain = connectVertices(vertex);
if (chain.length < 3) continue;
const points = clipPoly(chain.map(v => vertices.p[v]));
ice.append("polygon").attr("points", points).attr("type", "iceShield");
continue;
}
// mildly cold: iceberd
if (P(normalize(t, -7, 2.5))) continue; // t[-5; 2] cold: skip some cells
if (grid.features[cells.f[i]].type === "lake") continue; // lake: no icebers
let size = (6.5 + t) / 10; // iceberg size: 0 = full size, 1 = zero size
if (cells.t[i] === -1) size *= 1.3; // coasline: smaller icebers
size = Math.min(size * (0.4 + rand() * 1.2), 0.95); // randomize iceberg size
resizePolygon(i, size);
}
function resizePolygon(i, s) {
const c = grid.points[i];
const points = getGridPolygon(i).map(p => [(p[0] + (c[0] - p[0]) * s) | 0, (p[1] + (c[1] - p[1]) * s) | 0]);
ice
.append("polygon")
.attr("points", points)
.attr("cell", i)
.attr("size", rn(1 - s, 2));
}
// connect vertices to chain
function connectVertices(start) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = last(chain); // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => temp[c] <= shieldMin).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || temp[c[0]] > shieldMin;
const c1 = c[1] >= n || temp[c[1]] > shieldMin;
const c2 = c[2] >= n || temp[c[2]] > shieldMin;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}
}
function toggleCultures(event) {
const cultures = pack.cultures.filter(c => c.i && !c.removed);
const empty = !cults.selectAll("path").size();
if (empty && cultures.length) {
turnButtonOn("toggleCultures");
drawCultures();
if (event && isCtrlClick(event)) editStyle("cults");
} else {
if (event && isCtrlClick(event)) {
editStyle("cults");
return;
}
cults.selectAll("path").remove();
turnButtonOff("toggleCultures");
}
}
function drawCultures() {
TIME && console.time("drawCultures");
cults.selectAll("path").remove();
const cells = pack.cells,
vertices = pack.vertices,
cultures = pack.cultures,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const paths = new Array(cultures.length).fill("");
for (const i of cells.i) {
if (!cells.culture[i]) continue;
if (used[i]) continue;
used[i] = 1;
const c = cells.culture[i];
const onborder = cells.c[i].some(n => cells.culture[n] !== c);
if (!onborder) continue;
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.culture[i] !== c));
const chain = connectVertices(vertex, c);
if (chain.length < 3) continue;
const points = chain.map(v => vertices.p[v]);
paths[c] += "M" + points.join("L") + "Z";
}
const data = paths.map((p, i) => [p, i]).filter(d => d[0].length > 10);
cults
.selectAll("path")
.data(data)
.enter()
.append("path")
.attr("d", d => d[0])
.attr("fill", d => cultures[d[1]].color)
.attr("id", d => "culture" + d[1]);
// connect vertices to chain
function connectVertices(start, t) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.culture[c] === t).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.culture[c[0]] !== t;
const c1 = c[1] >= n || cells.culture[c[1]] !== t;
const c2 = c[2] >= n || cells.culture[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}
TIME && console.timeEnd("drawCultures");
}
function toggleReligions(event) {
const religions = pack.religions.filter(r => r.i && !r.removed);
if (!relig.selectAll("path").size() && religions.length) {
turnButtonOn("toggleReligions");
drawReligions();
if (event && isCtrlClick(event)) editStyle("relig");
} else {
if (event && isCtrlClick(event)) {
editStyle("relig");
return;
}
relig.selectAll("path").remove();
turnButtonOff("toggleReligions");
}
}
function drawReligions() {
TIME && console.time("drawReligions");
relig.selectAll("path").remove();
const cells = pack.cells,
vertices = pack.vertices,
religions = pack.religions,
features = pack.features,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const vArray = new Array(religions.length); // store vertices array
const body = new Array(religions.length).fill(""); // store path around each religion
const gap = new Array(religions.length).fill(""); // store path along water for each religion to fill the gaps
for (const i of cells.i) {
if (!cells.religion[i]) continue;
if (used[i]) continue;
used[i] = 1;
const r = cells.religion[i];
const onborder = cells.c[i].filter(n => cells.religion[n] !== r);
if (!onborder.length) continue;
const borderWith = cells.c[i].map(c => cells.religion[c]).find(n => n !== r);
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.religion[i] === borderWith));
const chain = connectVertices(vertex, r, borderWith);
if (chain.length < 3) continue;
const points = chain.map(v => vertices.p[v[0]]);
if (!vArray[r]) vArray[r] = [];
vArray[r].push(points);
body[r] += "M" + points.join("L");
gap[r] +=
"M" +
vertices.p[chain[0][0]] +
chain.reduce((r2, v, i, d) => (!i ? r2 : !v[2] ? r2 + "L" + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r2 + "M" + vertices.p[v[0]] : r2), "");
}
const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, religions[i].color]).filter(d => d[0]);
relig
.selectAll("path")
.data(bodyData)
.enter()
.append("path")
.attr("d", d => d[0])
.attr("fill", d => d[2])
.attr("id", d => "religion" + d[1]);
const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, religions[i].color]).filter(d => d[0]);
relig
.selectAll(".path")
.data(gapData)
.enter()
.append("path")
.attr("d", d => d[0])
.attr("fill", "none")
.attr("stroke", d => d[2])
.attr("id", d => "religion-gap" + d[1])
.attr("stroke-width", "10px");
// connect vertices to chain
function connectVertices(start, t, religion) {
const chain = []; // vertices chain to form a path
let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.religion[c] !== t);
function check(i) {
religion = cells.religion[i];
land = cells.h[i] >= 20;
}
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain
chain.push([current, religion, land]); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.religion[c] === t).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.religion[c[0]] !== t;
const c1 = c[1] >= n || cells.religion[c[1]] !== t;
const c2 = c[2] >= n || cells.religion[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) {
current = v[0];
check(c0 ? c[0] : c[1]);
} else if (v[1] !== prev && c1 !== c2) {
current = v[1];
check(c1 ? c[1] : c[2]);
} else if (v[2] !== prev && c0 !== c2) {
current = v[2];
check(c2 ? c[2] : c[0]);
}
if (current === chain[chain.length - 1][0]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
return chain;
}
TIME && console.timeEnd("drawReligions");
}
function toggleStates(event) {
if (!layerIsOn("toggleStates")) {
turnButtonOn("toggleStates");
regions.style("display", null);
drawStates();
if (event && isCtrlClick(event)) editStyle("regions");
} else {
if (event && isCtrlClick(event)) {
editStyle("regions");
return;
}
regions.style("display", "none").selectAll("path").remove();
turnButtonOff("toggleStates");
}
}
function drawStates() {
TIME && console.time("drawStates");
regions.selectAll("path").remove();
const {cells, vertices, features} = pack;
const states = pack.states;
const n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const vArray = new Array(states.length); // store vertices array
const body = new Array(states.length).fill(""); // path around each state
const gap = new Array(states.length).fill(""); // path along water for each state to fill the gaps
const halo = new Array(states.length).fill(""); // path around states, but not lakes
const getStringPoint = v => vertices.p[v[0]].join(",");
// define inner-state lakes to omit on border render
const innerLakes = features.map(feature => {
if (feature.type !== "lake") return false;
if (!feature.shoreline) Lakes.getShoreline(feature);
const states = feature.shoreline.map(i => cells.state[i]);
return new Set(states).size > 1 ? false : true;
});
for (const i of cells.i) {
if (!cells.state[i] || used[i]) continue;
const state = cells.state[i];
const onborder = cells.c[i].some(n => cells.state[n] !== state);
if (!onborder) continue;
const borderWith = cells.c[i].map(c => cells.state[c]).find(n => n !== state);
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.state[i] === borderWith));
const chain = connectVertices(vertex, state);
const noInnerLakes = chain.filter(v => v[1] !== "innerLake");
if (noInnerLakes.length < 3) continue;
// get path around the state
if (!vArray[state]) vArray[state] = [];
const points = noInnerLakes.map(v => vertices.p[v[0]]);
vArray[state].push(points);
body[state] += "M" + points.join("L");
// connect path for halo
let discontinued = true;
halo[state] += noInnerLakes
.map(v => {
if (v[1] === "border") {
discontinued = true;
return "";
}
const operation = discontinued ? "M" : "L";
discontinued = false;
return `${operation}${getStringPoint(v)}`;
})
.join("");
// connect gaps between state and water into a single path
discontinued = true;
gap[state] += chain
.map(v => {
if (v[1] === "land") {
discontinued = true;
return "";
}
const operation = discontinued ? "M" : "L";
discontinued = false;
return `${operation}${getStringPoint(v)}`;
})
.join("");
}
// find state visual center
vArray.forEach((ar, i) => {
const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number
states[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility
});
const bodyData = body.map((p, s) => [p.length > 10 ? p : null, s, states[s].color]).filter(d => d[0]);
const gapData = gap.map((p, s) => [p.length > 10 ? p : null, s, states[s].color]).filter(d => d[0]);
const haloData = halo.map((p, s) => [p.length > 10 ? p : null, s, states[s].color]).filter(d => d[0]);
const bodyString = bodyData.map(d => `<path id="state${d[1]}" d="${d[0]}" fill="${d[2]}" stroke="none"/>`).join("");
const gapString = gapData.map(d => `<path id="state-gap${d[1]}" d="${d[0]}" fill="none" stroke="${d[2]}"/>`).join("");
const clipString = bodyData.map(d => `<clipPath id="state-clip${d[1]}"><use href="#state${d[1]}"/></clipPath>`).join("");
const haloString = haloData
.map(
d =>
`<path id="state-border${d[1]}" d="${d[0]}" clip-path="url(#state-clip${d[1]})" stroke="${
d3.color(d[2]) ? d3.color(d[2]).darker().hex() : "#666666"
}"/>`
)
.join("");
statesBody.html(bodyString + gapString);
defs.select("#statePaths").html(clipString);
statesHalo.html(haloString);
// connect vertices to chain
function connectVertices(start, state) {
const chain = []; // vertices chain to form a path
const getType = c => {
const borderCell = c.find(i => cells.b[i]);
if (borderCell) return "border";
const waterCell = c.find(i => cells.h[i] < 20);
if (!waterCell) return "land";
if (innerLakes[cells.f[waterCell]]) return "innerLake";
return features[cells.f[waterCell]].type;
};
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain.length ? chain[chain.length - 1][0] : -1; // previous vertex in chain
const c = vertices.c[current]; // cells adjacent to vertex
chain.push([current, getType(c)]); // add current vertex to sequence
c.filter(c => cells.state[c] === state).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.state[c[0]] !== state;
const c1 = c[1] >= n || cells.state[c[1]] !== state;
const c2 = c[2] >= n || cells.state[c[2]] !== state;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== prev && c0 !== c2) current = v[2];
if (current === prev) {
ERROR && console.error("Next vertex is not found");
break;
}
}
if (chain.length) chain.push(chain[0]);
return chain;
}
invokeActiveZooming();
TIME && console.timeEnd("drawStates");
}
function toggleBorders(event) {
if (!layerIsOn("toggleBorders")) {
turnButtonOn("toggleBorders");
drawBorders();
if (event && isCtrlClick(event)) editStyle("borders");
} else {
if (event && isCtrlClick(event)) {
editStyle("borders");
return;
}
turnButtonOff("toggleBorders");
borders.selectAll("path").remove();
}
}
// draw state and province borders
function drawBorders() {
TIME && console.time("drawBorders");
borders.selectAll("path").remove();
const {cells, vertices} = pack;
const n = cells.i.length;
const sPath = [];
const pPath = [];
const sUsed = new Array(pack.states.length).fill("").map(_ => []);
const pUsed = new Array(pack.provinces.length).fill("").map(_ => []);
for (let i = 0; i < cells.i.length; i++) {
if (!cells.state[i]) continue;
const p = cells.province[i];
const s = cells.state[i];
// if cell is on province border
const provToCell = cells.c[i].find(n => cells.state[n] === s && p > cells.province[n] && pUsed[p][n] !== cells.province[n]);
if (provToCell) {
const provTo = cells.province[provToCell];
pUsed[p][provToCell] = provTo;
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === provTo));
const chain = connectVertices(vertex, p, cells.province, provTo, pUsed);
if (chain.length > 1) {
pPath.push("M" + chain.map(c => vertices.p[c]).join(" "));
i--;
continue;
}
}
// if cell is on state border
const stateToCell = cells.c[i].find(n => cells.h[n] >= 20 && s > cells.state[n] && sUsed[s][n] !== cells.state[n]);
if (stateToCell !== undefined) {
const stateTo = cells.state[stateToCell];
sUsed[s][stateToCell] = stateTo;
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.h[i] >= 20 && cells.state[i] === stateTo));
const chain = connectVertices(vertex, s, cells.state, stateTo, sUsed);
if (chain.length > 1) {
sPath.push("M" + chain.map(c => vertices.p[c]).join(" "));
i--;
continue;
}
}
}
stateBorders.append("path").attr("d", sPath.join(" "));
provinceBorders.append("path").attr("d", pPath.join(" "));
// connect vertices to chain
function connectVertices(current, f, array, t, used) {
let chain = [];
const checkCell = c => c >= n || array[c] !== f;
const checkVertex = v => vertices.c[v].some(c => array[c] === f) && vertices.c[v].some(c => array[c] === t && cells.h[c] >= 20);
// find starting vertex
for (let i = 0; i < 1000; i++) {
if (i === 999) ERROR && console.error("Find starting vertex: limit is reached", current, f, t);
const p = chain[chain.length - 2] || -1; // previous vertex
const v = vertices.v[current],
c = vertices.c[current];
const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]);
const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]);
const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]);
if (v0 + v1 + v2 === 1) break;
current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2];
if (current === chain[0]) break;
if (current === p) return [];
chain.push(current);
}
chain = [current]; // vertices chain to form a path
// find path
for (let i = 0; i < 1000; i++) {
if (i === 999) ERROR && console.error("Find path: limit is reached", current, f, t);
const p = chain[chain.length - 2] || -1; // previous vertex
const v = vertices.v[current],
c = vertices.c[current];
c.filter(c => array[c] === t).forEach(c => (used[f][c] = t));
const v0 = checkCell(c[0]) !== checkCell(c[1]) && checkVertex(v[0]);
const v1 = checkCell(c[1]) !== checkCell(c[2]) && checkVertex(v[1]);
const v2 = checkCell(c[0]) !== checkCell(c[2]) && checkVertex(v[2]);
current = v0 && p !== v[0] ? v[0] : v1 && p !== v[1] ? v[1] : v[2];
if (current === p) break;
if (current === chain[chain.length - 1]) break;
if (chain.length > 1 && v0 + v1 + v2 < 2) break;
chain.push(current);
if (current === chain[0]) break;
}
return chain;
}
TIME && console.timeEnd("drawBorders");
}
function toggleProvinces(event) {
if (!layerIsOn("toggleProvinces")) {
turnButtonOn("toggleProvinces");
drawProvinces();
if (event && isCtrlClick(event)) editStyle("provs");
} else {
if (event && isCtrlClick(event)) {
editStyle("provs");
return;
}
provs.selectAll("*").remove();
turnButtonOff("toggleProvinces");
}
}
function drawProvinces() {
TIME && console.time("drawProvinces");
const labelsOn = provs.attr("data-labels") == 1;
provs.selectAll("*").remove();
const provinces = pack.provinces;
const {body, gap} = getProvincesVertices();
const g = provs.append("g").attr("id", "provincesBody");
const bodyData = body.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]);
g.selectAll("path")
.data(bodyData)
.enter()
.append("path")
.attr("d", d => d[0])
.attr("fill", d => d[2])
.attr("stroke", "none")
.attr("id", d => "province" + d[1]);
const gapData = gap.map((p, i) => [p.length > 10 ? p : null, i, provinces[i].color]).filter(d => d[0]);
g.selectAll(".path")
.data(gapData)
.enter()
.append("path")
.attr("d", d => d[0])
.attr("fill", "none")
.attr("stroke", d => d[2])
.attr("id", d => "province-gap" + d[1]);
const labels = provs.append("g").attr("id", "provinceLabels");
labels.style("display", `${labelsOn ? "block" : "none"}`);
const labelData = provinces.filter(p => p.i && !p.removed && p.pole);
labels
.selectAll(".path")
.data(labelData)
.enter()
.append("text")
.attr("x", d => d.pole[0])
.attr("y", d => d.pole[1])
.attr("id", d => "provinceLabel" + d.i)
.text(d => d.name);
TIME && console.timeEnd("drawProvinces");
}
function getProvincesVertices() {
const cells = pack.cells,
vertices = pack.vertices,
provinces = pack.provinces,
n = cells.i.length;
const used = new Uint8Array(cells.i.length);
const vArray = new Array(provinces.length); // store vertices array
const body = new Array(provinces.length).fill(""); // store path around each province
const gap = new Array(provinces.length).fill(""); // store path along water for each province to fill the gaps
for (const i of cells.i) {
if (!cells.province[i] || used[i]) continue;
const p = cells.province[i];
const onborder = cells.c[i].some(n => cells.province[n] !== p);
if (!onborder) continue;
const borderWith = cells.c[i].map(c => cells.province[c]).find(n => n !== p);
const vertex = cells.v[i].find(v => vertices.c[v].some(i => cells.province[i] === borderWith));
const chain = connectVertices(vertex, p, borderWith);
if (chain.length < 3) continue;
const points = chain.map(v => vertices.p[v[0]]);
if (!vArray[p]) vArray[p] = [];
vArray[p].push(points);
body[p] += "M" + points.join("L");
gap[p] +=
"M" +
vertices.p[chain[0][0]] +
chain.reduce((r, v, i, d) => (!i ? r : !v[2] ? r + "L" + vertices.p[v[0]] : d[i + 1] && !d[i + 1][2] ? r + "M" + vertices.p[v[0]] : r), "");
}
// find province visual center
vArray.forEach((ar, i) => {
const sorted = ar.sort((a, b) => b.length - a.length); // sort by points number
provinces[i].pole = polylabel(sorted, 1.0); // pole of inaccessibility
});
return {body, gap};
// connect vertices to chain
function connectVertices(start, t, province) {
const chain = []; // vertices chain to form a path
let land = vertices.c[start].some(c => cells.h[c] >= 20 && cells.province[c] !== t);
function check(i) {
province = cells.province[i];
land = cells.h[i] >= 20;
}
for (let i = 0, current = start; i === 0 || (current !== start && i < 20000); i++) {
const prev = chain[chain.length - 1] ? chain[chain.length - 1][0] : -1; // previous vertex in chain
chain.push([current, province, land]); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.province[c] === t).forEach(c => (used[c] = 1));
const c0 = c[0] >= n || cells.province[c[0]] !== t;
const c1 = c[1] >= n || cells.province[c[1]] !== t;
const c2 = c[2] >= n || cells.province[c[2]] !== t;
const v = vertices.v[current]; // neighboring vertices
if (v[0] !== prev && c0 !== c1) {
current = v[0];
check(c0 ? c[0] : c[1]);
} else if (v[1] !== prev && c1 !== c2) {
current = v[1];
check(c1 ? c[1] : c[2]);
} else if (v[2] !== prev && c0 !== c2) {
current = v[2];
check(c2 ? c[2] : c[0]);
}
if (current === chain[chain.length - 1][0]) {
ERROR && console.error("Next vertex is not found");
break;
}
}
chain.push([start, province, land]); // add starting vertex to sequence to close the path
return chain;
}
}
function toggleGrid(event) {
if (!gridOverlay.selectAll("*").size()) {
turnButtonOn("toggleGrid");
drawGrid();
calculateFriendlyGridSize();
if (event && isCtrlClick(event)) editStyle("gridOverlay");
} else {
if (event && isCtrlClick(event)) {
editStyle("gridOverlay");
return;
}
turnButtonOff("toggleGrid");
gridOverlay.selectAll("*").remove();
}
}
function drawGrid() {
gridOverlay.selectAll("*").remove();
const pattern = "#pattern_" + (gridOverlay.attr("type") || "pointyHex");
const stroke = gridOverlay.attr("stroke") || "#808080";
const width = gridOverlay.attr("stroke-width") || 0.5;
const dasharray = gridOverlay.attr("stroke-dasharray") || null;
const linecap = gridOverlay.attr("stroke-linecap") || null;
const scale = gridOverlay.attr("scale") || 1;
const dx = gridOverlay.attr("dx") || 0;
const dy = gridOverlay.attr("dy") || 0;
const tr = `scale(${scale}) translate(${dx} ${dy})`;
const maxWidth = Math.max(+mapWidthInput.value, graphWidth);
const maxHeight = Math.max(+mapHeightInput.value, graphHeight);
d3.select(pattern)
.attr("stroke", stroke)
.attr("stroke-width", width)
.attr("stroke-dasharray", dasharray)
.attr("stroke-linecap", linecap)
.attr("patternTransform", tr);
gridOverlay
.append("rect")
.attr("width", maxWidth)
.attr("height", maxHeight)
.attr("fill", "url(" + pattern + ")")
.attr("stroke", "none");
}
function toggleCoordinates(event) {
if (!coordinates.selectAll("*").size()) {
turnButtonOn("toggleCoordinates");
drawCoordinates();
if (event && isCtrlClick(event)) editStyle("coordinates");
} else {
if (event && isCtrlClick(event)) {
editStyle("coordinates");
return;
}
turnButtonOff("toggleCoordinates");
coordinates.selectAll("*").remove();
}
}
function drawCoordinates() {
if (!layerIsOn("toggleCoordinates")) return;
coordinates.selectAll("*").remove(); // remove every time
const steps = [0.5, 1, 2, 5, 10, 15, 30]; // possible steps
const goal = mapCoordinates.lonT / scale / 10;
const step = steps.reduce((p, c) => (Math.abs(c - goal) < Math.abs(p - goal) ? c : p));
const desired = +coordinates.attr("data-size"); // desired label size
coordinates.attr("font-size", Math.max(rn(desired / scale ** 0.8, 2), 0.1)); // actual label size
const graticule = d3
.geoGraticule()
.extent([
[mapCoordinates.lonW, mapCoordinates.latN],
[mapCoordinates.lonE + 0.1, mapCoordinates.latS + 0.1]
])
.stepMajor([400, 400])
.stepMinor([step, step]);
const projection = d3.geoEquirectangular().fitSize([graphWidth, graphHeight], graticule());
const grid = coordinates.append("g").attr("id", "coordinateGrid");
const labels = coordinates.append("g").attr("id", "coordinateLabels");
const p = getViewPoint(scale + desired + 2, scale + desired / 2); // on border point on viexBox
const data = graticule.lines().map(d => {
const lat = d.coordinates[0][1] === d.coordinates[1][1]; // check if line is latitude or longitude
const c = d.coordinates[0],
pos = projection(c); // map coordinates
const [x, y] = lat ? [rn(p.x, 2), rn(pos[1], 2)] : [rn(pos[0], 2), rn(p.y, 2)]; // labels position
const v = lat ? c[1] : c[0]; // label
const text = !v ? v : Number.isInteger(v) ? (lat ? (c[1] < 0 ? -c[1] + "°S" : c[1] + "°N") : c[0] < 0 ? -c[0] + "°W" : c[0] + "°E") : "";
return {lat, x, y, text};
});
const d = round(d3.geoPath(projection)(graticule()));
grid.append("path").attr("d", d).attr("vector-effect", "non-scaling-stroke");
labels
.selectAll("text")
.data(data)
.enter()
.append("text")
.attr("x", d => d.x)
.attr("y", d => d.y)
.text(d => d.text);
}
// conver svg point into viewBox point
function getViewPoint(x, y) {
const view = document.getElementById("viewbox");
const svg = document.getElementById("map");
const pt = svg.createSVGPoint();
(pt.x = x), (pt.y = y);
return pt.matrixTransform(view.getScreenCTM().inverse());
}
function toggleCompass(event) {
if (!layerIsOn("toggleCompass")) {
turnButtonOn("toggleCompass");
$("#compass").fadeIn();
if (!compass.selectAll("*").size()) {
compass.append("use").attr("xlink:href", "#rose");
shiftCompass();
}
if (event && isCtrlClick(event)) editStyle("compass");
} else {
if (event && isCtrlClick(event)) {
editStyle("compass");
return;
}
$("#compass").fadeOut();
turnButtonOff("toggleCompass");
}
}
function toggleRelief(event) {
if (!layerIsOn("toggleRelief")) {
turnButtonOn("toggleRelief");
if (!terrain.selectAll("*").size()) ReliefIcons();
$("#terrain").fadeIn();
if (event && isCtrlClick(event)) editStyle("terrain");
} else {
if (event && isCtrlClick(event)) {
editStyle("terrain");
return;
}
$("#terrain").fadeOut();
turnButtonOff("toggleRelief");
}
}
function toggleTexture(event) {
if (!layerIsOn("toggleTexture")) {
turnButtonOn("toggleTexture");
// append default texture image selected by default. Don't append on load to not harm performance
if (!texture.selectAll("*").size()) {
const x = +styleTextureShiftX.value;
const y = +styleTextureShiftY.value;
const image = texture
.append("image")
.attr("id", "textureImage")
.attr("x", x)
.attr("y", y)
.attr("width", graphWidth - x)
.attr("height", graphHeight - y)
.attr("preserveAspectRatio", "xMidYMid slice");
getBase64(styleTextureInput.value, base64 => image.attr("xlink:href", base64));
}
$("#texture").fadeIn();
zoom.scaleBy(svg, 1.00001); // enforce browser re-draw
if (event && isCtrlClick(event)) editStyle("texture");
} else {
if (event && isCtrlClick(event)) return editStyle("texture");
$("#texture").fadeOut();
turnButtonOff("toggleTexture");
}
}
function toggleRivers(event) {
if (!layerIsOn("toggleRivers")) {
turnButtonOn("toggleRivers");
drawRivers();
if (event && isCtrlClick(event)) editStyle("rivers");
} else {
if (event && isCtrlClick(event)) return editStyle("rivers");
rivers.selectAll("*").remove();
turnButtonOff("toggleRivers");
}
}
function drawRivers() {
TIME && console.time("drawRivers");
rivers.selectAll("*").remove();
const {addMeandering, getRiverPath} = Rivers;
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
const riverPaths = pack.rivers.map(({cells, points, i, widthFactor, sourceWidth}) => {
if (!cells || cells.length < 2) return;
if (points && points.length !== cells.length) {
console.error(`River ${i} has ${cells.length} cells, but only ${points.length} points defined. Resetting points data`);
points = undefined;
}
const meanderedPoints = addMeandering(cells, points);
const path = getRiverPath(meanderedPoints, widthFactor, sourceWidth);
return `<path id="river${i}" d="${path}"/>`;
});
rivers.html(riverPaths.join(""));
TIME && console.timeEnd("drawRivers");
}
function toggleRoutes(event) {
if (!layerIsOn("toggleRoutes")) {
turnButtonOn("toggleRoutes");
$("#routes").fadeIn();
if (event && isCtrlClick(event)) editStyle("routes");
} else {
if (event && isCtrlClick(event)) {
editStyle("routes");
return;
}
$("#routes").fadeOut();
turnButtonOff("toggleRoutes");
}
}
function toggleMilitary() {
if (!layerIsOn("toggleMilitary")) {
turnButtonOn("toggleMilitary");
$("#armies").fadeIn();
if (event && isCtrlClick(event)) editStyle("armies");
} else {
if (event && isCtrlClick(event)) {
editStyle("armies");
return;
}
$("#armies").fadeOut();
turnButtonOff("toggleMilitary");
}
}
function toggleMarkers(event) {
if (!layerIsOn("toggleMarkers")) {
turnButtonOn("toggleMarkers");
drawMarkers();
if (event && isCtrlClick(event)) editStyle("markers");
} else {
if (event && isCtrlClick(event)) return editStyle("markers");
markers.selectAll("*").remove();
turnButtonOff("toggleMarkers");
}
}
function drawMarkers() {
const rescale = +markers.attr("rescale");
const pinned = +markers.attr("pinned");
const markersData = pinned ? pack.markers.filter(({pinned}) => pinned) : pack.markers;
const html = markersData.map(marker => drawMarker(marker, rescale));
markers.html(html.join(""));
}
const getPin = (shape = "bubble", fill = "#fff", stroke = "#000") => {
if (shape === "bubble")
return `<path d="M6,19 l9,10 L24,19" fill="${stroke}" stroke="none" /><circle cx="15" cy="15" r="10" fill="${fill}" stroke="${stroke}"/>`;
if (shape === "pin")
return `<path d="m 15,3 c -5.5,0 -9.7,4.09 -9.7,9.3 0,6.8 9.7,17 9.7,17 0,0 9.7,-10.2 9.7,-17 C 24.7,7.09 20.5,3 15,3 Z" fill="${fill}" stroke="${stroke}"/>`;
if (shape === "square") return `<path d="m 20,25 -5,4 -5,-4 z" fill="${stroke}"/><path d="M 5,5 H 25 V 25 H 5 Z" fill="${fill}" stroke="${stroke}"/>`;
if (shape === "squarish") return `<path d="m 5,5 h 20 v 20 h -6 l -4,4 -4,-4 H 5 Z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "diamond") return `<path d="M 2,15 15,1 28,15 15,29 Z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "hex") return `<path d="M 15,29 4.61,21 V 9 L 15,3 25.4,9 v 12 z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "hexy") return `<path d="M 15,29 6,21 5,8 15,4 25,8 24,21 Z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "shieldy") return `<path d="M 15,29 6,21 5,7 c 0,0 5,-3 10,-3 5,0 10,3 10,3 l -1,14 z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "shield") return `<path d="M 4.6,5.2 H 25 v 6.7 A 20.3,20.4 0 0 1 15,29 20.3,20.4 0 0 1 4.6,11.9 Z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "pentagon") return `<path d="M 4,16 9,4 h 12 l 5,12 -11,13 z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "heptagon") return `<path d="M 15,29 6,22 4,12 10,4 h 10 l 6,8 -2,10 z" fill="${fill}" stroke="${stroke}" />`;
if (shape === "circle") return `<circle cx="15" cy="15" r="11" fill="${fill}" stroke="${stroke}" />`;
if (shape === "no") return "";
};
function drawMarker(marker, rescale = 1) {
const {i, icon, x, y, dx = 50, dy = 50, px = 12, size = 30, pin, fill, stroke} = marker;
const id = `marker${i}`;
const zoomSize = rescale ? Math.max(rn(size / 5 + 24 / scale, 2), 1) : size;
const viewX = rn(x - zoomSize / 2, 1);
const viewY = rn(y - zoomSize, 1);
const pinHTML = getPin(pin, fill, stroke);
return `<svg id="${id}" viewbox="0 0 30 30" width="${zoomSize}" height="${zoomSize}" x="${viewX}" y="${viewY}"><g>${pinHTML}</g><text x="${dx}%" y="${dy}%" font-size="${px}px" >${icon}</text></svg>`;
}
function toggleLabels(event) {
if (!layerIsOn("toggleLabels")) {
turnButtonOn("toggleLabels");
labels.style("display", null);
invokeActiveZooming();
if (event && isCtrlClick(event)) editStyle("labels");
} else {
if (event && isCtrlClick(event)) {
editStyle("labels");
return;
}
turnButtonOff("toggleLabels");
labels.style("display", "none");
}
}
function toggleIcons(event) {
if (!layerIsOn("toggleIcons")) {
turnButtonOn("toggleIcons");
$("#icons").fadeIn();
if (event && isCtrlClick(event)) editStyle("burgIcons");
} else {
if (event && isCtrlClick(event)) {
editStyle("burgIcons");
return;
}
turnButtonOff("toggleIcons");
$("#icons").fadeOut();
}
}
function toggleRulers(event) {
if (!layerIsOn("toggleRulers")) {
turnButtonOn("toggleRulers");
if (event && isCtrlClick(event)) editStyle("ruler");
rulers.draw();
ruler.style("display", null);
} else {
if (event && isCtrlClick(event)) {
editStyle("ruler");
return;
}
turnButtonOff("toggleRulers");
ruler.selectAll("*").remove();
ruler.style("display", "none");
}
}
function toggleScaleBar(event) {
if (!layerIsOn("toggleScaleBar")) {
turnButtonOn("toggleScaleBar");
$("#scaleBar").fadeIn();
if (event && isCtrlClick(event)) editUnits();
} else {
if (event && isCtrlClick(event)) {
editUnits();
return;
}
$("#scaleBar").fadeOut();
turnButtonOff("toggleScaleBar");
}
}
function toggleZones(event) {
if (!layerIsOn("toggleZones")) {
turnButtonOn("toggleZones");
$("#zones").fadeIn();
if (event && isCtrlClick(event)) editStyle("zones");
} else {
if (event && isCtrlClick(event)) {
editStyle("zones");
return;
}
turnButtonOff("toggleZones");
$("#zones").fadeOut();
}
}
function toggleEmblems(event) {
if (!layerIsOn("toggleEmblems")) {
turnButtonOn("toggleEmblems");
if (!emblems.selectAll("use").size()) drawEmblems();
$("#emblems").fadeIn();
if (event && isCtrlClick(event)) editStyle("emblems");
} else {
if (event && isCtrlClick(event)) {
editStyle("emblems");
return;
}
$("#emblems").fadeOut();
turnButtonOff("toggleEmblems");
}
}
function drawEmblems() {
TIME && console.time("drawEmblems");
const {states, provinces, burgs} = pack;
const validStates = states.filter(s => s.i && !s.removed && s.coa && s.coaSize != 0);
const validProvinces = provinces.filter(p => p.i && !p.removed && p.coa && p.coaSize != 0);
const validBurgs = burgs.filter(b => b.i && !b.removed && b.coa && b.coaSize != 0);
const getStateEmblemsSize = () => {
const startSize = minmax((graphHeight + graphWidth) / 40, 10, 100);
const statesMod = 1 + validStates.length / 100 - (15 - validStates.length) / 200; // states number modifier
const sizeMod = +document.getElementById("emblemsStateSizeInput").value || 1;
return rn((startSize / statesMod) * sizeMod); // target size ~50px on 1536x754 map with 15 states
};
const getProvinceEmblemsSize = () => {
const startSize = minmax((graphHeight + graphWidth) / 100, 5, 70);
const provincesMod = 1 + validProvinces.length / 1000 - (115 - validProvinces.length) / 1000; // states number modifier
const sizeMod = +document.getElementById("emblemsProvinceSizeInput").value || 1;
return rn((startSize / provincesMod) * sizeMod); // target size ~20px on 1536x754 map with 115 provinces
};
const getBurgEmblemSize = () => {
const startSize = minmax((graphHeight + graphWidth) / 185, 2, 50);
const burgsMod = 1 + validBurgs.length / 1000 - (450 - validBurgs.length) / 1000; // states number modifier
const sizeMod = +document.getElementById("emblemsBurgSizeInput").value || 1;
return rn((startSize / burgsMod) * sizeMod); // target size ~8.5px on 1536x754 map with 450 burgs
};
const sizeBurgs = getBurgEmblemSize();
const burgCOAs = validBurgs.map(burg => {
const {x, y} = burg;
const size = burg.coaSize || 1;
const shift = (sizeBurgs * size) / 2;
return {type: "burg", i: burg.i, x, y, size, shift};
});
const sizeProvinces = getProvinceEmblemsSize();
const provinceCOAs = validProvinces.map(province => {
if (!province.pole) getProvincesVertices();
const [x, y] = province.pole || pack.cells.p[province.center];
const size = province.coaSize || 1;
const shift = (sizeProvinces * size) / 2;
return {type: "province", i: province.i, x, y, size, shift};
});
const sizeStates = getStateEmblemsSize();
const stateCOAs = validStates.map(state => {
const [x, y] = state.pole || pack.cells.p[state.center];
const size = state.coaSize || 1;
const shift = (sizeStates * size) / 2;
return {type: "state", i: state.i, x, y, size, shift};
});
const nodes = burgCOAs.concat(provinceCOAs).concat(stateCOAs);
const simulation = d3
.forceSimulation(nodes)
.alphaMin(0.6)
.alphaDecay(0.2)
.velocityDecay(0.6)
.force(
"collision",
d3.forceCollide().radius(d => d.shift)
)
.stop();
d3.timeout(function () {
const n = Math.ceil(Math.log(simulation.alphaMin()) / Math.log(1 - simulation.alphaDecay()));
for (let i = 0; i < n; ++i) {
simulation.tick();
}
const burgNodes = nodes.filter(node => node.type === "burg");
const burgString = burgNodes
.map(d => `<use data-i="${d.i}" x="${rn(d.x - d.shift)}" y="${rn(d.y - d.shift)}" width="${d.size}em" height="${d.size}em"/>`)
.join("");
emblems.select("#burgEmblems").attr("font-size", sizeBurgs).html(burgString);
const provinceNodes = nodes.filter(node => node.type === "province");
const provinceString = provinceNodes
.map(d => `<use data-i="${d.i}" x="${rn(d.x - d.shift)}" y="${rn(d.y - d.shift)}" width="${d.size}em" height="${d.size}em"/>`)
.join("");
emblems.select("#provinceEmblems").attr("font-size", sizeProvinces).html(provinceString);
const stateNodes = nodes.filter(node => node.type === "state");
const stateString = stateNodes
.map(d => `<use data-i="${d.i}" x="${rn(d.x - d.shift)}" y="${rn(d.y - d.shift)}" width="${d.size}em" height="${d.size}em"/>`)
.join("");
emblems.select("#stateEmblems").attr("font-size", sizeStates).html(stateString);
invokeActiveZooming();
});
TIME && console.timeEnd("drawEmblems");
}
function layerIsOn(el) {
const buttonoff = document.getElementById(el).classList.contains("buttonoff");
return !buttonoff;
}
function turnButtonOff(el) {
document.getElementById(el).classList.add("buttonoff");
getCurrentPreset();
}
function turnButtonOn(el) {
document.getElementById(el).classList.remove("buttonoff");
getCurrentPreset();
}
// move layers on mapLayers dragging (jquery sortable)
$("#mapLayers").sortable({items: "li:not(.solid)", containment: "parent", cancel: ".solid", update: moveLayer});
function moveLayer(event, ui) {
const el = getLayer(ui.item.attr("id"));
if (!el) return;
const prev = getLayer(ui.item.prev().attr("id"));
const next = getLayer(ui.item.next().attr("id"));
if (prev) el.insertAfter(prev);
else if (next) el.insertBefore(next);
}
// define connection between option layer buttons and actual svg groups to move the element
function getLayer(id) {
if (id === "toggleHeight") return $("#terrs");
if (id === "toggleBiomes") return $("#biomes");
if (id === "toggleCells") return $("#cells");
if (id === "toggleGrid") return $("#gridOverlay");
if (id === "toggleCoordinates") return $("#coordinates");
if (id === "toggleCompass") return $("#compass");
if (id === "toggleRivers") return $("#rivers");
if (id === "toggleRelief") return $("#terrain");
if (id === "toggleReligions") return $("#relig");
if (id === "toggleCultures") return $("#cults");
if (id === "toggleStates") return $("#regions");
if (id === "toggleProvinces") return $("#provs");
if (id === "toggleBorders") return $("#borders");
if (id === "toggleRoutes") return $("#routes");
if (id === "toggleTemp") return $("#temperature");
if (id === "togglePrec") return $("#prec");
if (id === "togglePopulation") return $("#population");
if (id === "toggleIce") return $("#ice");
if (id === "toggleTexture") return $("#texture");
if (id === "toggleEmblems") return $("#emblems");
if (id === "toggleLabels") return $("#labels");
if (id === "toggleIcons") return $("#icons");
if (id === "toggleMarkers") return $("#markers");
if (id === "toggleRulers") return $("#ruler");
}