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https://github.com/Azgaar/Fantasy-Map-Generator.git
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335 lines
10 KiB
TypeScript
335 lines
10 KiB
TypeScript
import Delaunator from "delaunator";
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import FlatQueue from "flatqueue";
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import {TIME} from "config/logging";
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import {ELEVATION, MIN_LAND_HEIGHT, ROUTES} from "config/generation";
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import {dist2} from "utils/functionUtils";
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type TCellsData = Pick<IPack["cells"], "c" | "p" | "g" | "h" | "t" | "haven" | "biome" | "state" | "burg">;
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export function generateRoutes(burgs: TBurgs, temp: Int8Array, cells: TCellsData) {
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const cellRoutes = new Uint8Array(cells.h.length);
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const {capitalsByFeature, burgsByFeature, portsByFeature} = sortBurgsByFeature(burgs);
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const connections: Map<string, boolean> = new Map();
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const mainRoads = generateMainRoads();
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const trails = generateTrails();
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const seaRoutes = generateSeaRoutes();
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const routes = combineRoutes();
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return {cellRoutes, routes};
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function sortBurgsByFeature(burgs: TBurgs) {
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const burgsByFeature: Dict<IBurg[]> = {};
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const capitalsByFeature: Dict<IBurg[]> = {};
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const portsByFeature: Dict<IBurg[]> = {};
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const isBurg = (burg: IBurg | TNoBurg): burg is IBurg => burg.i !== 0;
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const addBurg = (object: Dict<IBurg[]>, feature: number, burg: IBurg) => {
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if (!object[feature]) object[feature] = [];
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object[feature].push(burg);
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};
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for (const burg of burgs) {
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if (isBurg(burg)) {
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const {feature, capital, port} = burg;
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addBurg(burgsByFeature, feature, burg);
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if (capital) addBurg(capitalsByFeature, feature, burg);
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if (port) addBurg(portsByFeature, port, burg);
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}
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}
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return {burgsByFeature, capitalsByFeature, portsByFeature};
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}
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function generateMainRoads() {
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TIME && console.time("generateMainRoads");
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const mainRoads: {feature: number; cells: number[]}[] = [];
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for (const [key, featureCapitals] of Object.entries(capitalsByFeature)) {
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const points: TPoints = featureCapitals.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featureCapitals[fromId].cell;
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const exit = featureCapitals[toId].cell;
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const segments = findPathSegments({isWater: false, cellRoutes, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.MAIN_ROAD);
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mainRoads.push({feature: Number(key), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateMainRoads");
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return mainRoads;
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}
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function generateTrails() {
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TIME && console.time("generateTrails");
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const trails: {feature: number; cells: number[]}[] = [];
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for (const [key, featureBurgs] of Object.entries(burgsByFeature)) {
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const points: TPoints = featureBurgs.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featureBurgs[fromId].cell;
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const exit = featureBurgs[toId].cell;
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const segments = findPathSegments({isWater: false, cellRoutes, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.TRAIL);
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trails.push({feature: Number(key), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateTrails");
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return trails;
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}
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function generateSeaRoutes() {
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TIME && console.time("generateSearoutes");
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const mainRoads: {feature: number; cells: number[]}[] = [];
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for (const [key, featurePorts] of Object.entries(portsByFeature)) {
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const points: TPoints = featurePorts.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featurePorts[fromId].cell;
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const exit = featurePorts[toId].cell;
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const segments = findPathSegments({isWater: true, cellRoutes, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.MAIN_ROAD);
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mainRoads.push({feature: Number(key), cells: segment});
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}
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});
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}
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TIME && console.timeEnd("generateSearoutes");
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return mainRoads;
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}
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function addConnections(segment: number[], roadTypeId: number) {
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for (let i = 0; i < segment.length; i++) {
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const cellId = segment[i];
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const nextCellId = segment[i + 1];
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if (nextCellId) connections.set(`${cellId}-${nextCellId}`, true);
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cellRoutes[cellId] = roadTypeId;
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}
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}
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function findPathSegments({
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isWater,
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cellRoutes,
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connections,
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start,
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exit
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}: {
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isWater: boolean;
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cellRoutes: Uint8Array;
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connections: Map<string, boolean>;
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start: number;
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exit: number;
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}): number[][] {
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const from = findPath(isWater, cellRoutes, temp, cells, start, exit, connections);
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if (!from) return [];
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const pathCells = restorePath(start, exit, from);
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const segments = getRouteSegments(pathCells, connections);
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return segments;
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}
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function combineRoutes() {
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const routes: TRoutes = [];
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for (const {feature, cells} of mainRoads) {
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routes.push({i: routes.length, type: "road", feature, cells});
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}
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for (const {feature, cells} of trails) {
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routes.push({i: routes.length, type: "trail", feature, cells});
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}
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for (const {feature, cells} of seaRoutes) {
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routes.push({i: routes.length, type: "sea", feature, cells});
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}
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return routes;
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}
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}
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function findPath(
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isWater: boolean,
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cellRoutes: Uint8Array,
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temp: Int8Array,
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cells: TCellsData,
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start: number,
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exit: number,
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connections: Map<string, boolean>
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) {
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const from: number[] = [];
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const cost: number[] = [];
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const queue = new FlatQueue<number>();
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queue.push(start, 0);
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return isWater ? findWaterPath() : findLandPath();
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function findLandPath() {
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while (queue.length) {
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const priority = queue.peekValue()!;
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const next = queue.pop()!;
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for (const neibCellId of cells.c[next]) {
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if (cells.h[neibCellId] < MIN_LAND_HEIGHT) continue; // ignore water cells
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const habitability = biomesData.habitability[cells.biome[neibCellId]];
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if (!habitability) continue; // inhabitable cells are not passable (eg. lava, glacier)
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const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
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const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
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const heightModifier = 1 + Math.max(cells.h[neibCellId] - ELEVATION.HILLS, 0) / 50; // [1, 2];
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const roadModifier = cellRoutes[neibCellId] ? 1 : 2;
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const burgModifier = cells.burg[neibCellId] ? 1 : 2;
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const cellsCost = distanceCost * habitabilityModifier * heightModifier * roadModifier * burgModifier;
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const totalCost = priority + cellsCost;
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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from[neibCellId] = next;
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if (neibCellId === exit) return from;
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cost[neibCellId] = totalCost;
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queue.push(neibCellId, totalCost);
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}
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}
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return null; // path is not found
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}
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function findWaterPath() {
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const MIN_PASSABLE_TEMP = -4;
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while (queue.length) {
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const priority = queue.peekValue()!;
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const next = queue.pop()!;
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for (const neibCellId of cells.c[next]) {
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if (neibCellId === exit) {
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from[neibCellId] = next;
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return from;
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}
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if (cells.h[neibCellId] >= MIN_LAND_HEIGHT) continue; // ignore land cells
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if (temp[cells.g[neibCellId]] < MIN_PASSABLE_TEMP) continue; // ignore to cold cells
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const distanceCost = dist2(cells.p[next], cells.p[neibCellId]);
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const typeModifier = Math.abs(cells.t[neibCellId]); // 1 for coastline, 2 for deep ocean, 3 for deeper ocean
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const routeModifier = cellRoutes[neibCellId] ? 1 : 2;
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const connectionModifier =
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connections.has(`${next}-${neibCellId}`) || connections.has(`${neibCellId}-${next}`) ? 1 : 3;
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const cellsCost = distanceCost * typeModifier * routeModifier * connectionModifier;
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const totalCost = priority + cellsCost;
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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from[neibCellId] = next;
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cost[neibCellId] = totalCost;
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queue.push(neibCellId, totalCost);
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}
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}
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return null; // path is not found
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}
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}
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function restorePath(start: number, end: number, from: number[]) {
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const cells: number[] = [];
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let current = end;
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let prev = end;
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while (current !== start) {
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cells.push(current);
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prev = from[current];
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current = prev;
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}
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cells.push(current);
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return cells;
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}
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function getRouteSegments(pathCells: number[], connections: Map<string, boolean>) {
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const segments: number[][] = [];
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let segment: number[] = [];
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for (let i = 0; i < pathCells.length; i++) {
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const cellId = pathCells[i];
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const nextCellId = pathCells[i + 1];
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const isConnected = connections.has(`${cellId}-${nextCellId}`) || connections.has(`${nextCellId}-${cellId}`);
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if (isConnected) {
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if (segment.length) {
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// segment stepped into existing segment
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segment.push(pathCells[i]);
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segments.push(segment);
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segment = [];
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}
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continue;
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}
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segment.push(pathCells[i]);
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}
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if (segment.length > 1) segments.push(segment);
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return segments;
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}
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// Urquhart graph is obtained by removing the longest edge from each triangle in the Delaunay triangulation
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// this gives us an aproximation of a desired road network, i.e. connections between burgs
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// code from https://observablehq.com/@mbostock/urquhart-graph
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function calculateUrquhartEdges(points: TPoints) {
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const score = (p0: number, p1: number) => dist2(points[p0], points[p1]);
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const {halfedges, triangles} = Delaunator.from(points);
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const n = triangles.length;
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const removed = new Uint8Array(n);
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const edges = [];
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for (let e = 0; e < n; e += 3) {
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const p0 = triangles[e],
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p1 = triangles[e + 1],
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p2 = triangles[e + 2];
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const p01 = score(p0, p1),
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p12 = score(p1, p2),
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p20 = score(p2, p0);
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removed[
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p20 > p01 && p20 > p12
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? Math.max(e + 2, halfedges[e + 2])
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: p12 > p01 && p12 > p20
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? Math.max(e + 1, halfedges[e + 1])
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: Math.max(e, halfedges[e])
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] = 1;
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}
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for (let e = 0; e < n; ++e) {
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if (e > halfedges[e] && !removed[e]) {
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const t0 = triangles[e];
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const t1 = triangles[e % 3 === 2 ? e - 2 : e + 1];
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edges.push([t0, t1]);
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}
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}
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return edges;
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}
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