Fantasy-Map-Generator/src/scripts/generation/pack/burgsAndStates/createStates.ts
2022-08-19 23:58:45 +03:00

44 lines
1.6 KiB
TypeScript

import {TIME} from "config/logging";
import {getColors} from "utils/colorUtils";
import {getInputNumber} from "utils/nodeUtils";
import {rn} from "utils/numberUtils";
import {each} from "utils/probabilityUtils";
import {NEUTRALS} from "./config";
import type {createCapitals} from "./createCapitals";
const {Names, COA} = window;
type TCapitals = ReturnType<typeof createCapitals>;
export function createStates(capitals: TCapitals, cultures: TCultures) {
TIME && console.time("createStates");
const colors = getColors(capitals.length);
const powerInput = getInputNumber("powerInput");
const states = capitals.map((capital, index) => {
const {cell: cellId, culture: cultureId, name: capitalName} = capital;
const id = index + 1;
const name = getStateName(cellId, capitalName, cultureId, cultures);
const color = colors[index];
const {type, shield: cultureShield} = cultures[cultureId] as ICulture;
const expansionism = rn(Math.random() * powerInput + 1, 1);
const shield = COA.getShield(cultureShield, null);
const coa: ICoa = {...COA.generate(null, null, null, type), shield};
return {i: id, name, type, center: cellId, color, expansionism, capital: id, culture: cultureId, coa};
});
TIME && console.timeEnd("createStates");
return [NEUTRALS, ...states];
}
function getStateName(cellId: number, capitalName: string, cultureId: number, cultures: TCultures): string {
const useCapitalName = capitalName.length < 9 && each(5)(cellId);
const nameBase = cultures[cultureId].base;
const basename: string = useCapitalName ? capitalName : Names.getBaseShort(nameBase);
return Names.getState(basename, basename);
}