Fantasy-Map-Generator/modules/ui/burgs-overview.js
barrulus c4663e7b9b fix: sky port behavior, default sky altitude, Sky Realm robustness, and unfly state restore
Summary

Ground burgs with sky ports keep land capabilities and land routes.
Only truly flying burgs join the Sky Realm; turning off “flying” restores the ground state.
Replace magic altitude 1000 with a DOM-configurable default.
Guard state hover/pin logic for geometry-less Sky Realm to prevent console errors.
Watabou link uses sky settings only for flying burgs.
Details

Land routing with sky ports:

Change: include sky ports in land road/trail networks; exclude only flying burgs.
Why: sky ports should not impose flying/land restrictions on a ground burg.
File: modules/routes-generator.js
Sky port toggle does not move state:

Change: toggling skyPort no longer assigns the burg’s state to the Sky Realm or reassigns cell ownership.
Why: sky port ≠ flying city; it’s just air connectivity.
File: modules/ui/burg-editor.js
Flying toggle and state restore:

Change: enabling “flying” assigns the burg to the Sky Realm but does not overwrite the cell’s ground state; disabling “flying” restores the burg’s state to the underlying ground state (pack.cells.state[burg.cell]).
Change: when relocating, assign Sky Realm only if the burg is placed over water; ground placements keep ground state.
Why: fixes bug where reverting to ground left burg in Sky Realm and preserves ground sovereignty.
File: modules/ui/burg-editor.js
Default sky altitude via DOM (no more magic 1000):

Change: add hidden input #burgDefaultSkyAltitude (default 1000 m) and read it everywhere altitude is defaulted (editor and “add burg on water” flow).
Why: centralizes default, documents units, and makes it configurable without touching code.
Files: index.html, modules/ui/burg-editor.js, modules/ui/burgs-overview.js
Sky State creation robustness:

Change: initialize a neutral diplomacy row for the new Sky State and extend existing states’ diplomacy arrays.
Change: do not forcibly set the anchor cell ownership to Sky state when creating the Sky Realm.
Why: prevents UI/editor crashes that assume diplomacy is rectangular; avoids accidental land transfer to Sky Realm.
File: modules/ui/editors.js
State hover/pin guards for Sky Realm:

Change: skip fog/hover/highlight when the target state has no geometry (e.g., Sky Realm) or the path is missing.
Why: fixes console errors in State hover and Pin feature.
Files: modules/dynamic/editors/states-editor.js, modules/ui/diplomacy-editor.js, modules/ui/military-overview.js
Watabou integration:

Change: only treat burgs as “sky” for city links when flying is true (not when only skyPort is set).
Why: ground burgs with sky ports should still have gates/roads/hubs/shanty, etc.
File: modules/ui/editors.js
User-visible Effects

Ground cities can have sea port + sky port + roads/trails simultaneously.
Toggling flying on shows altitude row; default altitude is read from the DOM.
Toggling flying off restores the burg to its ground state affiliation.
No more console errors when interacting with state hover/pin around the Sky Realm.
Potential Impacts

Land route generation may produce additional roads because sky-ported (but ground) burgs are now included.
Diplomacy arrays gain a neutral column for the Sky Realm when first created (non-breaking, UI-aligned).
Test Plan

Set sky port on a ground burg: verify roads/trails remain; sea port and other features unaffected.
Toggle flying on: burg state switches to Sky Realm; cell remains with ground state; altitude defaults from #burgDefaultSkyAltitude; air routes generate.
Toggle flying off: burg state returns to the ground state; altitude row hides; routes regenerate.
Hover/fog/pin states with the editors open: no errors with Sky Realm selected or hovered.
Open Watabou (city generator) links:
Ground + sky port: uses ground settings (gates/roads/hubs/shanty allowed).
Flying: uses sky settings (no farms/gates/hub etc. as appropriate).
Files Changed

modules/routes-generator.js
modules/ui/burg-editor.js
modules/ui/burgs-overview.js
modules/ui/editors.js
modules/dynamic/editors/states-editor.js
modules/ui/diplomacy-editor.js
modules/ui/military-overview.js
index.html
2025-09-08 15:09:59 +01:00

695 lines
26 KiB
JavaScript

"use strict";
function overviewBurgs(settings = {stateId: null, cultureId: null}) {
if (customization) return;
closeDialogs("#burgsOverview, .stable");
if (!layerIsOn("toggleBurgIcons")) toggleBurgIcons();
if (!layerIsOn("toggleLabels")) toggleLabels();
const body = byId("burgsBody");
updateFilter();
updateLockAllIcon();
burgsOverviewAddLines();
$("#burgsOverview").dialog();
if (modules.overviewBurgs) return;
modules.overviewBurgs = true;
$("#burgsOverview").dialog({
title: "Burgs Overview",
resizable: false,
width: fitContent(),
close: exitAddBurgMode,
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"}
});
// add listeners
byId("burgsOverviewRefresh").addEventListener("click", refreshBurgsEditor);
byId("burgsChart").addEventListener("click", showBurgsChart);
byId("burgsFilterState").addEventListener("change", burgsOverviewAddLines);
byId("burgsFilterCulture").addEventListener("change", burgsOverviewAddLines);
byId("regenerateBurgNames").addEventListener("click", regenerateNames);
byId("addNewBurg").addEventListener("click", enterAddBurgMode);
byId("burgsExport").addEventListener("click", downloadBurgsData);
byId("burgNamesImport").addEventListener("click", renameBurgsInBulk);
byId("burgsListToLoad").addEventListener("change", function () {
uploadFile(this, importBurgNames);
});
byId("burgsLockAll").addEventListener("click", toggleLockAll);
byId("burgsRemoveAll").addEventListener("click", triggerAllBurgsRemove);
function refreshBurgsEditor() {
updateFilter();
burgsOverviewAddLines();
}
function updateFilter() {
const stateFilter = byId("burgsFilterState");
const selectedState = settings.stateId !== null ? settings.stateId : stateFilter.value || -1;
stateFilter.options.length = 0; // remove all options
stateFilter.options.add(new Option("all", -1, false, selectedState === -1));
stateFilter.options.add(new Option(pack.states[0].name, 0, false, selectedState === 0));
const statesSorted = pack.states.filter(s => s.i && !s.removed).sort((a, b) => (a.name > b.name ? 1 : -1));
statesSorted.forEach(s => stateFilter.options.add(new Option(s.name, s.i, false, s.i == selectedState)));
const cultureFilter = byId("burgsFilterCulture");
const selectedCulture = settings.cultureId !== null ? settings.cultureId : cultureFilter.value || -1;
cultureFilter.options.length = 0; // remove all options
cultureFilter.options.add(new Option(`all`, -1, false, selectedCulture === -1));
cultureFilter.options.add(new Option(pack.cultures[0].name, 0, false, selectedCulture === 0));
const culturesSorted = pack.cultures.filter(c => c.i && !c.removed).sort((a, b) => (a.name > b.name ? 1 : -1));
culturesSorted.forEach(c => cultureFilter.options.add(new Option(c.name, c.i, false, c.i == selectedCulture)));
}
// add line for each burg
function burgsOverviewAddLines() {
const selectedStateId = +byId("burgsFilterState").value;
const selectedCultureId = +byId("burgsFilterCulture").value;
let filtered = pack.burgs.filter(b => b.i && !b.removed); // all valid burgs
if (selectedStateId !== -1) filtered = filtered.filter(b => b.state === selectedStateId); // filtered by state
if (selectedCultureId !== -1) filtered = filtered.filter(b => b.culture === selectedCultureId); // filtered by culture
body.innerHTML = "";
let lines = "";
let totalPopulation = 0;
for (const b of filtered) {
const population = b.population * populationRate * urbanization;
totalPopulation += population;
const features = b.capital && b.port ? "a-capital-port" : b.capital ? "c-capital" : b.port ? "p-port" : "z-burg";
const state = pack.states[b.state].name;
const prov = pack.cells.province[b.cell];
const province = prov ? pack.provinces[prov].name : "";
const culture = pack.cultures[b.culture].name;
lines += /* html */ `<div
class="states"
data-id=${b.i}
data-name="${b.name}"
data-state="${state}"
data-province="${province}"
data-culture="${culture}"
data-population=${population}
data-features="${features}"
>
<span data-tip="Click to zoom into view" class="icon-dot-circled pointer"></span>
<input data-tip="Burg name. Click and type to change" class="burgName" value="${
b.name
}" autocorrect="off" spellcheck="false" />
<input data-tip="Burg province" class="burgState" value="${province}" disabled />
<input data-tip="Burg state" class="burgState" value="${state}" disabled />
<select data-tip="Dominant culture. Click to change burg culture (to change cell culture use Cultures Editor)" class="stateCulture">
${getCultureOptions(b.culture)}
</select>
<span data-tip="Burg population" class="icon-male"></span>
<input data-tip="Burg population. Type to change" value=${si(
population
)} class="burgPopulation" style="width: 5em" />
<div style="width: 3em">
<span
data-tip="${b.capital ? " This burg is a state capital" : "Click to assign a capital status"}"
class="icon-star-empty${b.capital ? "" : " inactive pointer"}" style="padding: 0 1px;"></span>
<span data-tip="Click to toggle port status" class="icon-anchor pointer${
b.port ? "" : " inactive"
}" style="font-size: .9em; padding: 0 1px;"></span>
</div>
<span data-tip="Edit burg" class="icon-pencil"></span>
<span class="locks pointer ${
b.lock ? "icon-lock" : "icon-lock-open inactive"
}" onmouseover="showElementLockTip(event)"></span>
<span data-tip="Remove burg" class="icon-trash-empty"></span>
</div>`;
}
if (!filtered.length) body.innerHTML = /* html */ `<div style="padding-block: 0.3em;">No burgs found</div>`;
body.insertAdjacentHTML("beforeend", lines);
// update footer
burgsFooterBurgs.innerHTML = filtered.length;
burgsFooterPopulation.innerHTML = filtered.length ? si(totalPopulation / filtered.length) : 0;
// add listeners
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseenter", ev => burgHighlightOn(ev)));
body.querySelectorAll("div.states").forEach(el => el.addEventListener("mouseleave", ev => burgHighlightOff(ev)));
body.querySelectorAll("div > input.burgName").forEach(el => el.addEventListener("input", changeBurgName));
body.querySelectorAll("div > span.icon-dot-circled").forEach(el => el.addEventListener("click", zoomIntoBurg));
body.querySelectorAll("div > select.stateCulture").forEach(el => el.addEventListener("change", changeBurgCulture));
body
.querySelectorAll("div > input.burgPopulation")
.forEach(el => el.addEventListener("change", changeBurgPopulation));
body
.querySelectorAll("div > span.icon-star-empty")
.forEach(el => el.addEventListener("click", toggleCapitalStatus));
body.querySelectorAll("div > span.icon-anchor").forEach(el => el.addEventListener("click", togglePortStatus));
body.querySelectorAll("div > span.locks").forEach(el => el.addEventListener("click", toggleBurgLockStatus));
body.querySelectorAll("div > span.icon-pencil").forEach(el => el.addEventListener("click", openBurgEditor));
body.querySelectorAll("div > span.icon-trash-empty").forEach(el => el.addEventListener("click", triggerBurgRemove));
applySorting(burgsHeader);
}
function getCultureOptions(culture) {
let options = "";
pack.cultures
.filter(c => !c.removed)
.forEach(c => (options += `<option ${c.i === culture ? "selected" : ""} value="${c.i}">${c.name}</option>`));
return options;
}
function burgHighlightOn(event) {
const burg = +event.target.dataset.id;
const label = burgLabels.select("[data-id='" + burg + "']");
if (label.size()) label.classed("drag", true);
}
function burgHighlightOff() {
burgLabels.selectAll("text.drag").classed("drag", false);
}
function changeBurgName() {
if (this.value == "") tip("Please provide a name", false, "error");
const burg = +this.parentNode.dataset.id;
pack.burgs[burg].name = this.value;
this.parentNode.dataset.name = this.value;
const label = document.querySelector("#burgLabels [data-id='" + burg + "']");
if (label) label.innerHTML = this.value;
}
function zoomIntoBurg() {
const burg = +this.parentNode.dataset.id;
const label = document.querySelector("#burgLabels [data-id='" + burg + "']");
const x = +label.getAttribute("x");
const y = +label.getAttribute("y");
zoomTo(x, y, 8, 2000);
}
function changeBurgCulture() {
const burg = +this.parentNode.dataset.id;
const v = +this.value;
pack.burgs[burg].culture = v;
this.parentNode.dataset.culture = pack.cultures[v].name;
}
function changeBurgPopulation() {
const burg = +this.parentNode.dataset.id;
if (this.value == "" || isNaN(+this.value)) {
tip("Please provide an integer number (like 10000, not 10K)", false, "error");
this.value = si(pack.burgs[burg].population * populationRate * urbanization);
return;
}
pack.burgs[burg].population = this.value / populationRate / urbanization;
this.parentNode.dataset.population = this.value;
this.value = si(this.value);
const population = [];
body.querySelectorAll(":scope > div").forEach(el => population.push(+getInteger(el.dataset.population)));
burgsFooterPopulation.innerHTML = si(d3.mean(population));
}
function toggleCapitalStatus() {
const burg = +this.parentNode.parentNode.dataset.id;
toggleCapital(burg);
burgsOverviewAddLines();
}
function togglePortStatus() {
const burg = +this.parentNode.parentNode.dataset.id;
togglePort(burg);
if (this.classList.contains("inactive")) this.classList.remove("inactive");
else this.classList.add("inactive");
}
function toggleBurgLockStatus() {
const burgId = +this.parentNode.dataset.id;
const burg = pack.burgs[burgId];
burg.lock = !burg.lock;
if (this.classList.contains("icon-lock")) {
this.classList.remove("icon-lock");
this.classList.add("icon-lock-open");
this.classList.add("inactive");
} else {
this.classList.remove("icon-lock-open");
this.classList.add("icon-lock");
this.classList.remove("inactive");
}
}
function openBurgEditor() {
const burg = +this.parentNode.dataset.id;
editBurg(burg);
}
function triggerBurgRemove() {
const burg = +this.parentNode.dataset.id;
if (pack.burgs[burg].capital)
return tip("You cannot remove the capital. Please change the capital first", false, "error");
confirmationDialog({
title: "Remove burg",
message: "Are you sure you want to remove the burg? <br>This action cannot be reverted",
confirm: "Remove",
onConfirm: () => {
removeBurg(burg);
burgsOverviewAddLines();
}
});
}
function regenerateNames() {
body.querySelectorAll(":scope > div").forEach(function (el) {
const burg = +el.dataset.id;
if (pack.burgs[burg].lock) return;
const culture = pack.burgs[burg].culture;
const name = Names.getCulture(culture);
el.querySelector(".burgName").value = name;
pack.burgs[burg].name = el.dataset.name = name;
burgLabels.select("[data-id='" + burg + "']").text(name);
});
}
function enterAddBurgMode() {
if (this.classList.contains("pressed")) return exitAddBurgMode();
customization = 3;
this.classList.add("pressed");
tip("Click on the map to create a new burg. Hold Shift to add multiple", true, "warn");
viewbox.style("cursor", "crosshair").on("click", addBurgOnClick);
}
function addBurgOnClick() {
const point = d3.mouse(this);
const cell = findCell(...point);
// Allow placing over water as a flying burg when Alt is held
if (pack.cells.h[cell] < 20 && !d3.event.altKey)
return tip("Hold Alt to place a flying burg over water", false, "error");
if (pack.cells.burg[cell])
return tip("There is already a burg in this cell. Please select a free cell", false, "error");
const id = addBurg(point); // add new burg
// Mark flying burgs and assign to Sky State, make them sky ports
if (pack.cells.h[cell] < 20) {
const burg = pack.burgs[id];
burg.flying = 1;
burg.skyPort = 1;
try {
const defAltEl = byId("burgDefaultSkyAltitude");
const defAlt = defAltEl ? +defAltEl.value : NaN;
burg.altitude = burg.altitude ?? (Number.isFinite(defAlt) && defAlt >= 0 ? defAlt : 1000);
} catch (e) {
burg.altitude = burg.altitude ?? 1000;
}
const skyStateId = ensureSkyState(id);
if (burg.state !== skyStateId) burg.state = skyStateId;
// Keep as non-sea port
burg.port = 0;
if (layerIsOn("toggleBurgIcons")) drawBurgIcons();
}
if (d3.event.shiftKey === false) {
exitAddBurgMode();
burgsOverviewAddLines();
}
}
function exitAddBurgMode() {
customization = 0;
restoreDefaultEvents();
clearMainTip();
if (addBurgTool.classList.contains("pressed")) addBurgTool.classList.remove("pressed");
if (addNewBurg.classList.contains("pressed")) addNewBurg.classList.remove("pressed");
}
function showBurgsChart() {
// build hierarchy tree
const states = pack.states.map(s => {
const color = s.color ? s.color : "#ccc";
const name = s.fullName ? s.fullName : s.name;
return {id: s.i, state: s.i ? 0 : null, color, name};
});
const burgs = pack.burgs
.filter(b => b.i && !b.removed)
.map(b => {
const id = b.i + states.length - 1;
const population = b.population;
const capital = b.capital;
const province = pack.cells.province[b.cell];
const parent = province ? province + states.length - 1 : b.state;
return {
id,
i: b.i,
state: b.state,
culture: b.culture,
province,
parent,
name: b.name,
population,
capital,
x: b.x,
y: b.y
};
});
const data = states.concat(burgs);
if (data.length < 2) return tip("No burgs to show", false, "error");
const root = d3
.stratify()
.parentId(d => d.state)(data)
.sum(d => d.population)
.sort((a, b) => b.value - a.value);
const width = 150 + 200 * uiSize.value;
const height = 150 + 200 * uiSize.value;
const margin = {top: 0, right: -50, bottom: -10, left: -50};
const w = width - margin.left - margin.right;
const h = height - margin.top - margin.bottom;
const treeLayout = d3.pack().size([w, h]).padding(3);
// prepare svg
alertMessage.innerHTML = /* html */ `<select id="burgsTreeType" style="display:block; margin-left:13px; font-size:11px">
<option value="states" selected>Group by state</option>
<option value="cultures">Group by culture</option>
<option value="parent">Group by province and state</option>
<option value="provinces">Group by province</option>
</select>`;
alertMessage.innerHTML += `<div id='burgsInfo' class='chartInfo'>&#8205;</div>`;
const svg = d3
.select("#alertMessage")
.insert("svg", "#burgsInfo")
.attr("id", "burgsTree")
.attr("width", width)
.attr("height", height - 10)
.attr("stroke-width", 2);
const graph = svg.append("g").attr("transform", `translate(-50, -10)`);
byId("burgsTreeType").addEventListener("change", updateChart);
treeLayout(root);
const node = graph
.selectAll("circle")
.data(root.leaves())
.join("circle")
.attr("data-id", d => d.data.i)
.attr("r", d => d.r)
.attr("fill", d => d.parent.data.color)
.attr("cx", d => d.x)
.attr("cy", d => d.y)
.on("mouseenter", d => showInfo(event, d))
.on("mouseleave", d => hideInfo(event, d))
.on("click", d => zoomTo(d.data.x, d.data.y, 8, 2000));
function showInfo(ev, d) {
d3.select(ev.target).transition().duration(1500).attr("stroke", "#c13119");
const name = d.data.name;
const parent = d.parent.data.name;
const population = si(d.value * populationRate * urbanization);
burgsInfo.innerHTML = /* html */ `${name}. ${parent}. Population: ${population}`;
burgHighlightOn(ev);
tip("Click to zoom into view");
}
function hideInfo(ev) {
burgHighlightOff(ev);
if (!byId("burgsInfo")) return;
burgsInfo.innerHTML = "&#8205;";
d3.select(ev.target).transition().attr("stroke", null);
tip("");
}
function updateChart() {
const getStatesData = () =>
pack.states.map(s => {
const color = s.color ? s.color : "#ccc";
const name = s.fullName ? s.fullName : s.name;
return {id: s.i, state: s.i ? 0 : null, color, name};
});
const getCulturesData = () =>
pack.cultures.map(c => {
const color = c.color ? c.color : "#ccc";
return {id: c.i, culture: c.i ? 0 : null, color, name: c.name};
});
const getParentData = () => {
const states = pack.states.map(s => {
const color = s.color ? s.color : "#ccc";
const name = s.fullName ? s.fullName : s.name;
return {id: s.i, parent: s.i ? 0 : null, color, name};
});
const provinces = pack.provinces
.filter(p => p.i && !p.removed)
.map(p => {
return {id: p.i + states.length - 1, parent: p.state, color: p.color, name: p.fullName};
});
return states.concat(provinces);
};
const getProvincesData = () =>
pack.provinces.map(p => {
const color = p.color ? p.color : "#ccc";
const name = p.fullName ? p.fullName : p.name;
return {id: p.i ? p.i : 0, province: p.i ? 0 : null, color, name};
});
const value = d => {
if (this.value === "states") return d.state;
if (this.value === "cultures") return d.culture;
if (this.value === "parent") return d.parent;
if (this.value === "provinces") return d.province;
};
const mapping = {
states: getStatesData,
cultures: getCulturesData,
parent: getParentData,
provinces: getProvincesData
};
const base = mapping[this.value]();
burgs.forEach(b => (b.id = b.i + base.length - 1));
const data = base.concat(burgs);
const root = d3
.stratify()
.parentId(d => value(d))(data)
.sum(d => d.population)
.sort((a, b) => b.value - a.value);
node
.data(treeLayout(root).leaves())
.transition()
.duration(2000)
.attr("data-id", d => d.data.i)
.attr("fill", d => d.parent.data.color)
.attr("cx", d => d.x)
.attr("cy", d => d.y)
.attr("r", d => d.r);
}
$("#alert").dialog({
title: "Burgs bubble chart",
width: fitContent(),
position: {my: "left bottom", at: "left+10 bottom-10", of: "svg"},
buttons: {},
close: () => (alertMessage.innerHTML = "")
});
}
// Helper function to get meters per pixel (add this if it doesn't exist)
function getMetersPerPixel() {
const unit = distanceUnitInput.value.toLowerCase();
switch(unit) {
case 'km':
return distanceScale * 1000;
case 'm':
case 'meter':
case 'meters':
return distanceScale;
case 'mi':
case 'mile':
case 'miles':
return distanceScale * 1609.344;
case 'yd':
case 'yard':
case 'yards':
return distanceScale * 0.9144;
case 'ft':
case 'foot':
case 'feet':
return distanceScale * 0.3048;
case 'league':
case 'leagues':
return distanceScale * 4828.032;
default:
console.warn(`Unknown distance unit: ${unit}, defaulting to km`);
return distanceScale * 1000;
}
}
function downloadBurgsData() {
// Calculate meters per pixel for world coordinates
const metersPerPixel = getMetersPerPixel();
// Build headers with new world coordinate columns
let data = `Id,Burg,Province,Province Full Name,State,State Full Name,Culture,Religion,Population,`;
data += `X_World (m),Y_World (m),X_Pixel,Y_Pixel,`; // New world coords + renamed pixel coords
data += `Latitude,Longitude,`; // Keep for compatibility
data += `Elevation (${heightUnit.value}),Sky Altitude (m),Temperature,Temperature likeness,`;
data += `Capital,Port,Citadel,Walls,Plaza,Temple,Shanty Town,Emblem,City Generator Link\n`;
const valid = pack.burgs.filter(b => b.i && !b.removed); // all valid burgs
valid.forEach(b => {
data += b.i + ",";
data += b.name + ",";
const province = pack.cells.province[b.cell];
data += province ? pack.provinces[province].name + "," : ",";
data += province ? pack.provinces[province].fullName + "," : ",";
data += pack.states[b.state].name + ",";
data += pack.states[b.state].fullName + ",";
data += pack.cultures[b.culture].name + ",";
data += pack.religions[pack.cells.religion[b.cell]].name + ",";
data += rn(b.population * populationRate * urbanization) + ",";
// Add world coordinates in meters
const xWorld = b.x * metersPerPixel;
const yWorld = -b.y * metersPerPixel; // Negative because Y increases downward
data += rn(xWorld, 2) + ",";
data += rn(yWorld, 2) + ",";
// Add pixel coordinates (renamed for clarity)
data += b.x + ",";
data += b.y + ",";
// Keep lat/lon for compatibility (even though not used in fantasy map)
data += getLatitude(b.y, 2) + ",";
data += getLongitude(b.x, 2) + ",";
// Continue with elevation and other data
data += parseInt(getHeight(pack.cells.h[b.cell])) + ",";
// Sky altitude in meters (only for flying burgs), else blank
data += (b.flying ? (b.altitude ?? 1000) : "") + ",";
const temperature = grid.cells.temp[pack.cells.g[b.cell]];
data += convertTemperature(temperature) + ",";
data += getTemperatureLikeness(temperature) + ",";
// Add status data
data += b.capital ? "capital," : ",";
data += b.port ? "port," : ",";
data += b.citadel ? "citadel," : ",";
data += b.walls ? "walls," : ",";
data += b.plaza ? "plaza," : ",";
data += b.temple ? "temple," : ",";
data += b.shanty ? "shanty town," : ",";
data += b.coa ? JSON.stringify(b.coa).replace(/"/g, "").replace(/,/g, ";") + "," : ",";
data += getBurgLink(b);
data += "\n";
});
const name = getFileName("Burgs") + ".csv";
downloadFile(data, name);
}
function renameBurgsInBulk() {
alertMessage.innerHTML = /* html */ `Download burgs list as a text file, make changes and re-upload the file. Make sure the file is a plain text document with each
name on its own line (the dilimiter is CRLF). If you do not want to change the name, just leave it as is`;
$("#alert").dialog({
title: "Burgs bulk renaming",
width: "22em",
position: {my: "center", at: "center", of: "svg"},
buttons: {
Download: function () {
const data = pack.burgs
.filter(b => b.i && !b.removed)
.map(b => b.name)
.join("\r\n");
const name = getFileName("Burg names") + ".txt";
downloadFile(data, name);
},
Upload: () => burgsListToLoad.click(),
Cancel: function () {
$(this).dialog("close");
}
}
});
}
function importBurgNames(dataLoaded) {
if (!dataLoaded) return tip("Cannot load the file, please check the format", false, "error");
const data = dataLoaded.split("\r\n");
if (!data.length) return tip("Cannot parse the list, please check the file format", false, "error");
let change = [];
let message = `Burgs to be renamed as below:`;
message += `<table class="overflow-table"><tr><th>Id</th><th>Current name</th><th>New Name</th></tr>`;
const burgs = pack.burgs.filter(b => b.i && !b.removed);
for (let i = 0; i < data.length && i <= burgs.length; i++) {
const v = data[i];
if (!v || !burgs[i] || v == burgs[i].name) continue;
change.push({id: burgs[i].i, name: v});
message += `<tr><td style="width:20%">${burgs[i].i}</td><td style="width:40%">${burgs[i].name}</td><td style="width:40%">${v}</td></tr>`;
}
message += `</tr></table>`;
if (!change.length) message = "No changes found in the file. Please change some names to get a result";
alertMessage.innerHTML = message;
const onConfirm = () => {
for (let i = 0; i < change.length; i++) {
const id = change[i].id;
pack.burgs[id].name = change[i].name;
burgLabels.select("[data-id='" + id + "']").text(change[i].name);
}
burgsOverviewAddLines();
};
confirmationDialog({
title: "Burgs bulk renaming",
message,
confirm: "Rename",
onConfirm
});
}
function triggerAllBurgsRemove() {
const number = pack.burgs.filter(b => b.i && !b.removed && !b.capital && !b.lock).length;
confirmationDialog({
title: `Remove ${number} burgs`,
message: `
Are you sure you want to remove all <i>unlocked</i> burgs except for capitals?
<br><i>To remove a capital you have to remove a state first</i>`,
confirm: "Remove",
onConfirm: removeAllBurgs
});
}
function removeAllBurgs() {
pack.burgs.filter(b => b.i && !(b.capital || b.lock)).forEach(b => removeBurg(b.i));
burgsOverviewAddLines();
}
function toggleLockAll() {
const activeBurgs = pack.burgs.filter(b => b.i && !b.removed);
const allLocked = activeBurgs.every(burg => burg.lock);
activeBurgs.forEach(burg => {
burg.lock = !allLocked;
});
burgsOverviewAddLines();
byId("burgsLockAll").className = allLocked ? "icon-lock" : "icon-lock-open";
}
function updateLockAllIcon() {
const allLocked = pack.burgs.every(({lock, i, removed}) => lock || !i || removed);
byId("burgsLockAll").className = allLocked ? "icon-lock-open" : "icon-lock";
}
}