Fantasy-Map-Generator/procedural/src/engine/modules/ocean-layers.js

94 lines
No EOL
3.2 KiB
JavaScript

"use strict";
export function generateOceanLayers(grid, config, utils) {
const { lineGen, clipPoly, round, rn, P } = utils;
if (config.outline === "none") return { layers: [] };
const cells = grid.cells;
const pointsN = grid.cells.i.length;
const vertices = grid.vertices;
const limits = config.outline === "random" ? randomizeOutline(P) : config.outline.split(",").map(s => +s);
const chains = [];
const opacity = rn(0.4 / limits.length, 2);
const used = new Uint8Array(pointsN); // to detect already passed cells
for (const i of cells.i) {
const t = cells.t[i];
if (t > 0) continue;
if (used[i] || !limits.includes(t)) continue;
const start = findStart(i, t, cells, vertices, pointsN);
if (!start) continue;
used[i] = 1;
const chain = connectVertices(start, t, cells, vertices, pointsN, used); // vertices chain to form a path
if (chain.length < 4) continue;
const relax = 1 + t * -2; // select only n-th point
const relaxed = chain.filter((v, i) => !(i % relax) || vertices.c[v].some(c => c >= pointsN));
if (relaxed.length < 4) continue;
const points = clipPoly(
relaxed.map(v => vertices.p[v]),
1
);
chains.push([t, points]);
}
const layers = [];
for (const t of limits) {
const layer = chains.filter(c => c[0] === t);
const paths = layer.map(c => round(lineGen(c[1]))).filter(path => path);
if (paths.length > 0) {
layers.push({
type: t,
paths: paths,
opacity: opacity
});
}
}
return { layers };
}
function randomizeOutline(P) {
const limits = [];
let odd = 0.2;
for (let l = -9; l < 0; l++) {
if (P(odd)) {
odd = 0.2;
limits.push(l);
} else {
odd *= 2;
}
}
return limits;
}
// find eligible cell vertex to start path detection
function findStart(i, t, cells, vertices, pointsN) {
if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= pointsN)); // map border cell
return cells.v[i][cells.c[i].findIndex(c => cells.t[c] < t || !cells.t[c])];
}
// connect vertices to chain
function connectVertices(start, t, cells, vertices, pointsN, used) {
const chain = []; // vertices chain to form a path
for (let i = 0, current = start; i === 0 || (current !== start && i < 10000); i++) {
const prev = chain[chain.length - 1]; // previous vertex in chain
chain.push(current); // add current vertex to sequence
const c = vertices.c[current]; // cells adjacent to vertex
c.filter(c => cells.t[c] === t).forEach(c => (used[c] = 1));
const v = vertices.v[current]; // neighboring vertices
const c0 = !cells.t[c[0]] || cells.t[c[0]] === t - 1;
const c1 = !cells.t[c[1]] || cells.t[c[1]] === t - 1;
const c2 = !cells.t[c[2]] || cells.t[c[2]] === t - 1;
if (v[0] !== undefined && v[0] !== prev && c0 !== c1) current = v[0];
else if (v[1] !== undefined && v[1] !== prev && c1 !== c2) current = v[1];
else if (v[2] !== undefined && v[2] !== prev && c0 !== c2) current = v[2];
if (current === chain[chain.length - 1]) {
console.error("Next vertex is not found");
break;
}
}
chain.push(chain[0]); // push first vertex as the last one
return chain;
}