mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-16 17:31:24 +01:00
* feat: slider-input web component * feat: slider-input web component - Brush size * feat: slider-input - statesGrowthRate * feat: slider-input - units editor * feat: slider-input - dissalow invalid numbers * chore: pump version to v1.99.05 * chore: pump version to v1.99.05 --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
928 lines
26 KiB
JavaScript
928 lines
26 KiB
JavaScript
"use strict";
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window.Religions = (function () {
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// name generation approach and relative chance to be selected
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const approach = {
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Number: 1,
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Being: 3,
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Adjective: 5,
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"Color + Animal": 5,
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"Adjective + Animal": 5,
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"Adjective + Being": 5,
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"Adjective + Genitive": 1,
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"Color + Being": 3,
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"Color + Genitive": 3,
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"Being + of + Genitive": 2,
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"Being + of the + Genitive": 1,
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"Animal + of + Genitive": 1,
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"Adjective + Being + of + Genitive": 2,
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"Adjective + Animal + of + Genitive": 2
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};
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// turn weighted array into simple array
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const approaches = [];
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for (const a in approach) {
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for (let j = 0; j < approach[a]; j++) {
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approaches.push(a);
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}
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}
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const base = {
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number: ["One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve"],
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being: [
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"Ancestor",
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"Ancient",
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"Avatar",
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"Brother",
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"Champion",
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"Chief",
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"Council",
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"Creator",
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"Deity",
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"Divine One",
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"Elder",
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"Enlightened Being",
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"Father",
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"Forebear",
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"Forefather",
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"Giver",
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"God",
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"Goddess",
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"Guardian",
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"Guide",
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"Hierach",
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"Lady",
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"Lord",
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"Maker",
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"Master",
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"Mother",
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"Numen",
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"Oracle",
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"Overlord",
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"Protector",
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"Reaper",
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"Ruler",
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"Sage",
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"Seer",
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"Sister",
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"Spirit",
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"Supreme Being",
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"Transcendent",
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"Virgin"
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],
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animal: [
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"Antelope",
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"Ape",
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"Badger",
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"Basilisk",
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"Bear",
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"Beaver",
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"Bison",
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"Boar",
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"Buffalo",
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"Camel",
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"Cat",
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"Centaur",
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"Cerberus",
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"Chimera",
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"Cobra",
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"Cockatrice",
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"Crane",
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"Crocodile",
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"Crow",
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"Cyclope",
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"Deer",
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"Dog",
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"Direwolf",
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"Drake",
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"Dragon",
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"Eagle",
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"Elephant",
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"Elk",
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"Falcon",
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"Fox",
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"Goat",
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"Goose",
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"Gorgon",
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"Gryphon",
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"Hare",
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"Hawk",
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"Heron",
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"Hippogriff",
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"Horse",
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"Hound",
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"Hyena",
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"Ibis",
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"Jackal",
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"Jaguar",
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"Kitsune",
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"Kraken",
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"Lark",
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"Leopard",
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"Lion",
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"Manticore",
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"Mantis",
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"Marten",
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"Minotaur",
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"Moose",
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"Mule",
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"Narwhal",
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"Owl",
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"Ox",
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"Panther",
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"Pegasus",
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"Phoenix",
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"Python",
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"Rat",
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"Raven",
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"Roc",
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"Rook",
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"Scorpion",
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"Serpent",
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"Shark",
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"Sheep",
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"Snake",
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"Sphinx",
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"Spider",
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"Swan",
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"Tiger",
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"Turtle",
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"Unicorn",
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"Viper",
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"Vulture",
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"Walrus",
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"Wolf",
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"Wolverine",
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"Worm",
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"Wyvern",
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"Yeti"
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],
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adjective: [
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"Aggressive",
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"Almighty",
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"Ancient",
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"Beautiful",
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"Benevolent",
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"Big",
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"Blind",
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"Blond",
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"Bloody",
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"Brave",
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"Broken",
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"Brutal",
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"Burning",
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"Calm",
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"Celestial",
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"Cheerful",
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"Crazy",
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"Cruel",
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"Dead",
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"Deadly",
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"Devastating",
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"Distant",
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"Disturbing",
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"Divine",
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"Dying",
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"Eternal",
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"Ethernal",
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"Empyreal",
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"Enigmatic",
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"Enlightened",
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"Evil",
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"Explicit",
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"Fair",
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"Far",
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"Fat",
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"Fatal",
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"Favorable",
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"Flying",
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"Friendly",
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"Frozen",
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"Giant",
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"Good",
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"Grateful",
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"Great",
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"Happy",
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"High",
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"Holy",
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"Honest",
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"Huge",
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"Hungry",
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"Illustrious",
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"Immutable",
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"Ineffable",
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"Infallible",
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"Inherent",
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"Last",
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"Latter",
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"Lost",
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"Loud",
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"Lucky",
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"Mad",
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"Magical",
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"Main",
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"Major",
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"Marine",
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"Mythical",
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"Mystical",
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"Naval",
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"New",
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"Noble",
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"Old",
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"Otherworldly",
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"Patient",
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"Peaceful",
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"Pregnant",
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"Prime",
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"Proud",
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"Pure",
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"Radiant",
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"Resplendent",
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"Sacred",
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"Sacrosanct",
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"Sad",
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"Scary",
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"Secret",
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"Selected",
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"Serene",
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"Severe",
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"Silent",
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"Sleeping",
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"Slumbering",
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"Sovereign",
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"Strong",
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"Sunny",
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"Superior",
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"Supernatural",
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"Sustainable",
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"Transcendent",
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"Transcendental",
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"Troubled",
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"Unearthly",
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"Unfathomable",
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"Unhappy",
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"Unknown",
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"Unseen",
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"Waking",
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"Wild",
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"Wise",
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"Worried",
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"Young"
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],
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genitive: [
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"Cold",
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"Day",
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"Death",
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"Doom",
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"Fate",
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"Fire",
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"Fog",
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"Frost",
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"Gates",
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"Heaven",
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"Home",
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"Ice",
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"Justice",
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"Life",
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"Light",
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"Lightning",
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"Love",
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"Nature",
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"Night",
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"Pain",
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"Snow",
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"Springs",
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"Summer",
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"Thunder",
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"Time",
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"Victory",
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"War",
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"Winter"
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],
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theGenitive: [
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"Abyss",
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"Blood",
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"Dawn",
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"Earth",
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"East",
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"Eclipse",
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"Fall",
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"Harvest",
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"Moon",
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"North",
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"Peak",
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"Rainbow",
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"Sea",
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"Sky",
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"South",
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"Stars",
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"Storm",
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"Sun",
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"Tree",
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"Underworld",
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"West",
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"Wild",
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"Word",
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"World"
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],
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color: [
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"Amber",
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"Black",
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"Blue",
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"Bright",
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"Bronze",
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"Brown",
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"Coral",
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"Crimson",
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"Dark",
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"Emerald",
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"Golden",
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"Green",
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"Grey",
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"Indigo",
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"Lavender",
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"Light",
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"Magenta",
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"Maroon",
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"Orange",
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"Pink",
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"Plum",
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"Purple",
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"Red",
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"Ruby",
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"Sapphire",
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"Teal",
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"Turquoise",
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"White",
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"Yellow"
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]
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};
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const forms = {
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Folk: {
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Shamanism: 4,
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Animism: 4,
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Polytheism: 4,
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"Ancestor Worship": 2,
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"Nature Worship": 1,
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Totemism: 1
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},
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Organized: {
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Polytheism: 7,
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Monotheism: 7,
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Dualism: 3,
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Pantheism: 2,
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"Non-theism": 2
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},
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Cult: {
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Cult: 5,
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"Dark Cult": 5,
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Sect: 1
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},
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Heresy: {
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Heresy: 1
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}
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};
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const namingMethods = {
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Folk: {
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"Culture + type": 1
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},
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Organized: {
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"Random + type": 3,
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"Random + ism": 1,
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"Supreme + ism": 5,
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"Faith of + Supreme": 5,
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"Place + ism": 1,
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"Culture + ism": 2,
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"Place + ian + type": 6,
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"Culture + type": 4
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},
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Cult: {
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"Burg + ian + type": 2,
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"Random + ian + type": 1,
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"Type + of the + meaning": 2
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},
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Heresy: {
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"Burg + ian + type": 3,
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"Random + ism": 3,
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"Random + ian + type": 2,
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"Type + of the + meaning": 1
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}
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};
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const types = {
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Shamanism: {Beliefs: 3, Shamanism: 2, Druidism: 1, Spirits: 1},
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Animism: {Spirits: 3, Beliefs: 1},
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Polytheism: {Deities: 3, Faith: 1, Gods: 1, Pantheon: 1},
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"Ancestor Worship": {Beliefs: 1, Forefathers: 2, Ancestors: 2},
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"Nature Worship": {Beliefs: 3, Druids: 1},
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Totemism: {Beliefs: 2, Totems: 2, Idols: 1},
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Monotheism: {Religion: 2, Church: 3, Faith: 1},
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Dualism: {Religion: 3, Faith: 1, Cult: 1},
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Pantheism: {Religion: 1, Faith: 1},
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"Non-theism": {Beliefs: 3, Spirits: 1},
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Cult: {Cult: 4, Sect: 2, Arcanum: 1, Order: 1, Worship: 1},
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"Dark Cult": {Cult: 2, Blasphemy: 1, Circle: 1, Coven: 1, Idols: 1, Occultism: 1},
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Sect: {Sect: 3, Society: 1},
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Heresy: {
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Heresy: 3,
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Sect: 2,
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Apostates: 1,
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Brotherhood: 1,
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Circle: 1,
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Dissent: 1,
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Dissenters: 1,
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Iconoclasm: 1,
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Schism: 1,
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Society: 1
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}
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};
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const expansionismMap = {
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Folk: () => 0,
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Organized: () => gauss(5, 3, 0, 10, 1),
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Cult: () => gauss(0.5, 0.5, 0, 5, 1),
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Heresy: () => gauss(1, 0.5, 0, 5, 1)
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};
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function generate() {
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TIME && console.time("generateReligions");
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const lockedReligions = pack.religions?.filter(r => r.i && r.lock && !r.removed) || [];
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const folkReligions = generateFolkReligions();
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const organizedReligions = generateOrganizedReligions(+religionsNumber.value, lockedReligions);
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const namedReligions = specifyReligions([...folkReligions, ...organizedReligions]);
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const indexedReligions = combineReligions(namedReligions, lockedReligions);
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const religionIds = expandReligions(indexedReligions);
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const religions = defineOrigins(religionIds, indexedReligions);
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pack.religions = religions;
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pack.cells.religion = religionIds;
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checkCenters();
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TIME && console.timeEnd("generateReligions");
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}
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function generateFolkReligions() {
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return pack.cultures
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.filter(c => c.i && !c.removed)
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.map(culture => ({type: "Folk", form: rw(forms.Folk), culture: culture.i, center: culture.center}));
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}
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function generateOrganizedReligions(desiredReligionNumber, lockedReligions) {
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const cells = pack.cells;
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const lockedReligionCount = lockedReligions.filter(({type}) => type !== "Folk").length || 0;
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const requiredReligionsNumber = desiredReligionNumber - lockedReligionCount;
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if (requiredReligionsNumber < 1) return [];
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const candidateCells = getCandidateCells();
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const religionCores = placeReligions();
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const cultsCount = Math.floor((rand(1, 4) / 10) * religionCores.length); // 10-40%
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const heresiesCount = Math.floor((rand(0, 3) / 10) * religionCores.length); // 0-30%
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const organizedCount = religionCores.length - cultsCount - heresiesCount;
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const getType = index => {
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if (index < organizedCount) return "Organized";
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if (index < organizedCount + cultsCount) return "Cult";
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return "Heresy";
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};
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return religionCores.map((cellId, index) => {
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const type = getType(index);
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const form = rw(forms[type]);
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const cultureId = cells.culture[cellId];
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return {type, form, culture: cultureId, center: cellId};
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});
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function placeReligions() {
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const religionCells = [];
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const religionsTree = d3.quadtree();
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// pre-populate with locked centers
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lockedReligions.forEach(({center}) => religionsTree.add(cells.p[center]));
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// min distance between religion inceptions
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const spacing = (graphWidth + graphHeight) / 2 / desiredReligionNumber;
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for (const cellId of candidateCells) {
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const [x, y] = cells.p[cellId];
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if (religionsTree.find(x, y, spacing) === undefined) {
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religionCells.push(cellId);
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religionsTree.add([x, y]);
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if (religionCells.length === requiredReligionsNumber) return religionCells;
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}
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}
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WARN && console.warn(`Placed only ${religionCells.length} of ${requiredReligionsNumber} religions`);
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return religionCells;
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}
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function getCandidateCells() {
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const validBurgs = pack.burgs.filter(b => b.i && !b.removed);
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if (validBurgs.length >= requiredReligionsNumber)
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return validBurgs.sort((a, b) => b.population - a.population).map(burg => burg.cell);
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return cells.i.filter(i => cells.s[i] > 2).sort((a, b) => cells.s[b] - cells.s[a]);
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}
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}
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function specifyReligions(newReligions) {
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const {cells, cultures} = pack;
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const rawReligions = newReligions.map(({type, form, culture: cultureId, center}) => {
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const supreme = getDeityName(cultureId);
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const deity = form === "Non-theism" || form === "Animism" ? null : supreme;
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const stateId = cells.state[center];
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let [name, expansion] = generateReligionName(type, form, supreme, center);
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if (expansion === "state" && !stateId) expansion = "global";
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const expansionism = expansionismMap[type]();
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const color = getReligionColor(cultures[cultureId], type);
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return {name, type, form, culture: cultureId, center, deity, expansion, expansionism, color};
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});
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return rawReligions;
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function getReligionColor(culture, type) {
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if (!culture.i) return getRandomColor();
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if (type === "Folk") return culture.color;
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if (type === "Heresy") return getMixedColor(culture.color, 0.35, 0.2);
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if (type === "Cult") return getMixedColor(culture.color, 0.5, 0);
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return getMixedColor(culture.color, 0.25, 0.4);
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}
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}
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// indexes, conditionally renames, and abbreviates religions
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function combineReligions(namedReligions, lockedReligions) {
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const indexedReligions = [{name: "No religion", i: 0}];
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const {lockedReligionQueue, highestLockedIndex, codes, numberLockedFolk} = parseLockedReligions();
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const maxIndex = Math.max(
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highestLockedIndex,
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|
namedReligions.length + lockedReligions.length + 1 - numberLockedFolk
|
|
);
|
|
|
|
for (let index = 1, progress = 0; index < maxIndex; index = indexedReligions.length) {
|
|
// place locked religion back at its old index
|
|
if (index === lockedReligionQueue[0]?.i) {
|
|
const nextReligion = lockedReligionQueue.shift();
|
|
indexedReligions.push(nextReligion);
|
|
continue;
|
|
}
|
|
|
|
// slot the new religions
|
|
if (progress < namedReligions.length) {
|
|
const nextReligion = namedReligions[progress];
|
|
progress++;
|
|
|
|
if (
|
|
nextReligion.type === "Folk" &&
|
|
lockedReligions.some(({type, culture}) => type === "Folk" && culture === nextReligion.culture)
|
|
)
|
|
continue; // when there is a locked Folk religion for this culture discard duplicate
|
|
|
|
const newName = renameOld(nextReligion);
|
|
const code = abbreviate(newName, codes);
|
|
codes.push(code);
|
|
indexedReligions.push({...nextReligion, i: index, name: newName, code});
|
|
continue;
|
|
}
|
|
|
|
indexedReligions.push({i: index, type: "Folk", culture: 0, name: "Removed religion", removed: true});
|
|
}
|
|
return indexedReligions;
|
|
|
|
function parseLockedReligions() {
|
|
// copy and sort the locked religions list
|
|
const lockedReligionQueue = lockedReligions
|
|
.map(religion => {
|
|
// and filter their origins to locked religions
|
|
let newOrigin = religion.origins.filter(n => lockedReligions.some(({i: index}) => index === n));
|
|
if (newOrigin === []) newOrigin = [0];
|
|
return {...religion, origins: newOrigin};
|
|
})
|
|
.sort((a, b) => a.i - b.i);
|
|
|
|
const highestLockedIndex = Math.max(...lockedReligions.map(r => r.i));
|
|
const codes = lockedReligions.length > 0 ? lockedReligions.map(r => r.code) : [];
|
|
const numberLockedFolk = lockedReligions.filter(({type}) => type === "Folk").length;
|
|
|
|
return {lockedReligionQueue, highestLockedIndex, codes, numberLockedFolk};
|
|
}
|
|
|
|
// prepend 'Old' to names of folk religions which have organized competitors
|
|
function renameOld({name, type, culture: cultureId}) {
|
|
if (type !== "Folk") return name;
|
|
|
|
const haveOrganized =
|
|
namedReligions.some(
|
|
({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture"
|
|
) ||
|
|
lockedReligions.some(
|
|
({type, culture, expansion}) => culture === cultureId && type === "Organized" && expansion === "culture"
|
|
);
|
|
if (haveOrganized && name.slice(0, 3) !== "Old") return `Old ${name}`;
|
|
return name;
|
|
}
|
|
}
|
|
|
|
// finally generate and stores origins trees
|
|
function defineOrigins(religionIds, indexedReligions) {
|
|
const religionOriginsParamsMap = {
|
|
Organized: {clusterSize: 100, maxReligions: 2},
|
|
Cult: {clusterSize: 50, maxReligions: 3},
|
|
Heresy: {clusterSize: 50, maxReligions: 4}
|
|
};
|
|
|
|
const origins = indexedReligions.map(({i, type, culture: cultureId, expansion, center}) => {
|
|
if (i === 0) return null; // no religion
|
|
if (type === "Folk") return [0]; // folk religions originate from its parent culture only
|
|
|
|
const folkReligion = indexedReligions.find(({culture, type}) => type === "Folk" && culture === cultureId);
|
|
const isFolkBased = folkReligion && cultureId && expansion === "culture" && each(2)(center);
|
|
if (isFolkBased) return [folkReligion.i];
|
|
|
|
const {clusterSize, maxReligions} = religionOriginsParamsMap[type];
|
|
const fallbackOrigin = folkReligion?.i || 0;
|
|
return getReligionsInRadius(pack.cells.c, center, religionIds, i, clusterSize, maxReligions, fallbackOrigin);
|
|
});
|
|
|
|
return indexedReligions.map((religion, index) => ({...religion, origins: origins[index]}));
|
|
}
|
|
|
|
function getReligionsInRadius(neighbors, center, religionIds, religionId, clusterSize, maxReligions, fallbackOrigin) {
|
|
const foundReligions = new Set();
|
|
const queue = [center];
|
|
const checked = {};
|
|
|
|
for (let size = 0; queue.length && size < clusterSize; size++) {
|
|
const cellId = queue.shift();
|
|
checked[cellId] = true;
|
|
|
|
for (const neibId of neighbors[cellId]) {
|
|
if (checked[neibId]) continue;
|
|
checked[neibId] = true;
|
|
|
|
const neibReligion = religionIds[neibId];
|
|
if (neibReligion && neibReligion < religionId) foundReligions.add(neibReligion);
|
|
if (foundReligions.size >= maxReligions) return [...foundReligions];
|
|
queue.push(neibId);
|
|
}
|
|
}
|
|
|
|
return foundReligions.size ? [...foundReligions] : [fallbackOrigin];
|
|
}
|
|
|
|
// growth algorithm to assign cells to religions
|
|
function expandReligions(religions) {
|
|
const {cells, routes} = pack;
|
|
const religionIds = spreadFolkReligions(religions);
|
|
|
|
const queue = new PriorityQueue({comparator: (a, b) => a.p - b.p});
|
|
const cost = [];
|
|
|
|
// limit cost for organized religions growth
|
|
const maxExpansionCost = (cells.i.length / 20) * byId("growthRate").valueAsNumber;
|
|
|
|
religions
|
|
.filter(r => r.i && !r.lock && r.type !== "Folk" && !r.removed)
|
|
.forEach(r => {
|
|
religionIds[r.center] = r.i;
|
|
queue.queue({e: r.center, p: 0, r: r.i, s: cells.state[r.center]});
|
|
cost[r.center] = 1;
|
|
});
|
|
|
|
const religionsMap = new Map(religions.map(r => [r.i, r]));
|
|
|
|
while (queue.length) {
|
|
const {e: cellId, p, r, s: state} = queue.dequeue();
|
|
const {culture, expansion, expansionism} = religionsMap.get(r);
|
|
|
|
cells.c[cellId].forEach(nextCell => {
|
|
if (expansion === "culture" && culture !== cells.culture[nextCell]) return;
|
|
if (expansion === "state" && state !== cells.state[nextCell]) return;
|
|
if (religionsMap.get(religionIds[nextCell])?.lock) return;
|
|
|
|
const cultureCost = culture !== cells.culture[nextCell] ? 10 : 0;
|
|
const stateCost = state !== cells.state[nextCell] ? 10 : 0;
|
|
const passageCost = getPassageCost(cellId, nextCell);
|
|
|
|
const cellCost = cultureCost + stateCost + passageCost;
|
|
const totalCost = p + 10 + cellCost / expansionism;
|
|
if (totalCost > maxExpansionCost) return;
|
|
|
|
if (!cost[nextCell] || totalCost < cost[nextCell]) {
|
|
if (cells.culture[nextCell]) religionIds[nextCell] = r; // assign religion to cell
|
|
cost[nextCell] = totalCost;
|
|
|
|
queue.queue({e: nextCell, p: totalCost, r, s: state});
|
|
}
|
|
});
|
|
}
|
|
|
|
return religionIds;
|
|
|
|
function getPassageCost(cellId, nextCellId) {
|
|
const route = Routes.getRoute(cellId, nextCellId);
|
|
if (isWater(cellId)) return route ? 50 : 500;
|
|
|
|
const biomePassageCost = biomesData.cost[cells.biome[nextCellId]];
|
|
|
|
if (route) {
|
|
if (route.group === "roads") return 1;
|
|
return biomePassageCost / 3; // trails and other routes
|
|
}
|
|
|
|
return biomePassageCost;
|
|
}
|
|
}
|
|
|
|
// folk religions initially get all cells of their culture, and locked religions are retained
|
|
function spreadFolkReligions(religions) {
|
|
const cells = pack.cells;
|
|
const hasPrior = cells.religion && true;
|
|
const religionIds = new Uint16Array(cells.i.length);
|
|
|
|
const folkReligions = religions.filter(religion => religion.type === "Folk" && !religion.removed);
|
|
const cultureToReligionMap = new Map(folkReligions.map(({i, culture}) => [culture, i]));
|
|
|
|
for (const cellId of cells.i) {
|
|
const oldId = (hasPrior && cells.religion[cellId]) || 0;
|
|
if (oldId && religions[oldId]?.lock && !religions[oldId]?.removed) {
|
|
religionIds[cellId] = oldId;
|
|
continue;
|
|
}
|
|
const cultureId = cells.culture[cellId];
|
|
religionIds[cellId] = cultureToReligionMap.get(cultureId) || 0;
|
|
}
|
|
|
|
return religionIds;
|
|
}
|
|
|
|
function checkCenters() {
|
|
const cells = pack.cells;
|
|
pack.religions.forEach(r => {
|
|
if (!r.i) return;
|
|
// move religion center if it's not within religion area after expansion
|
|
if (cells.religion[r.center] === r.i) return; // in area
|
|
const firstCell = cells.i.find(i => cells.religion[i] === r.i);
|
|
const cultureHome = pack.cultures[r.culture]?.center;
|
|
if (firstCell) r.center = firstCell; // move center, othervise it's an extinct religion
|
|
else if (r.type === "Folk" && cultureHome) r.center = cultureHome; // reset extinct culture centers
|
|
});
|
|
}
|
|
|
|
function recalculate() {
|
|
const newReligionIds = expandReligions(pack.religions);
|
|
pack.cells.religion = newReligionIds;
|
|
|
|
checkCenters();
|
|
}
|
|
|
|
const add = function (center) {
|
|
const {cells, cultures, religions} = pack;
|
|
const religionId = cells.religion[center];
|
|
const i = religions.length;
|
|
|
|
const cultureId = cells.culture[center];
|
|
const missingFolk =
|
|
cultureId !== 0 &&
|
|
!religions.some(({type, culture, removed}) => type === "Folk" && culture === cultureId && !removed);
|
|
const color = missingFolk ? cultures[cultureId].color : getMixedColor(religions[religionId].color, 0.3, 0);
|
|
|
|
const type = missingFolk
|
|
? "Folk"
|
|
: religions[religionId].type === "Organized"
|
|
? rw({Organized: 4, Cult: 1, Heresy: 2})
|
|
: rw({Organized: 5, Cult: 2});
|
|
const form = rw(forms[type]);
|
|
const deity =
|
|
type === "Heresy"
|
|
? religions[religionId].deity
|
|
: form === "Non-theism" || form === "Animism"
|
|
? null
|
|
: getDeityName(cultureId);
|
|
|
|
const [name, expansion] = generateReligionName(type, form, deity, center);
|
|
|
|
const formName = type === "Heresy" ? religions[religionId].form : form;
|
|
const code = abbreviate(
|
|
name,
|
|
religions.map(r => r.code)
|
|
);
|
|
const influences = getReligionsInRadius(cells.c, center, cells.religion, i, 25, 3, 0);
|
|
const origins = type === "Folk" ? [0] : influences;
|
|
|
|
religions.push({
|
|
i,
|
|
name,
|
|
color,
|
|
culture: cultureId,
|
|
type,
|
|
form: formName,
|
|
deity,
|
|
expansion,
|
|
expansionism: expansionismMap[type](),
|
|
center,
|
|
cells: 0,
|
|
area: 0,
|
|
rural: 0,
|
|
urban: 0,
|
|
origins,
|
|
code
|
|
});
|
|
cells.religion[center] = i;
|
|
};
|
|
|
|
function updateCultures() {
|
|
pack.religions = pack.religions.map((religion, index) => {
|
|
if (index === 0) return religion;
|
|
return {...religion, culture: pack.cells.culture[religion.center]};
|
|
});
|
|
}
|
|
|
|
// get supreme deity name
|
|
const getDeityName = function (culture) {
|
|
if (culture === undefined) {
|
|
ERROR && console.error("Please define a culture");
|
|
return;
|
|
}
|
|
const meaning = generateMeaning();
|
|
const cultureName = Names.getCulture(culture, null, null, "", 0.8);
|
|
return cultureName + ", The " + meaning;
|
|
};
|
|
|
|
function generateMeaning() {
|
|
const a = ra(approaches); // select generation approach
|
|
if (a === "Number") return ra(base.number);
|
|
if (a === "Being") return ra(base.being);
|
|
if (a === "Adjective") return ra(base.adjective);
|
|
if (a === "Color + Animal") return `${ra(base.color)} ${ra(base.animal)}`;
|
|
if (a === "Adjective + Animal") return `${ra(base.adjective)} ${ra(base.animal)}`;
|
|
if (a === "Adjective + Being") return `${ra(base.adjective)} ${ra(base.being)}`;
|
|
if (a === "Adjective + Genitive") return `${ra(base.adjective)} ${ra(base.genitive)}`;
|
|
if (a === "Color + Being") return `${ra(base.color)} ${ra(base.being)}`;
|
|
if (a === "Color + Genitive") return `${ra(base.color)} ${ra(base.genitive)}`;
|
|
if (a === "Being + of + Genitive") return `${ra(base.being)} of ${ra(base.genitive)}`;
|
|
if (a === "Being + of the + Genitive") return `${ra(base.being)} of the ${ra(base.theGenitive)}`;
|
|
if (a === "Animal + of + Genitive") return `${ra(base.animal)} of ${ra(base.genitive)}`;
|
|
if (a === "Adjective + Being + of + Genitive")
|
|
return `${ra(base.adjective)} ${ra(base.being)} of ${ra(base.genitive)}`;
|
|
if (a === "Adjective + Animal + of + Genitive")
|
|
return `${ra(base.adjective)} ${ra(base.animal)} of ${ra(base.genitive)}`;
|
|
|
|
ERROR && console.error("Unkown generation approach");
|
|
}
|
|
|
|
function generateReligionName(variety, form, deity, center) {
|
|
const {cells, cultures, burgs, states} = pack;
|
|
|
|
const random = () => Names.getCulture(cells.culture[center], null, null, "", 0);
|
|
const type = rw(types[form]);
|
|
const supreme = deity.split(/[ ,]+/)[0];
|
|
const culture = cultures[cells.culture[center]].name;
|
|
|
|
const place = adj => {
|
|
const burgId = cells.burg[center];
|
|
const stateId = cells.state[center];
|
|
|
|
const base = burgId ? burgs[burgId].name : states[stateId].name;
|
|
let name = trimVowels(base.split(/[ ,]+/)[0]);
|
|
return adj ? getAdjective(name) : name;
|
|
};
|
|
|
|
const m = rw(namingMethods[variety]);
|
|
if (m === "Random + type") return [random() + " " + type, "global"];
|
|
if (m === "Random + ism") return [trimVowels(random()) + "ism", "global"];
|
|
if (m === "Supreme + ism" && deity) return [trimVowels(supreme) + "ism", "global"];
|
|
if (m === "Faith of + Supreme" && deity)
|
|
return [ra(["Faith", "Way", "Path", "Word", "Witnesses"]) + " of " + supreme, "global"];
|
|
if (m === "Place + ism") return [place() + "ism", "state"];
|
|
if (m === "Culture + ism") return [trimVowels(culture) + "ism", "culture"];
|
|
if (m === "Place + ian + type") return [place("adj") + " " + type, "state"];
|
|
if (m === "Culture + type") return [culture + " " + type, "culture"];
|
|
if (m === "Burg + ian + type") return [`${place("adj")} ${type}`, "global"];
|
|
if (m === "Random + ian + type") return [`${getAdjective(random())} ${type}`, "global"];
|
|
if (m === "Type + of the + meaning") return [`${type} of the ${generateMeaning()}`, "global"];
|
|
return [trimVowels(random()) + "ism", "global"]; // else
|
|
}
|
|
|
|
return {generate, add, getDeityName, updateCultures, recalculate};
|
|
})();
|